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Inicio › El Codex › Jobs y habilidades › Crusader
Crusader

Crusader

Second Jobs · 18 habilidades · 13 activa, 5 pasiva

Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.

Peco Peco Ride

#63 · KN_RIDING
Passive Lv máx 1 Requirement: Endure 1

Enables riding of Peco Peco.

While riding, the weight limit is increased by 1000.

Cavalry Mastery

#64 · KN_CAVALIERMASTERY
Passive Lv máx 5 Requirement: Peco Peco Ride 1

Increases attack speed while mounted on a Pecopeco.

Mastering this skill raises attack speed so that attack speed reduction while mounted on a Pecopeco is fully nullified.

NivelEfecto
Lv 160% ASPD
Lv 270% ASPD
Lv 380% ASPD
Lv 490% ASPD
Lv 5Normal ASPD

Cure

#35 · AL_CURE
Recovery Lv máx 5 Target: 1 PlayerRange: 9 CellsDelay: 1 secSP Cost: 15/18/21/24/27Requirement: Heal 2 (Crusader classes: Faith 5)
▶ Ver la demostraciónCure

Cures target from Silence, Confusion, Slow Cast, Hallucination, Steal, Curse, Slow, Chill, Fever, Feeble, Weak, Brake, Crack, Sick, Creeple and Blind status effects.

When Cure cured a status, it heals a small amount of HP/SP based on INT/SkillLv and:

NivelEfecto
Lv 1Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 4sec
Lv 2Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 5.5sec
Lv 3Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 7sec
Lv 4Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 8.5sec
Lv 5Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 10sec
Lv 6Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 11.5sec. Can clean Hell Power when used with 20% chance
Lv 7Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 13sec. Can clean Hell Power when used with 40% chance
Lv 8Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 14.5sec. Can clean Hell Power when used with 60% chance
Lv 9Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 16sec. Can clean Hell Power when used with 80% chance
Lv 10Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 17.5sec. Can clean Hell Power when used with 100% chance

Otorgada o aumentada por: Kind Cure (Healer), Red Cure (Red Mage)

Divine Protection

#22 · AL_DP
Passive Lv máx 10 Requirement: Cure 1 (Crusader classes only)

Increases Defense against Demons and Undead monsters. Base level affects Defense rating.

Also reduces all damage from Boss, Demons and Undead monsters, and Dark/Undead elements.

Those damage reductions can stack together.

NivelEfecto
Lv 1Def +3, Reduction damage 0%
Lv 2Def +6, Reduction damage 1%
Lv 3Def +9, Reduction damage 1%
Lv 4Def +12, Reduction damage 2%
Lv 5Def +15, Reduction damage 2%
Lv 6Def +18, Reduction damage 3%
Lv 7Def +21, Reduction damage 3%
Lv 8Def +24, Reduction damage 4%
Lv 9Def +27, Reduction damage 4%
Lv 10Def +30, Reduction damage 5%
Lv 11Def +33, Reduction damage 5%
Lv 12Def +36, Reduction damage 6%
Lv 13Def +39, Reduction damage 6%
Lv 14Def +42, Reduction damage 7%
Lv 15Def +45, Reduction damage 7%
Lv 16Def +48, Reduction damage 8%
Lv 17Def +51, Reduction damage 8%
Lv 18Def +54, Reduction damage 9%
Lv 19Def +57, Reduction damage 9%
Lv 20Def +60, Reduction damage 10%

Otorgada o aumentada por: Rightful Protection (Inquisitor)

Demon Bane

#23 · AL_DEMONBANE
Passive Lv máx 10 Requirement: Divine Protection 3

Increases attack strength against Demon and Undead monsters. Base level affects attack rating.

Also increases all damage on Boss, Demons and Undead monsters, and Dark/Undead elements.

NivelEfecto
Lv 1Damage +3, Damage +0%
Lv 2Damage +6, Damage +1%
Lv 3Damage +9, Damage +1%
Lv 4Damage +12, Damage +2%
Lv 5Damage +15, Damage +2%
Lv 6Damage +18, Damage +3%
Lv 7Damage +21, Damage +3%
Lv 8Damage +24, Damage +4%
Lv 9Damage +27, Damage +4%
Lv 10Damage +30, Damage +5%
Lv 11Damage +33, Damage +5%
Lv 12Damage +36, Damage +6%
Lv 13Damage +39, Damage +6%
Lv 14Damage +42, Damage +7%
Lv 15Damage +45, Damage +7%
Lv 16Damage +48, Damage +8%
Lv 17Damage +51, Damage +8%
Lv 18Damage +54, Damage +9%
Lv 19Damage +57, Damage +9%
Lv 20Damage +60, Damage +10%

Otorgada o aumentada por: Rightful Bane (Inquisitor)

Heal

#28 · AL_HEAL
Recovery Lv máx 10 Target: 1 PlayerRange: 9 CellsDelay: 1 secElement: HolySP Cost: 13/16/19/22/25Requirement: Faith 10, Demon Bane 5 (Crusader classes only)
▶ Ver la demostraciónHeal

Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level.

Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.

Otorgada o aumentada por: Kind Heal (Healer), Kind Coluceo (Healer), Red Heal (Red Mage)

Faith

#248 · CR_TRUST
Passive Lv máx 10

Increases MaxHP and resistance against Holy/Dark elemental attacks.

VIT increases the total MaxHP gained (+0.35% per VIT).

NivelEfecto
Lv 1+Baselevel*2 MaxHP, +5% Holy resistance, +1% Dark resistance
Lv 2+Baselevel*4 MaxHP, +10% Holy resistance, +2% Dark resistance
Lv 3+Baselevel*6 MaxHP, +15% Holy resistance, +3% Dark resistance
Lv 4+Baselevel*8 MaxHP, +20% Holy resistance, +4% Dark resistance
Lv 5+Baselevel*10 MaxHP, +25% Holy resistance, +5% Dark resistance
Lv 6+Baselevel*12 MaxHP, +30% Holy resistance, +6% Dark resistance
Lv 7+Baselevel*14 MaxHP, +35% Holy resistance, +7% Dark resistance
Lv 8+Baselevel*16 MaxHP, +40% Holy resistance, +8% Dark resistance
Lv 9+Baselevel*18 MaxHP, +45% Holy resistance, +9% Dark resistance
Lv 10+Baselevel*20 MaxHP, +50% Holy resistance, +10% Dark resistance

Otorgada o aumentada por: Protector Faith (Guardian), Vice Curse (Scourge), Keep Faith (Shepherd)

Auto Guard

#249 · CR_AUTOGUARD
Active Lv máx 10 Target: SelfDuration: 300 secSP Cost: 12 + 2 per level
▶ Ver la demostraciónAuto Guard

Activates Auto Guard status which has a chance of blocking long and short range physical attacks for 300 seconds.

When this skill blocks an attack, caster is immobilized for 0.3 seconds but this time can be reduced by increasing the skill's level. Casting this skill again cancels Guard status.

Autoguard fails to activate when Stunned, Frozen, Stone Curse or Asleep.

Requires Shield.
NivelEfecto
Lv 13% chance to block a hit
Lv 26% chance to block a hit
Lv 39% chance to block a hit
Lv 412% chance to block a hit
Lv 515% chance to block a hit
Lv 618% chance to block a hit
Lv 721% chance to block a hit
Lv 824% chance to block a hit
Lv 927% chance to block a hit
Lv 1030% chance to block a hit
Lv 1133% chance to block a hit
Lv 1236% chance to block a hit
Lv 1339% chance to block a hit
Lv 1442% chance to block a hit
Lv 1545% chance to block a hit

Otorgada o aumentada por: Protector Guard (Guardian), Defensive Guard (Shield Master)

Shield Charge

#250 · CR_SHIELDCHARGE
Physical attack Lv máx 5 Target: 1 EnemyRange: 3 CellsSP Cost: 10Requirement: Auto Guard 5

Smashes a Shield into an enemy, pushing it a few cells backward with a chance of causing Stun status.

Requires Shield.
NivelEfecto
Lv 1120% ATK, 20% Stun chance, 5 Cells knockback
Lv 2140% ATK, 25% Stun chance, 6 Cells knockback
Lv 3160% ATK, 30% Stun chance, 7 Cells knockback
Lv 4180% ATK, 35% Stun chance, 8 Cells knockback
Lv 5200% ATK, 40% Stun chance, 9 Cells knockback

Otorgada o aumentada por: Protector Charge (Guardian)

Shield Boomerang

#251 · CR_SHIELDBOOMERANG
Physical attack Lv máx 5 Target: 1 EnemyDelay: 0.7 secSP Cost: 13Requirement: Shield Charge 3
▶ Ver la demostraciónShield Boomerang

Attacks an enemy from a distance by throwing a Shield.

The Shield's weight and refine level affect the amount of damage that is inflicted.

Under respectively Knight or Crusader spirit those skills ignores flee, their delay is halved and their damage are doubled.

Upon a successful hit, inflicts a Shield Stack for 10 seconds, max 15 Stacks, refreshed for all Stacks every time a new stack is added.

If this target is hit by Shield Chain, then, Shield Chain damage are increased by 20% per stack, up to 9999 per stack. All stacks are consumed by Shield Chain.

Requires Shield.
NivelEfecto
Lv 1210% Damage, 3 Cells range
Lv 2245% Damage, 5 Cells range
Lv 3280% Damage, 7 Cells range
Lv 4315% Damage, 9 Cells range
Lv 5350% Damage, 11 Cells range

Otorgada o aumentada por: Faith Boomerang (Templar), Defensive Boomerang (Shield Master)

Reflect Shield

#252 · CR_REFLECTSHIELD
Active Lv máx 10 Target: SelfDuration: 300 secSP Cost: 35 + 5 per levelRequirement: Shield Boomerang 3
▶ Ver la demostraciónReflect Shield

For 300 seconds, reflects a certain amount of damage back to the enemy after they inflict damage with melee physical attack.

Requires Shield.
NivelEfecto
Lv 113% ATK Reflected
Lv 216% ATK Reflected
Lv 319% ATK Reflected
Lv 422% ATK Reflected
Lv 525% ATK Reflected
Lv 628% ATK Reflected
Lv 731% ATK Reflected
Lv 834% ATK Reflected
Lv 937% ATK Reflected
Lv 1040% ATK Reflected

Holy Cross

#253 · CR_HOLYCROSS
Physical attack Lv máx 10 Target: 1 EnemyRange: 2 CellsElement: HolySP Cost: 10 + 1 per levelRequirement: Faith 7
▶ Ver la demostraciónHoly Cross

Attacks an enemy with a double hit Holy attack that has the chance of causing the Blind status.

NivelEfecto
Lv 1135% ATK, 3% Blind Chance
Lv 2170% ATK, 6% Blind Chance
Lv 3205% ATK, 9% Blind Chance
Lv 4240% ATK, 12% Blind Chance
Lv 5275% ATK, 15% Blind Chance
Lv 6310% ATK, 18% Blind Chance
Lv 7345% ATK, 21% Blind Chance
Lv 8380% ATK, 24% Blind Chance
Lv 9415% ATK, 27% Blind Chance
Lv 10450% ATK, 30% Blind Chance

Otorgada o aumentada por: Faith Attack (Templar), Faith Cross (Templar), Protector Cross (Guardian), Vice Cross (Scourge), Vice Attack (Scourge), Free Cross (Freelancer)

Grand Cross

#254 · CR_GRANDCROSS
Magical attack Lv máx 10 Target: Self (cross-shaped area)Cast: 3 secDelay: 1.5 secElement: HolySP Cost: 30 + 7 per levelHP Cost: 20% of current HPRequirement: Faith 10, Holy Cross 6
▶ Ver la demostraciónGrand Cross

Summons a cross of holy light on the ground around the caster that will damage enemies that come into contact with it. Grand Cross has a 50% chance to cause the Blind effect, rolled a second time on Undead and Demon monsters; Boss monsters are immune.

When casted, Grand Cross will drain 20% of current HP (holy resistance and armor element taken into account), reduced by 2% per Faith level.

Grand Cross takes both ATK and MATK in the formula but the output is a magical attack.

NivelEfecto
Lv 1150% ATK/MATK
Lv 2200% ATK/MATK
Lv 3250% ATK/MATK
Lv 4300% ATK/MATK
Lv 5350% ATK/MATK
Lv 6400% ATK/MATK
Lv 7450% ATK/MATK
Lv 8500% ATK/MATK
Lv 9550% ATK/MATK
Lv 10600% ATK/MATK

Otorgada o aumentada por: Faith Grand Cross (Templar), Vice Grand Cross (Scourge)

Devotion

#255 · CR_DEVOTION
Active Lv máx 5 Target: 1 PlayerCast: 3 secSP Cost: 25Requirement: Grand Cross 4, Reflect Shield 5

Protects a party member by receiving all damage intended for targeted ally. Devotion only works when level difference between caster and party member is 15 or less.

The skill's effect is canceled when the party member moves out of the skill's range or dies.

Above 5 devoted allies, you won't be able to see the new devoted ones.

Cannot be used on other Crusader class unless this one didn't learn Devotion.
NivelEfecto
Lv 130 sec, 1 Player, 7 cells range
Lv 245 sec, 2 Players, 8 cells range
Lv 360 sec, 3 Players, 9 cells range
Lv 475 sec, 4 Players, 10 cells range
Lv 590 sec, 5 Players, 11 cells range
Lv 6105 sec, 6 Players, 12 cells range, Damage received are decreased by 2%. Works on targets under Hellpower.
Lv 7120 sec, 7 Players, 13 cells range, Damage received are decreased by 4%. Works on targets under Hellpower.
Lv 8135 sec, 8 Players, 14 cells range, Damage received are decreased by 6%. Works on targets under Hellpower.
Lv 9150 sec, 9 Players, 15 cells range, Damage received are decreased by 8%. Works on targets under Hellpower.
Lv 10165 sec, 10 Players, 16 cells range, Damage received are decreased by 10%. Works on targets under Hellpower.

Otorgada o aumentada por: Protector Devotion (Guardian)

Providence

#256 · CR_PROVIDENCE
Active Lv máx 5 Target: 1 PlayerCast: 3 secRange: 9 CellsDuration: 180 secSP Cost: 30Requirement: Divine Protection 5, Heal 5
▶ Ver la demostraciónProvidence

Temporarily increases party member's resistance to Undead, Dark and Holy elemental monsters.

Can be casted on self. Also increases damage on the listed elemental monsters by half of the resistance.

NivelEfecto
Lv 15% Reduced ATK, 2% Damage ATK
Lv 210% Reduced ATK, 5% Damage ATK
Lv 315% Reduced ATK, 7% Damage ATK
Lv 420% Reduced ATK, 10% Damage ATK
Lv 525% Reduced ATK, 12% Damage ATK

Otorgada o aumentada por: Faith Providence (Templar)

Defender

#257 · CR_DEFENDER
Active Lv máx 5 Target: SelfDelay: 0.8 secSP Cost: 30Requirement: Shield Boomerang 1
▶ Ver la demostraciónDefender

Reduces damage taken from long ranged physical attacks at the cost of decreasing ASPD and movement speeds for 180 sec. Casting this skill again cancels the Defender status.

Requires Shield.
NivelEfecto
Lv 1-20% ATK, -20% ASPD
Lv 2-35% ATK, -15% ASPD
Lv 3-50% ATK, -10% ASPD
Lv 4-65% ATK, -5% ASPD
Lv 5-80% ATK, no ASPD reduction

Otorgada o aumentada por: Defensive Defender (Shield Master)

Spear Quicken

#258 · CR_SPEARQUICKEN
Active Lv máx 10 Target: SelfDuration: 300secSP Cost: 20 + 4 per levelRequirement: Spear Mastery 10
▶ Ver la demostraciónSpear Quicken

Increases attack speed when using spear weapon for skill duration.

NivelEfecto
Lv 1ASPD +3%
Lv 2ASPD +6%
Lv 3ASPD +9%
Lv 4ASPD +12%
Lv 5ASPD +15%
Lv 6ASPD +18%
Lv 7ASPD +21%
Lv 8ASPD +24%
Lv 9ASPD +27%
Lv 10ASPD +30%
Lv 11ASPD +33%
Lv 12ASPD +36%
Lv 13ASPD +39%
Lv 14ASPD +42%
Lv 15ASPD +45%

Otorgada o aumentada por: Faith Quicken (Templar)

Shrink

#1002 · CR_SHRINK
Active Lv máx 5 Target: SelfDuration: 300 secSP Cost: 13 + 2 per levelRequirement: Finish Quest / Platinum Skills
▶ Ver la demostraciónShrink

This skill activates when used and deactivates if used again or the duration expires. Lasts 300 seconds.

If you successfully defend using Auto Guard, there is a ((5 + Shrink LV) * Auto Guard LV)% chance to push the defended enemy 2 cells away.

While active, the immobilization after an Auto Guard block is 0.1 second shorter.

Requires Shield.
NivelEfecto
Lv 1Success rate 6*Auto Guard LV%, push 2 cells away
Lv 2Success rate 7*Auto Guard LV%, push 2 cells away
Lv 3Success rate 8*Auto Guard LV%, push 2 cells away
Lv 4Success rate 9*Auto Guard LV%, push 2 cells away
Lv 5Success rate 10*Auto Guard LV%, push 2 cells away
Lv 6Success rate 11*Auto Guard LV%, push 2 cells away
Lv 7Success rate 12*Auto Guard LV%, push 2 cells away
Lv 8Success rate 13*Auto Guard LV%, push 2 cells away
Lv 9Success rate 14*Auto Guard LV%, push 2 cells away
Lv 10Success rate 15*Auto Guard LV%, push 2 cells away

Otorgada o aumentada por: Protector Stand (Guardian), Defensive Shrink (Shield Master)

Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_tree.yml) · October 26, 2026