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Inicio › El Codex › Kugan: Especializaciones › Byakko Expert

Byakko Expert

Monk · 10 Habilidades Kugan · 1 activa, 9 pasiva

Byakko is martial pressure with teeth bared.

Its fighters do not wait for one perfect blow. They build the moment through rhythm: strike into chain, chain into finish, finish into something heavier than the enemy expected. Each sphere is fuel, each combo a claw mark, each opening a chance to make the whole body answer at once.

The Byakko path focuses on monk combo offense. Triple Attack, Chain Combo and Combo Finish form the core sequence, supported by Call Spirits and Critical Explosion. Asura Strike remains a dangerous finisher with heavy casting constraints, while Tiger Knuckle Fist adds stun and Chain Crush Combo can heal the user from STR and VIT. Byakko Overrun turns the next Triple Attack into a cascading combo sequence ending in Pulse Strike.

Byakko rewards momentum. Once the first hit lands, the rest of the pattern wants to follow.

To fight Byakko is to hear the second blow before the first has finished.

Then the third arrives.

Tank★★★☆☆STR/VIT-based healing from Chain Crush Combo gives some sustain, but Byakko is primarily aggressive.
Tactical★★★★☆Combo sequencing, sphere management, Overrun timing and Asura cooldowns create meaningful decision points.
Healer★★☆☆☆Chain Crush Combo can heal the user, but there is no ally healing role.
Buffer★★☆☆☆Critical Explosion and spirit tools support the user, with little party utility.
Debuffer★★★☆☆Tiger Knuckle Fist stun and combo pressure offer useful control.
DPS Melee Physical★★★★★Triple Attack chains, combo skills, Asura Strike and Overrun make Byakko a strong melee burst specialization.
DPS Ranged Physical★☆☆☆☆The path is almost entirely close-range martial combat.
DPS Magical☆☆☆☆☆Byakko has no magical damage plan.
Special★★★★★Automated combo cascade, sphere-driven burst and Pulse Strike finish give Byakko a clear signature.
Resources★★★☆☆Spirits and Overrun can reduce combo costs, but spheres, SP and cooldowns remain important.
Mobility★★☆☆☆Byakko advances through pressure rather than dedicated movement.

Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.

Byakko Specialization

Passive Lv máx 5
ID
4410
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Each level grants +2 to one attribute and +1% HP/SP.

NivelAttribute
1STR
2AGI
3DEX
4AGI
5STR

Byakko Triple

Passive Lv máx 5
ID
4411
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Triple Attack.

NivelSkill
1Triple Attack Level 2
2Triple Attack Level 4
3Triple Attack Level 6
4Triple Attack Level 8
5Triple Attack Level 10
Already in Skill Tree

Increase the level of Triple Attack by 1 per Byakko Triple level.

Byakko Spirits

Passive Lv máx 5
ID
4412
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Call Spirits.

NivelSkill
1Call Spirits Level 1
2Call Spirits Level 2
3Call Spirits Level 3
4Call Spirits Level 4
5Call Spirits Level 5
Already in Skill Tree

Call Spirits have a small chance to be cast at level 5 for one sphere while physically attacking with normal attacks.

NivelRate
13%
26%
39%
412%
515%
  • The rate is halved with arrow attacks. Like all autocasts, the chance is lowered when the target is far away and right after another autocast (at most 3 autocasts per second).

Byakko Explosion

Passive Lv máx 5
ID
4413
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Critical Explosion.

NivelSkill
1Critical Explosion Level 1
2Critical Explosion Level 2
3Critical Explosion Level 3
4Critical Explosion Level 4
5Critical Explosion Level 5
Already in Skill Tree

Increase the level of Critical Explosion by 1 per Byakko Explosion level.

Byakko Chain

Passive Lv máx 5
ID
4414
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Chain Combo.

NivelSkill
1Chain Combo Level 1
2Chain Combo Level 2
3Chain Combo Level 3
4Chain Combo Level 4
5Chain Combo Level 5
Already in Skill Tree

Increase the level of Chain Combo by 1 per Byakko Chain level.

Byakko Finish

Passive Lv máx 5
ID
4415
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Combo Finish.

NivelSkill
1Combo Finish Level 1
2Combo Finish Level 2
3Combo Finish Level 3
4Combo Finish Level 4
5Combo Finish Level 5
Already in Skill Tree

Increase the level of Combo Finish by 1 per Byakko Finish level.

Byakko Strike

Passive Lv máx 5
ID
4416
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Asura Strike.

Asura Strike casting time is multiplied by 8.

NivelSkillCooldown
1Asura Strike Level 1100 seconds
2Asura Strike Level 280 seconds
3Asura Strike Level 360 seconds
4Asura Strike Level 440 seconds
5Asura Strike Level 520 seconds
Already in Skill Tree

Asura Strike : Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.

NivelDamageCasting timeAfter skill delaySP cost
1+2%-2%-2%+5%
2+3%-3%-3%+10%
3+4%-4%-4%+15%
4+5%-5%-5%+20%
5+7%-7%-7%+25%

Byakko Fist

Passive Lv máx 5
ID
4417
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Tiger Knuckle Fist.

NivelSkill
1Tiger Knuckle Fist Level 1
2Tiger Knuckle Fist Level 2
3Tiger Knuckle Fist Level 3
4Tiger Knuckle Fist Level 4
5Tiger Knuckle Fist Level 5
CooldownCasting TimeSP cost
10 seconds-x3.5
Already in Skill Tree

This skill have very high chance to inflict stun status for a short duration.

NivelStun RateStun Duration
1100%0.5 seconds
2125%1 seconds
3150%1.5 seconds
4175%2 seconds
5200%2.5 seconds
  • The Stun rate is reduced by the target's resistance.

Byakko Crush

Passive Lv máx 5
ID
4418
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Chain Crush Combo.

NivelSkill
1Chain Crush Combo Level 1
2Chain Crush Combo Level 2
3Chain Crush Combo Level 3
4Chain Crush Combo Level 4
5Chain Crush Combo Level 5
CooldownCasting TimeSP cost
10 seconds-x3.5
Already in Skill Tree

This skill heals the user when hit.

Heal are based on STR and VIT.

NivelHeal Power
1200%
2400%
3600%
4800%
51000%
  • The heal is (STR + VIT) x Heal Power, each time Chain Crush Combo hits a target. No cooldown.

Byakko Overrun

Active Lv máx 5
ID
4419
Tipo
Active
Nivel máximo
5
Coste de aprendizaje
2
LP Cost
15
Casting Time
0.25 seconds (interruptible)
Cooldown
7 seconds
Duration
10 seconds
Target
Self

The next time Triple Attack hits the other combos are cascaded, with no delay nor SP cost.

The chance to hit is reduced while this effect is active, however.

Triple Attack > Chain Combo > Combo Finish > Pulse Strike.

Chain Combo and Combo Finish are used at level acquired (or level 1). Pulse Strike is used at the level of this skill.

While this effect is active all combo (Triple Attack, Chain Combo, Combo Finish) have modified damage.

Pulse Strike does damage in an area of 15x15 and knocks targets back.

This effect ends as soon as Pulse Strike deals damage.

NivelHit PenaltyCombo damagePulse Strike levelPulse Strike damage
130%-10%1+10%
225%-5%2+20%
320%+0%3+30%
415%+5%4+40%
510%+10%5+50%
  • Hit penalty is a HIT debuff that lasts for the whole duration of the effect.
  • Combo Finish still consumes its spirit sphere.
  • Pulse Strike base damage is 100% at level 1, plus (100% + MATK/5) per level above 1; Pulse Strike damage in the table is an extra bonus on top of it.
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026