Swordman
First Jobs · 14 habilidades · 4 activa, 10 pasiva
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Sword Mastery
#2 · SM_SWORD
Passive Lv máx 10
Sword Mastery
Increases damage with One-Handed Sword and Dagger class weapon.
| Nivel | Efecto |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Two-Handed Weapon Mastery
#3 · SM_TWOHAND
Passive Lv máx 10
Two-Handed Weapon Mastery
Increases damage with Two-Handed Weapon class weapon.
+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.
| Nivel | Efecto |
|---|---|
| Lv 1 | Damage +5, sword/axe/mace/spear damage +0.5% |
| Lv 2 | Damage +10, sword/axe/mace/spear damage +1% |
| Lv 3 | Damage +15, sword/axe/mace/spear damage +1.5% |
| Lv 4 | Damage +20, sword/axe/mace/spear damage +2% |
| Lv 5 | Damage +25, sword/axe/mace/spear damage +2.5% |
| Lv 6 | Damage +30, sword/axe/mace/spear damage +3% |
| Lv 7 | Damage +35, sword/axe/mace/spear damage +3.5% |
| Lv 8 | Damage +40, sword/axe/mace/spear damage +4% |
| Lv 9 | Damage +45, sword/axe/mace/spear damage +4.5% |
| Lv 10 | Damage +50, sword/axe/mace/spear damage +5% |
Increase HP Recovery
#4 · SM_RECOVERY
Passive Lv máx 10
Increase HP Recovery
Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill.
| Nivel | Efecto |
|---|---|
| Lv 1 | HP +5 every 10 sec |
| Lv 2 | HP +10 every 10 sec |
| Lv 3 | HP +15 every 10 sec |
| Lv 4 | HP +20 every 10 sec |
| Lv 5 | HP +25 every 10 sec |
| Lv 6 | HP +30 every 10 sec |
| Lv 7 | HP +35 every 10 sec |
| Lv 8 | HP +40 every 10 sec |
| Lv 9 | HP +45 every 10 sec |
| Lv 10 | HP +50 every 10 sec |
Otorgada o aumentada por: Brawl Recovery (Fighter), Bloody Drain (Bloody Knight)
Bash
#5 · SM_BASH
Physical attack Lv máx 10
Target: 1 EnemyCast: 0 secRange: 1 CellDelay: ASPD basedSP Cost: 8 (Lv 1-5), 15 (Lv 6-10)
Bash
▶ Ver la demostración

Hits an enemy with crushing force that can inflict Stun status.
| Nivel | Efecto |
|---|---|
| Lv 1 | 130% damage, Hit +5%, Stun 2.5% |
| Lv 2 | 160% damage, Hit +10%, Stun 5% |
| Lv 3 | 190% damage, Hit +15%, Stun 7.5% |
| Lv 4 | 220% damage, Hit +20%, Stun 10% |
| Lv 5 | 250% damage, Hit +25%, Stun 12.5% |
| Lv 6 | 280% damage, Hit +30%, Stun 15% |
| Lv 7 | 310% damage, Hit +35%, Stun 17.5% |
| Lv 8 | 340% damage, Hit +40%, Stun 20% |
| Lv 9 | 370% damage, Hit +45%, Stun 22.5% |
| Lv 10 | 400% damage, Hit +50%, Stun 25% |
Otorgada o aumentada por: Steel Bash (Weapon Master), Brawl Bash (Fighter), Free Bash (Freelancer)
Provoke
#6 · SM_PROVOKE
Active Lv máx 10
Target: 1 EnemyCooldown: 1secRange: 9 CellsSP Cost: 3 + 1 per Lv
Provoke
▶ Ver la demostración

Enrages a target to decrease its DEF while reducing its ATK for 30 sec. SkillLv affects the success chance, however, the success is also affected by the difference between caster's and target's level.
Bypass all kind of conditions, if the skill is successful then the monster change its current targets regardless of factors like distance, AI type, elite or not.
Effective on Boss and MvP, and on Undead.
If given by Autoberserk, Damage +3% per Lv, DEF2 -6% per Lv, DEF -2% per Lv (Level 10), otherwise, it decreases ATK/DEF/DEF2.
| Nivel | Efecto |
|---|---|
| Lv 1 | 73% chance, ATK -1%,DEF2 -6%,DEF -2% |
| Lv 2 | 76% chance, ATK -2%,DEF2 -12%,DEF -4% |
| Lv 3 | 79% chance, ATK -3%,DEF2 -18%,DEF -6% |
| Lv 4 | 82% chance, ATK -4%,DEF2 -24%,DEF -8% |
| Lv 5 | 85% chance, ATK -5%,DEF2 -30%,DEF -10% |
| Lv 6 | 88% chance, ATK -6%,DEF2 -36%,DEF -12% |
| Lv 7 | 91% chance, ATK -7%,DEF2 -42%,DEF -14% |
| Lv 8 | 94% chance, ATK -8%,DEF2 -48%,DEF -16% |
| Lv 9 | 97% chance, ATK -9%,DEF2 -54%,DEF -18% |
| Lv 10 | 100% chance, ATK -10%,DEF2 -60%,DEF -20% |
Otorgada o aumentada por: Steel Provocation (Weapon Master), Brawl Provoke (Fighter), Keep Provocation (Shepherd)
Magnum Break
#7 · SM_MAGNUM
Physical attack Lv máx 10
Target: SelfCast: 0 secDelay: 2 secElement: FireSP Cost: 30Requirement: Bash 5
Magnum Break
▶ Ver la demostración

Drains a small amount of the caster's HP to inflict Fire elemental area 5x5 cells effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement.
| Nivel | Efecto |
|---|---|
| Lv 1 | 120% damage, Hit +10%, 20 HP cost |
| Lv 2 | 140% damage, Hit +20%, 20 HP cost |
| Lv 3 | 160% damage, Hit +30%, 19 HP cost |
| Lv 4 | 180% damage, Hit +40%, 19 HP cost |
| Lv 5 | 200% damage, Hit +50%, 18 HP cost |
| Lv 6 | 220% damage, Hit +60%, 18 HP cost |
| Lv 7 | 240% damage, Hit +70%, 17 HP cost |
| Lv 8 | 260% damage, Hit +80%, 17 HP cost |
| Lv 9 | 280% damage, Hit +90%, 16 HP cost |
| Lv 10 | 300% damage, Hit +100%, 16 HP cost |
Otorgada o aumentada por: Steel Magnum (Weapon Master), Bloody Gift (Bloody Knight), Keep Break (Shepherd)
Endure
#8 · SM_ENDURE
Active Lv máx 10
Target: SelfCooldown: 10secSP Cost: 10Requirement: Provoke 5
Endure
▶ Ver la demostración

Removes attack and movement delay that occurs when a character receives damage.
Also works in War of Emperium.
| Nivel | Efecto |
|---|---|
| Lv 1 | 10 sec, Mdef +1, Def+1 |
| Lv 2 | 13 sec, Mdef +2, Def+2 |
| Lv 3 | 16 sec, Mdef +3, Def+3 |
| Lv 4 | 19 sec, Mdef +4, Def+4 |
| Lv 5 | 22 sec, Mdef +5, Def+5 |
| Lv 6 | 25 sec, Mdef +6, Def+6 |
| Lv 7 | 28 sec, Mdef +7, Def+7 |
| Lv 8 | 31 sec, Mdef +8, Def+8 |
| Lv 9 | 34 sec, Mdef +9, Def+9 |
| Lv 10 | 37 sec, Mdef +10, Def+10 |
Otorgada o aumentada por: Steel Endure (Weapon Master), Brawl Endure (Fighter), Brawl Skin (Fighter), Keep Endure (Shepherd), Gladiator Combo (Gladiator)
Moving HP Recovery
#144 · SM_MOVINGRECOVERY
Passive Lv máx 5
Requirement: Finish Quest / Platinum Skills
Moving HP Recovery
Character regenerates HP while walking. Rate is 50% of standing recovery, then lowered by each level of this skill.
The Increase Recovery skill does not affect HP Recovery While Moving.
| Nivel | Efecto |
|---|---|
| Lv 1 | Rate 45% |
| Lv 2 | Rate 42% |
| Lv 3 | Rate 38% |
| Lv 4 | Rate 36% |
| Lv 5 | Rate 33% |
Otorgada o aumentada por: White Recovery (White Knight)
Fatal Blow
#145 · SM_FATALBLOW
Passive Lv máx 5
Requirement: Finish Quest / Platinum Skills
Fatal Blow
Increases the probability to do a critical skill and enhances it.
| Nivel | Efecto |
|---|---|
| Lv 1 | Critical skill damage +0.5%, Critical skill ignore 2% def, Critical skill hit rate +3%, 1% chance to do a critical physical, magical or misc skill attacks |
| Lv 2 | Critical skill damage +1%, Critical skill ignore 4% def, Critical skill hit rate +6%, 2% chance to do a critical physical, magical or misc skill attacks |
| Lv 3 | Critical skill damage +1.5%, Critical skill ignore 6% def, Critical skill hit rate +9%, 3% chance to do a critical physical, magical or misc skill attacks |
| Lv 4 | Critical skill damage +2%, Critical skill ignore 8% def, Critical skill hit rate +12%, 4% chance to do a critical physical, magical or misc skill attacks |
| Lv 5 | Critical skill damage +2.5%, Critical skill ignore 10% def, Critical skill hit rate +15%, 5% chance to do a critical physical, magical or misc skill attacks |
| Lv 6 | Critical skill damage +3%, Critical skill ignore 12% def, Critical skill hit rate +18%, 6% chance to do a critical physical, magical or misc skill attacks |
| Lv 7 | Critical skill damage +3.5%, Critical skill ignore 14% def, Critical skill hit rate +21%, 7% chance to do a critical physical, magical or misc skill attacks |
| Lv 8 | Critical skill damage +4%, Critical skill ignore 16% def, Critical skill hit rate +24%, 8% chance to do a critical physical, magical or misc skill attacks |
| Lv 9 | Critical skill damage +4.5%, Critical skill ignore 18% def, Critical skill hit rate +27%, 9% chance to do a critical physical, magical or misc skill attacks |
| Lv 10 | Critical skill damage +5%, Critical skill ignore 20% def, Critical skill hit rate +30%, 10% chance to do a critical physical, magical or misc skill attacks |
Otorgada o aumentada por: Steel Weak (Weapon Master)
Auto Berserk
#146 · SM_AUTOBERSERK
Passive with activation Lv máx 5
SP Cost: 1Requirement: Finish Quest / Platinum Skills
Auto Berserk
Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP.
Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified.
| Nivel | Efecto |
|---|---|
| Lv 1 | Provoked status |
| Lv 2 | Provoked status, +3% ATK and -5% DEF2 |
| Lv 3 | Provoked status, +6% ATK and -10% DEF2 |
| Lv 4 | Provoked status, +9% ATK and -15% DEF2 |
| Lv 5 | Provoked status, +12% ATK and -20% DEF2 |
Otorgada o aumentada por: Enraged Auto (Berserker), Gladiator Combo II (Gladiator)
Bare Hand Mastery
#259 · MO_IRONHAND
Passive Lv máx 10
Bare Hand Mastery
Increases damage with bare hands and Knuckle class weapons.
| Nivel | Efecto |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Spear Mastery
#55 · KN_SPEARMASTERY
Passive Lv máx 10
Spear Mastery
Increases damage with Spear class weapons.
| Nivel | Efecto |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Axe Mastery
#226 · AM_AXEMASTERY
Passive Lv máx 10
Axe Mastery
Increases damage inflicted with Axe class weapons.
| Nivel | Efecto |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Mace Mastery
#65 · PR_MACEMASTERY
Passive Lv máx 10
Mace Mastery
Increases damage with Mace class weapons.
With skills, the bonus per level is 15 + 1/5 of the weapon's ATK instead of 5.
| Nivel | Efecto |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
