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Home › The Codex › Kugan: Specializations › Warfarer

Warfarer

Merchant · 10 Kugan skills · 7 active, 3 passive

WIP The lore and ratings of this specialization are being written.

Warfarer Specialization

Passive Max Lv 5
ID
4820
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1STR
2DEX
3STR
4DEX
5STR

Warfare Mammonite

Passive Max Lv 5
ID
4821
Type
Passive
Max level
5
Cost to learn
1

Enables the use of Mammonite.

LevelSkill
1Mammonite Level 2
2Mammonite Level 4
3Mammonite Level 6
4Mammonite Level 8
5Mammonite Level 10
Already Mammonite in Skill Tree

Mammonite deals 1/2/3/4/5% (by rank) more damage per Gold in your inventory (10 Gold at most), and each use costs 100 more zeny per Gold.

Example: at rank 5 with 10 Gold: +50% damage for 1,000 more zeny per use.

Gold is not consumed. If you do not have enough zeny for the extra cost, it is not paid and the damage bonus still applies.

Warfare Overcharge

Passive Max Lv 5
ID
4822
Type
Passive
Max level
5
Cost to learn
1

Enables the use of Overcharge.

LevelSkill
1Overcharge Level 2
2Overcharge Level 4
3Overcharge Level 6
4Overcharge Level 8
5Overcharge Level 10
Already Overcharge in Skill Tree

Reduces by 4/8/12/16/20% (by rank) the zeny cost of every skill that needs zeny to be used, for example Mammonite, Cart Termination or Warfare Weapon.

It also reduces the zeny paid by Kugan effects: the Gold bonus of Warfare Mammonite, Warfare Zeny, Warfare Defense, Warfare Attack, Roam Bargain and the Fire, Water and Wind Mystic Stones.

All zeny cost reductions add up (Warfare Overcharge, Roam Sting, Carter Termination, items...), but they never remove more than 75% (beyond 50%, they count for less).

Warfare Weapon

Active Max Lv 5
ID
4823
Type
Active
Max level
5
Cost to learn
1
LP Cost
No
Casting Time
No
Cooldown
No

Stacking: Damage buff (shared)

Spend 1,000/2,000/3,000/4,000/5,000 zeny (by rank) to place a "Weapon Crate" next to you.

Any player can destroy it: the one who does gets all damage +3/6/9/12/15% (by rank) for 300 seconds.

  • Destroying the crate doesn't count as a monster kill (no Kugan experience, trophies or quest kills).

Warfare Armor

Active Max Lv 5
ID
4824
Type
Active
Max level
5
Cost to learn
1
LP Cost
No
Casting Time
No
Cooldown
No

Stacking: Resistance buff (shared)

Spend 1,000/2,000/3,000/4,000/5,000 zeny (by rank) to place an "Armor Crate" next to you.

Any player can destroy it: the one who does gets damage received -3/6/9/12/15% (by rank) for 300 seconds.

  • Destroying the crate doesn't count as a monster kill (no Kugan experience, trophies or quest kills).

Warfare Grenade

Active Max Lv 5
ID
4825
Type
Active
Max level
5
Cost to learn
1
LP Cost
No
Casting Time
No
Cooldown
No

Spend 1,000/2,000/3,000/4,000/5,000 zeny (by rank) to place a "Grenade Crate" next to you.

Any player can destroy it: the one who does receives 1/2/3/4/5 grenades (by rank) for 300 seconds, replacing the grenades they still had.

A grenade is thrown on a chosen cell: it deals fire Battle Damage equal to Base Level x Base Level of the thrower to the enemies in a 7 x 7 area, reduced by their DEF.

Example: at Base Level 90: 8,100 damage before DEF and element.

  • Destroying the crate doesn't count as a monster kill (no Kugan experience, trophies or quest kills).

Warfare Flash

Active Max Lv 5
ID
4826
Type
Active
Max level
5
Cost to learn
1
LP Cost
No
Casting Time
No
Cooldown
No

Spend 1,000/2,000/3,000/4,000/5,000 zeny (by rank) to place a "Flash Crate" next to you.

Any player can destroy it: the one who does receives 1/2/3/4/5 flash grenades (by rank) for 300 seconds, replacing the ones they still had.

A flash grenade is thrown on a chosen cell: enemies in a 7 x 7 area are Blinded for 15 seconds and Stunned for 5 seconds (their resistances apply).

  • Destroying the crate doesn't count as a monster kill (no Kugan experience, trophies or quest kills).

Warfare Zeny

Active Max Lv 5
ID
4827
Type
Active
Max level
5
Cost to learn
1

Use this Kugan to activate the effect, use it again to deactivate it (it ends if you disconnect).

While active, each hit spends zeny to increase its damage by up to 10%, +2% per other Warfarer Kugan at rank 5.

1 zeny gives 1.5 damage (3 against monsters). Example: a 2,000 damage hit gets +200 damage (+10%) for 133 zeny (66 zeny against a monster).

The zeny spent per hit is capped by the rank. Zeny cost reductions (Warfare Overcharge...) lower the zeny paid, not the bonus.

Area attacks spend zeny once: the other targets hit at the same time get the same bonus, at most the bonus of the paid hit.

LevelZeny spent per hit
1At most 200 zeny per hit
2At most 400 zeny per hit
3At most 600 zeny per hit
4At most 800 zeny per hit
5At most 1,000 zeny per hit

Warfare Defense

Active Max Lv 5
ID
4828
Type
Active
Max level
5
Cost to learn
2
LP Cost
20
Casting Time
2/1.75/1.5/1.25/1 seconds (interruptible)
Cooldown
20 seconds
Target
Ground (range 5)

Stacking: Resistance buff (shared)

Spend 1,000z per Gold in your inventory (30 Gold and 30,000z at most, less with zeny cost reductions such as Warfare Overcharge) to create a 21 x 21 cell "Defense Zone" for 60 seconds.

In this zone, damage received is reduced by 0.2/0.4/0.6/0.8/1% (by rank) per Gold in your inventory when you cast it (30 Gold at most), +0.1% per Gold for each other Warfarer Kugan at rank 5.

Example: at rank 5 with 20 Gold: damage received reduced by 20% (22% with one other Warfarer Kugan at rank 5). With 30 Gold: 30%.

It only applies to you and your allies inside the zone (on PvP and GvG maps: your party and guild), never to monsters or enemy players. It works whatever the source or the type of damage, and is renewed every 2 seconds while they stay inside.

Gold is not consumed. Nothing is paid if you have no Gold or not enough zeny. A Defense Zone and a War Zone cannot be placed on each other.

Warfare Attack

Active Max Lv 5
ID
4829
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Casting Time
2/1.75/1.5/1.25/1 seconds (interruptible)
Cooldown
20 seconds
Target
Ground (range 5)

Stacking: Damage buff (shared)

Spend 1,000z per Gold in your inventory (30 Gold and 30,000z at most, less with zeny cost reductions such as Warfare Overcharge) to create a 21 x 21 cell "War Zone" for 60 seconds.

In this zone, damage inflicted is increased by 0.2/0.4/0.6/0.8/1% (by rank) per Gold in your inventory when you cast it (30 Gold at most), +0.1% per Gold for each other Warfarer Kugan at rank 5.

Example: at rank 5 with 20 Gold: damage inflicted increased by 20% (22% with one other Warfarer Kugan at rank 5). With 30 Gold: 30%.

It only applies to you and your allies inside the zone (on PvP and GvG maps: your party and guild), never to monsters or enemy players. It works whatever the source or the type of damage, and is renewed every 2 seconds while they stay inside.

Gold is not consumed. Nothing is paid if you have no Gold or not enough zeny. A Defense Zone and a War Zone cannot be placed on each other.

Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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