Alchemist
Second Jobs · 26 compétences · 21 actif, 5 passif
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Learning Potion
#227 · AM_LEARNINGPOTION
Passive Lv max 10
Learning Potion
Increases effectiveness of created potions, as well as increases potion creation success rate.
| Niveau | Effet |
|---|---|
| Lv 1 | +5% healing items, +1% potion creation |
| Lv 2 | +10% healing items, +2% potion creation |
| Lv 3 | +15% healing items, +3% potion creation |
| Lv 4 | +20% healing items, +4% potion creation |
| Lv 5 | +25% healing items, +5% potion creation |
| Lv 6 | +30% healing items, +6% potion creation |
| Lv 7 | +35% healing items, +7% potion creation |
| Lv 8 | +40% healing items, +8% potion creation |
| Lv 9 | +45% healing items, +9% potion creation |
| Lv 10 | +50% healing items, +10% potion creation |
| Lv 11 | +55% healing items, +11% potion creation |
| Lv 12 | +60% healing items, +12% potion creation |
| Lv 13 | +65% healing items, +13% potion creation |
| Lv 14 | +70% healing items, +14% potion creation |
| Lv 15 | +75% healing items, +15% potion creation |
Donnée ou augmentée par : Treat Learn (Doctor), Mind Adaptation (Artificer)
Pharmacy
#228 · AM_PHARMACY
Active Lv max 10
Requirement: Learning Potion 5
Pharmacy
▶ Voir la démo

Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions.
Donnée ou augmentée par : Synthesis Mine (Creation Master), Synthesis Bio (Creation Master), Synthesis Cultivation (Creation Master), Synthesis Acid (Creation Master), Treat Pharmacy (Doctor), Treat Learn (Doctor), Treat Sleep (Doctor), Chemic Pharmacy (Chemist), Chemic Fire (Chemist), Chemic Acid (Chemist)
Demonstration
#229 · AM_DEMONSTRATION
Physical attack Lv max 10
Target: GroundCast: 1 secRange: 9 CellsDelay: ASPD basedElement: FireRequirement: Pharmacy 4
Demonstration
▶ Voir la démo

Targets an area and set it on fire by throwing a Bottle Grenade.
The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies.
The fire covers a 3x3 area for 40 seconds and hits the enemies inside it every second.
Each INT point adds 0.5% to overall skill damage.
Each Lv of Learning Potion adds 1.5% to the skill overall damage.
| Niveau | Effet |
|---|---|
| Lv 1 | 1 Small Bottle Grenade, 165% damage, 2% breaking chance |
| Lv 2 | 1 Small Bottle Grenade, 180% damage, 4% breaking chance |
| Lv 3 | 1 Small Bottle Grenade, 195% damage, 6% breaking chance |
| Lv 4 | 1 Small Bottle Grenade, 210% damage, 8% breaking chance |
| Lv 5 | 1 Small Bottle Grenade, 225% damage, 10% breaking chance |
| Lv 6 | 240% damage, 12% breaking chance |
| Lv 7 | No Bottle Grenade required (1 is still consumed if carried), SP cost doubled, 255% damage, 7% breaking chance |
| Lv 8 | 270% damage, 16% breaking chance |
| Lv 9 | No Bottle Grenade required (1 is still consumed if carried), SP cost doubled, 285% damage, 9% breaking chance |
| Lv 10 | 2 Bottle Grenade required (1 consumed), SP cost doubled, 300% damage, 40% breaking chance |
| Lv 11 | No Bottle Grenade required (1 is still consumed if carried), SP cost doubled, 315% damage, 11% breaking chance |
| Lv 12 | 330% damage, 24% breaking chance |
| Lv 13 | No Bottle Grenade required (1 is still consumed if carried), SP cost doubled, 345% damage, 13% breaking chance |
| Lv 14 | 360% damage, 28% breaking chance |
| Lv 15 | 2 Bottle Grenade required (1 consumed), SP cost doubled, 375% damage, 60% breaking chance |
Donnée ou augmentée par : Chemic Fire (Chemist)
Acid Terror
#230 · AM_ACIDTERROR
Physical attack Lv max 10
Target: 1 EnemyCast: 1 secRange: 9 CellsDelay: ASPD basedRequirement: Pharmacy 5
Acid Terror
▶ Voir la démo

Flings a bottle of acid at an enemy that has the chance of damaging the target's armor, helm or shield, or causing the Bleeding effect.
Ignores the target's armor DEF and cannot miss.
Each INT point adds 0.5% to overall skill damage.
Each Lv of Learning Potion adds 1.5% to the skill overall damage.
Every cast increases Acidity by 4% on target (8% with Chemical Mastery), up to 100%.
Acidity increases non elemental and neutral damage received by target by half of Acidity%. Also, reduces DEF by a fourth of Acidity%. Acidity is reduced to 0 on death, reduced by 10% per Cure's skill level and halved if Potion Pitcher is used.
| Niveau | Effet |
|---|---|
| Lv 1 | 1 Small Acid Bottle, 320% damage, 3% breaking chance, 7% Bleeding chance |
| Lv 2 | 1 Small Acid Bottle, 340% damage, 6% breaking chance, 9% Bleeding chance |
| Lv 3 | 1 Small Acid Bottle, 360% damage, 9% breaking chance, 11% Bleeding chance |
| Lv 4 | 1 Small Acid Bottle, 380% damage, 12% breaking chance, 13% Bleeding chance |
| Lv 5 | 1 Small Acid Bottle, 400% damage, 15% breaking chance, 15% Bleeding chance |
| Lv 6 | 420% damage, 18% breaking chance, 17% Bleeding chance |
| Lv 7 | No acid bottle required (1 is still consumed if carried), SP cost doubled, 440% damage, 10% breaking chance, 19% Bleeding chance |
| Lv 8 | 460% damage, 24% breaking chance, 21% Bleeding chance |
| Lv 9 | No acid bottle required (1 is still consumed if carried), SP cost doubled, 480% damage, 13% breaking chance, 23% Bleeding chance |
| Lv 10 | 2 Acid Bottle required (1 consumed), SP cost doubled, 500% damage, 60% breaking chance, 25% Bleeding chance |
| Lv 11 | No acid bottle required (1 is still consumed if carried), SP cost doubled, 520% damage, 16% breaking chance, 27% Bleeding chance |
| Lv 12 | 540% damage, 36% breaking chance, 29% Bleeding chance |
| Lv 13 | No acid bottle required (1 is still consumed if carried), SP cost doubled, 560% damage, 19% breaking chance, 31% Bleeding chance |
| Lv 14 | 580% damage, 42% breaking chance, 33% Bleeding chance |
| Lv 15 | 2 Acid Bottle required (1 consumed), SP cost doubled, 600% damage, 90% breaking chance, 35% Bleeding chance |
Donnée ou augmentée par : Synthesis Acid (Creation Master), Chemic Acid (Chemist)
Potion Pitcher
#231 · AM_POTIONPITCHER
Active Lv max 5
Target: 1 PlayerDelay: 0.5secRange: 9 CellsRequirement: Pharmacy 3
Potion Pitcher
▶ Voir la démo

Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill.
The potion's effect is increased by 10% per level of Potion Pitcher, 5% per level of Learning Potion, and by 2% per point of the target's VIT (HP) or INT (SP).
| Niveau | Effet |
|---|---|
| Lv 1 | Red Potion |
| Lv 2 | Orange Potion |
| Lv 3 | Yellow Potion |
| Lv 4 | White Potion |
| Lv 5 | Blue Potion |
Donnée ou augmentée par : Treat Pitcher (Doctor)
Summon Flora
#232 · AM_CANNIBALIZE
Active Lv max 10
Target: GroundCast: 2secRange: 4 CellsDelay: 0.5secCooldown: 20 secDuration: 60 secRequirement: Pharmacy 6
Summon Flora
▶ Voir la démo

Summons a Plant monster to a targeted cell.
Summon Power = INT * (20 + Lv Potion Pitcher + Lv Slim Pitcher + 2 * Lv Bioethic + 2 * Lv Cannibalize + Lv Sphere Mine + Lv Full Chemical) / 100
Reduced by AD (2.5% per level), AT (1% per level) and FD (1% per level) levels.
The plant takes the summoner's Base Level; its stats, ATK and MATK are multiplied by Summon Power % and its HP by half of Summon Power %.
flee2 up by 1 every level in Chemical Protection Armor
def up by 1 every level in Chemical Protection Shield
mdef up by 1 every level in Chemical Protection Helm
crit up by 1 every level in Chemical Protection Weapon
Up to 5 plants can be out at once at level 1, 4 at level 2, 3 at level 3, 2 at level 4 and 1 from level 5. At levels 1, 2, 3 and 4, the plant's HP and ATK are divided by 4, 3, 2 and 1.5.
| Niveau | Effet |
|---|---|
| Lv 1 | Summons 1 Mandragora |
| Lv 2 | Summons 1 Hydra |
| Lv 3 | Summons 1 Flora |
| Lv 4 | Summons 1 Parasite |
| Lv 5 | Summons 1 Geographer |
| Lv 6 | Summons 1 Willow |
| Lv 7 | Summons 1 Poison Spore |
| Lv 8 | Summons 1 Wooden Golem |
| Lv 9 | Summons 1 Live Peach Tree |
| Lv 10 | Summons 1 Musciplar |
| Lv 11 | Summons 1 Nepenthes |
| Lv 12 | Summons 1 Wood Goblin |
| Lv 13 | Summons 1 Elder Willow |
| Lv 14 | Summons 1 Stone Shooter |
| Lv 15 | Summons 1 Pinguicula |
| Lv 16 | Summons 1 Dryad |
| Lv 17 | Summons 1 Dark Pinguicula |
| Lv 18 | Summons 1 Les |
| Lv 19 | Summons 1 Ancient Tree |
| Lv 20 | Summons 1 Mavka |
Donnée ou augmentée par : Synthesis Bio (Creation Master), Synthesis Cultivation (Creation Master)
Sphere Mine
#233 · AM_SPHEREMINE
Active Lv max 5
Target: GroundCast: 2 secRange: 1 CellDelay: 0.5 secDuration: 30 secRequirement: Pharmacy 2
Sphere Mine
▶ Voir la démo

Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage.
Up to 3 Marine Spheres can be out at once.
HP depending on SkillLv, user's INT and skills.
HP formula is (user's INT * user's INT * (10 + SkillLv)) / 50
HP are increase by some skills if learned :
-> Cannibalize (summon flora) +1% per level
-> Full Chemical Protection +2% per level
-> Potion Pitcher +2% per level
-> Slim Potion Pitcher +1% per level
-> With Cannibalize learned, HP further increased by 2% per level of Cannibalize and Bioethics
-> Chemical Protection Helm : Gives 2 MDEF per Level
-> Chemical Protection Shield : Gives 2 DEF per Level
-> Chemical Protection Armor : Gives 0.1 perfect flee per Level
-> Chemical Protection Weapon : Gives 0.1 critical rate per Level
The self destruction deals damage equal to the sphere's remaining HP, reduced by the target's lowest value between DEF and MDEF (in %); damage above 2772 is halved. A critical self destruction deals no additional damage.
| Niveau | Effet |
|---|---|
| Lv 1 | HP = INT * INT * 11 / 50 |
| Lv 2 | HP = INT * INT * 12 / 50 |
| Lv 3 | HP = INT * INT * 13 / 50 |
| Lv 4 | HP = INT * INT * 14 / 50 |
| Lv 5 | HP = INT * INT * 15 / 50 |
| Lv 6 | DEF and MDEF + 4, CRI + 0.4 |
| Lv 7 | DEF and MDEF + 8, CRI + 0.8 |
| Lv 8 | DEF and MDEF + 12, CRI + 1.2 |
| Lv 9 | DEF and MDEF + 16, CRI + 1.6 |
| Lv 10 | DEF and MDEF + 20, CRI + 2 |
Donnée ou augmentée par : Synthesis Mine (Creation Master)
Chemical Protection Weapon
#234 · AM_CP_WEAPON
Active Lv max 5
Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Chemical Protection Armor 3
Chemical Protection Weapon
▶ Voir la démo

Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration.
The damage bonus is reduced by 33% while Chemical Protection Shield is also active on the target, and by 66% while Chemical Protection Armor is also active (cumulative).
| Niveau | Effet |
|---|---|
| Lv 1 | 120 sec, Damage increased by 4% |
| Lv 2 | 240 sec, Damage increased by 6% |
| Lv 3 | 360 sec, Damage increased by 8% |
| Lv 4 | 480 sec, Damage increased by 10% |
| Lv 5 | 600 sec, Damage increased by 12% |
Chemical Protection Shield
#235 · AM_CP_SHIELD
Active Lv max 5
Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Chemical Protection Helm 3
Chemical Protection Shield
▶ Voir la démo

Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration.
The damage reduction is about halved while Chemical Protection Weapon or Armor is also active on the target, and almost cancelled with both.
| Niveau | Effet |
|---|---|
| Lv 1 | 120 sec, Damage reduced by 2% |
| Lv 2 | 240 sec, Damage reduced by 4% |
| Lv 3 | 360 sec, Damage reduced by 5% |
| Lv 4 | 480 sec, Damage reduced by 6% |
| Lv 5 | 600 sec, Damage reduced by 8% |
Chemical Protection Armor
#236 · AM_CP_ARMOR
Active Lv max 5
Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Chemical Protection Shield 3
Chemical Protection Armor
▶ Voir la démo

Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration.
The status reduction is reduced by 33% for each other Chemical Protection (Weapon, Shield, Helm) active on the target.
| Niveau | Effet |
|---|---|
| Lv 1 | 120 sec, Reduces Status rate/duration received by 8% |
| Lv 2 | 240 sec, Reduces Status rate/duration received by 12% |
| Lv 3 | 360 sec, Reduces Status rate/duration received by 16% |
| Lv 4 | 480 sec, Reduces Status rate/duration received by 20% |
| Lv 5 | 600 sec, Reduces Status rate/duration received by 24% |
Chemical Protection Helm
#237 · AM_CP_HELM
Active Lv max 5
Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Pharmacy 2
Chemical Protection Helm
▶ Voir la démo

Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration.
The status bonus is reduced by 33% for each other Chemical Protection (Weapon, Shield, Armor) active on the target.
| Niveau | Effet |
|---|---|
| Lv 1 | 120 sec, Increases Status rate/duration inflicted by 8% |
| Lv 2 | 240 sec, Increases Status rate/duration inflicted by 12% |
| Lv 3 | 360 sec, Increases Status rate/duration inflicted by 16% |
| Lv 4 | 480 sec, Increases Status rate/duration inflicted by 20% |
| Lv 5 | 600 sec, Increases Status rate/duration inflicted by 24% |
Bioethics
#238 · AM_BIOETHICS
Passive Lv max 5
Bioethics
A skill that is fundamental in enabling the creation of Homunculus.
| Niveau | Effet |
|---|---|
| Lv 1 | Increases intimacy gains and reduces intimacy lost by 4% |
| Lv 2 | Increases intimacy gains and reduces intimacy lost by 8% |
| Lv 3 | Increases intimacy gains and reduces intimacy lost by 12% |
| Lv 4 | Increases intimacy gains and reduces intimacy lost by 16% |
| Lv 5 | Increases intimacy gains and reduces intimacy lost by 20% |
Call Homunculus
#243 · AM_CALLHOMUN
Active Lv max 1
Requirement: Rest 1
Call Homunculus
▶ Voir la démo

Summons an existing Homunculus that was stored by using the Rest skill.
If no Homunculus exists yet, creates a new one from an Embryo.
Rest
#244 · AM_REST
Active Lv max 1
Requirement: Bioethics 1
Rest
Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP.
Vaporized Homunculus can be restored with the Call Homunculus skill.
Resurrect Homunculus
#247 · AM_RESURRECTHOMUN
Active Lv max 5
Target: SelfCast: 2secCooldown: 20secRequirement: Call Homunculus 1
Resurrect Homunculus
▶ Voir la démo

Resurrect a killed Homunculus.
| Niveau | Effet |
|---|---|
| Lv 1 | Revive at 20% HP |
| Lv 2 | Revive at 40% HP |
| Lv 3 | Revive at 60% HP |
| Lv 4 | Revive at 80% HP |
| Lv 5 | Revive at 100% HP |
| Lv 6 | Revive and grants buff All attributes +4, Max HP +4%, Kyrie Eleison lvl 2 for 60sec |
| Lv 7 | Revive and grants buff All attributes +8, Max HP +8%, Kyrie Eleison lvl 4 for 60sec |
| Lv 8 | Revive and grants buff All attributes +12, Max HP +12%, Kyrie Eleison lvl 6 for 60sec |
| Lv 9 | Revive and grants buff All attributes +16, Max HP +16%, Kyrie Eleison lvl 8 for 60sec |
| Lv 10 | Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 10 for 60sec |
Berserk Pitcher
#446 · AM_BERSERKPITCHER
Active Lv max 1
Target: 1 PlayerRange: 9 CellsDelay: 0.5 sec
Berserk Pitcher
▶ Voir la démo

Throws 2 Berserk Potions at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.
Twilight Alchemy I
#496 · AM_TWILIGHT1
Active Lv max 1
Cast: 3 secDelay: 10 secRequirement: Pharmacy 10
Twilight Alchemy I
Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Twilight Alchemy II
#497 · AM_TWILIGHT2
Active Lv max 1
Cast: 3 secDelay: 10 secRequirement: Pharmacy 10
Twilight Alchemy II
Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Twilight Alchemy III
#498 · AM_TWILIGHT3
Active Lv max 1
Cast: 3 secDelay: 10 secRequirement: Pharmacy 10
Twilight Alchemy III
Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 200 Empty Bottle, 50 Fabric and enough materials to craft the produced items (including 50 Alcohol already in the inventory). If there are not enough ingredients to create them all at once, the skill will fail.
Twilight Alchemy IV
#1829 · AM_TWILIGHT4
Active Lv max 1
Cast: 3 secDelay: 10 secRequirement: Pharmacy 10
Twilight Alchemy IV
Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.
Twilight Alchemy V
#1834 · AM_TWILIGHT5
Actif Lv max 1
Twilight Alchemy V
Effectue 200 tentatives de création d'Acid Bottle et de Fire Bottle toutes les 0.005 secondes. Cette compétence a le même taux de réussite que la compétence Pharmacy. S'il n'y a pas assez d'ingrédients pour tout créer en une fois (200 au total), la compétence échoue.
Consultez le Potion Creation Guide pour connaître les ingrédients nécessaires.
Twilight Alchemy VI
#1835 · AM_TWILIGHT6
Actif Lv max 1
Twilight Alchemy VI
Effectue 200 tentatives de création de Glistening Coat toutes les 0.005 secondes. Cette compétence a le même taux de réussite que la compétence Pharmacy. S'il n'y a pas assez d'ingrédients pour tout créer en une fois (200 au total), la compétence échoue.
Consultez le Potion Creation Guide pour connaître les ingrédients nécessaires.
Drillmaster
#245 · AM_DRILLMASTER
Passive Lv max 10
Requirement: Bioethics 5
Drillmaster
Raises Attack Power and defense of Homunculus.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +2% & DEF/MDEF +1 |
| Lv 2 | Damage +4% & DEF/MDEF +2 |
| Lv 3 | Damage +6% & DEF/MDEF +3 |
| Lv 4 | Damage +8% & DEF/MDEF +4 |
| Lv 5 | Damage +10% & DEF/MDEF +5 |
| Lv 6 | Damage +12% & DEF/MDEF +6 |
| Lv 7 | Damage +14% & DEF/MDEF +7 |
| Lv 8 | Damage +16% & DEF/MDEF +8 |
| Lv 9 | Damage +18% & DEF/MDEF +9 |
| Lv 10 | Damage +20% & DEF/MDEF +10 |
Biotechnology
#239 · AM_BIOTECHNOLOGY
Passive Lv max 10
Requirement: Bioethics 5
Biotechnology
Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP.
| Niveau | Effet |
|---|---|
| Lv 1 | MaxHP +2%, Chance to create +2% |
| Lv 2 | MaxHP +4%, Chance to create +4% |
| Lv 3 | MaxHP +6%, Chance to create +6% |
| Lv 4 | MaxHP +8%, Chance to create +8% |
| Lv 5 | MaxHP +10%, Chance to create +10% |
| Lv 6 | MaxHP +12%, Chance to create +12% |
| Lv 7 | MaxHP +14%, Chance to create +14% |
| Lv 8 | MaxHP +16%, Chance to create +16% |
| Lv 9 | MaxHP +18%, Chance to create +18% |
| Lv 10 | MaxHP +20%, Chance to create +20% |
Flame Control
#242 · AM_FLAMECONTROL
Passive Lv max 1
Requirement: Biotechnology 1
Flame Control
Grant the use of the @amode command which let you decide of a mode for some alchimist skills.
@amode <skill> <mode> <ratio> in order to choose for each skills to set it as:
- Normal mode (no changes)
- Eco mode (no material costs but effects reduced by 50% if skill used not mastered OR 33% if skill used mastered)
- Boost mode (double material costs but effects improved by 33% if skill used not mastered OR 50% if skill used mastered)
Also makes possible to choose an improved SP cost to improve skills even more (0.1% per 1%, max +100%).
Configurations can be checked with @dmode, configurations remains when disconnected or if flame control is unlearned but has no effect if flame control is not learned again, also user may reset everything with @rmode.
Affected skills are Acid Terror, Fire Demonstration, Acid Demonstration, Summon Flora, Summon Marine Sphere, Potion Pitcher and Slim Potion Pitcher.
Heal Homunculus
#246 · AM_HEALHOMUN
Actif Lv max 5
Cible: HomunculusDélai: 1sPrérequis: Call Homunculus 1
Heal Homunculus
Lance automatiquement une White Potion à l'homunculus, dont l'effet est immédiat.
Consomme 1 White Potion
| Niveau | Effet |
|---|---|
| Lv 1 | portée de 3 cases |
| Lv 2 | portée de 5 cases |
| Lv 3 | portée de 7 cases |
| Lv 4 | portée de 9 cases |
| Lv 5 | portée de 11 cases |
