Natural is the druid's refusal to separate healing from consequence.
Its defenders serve the cycle with both hands: one grows flowers for the wounded, the other raises stone, mud, web and beast against anything that breaks the balance. They are gentle only when the world is allowed to be gentle back.
The Natural path combines earth magic, summon support and battlefield restoration. Earth Bolt can grant HP and SP regeneration to allies and druid summons, Heaven Drive adds extra Earth Spikes and stagger, while Stone Curse and Quagmire create petrify, confusion and summon-damage windows. Land Protector and Spider Web provide control and utility, Conversion grows a healing flower, and Incarnation empowers summons while redirecting damage to them, even preventing lethal damage at maximum level. Natural Summon calls animals with different roles.
Natural wins by making the battlefield alive, loyal and difficult to kill cleanly.
To face Natural is to step on earth that remembers its friends.
And its debts.
| Tank | ★★★★☆ | Damage redirection to summons, lethal protection at level 5 and animal tanks give Natural strong indirect durability. |
|---|
| Tactical | ★★★★★ | Summon positioning, Quagmire windows, Land Protector, Spider Web and damage redirection make the path highly tactical. |
|---|
| Healer | ★★★★☆ | Earth Bolt regeneration and healing flowers provide real ally sustain. |
|---|
| Buffer | ★★★★☆ | Natural Incarnation strongly improves summons and Earth support can regenerate allies and summons. |
|---|
| Debuffer | ★★★★☆ | Stone Curse, Confusion from Quagmire, summon-damage vulnerability and webs give strong control. |
|---|
| DPS Melee Physical | ★☆☆☆☆ | The user is not personally melee-oriented. |
|---|
| DPS Ranged Physical | ★★☆☆☆ | Animal summons can add physical pressure, but the user's core is magical/supportive. |
|---|
| DPS Magical | ★★★★☆ | Earth Bolt, Heaven Drive and INT-scaling summons create strong magical pressure. |
|---|
| Special | ★★★★★ | Summon empowerment, damage redirection, cheat-death protection and living terrain support define Natural. |
|---|
| Resources | ★★★☆☆ | SP recovery is reduced during Incarnation, but summon support and cobweb generation add efficiency. |
|---|
| Mobility | ★★☆☆☆ | Natural controls space with terrain and summons rather than moving quickly. |
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Natural Specialization
Passive
Lv máx 5
- ID
- 4520
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute | HP/SP |
| 1 | INT | +1% |
| 2 | LUK | +2% |
| 3 | LUK | +3% |
| 4 | LUK | +4% |
| 5 | INT | +5% |
- The Druids are the fervent defenders of nature and mother earth. It is by deeply respecting the cycle of life that druids may be able to regenerate what has been destroyed as well as destroy what breaks the cycle.
- Attribute bonuses are cumulative: at level 5 you get INT +4 and LUK +6.
Natural Earth
Passive
Lv máx 5
- ID
- 4521
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Earth Spike.
| Nivel | Skill |
| 1 | Earth Spike Level 2 |
| 2 | Earth Spike Level 4 |
| 3 | Earth Spike Level 6 |
| 4 | Earth Spike Level 8 |
| 5 | Earth Spike Level 10 |
Already Earth Spike in Skill Tree
When Earth Spike is used the user and all party members within a 15x15 area receive an HP and SP regeneration (x3) for a short period of time.
This effect have a cooldown of 3 seconds.
This effect also affects the Druid's summons.
| Nivel | Radius | Duration |
| 1 | 15x15 | 3s |
| 2 | 15x15 | 4s |
| 3 | 15x15 | 5s |
| 4 | 15x15 | 6s |
| 5 | 15x15 | 7s |
Natural Drive
Passive
Lv máx 5
- ID
- 4522
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Heaven's Drive.
| Nivel | Skill |
| 1 | Heaven Drive Level 2 |
| 2 | Heaven Drive Level 4 |
| 3 | Heaven Drive Level 6 |
| 4 | Heaven Drive Level 8 |
| 5 | Heaven Drive Level 10 |
Already Heaven's Drive in Skill Tree
Heaven Drive can cast small Earth Spikes (level 1) on every hits.
In addition, Heaven Drive stagger targets more efficiently.
| Nivel | Rates | Staggering |
| 1 | 5% | Stagger +10% |
| 2 | 10% | Stagger +20% |
| 3 | 15% | Stagger +30% |
| 4 | 20% | Stagger +40% |
| 5 | 25% | Stagger +50% |
Natural Stone
Passive
Lv máx 5
- ID
- 4523
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Stone Curse.
| Nivel | Skill |
| 1 | Stone Curse Level 2 |
| 2 | Stone Curse Level 4 |
| 3 | Stone Curse Level 6 |
| 4 | Stone Curse Level 8 |
| 5 | Stone Curse Level 10 |
Already Stone Curse in Skill Tree
Any attackers hitting the user may be affected by the status stone curse for a short period of time (7 seconds).
Physical attacks (close or long range) have the first chance, special attacks the second one; magical attacks never trigger it.
Casting range is also increased
| Nivel | Physical attacks | Special attacks | Casting Range |
| 1 | 2% | 1% | 1 Cell |
| 2 | 4% | 2% | 2 Cells |
| 3 | 6% | 3% | 3 Cells |
| 4 | 8% | 4% | 4 Cells |
| 5 | 10% | 5% | 5 Cells |
Natural Quagmire
Passive
Lv máx 5
- ID
- 4524
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Quagmire.
| Nivel | Skill |
| 1 | Quagmire Level 1 |
| 2 | Quagmire Level 2 |
| 3 | Quagmire Level 3 |
| 4 | Quagmire Level 4 |
| 5 | Quagmire Level 5 |
Already Quagmire in Skill Tree
SP cost is reduced.
| Nivel | SP cost |
| 1 | -2 |
| 2 | -4 |
| 3 | -6 |
| 4 | -8 |
| 5 | -10 |
Wizard or High Wizard
Your Quagmire inflicts Confusion (10 seconds) and increases the damage taken by the target from summons, even more if the target is under Stone status.
| Nivel | Bonus | Summons bonus damage | Summons bonus damage if Stone |
| 1 | Chance to inflict Confusion 4% | 3% | 5% |
| 2 | Chance to inflict Confusion 8% | 6% | 10% |
| 3 | Chance to inflict Confusion 12% | 9% | 15% |
| 4 | Chance to inflict Confusion 16% | 12% | 20% |
| 5 | Chance to inflict Confusion 20% | 15% | 25% |
- The Stone bonus is decided when the target enters the Quagmire.
Natural Land
Passive
Lv máx 5
- ID
- 4525
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Land Protector.
| Nivel | Skill |
| 1 | Land Protector Level 1 |
| 2 | Land Protector Level 2 |
| 3 | Land Protector Level 3 |
| 4 | Land Protector Level 4 |
| 5 | Land Protector Level 5 |
Already Land Protector in Skill Tree
Slightly reduce casting time of Land Protector and increase range.
| Nivel | Casting Time | Range |
| 1 | -1% | +1 (3) |
| 2 | -2% | +2 (4) |
| 3 | -3% | +3 (5) |
| 4 | -4% | +4 (6) |
| 5 | -5% | +5 (7) |
Natural Web
Passive
Lv máx 5
- ID
- 4526
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Spider Web.
In addition, any kill can automatically spawn a cob web in the user's inventory.
Rates depends on the user's Base Level and this effect won't activate if the user hold too much cob web.
Those cob web expire after some time.
| Nivel | Skill | Cooldown | Any kill rate | Maximum for any kill | Duration |
| 1 | Spider Web Level 1 | 30 seconds | 4% of BaseLevel | 2 | 20 seconds |
| 2 | Spider Web Level 2 | 25 seconds | 8% of BaseLevel | 3 | 30 seconds |
| 3 | Spider Web Level 3 | 20 seconds | 12% of BaseLevel | 4 | 40 seconds |
| 4 | Spider Web Level 4 | 15 seconds | 16% of BaseLevel | 5 | 50 seconds |
| 5 | Spider Web Level 5 | 10 seconds | 20% of BaseLevel | 6 | 60 seconds |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| depends on level | +2s | +50% | - |
Already Spider Web in Skill Tree
Spider Web is not granted. Also, all insects drop another cob web, with no cooldown nor maximum nor duration, much like a regular loot.
| Nivel | Insect kill |
| 1 | 100% |
| 2 | 100% |
| 3 | 100% |
| 4 | 100% |
| 5 | 100% |
Natural Conversion
Active
Lv máx 5
- ID
- 4527
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
- LP Cost
- 8
- Cast
- 0.5 sec (interruptible, not reduced by DEX)
- Cooldown
- 3 seconds
- Duration
- 9/11/13/15/17 seconds
- Range
- 7 cells
- Target
- Ground
The user can select a cell on the floor within a distance of 7 cells, a flower growth here.
This plant serves as a healer that heal low health allies.
Summon's power depends on user's Base Level and INT. Up to 2 flowers can exist at the same time.
The summon's power can be increased with Essence.
| Nivel | Summon Level | Duration |
| 1 | 8% of (80% Base Level + 40% INT) | 9 seconds |
| 2 | 10% of (80% Base Level + 40% INT) | 11 seconds |
| 3 | 12% of (80% Base Level + 40% INT) | 13 seconds |
| 4 | 14% of (80% Base Level + 40% INT) | 15 seconds |
| 5 | 16% of (80% Base Level + 40% INT) | 17 seconds |
Flower | Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| Support | VIT = INT = LUK | Plant | Earth 2 | Small | Low / High | - | Very Slow | - | - | Healing |
Natural Incarnation
Active
Lv máx 5
- ID
- 4528
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
- LP Cost
- 8
- Cast
- 0.5 sec (interruptible, not reduced by DEX)
- Cooldown
- None (30 seconds after the level 5 lethal-damage effect)
- Duration
- Toggled (up to 1 hour)
- Target
- Self
In this form, SP recovery -50%, damage of summons are increased, damage received are redirected to a random summon. The summon takes 5 times the damage. At level 5, lethal damage will leave the Druid at 1 HP if a summon is available and send the excess damage to the summon, ending Natural Incarnation and starting a 30 sec cooldown.
Use the skill again to end the form.
| Nivel | Summons damage | Damage redirected | Damage redirected cap |
| 1 | 20% of Druid's MaxMATK as ATK/MATK | 10% | 75% of Druid's MaxMATK |
| 2 | 40% of Druid's MaxMATK as ATK/MATK | 20% | 100% of Druid's MaxMATK |
| 3 | 60% of Druid's MaxMATK as ATK/MATK | 30% | 125% of Druid's MaxMATK |
| 4 | 80% of Druid's MaxMATK as ATK/MATK | 40% | 150% of Druid's MaxMATK |
| 5 | 100% of Druid's MaxMATK as ATK/MATK | 50% | 175% of Druid's MaxMATK |
- For magical attacks of the summons, the bonus is added to each hit.
Natural Summon
Active
Lv máx 5
- ID
- 4529
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 2
- LP Cost
- 30
- Cast
- 2.5 sec (interruptible, not reduced by DEX)
- Cooldown
- 60 seconds
- Duration
- 180 seconds
- Target
- Self
Summons three animals to fight alongside the player.
There are a lot of animals with different roles.
Summon's power depends on user's Base Level and INT.
The summon's power can be increased with Essence.
The three animals must first be chosen with @summonconfig. Using the skill again replaces the animals already summoned.
| Nivel | Summon Level |
| 1 | 15% of (80% Base Level + 40% INT) |
| 2 | 20% of (80% Base Level + 40% INT) |
| 3 | 25% of (80% Base Level + 40% INT) |
| 4 | 30% of (80% Base Level + 40% INT) |
| 5 | 35% of (80% Base Level + 40% INT) |
Animals | Animal | Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| Wolf | DPS/physical/Critical | STR=AGI=LUK=DEX>VIT>INT | Brute | Earth 2 | Medium | 30 / 30 | 3 | Fast | Fast | Average | Critical Wound |
| Bigfoot | Tank | STR>VIT>AGI>LUK>DEX=INT | Brute | Earth 2 | Big | 40 / 30 | 3 | Slow | Slow | Fast | Stun |
| Savage | DPS | STR=VIT>AGI=LUK=DEX>INT | Brute | Earth 2 | Medium | 50 / 20 | 3 | Fast | Slow | Extremely fast | Charge Attack |
| Lunatic | Healer | LUK=AGI>INT=DEX>STR=VIT | Brute | Earth 2 | Small | 10 / 40 | 3 | Slow | Slow | Very slow | Heal |
| Snake | Phy | AGI>DEX>LUK>VIT=STR>INT | Brute | Earth 2 | Small | 20 / 30 | 3 | Slow | Extremely fast | Slow | Combo Attack |
| Comodo | DOT | LUK>DEX>VIT>AGI>STR>INT | Brute | Earth 2 | Medium | 30 / 20 | 3 | Average | Average | Average | Poison |
| Jaguar | DOT | AGI>STR=DEX>LUK=VIT>INT | Brute | Earth 2 | Medium | 30 / 20 | 3 | Average | Average | Average | Bleeding |
| Gig | Phy | AGI>LUK>DEX=VIT>INT=STR | Brute | Earth 2 | Small | 20 / 20 | 3 | Very fast | Very fast | Slow | Critical Slash |
| Goat | Phy | VIT>LUK>STR>AGI=DEX>INT | Brute | Earth 2 | Big | 30 / 70 | 3 | Average | Average | Fast | Splash Attack |
| Turtle | Tank | VIT=LUK>STR>AGI=DEX=INT | Brute | Earth 2 | Medium | 70 / 30 | 3 | Slow | Slow | Very fast | Kyrie Eleison |
- @summonconfig grants the possibility to configure a set of animals in order to avoid promps when skill is use
- With this skill at level 5, Base Level 99 and a total INT of 180, the Summon Power is 52
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026