Already Mammonith in Skill Tree: When used while having gold in inventory, adds 100 zeny cost per Gold and 1/2/3/4/5% more damage, maximum for 10 golds.
Level
Effect
Lv 1
Mammonith Level 1
Lv 2
Mammonith Level 2
Lv 3
Mammonith Level 3
Lv 4
Mammonith Level 4
Lv 5
Mammonith Level 5
Warfare Overcharge
#4822 · SPE_82_2
PassiveMax Lv 5
Enable the use of Overcharge.
Already Overcharge in Skill Tree: Reduces the cost of any zeny consuming skill (official or from this spe or from any another spe) by 4/8/12/16/20%.
Level
Effect
Lv 1
Overcharge Level 2
Lv 2
Overcharge Level 4
Lv 3
Overcharge Level 6
Lv 4
Overcharge Level 8
Lv 5
Overcharge Level 10
Warfare Weapon
#4823 · SPE_82_3
ActiveMax Lv 5Duration: 300 sec
Spend zeny to create a 'Weapon Crate' which can be destroyed by any player in order to get a bonus to all damage for 300 seconds
Level
Effect
Lv 1
1000z
Damage +3%
Lv 2
2000z
Damage +6%
Lv 3
3000z
Damage +9%
Lv 4
4000z
Damage +12%
Lv 5
5000z
Damage +15%
Warfare Armor
#4824 · SPE_82_4
ActiveMax Lv 5Duration: 300 sec
Spend zeny to create a 'Armor Crate' which can be destroyed by any player in order to get a bonus to all resistance for 300 seconds
Level
Effect
Lv 1
1000z
Resistance +3%
Lv 2
2000z
Resistance +6%
Lv 3
3000z
Resistance +9%
Lv 4
4000z
Resistance +12%
Lv 5
5000z
Resistance +15%
Warfare Grenade
#4825 · SPE_82_5
ActiveMax Lv 5Duration: 300 sec
Spend zeny to create a 'Grenade Crate' which can be destroyed by any player in order to get grenades for 300 seconds which can be used to target a cell and inflict battle damage in 7x7 (damage = Lvl?, reduced by DEF, fire element),
Level
Effect
Lv 1
1000z
1 Grenade
Lv 2
2000z
2 Grenades
Lv 3
3000z
3 Grenades
Lv 4
4000z
4 Grenades
Lv 5
5000z
5 Grenades
Warfare Flash
#4826 · SPE_82_6
ActiveMax Lv 5Duration: 300 sec
Spend zeny to create a 'Grenade Crate' which can be destroyed by any player in order to get flash grenades for 300 seconds which can be used to target cell and inflict status in 7x7 (blind 15s, stun 5s),
Level
Effect
Lv 1
1000z
1 Grenade
Lv 2
2000z
2 Grenades
Lv 3
3000z
3 Grenades
Lv 4
4000z
4 Grenades
Lv 5
5000z
5 Grenades
Warfare Zeny
#4827 · SPE_82_7
ActiveMax Lv 5
Damage increased up to 10% by consuming up to 100~500 zenys per hit (AOE consumes only zenys once) adding 0.5 damage every 1 zeny consumed (doubled on monsters). Increase zeny to damage ratio by 20~100% (meaning at level 5 this kugan by itself increase damage by 1 every 1 zeny).
Level
Effect
Lv 1
Damage +2%, consumes 400z
Lv 2
Damage +4%, consumes 800z
Lv 3
Damage +6%, consumes 1200z
Lv 4
Damage +8%, consumes 1600z
Lv 5
Damage +10%, consumes 2000z
Warfare Defense
#4828 · SPE_82_8
ActiveMax Lv 5Duration: 60 sec
Spends 1000 zenys per gold in the inventory (max 30) and creates a zone (21x21) in 'defense zone'. In this zone all damage are reduced depending on the number of gold in the inventory, regardless of the source. The zone lasts 60 seconds.
Level
Effect
Lv 1
Damage reduced by 20% of Gold amount.
Lv 2
Damage reduced by 40% of Gold amount.
Lv 3
Damage reduced by 60% of Gold amount.
Lv 4
Damage reduced by 80% of Gold amount.
Lv 5
Damage reduced by 100% of Gold amount.
Warfare Attack
#4829 · SPE_82_9
ActiveMax Lv 5Duration: 60sec
Spends 1000 zenys per gold in the inventory (max 30) and creates a zone (21x21) in 'war zone'. In this zone all damage are increased depending on the number of gold in the inventory, regardless of the source. The zone lasts 60 seconds.
Level
Effect
Lv 1
Damage increased by 20% of Gold amount.
Lv 2
Damage increased by 40% of Gold amount.
Lv 3
Damage increased by 60% of Gold amount.
Lv 4
Damage increased by 80% of Gold amount.
Lv 5
Damage increased by 100% of Gold amount.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026