Wipe du serveur le 26 décembreTout repart de zéro.Lire l'annonce →
DARO
Mon compte Jouer maintenant
Accueil › Le Codex › Jobs et compétences › Alchemist
Alchemist

Alchemist

Second Jobs · 26 compétences · 21 actif, 5 passif

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Learning Potion

#227 · AM_LEARNINGPOTION
Passive Lv max 10

Increases effectiveness of created potions, as well as increases potion creation success rate.

NiveauEffet
Lv 1+5% healing items, +1% potion creation
Lv 2+10% healing items, +2% potion creation
Lv 3+15% healing items, +3% potion creation
Lv 4+20% healing items, +4% potion creation
Lv 5+25% healing items, +5% potion creation
Lv 6+30% healing items, +6% potion creation
Lv 7+35% healing items, +7% potion creation
Lv 8+40% healing items, +8% potion creation
Lv 9+45% healing items, +9% potion creation
Lv 10+50% healing items, +10% potion creation
Lv 11+55% healing items, +11% potion creation
Lv 12+60% healing items, +12% potion creation
Lv 13+65% healing items, +13% potion creation
Lv 14+70% healing items, +14% potion creation
Lv 15+75% healing items, +15% potion creation

Donnée ou augmentée par : Treat Learn (Doctor), Mind Adaptation (Artificer)

Pharmacy

#228 · AM_PHARMACY
Active Lv max 10 Requirement: Learning Potion 5
▶ Voir la démoPharmacy

Enables manufacturing of potion and chemical. The correct Potion Creation Guide is needed for the manufacture of specific potions.

Consumes 1 Medicine Bowl.

Donnée ou augmentée par : Synthesis Mine (Creation Master), Synthesis Bio (Creation Master), Synthesis Cultivation (Creation Master), Synthesis Acid (Creation Master), Treat Pharmacy (Doctor), Treat Learn (Doctor), Treat Sleep (Doctor), Chemic Pharmacy (Chemist), Chemic Fire (Chemist), Chemic Acid (Chemist)

Demonstration

#229 · AM_DEMONSTRATION
Physical attack Lv max 10 Target: GroundCast: 1 secRange: 9 CellsDelay: ASPD basedElement: FireRequirement: Pharmacy 4
▶ Voir la démoDemonstration

Targets an area and set it on fire by throwing a Bottle Grenade.

The flames will not push back enemies within their range, but they do have a chance of damaging the weapons of enemies.

The fire covers a 3x3 area for 40 seconds and hits the enemies inside it every second.

Each INT point adds 0.5% to overall skill damage.

Each Lv of Learning Potion adds 1.5% to the skill overall damage.

Consumes 1 Bottle Grenade (1 Small Bottle Grenade at levels 1-5).
NiveauEffet
Lv 11 Small Bottle Grenade, 165% damage, 2% breaking chance
Lv 21 Small Bottle Grenade, 180% damage, 4% breaking chance
Lv 31 Small Bottle Grenade, 195% damage, 6% breaking chance
Lv 41 Small Bottle Grenade, 210% damage, 8% breaking chance
Lv 51 Small Bottle Grenade, 225% damage, 10% breaking chance
Lv 6240% damage, 12% breaking chance
Lv 7No Bottle Grenade required (1 is still consumed if carried), SP cost doubled, 255% damage, 7% breaking chance
Lv 8270% damage, 16% breaking chance
Lv 9No Bottle Grenade required (1 is still consumed if carried), SP cost doubled, 285% damage, 9% breaking chance
Lv 102 Bottle Grenade required (1 consumed), SP cost doubled, 300% damage, 40% breaking chance
Lv 11No Bottle Grenade required (1 is still consumed if carried), SP cost doubled, 315% damage, 11% breaking chance
Lv 12330% damage, 24% breaking chance
Lv 13No Bottle Grenade required (1 is still consumed if carried), SP cost doubled, 345% damage, 13% breaking chance
Lv 14360% damage, 28% breaking chance
Lv 152 Bottle Grenade required (1 consumed), SP cost doubled, 375% damage, 60% breaking chance

Donnée ou augmentée par : Chemic Fire (Chemist)

Acid Terror

#230 · AM_ACIDTERROR
Physical attack Lv max 10 Target: 1 EnemyCast: 1 secRange: 9 CellsDelay: ASPD basedRequirement: Pharmacy 5
▶ Voir la démoAcid Terror

Flings a bottle of acid at an enemy that has the chance of damaging the target's armor, helm or shield, or causing the Bleeding effect.

Ignores the target's armor DEF and cannot miss.

Each INT point adds 0.5% to overall skill damage.

Each Lv of Learning Potion adds 1.5% to the skill overall damage.

Every cast increases Acidity by 4% on target (8% with Chemical Mastery), up to 100%.

Acidity increases non elemental and neutral damage received by target by half of Acidity%. Also, reduces DEF by a fourth of Acidity%. Acidity is reduced to 0 on death, reduced by 10% per Cure's skill level and halved if Potion Pitcher is used.

Consumes 1 Acid Bottle (1 Small Acid Bottle at levels 1-5).
NiveauEffet
Lv 11 Small Acid Bottle, 320% damage, 3% breaking chance, 7% Bleeding chance
Lv 21 Small Acid Bottle, 340% damage, 6% breaking chance, 9% Bleeding chance
Lv 31 Small Acid Bottle, 360% damage, 9% breaking chance, 11% Bleeding chance
Lv 41 Small Acid Bottle, 380% damage, 12% breaking chance, 13% Bleeding chance
Lv 51 Small Acid Bottle, 400% damage, 15% breaking chance, 15% Bleeding chance
Lv 6420% damage, 18% breaking chance, 17% Bleeding chance
Lv 7No acid bottle required (1 is still consumed if carried), SP cost doubled, 440% damage, 10% breaking chance, 19% Bleeding chance
Lv 8460% damage, 24% breaking chance, 21% Bleeding chance
Lv 9No acid bottle required (1 is still consumed if carried), SP cost doubled, 480% damage, 13% breaking chance, 23% Bleeding chance
Lv 102 Acid Bottle required (1 consumed), SP cost doubled, 500% damage, 60% breaking chance, 25% Bleeding chance
Lv 11No acid bottle required (1 is still consumed if carried), SP cost doubled, 520% damage, 16% breaking chance, 27% Bleeding chance
Lv 12540% damage, 36% breaking chance, 29% Bleeding chance
Lv 13No acid bottle required (1 is still consumed if carried), SP cost doubled, 560% damage, 19% breaking chance, 31% Bleeding chance
Lv 14580% damage, 42% breaking chance, 33% Bleeding chance
Lv 152 Acid Bottle required (1 consumed), SP cost doubled, 600% damage, 90% breaking chance, 35% Bleeding chance

Donnée ou augmentée par : Synthesis Acid (Creation Master), Chemic Acid (Chemist)

Potion Pitcher

#231 · AM_POTIONPITCHER
Active Lv max 5 Target: 1 PlayerDelay: 0.5secRange: 9 CellsRequirement: Pharmacy 3
▶ Voir la démoPotion Pitcher

Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill.

The potion's effect is increased by 10% per level of Potion Pitcher, 5% per level of Learning Potion, and by 2% per point of the target's VIT (HP) or INT (SP).

NiveauEffet
Lv 1Red Potion
Lv 2Orange Potion
Lv 3Yellow Potion
Lv 4White Potion
Lv 5Blue Potion

Donnée ou augmentée par : Treat Pitcher (Doctor)

Summon Flora

#232 · AM_CANNIBALIZE
Active Lv max 10 Target: GroundCast: 2secRange: 4 CellsDelay: 0.5secCooldown: 20 secDuration: 60 secRequirement: Pharmacy 6
▶ Voir la démoSummon Flora

Summons a Plant monster to a targeted cell.

Summon Power = INT * (20 + Lv Potion Pitcher + Lv Slim Pitcher + 2 * Lv Bioethic + 2 * Lv Cannibalize + Lv Sphere Mine + Lv Full Chemical) / 100

Reduced by AD (2.5% per level), AT (1% per level) and FD (1% per level) levels.

The plant takes the summoner's Base Level; its stats, ATK and MATK are multiplied by Summon Power % and its HP by half of Summon Power %.

flee2 up by 1 every level in Chemical Protection Armor

def up by 1 every level in Chemical Protection Shield

mdef up by 1 every level in Chemical Protection Helm

crit up by 1 every level in Chemical Protection Weapon

Up to 5 plants can be out at once at level 1, 4 at level 2, 3 at level 3, 2 at level 4 and 1 from level 5. At levels 1, 2, 3 and 4, the plant's HP and ATK are divided by 4, 3, 2 and 1.5.

Consumes 1 Plant Bottle.
NiveauEffet
Lv 1Summons 1 Mandragora
Lv 2Summons 1 Hydra
Lv 3Summons 1 Flora
Lv 4Summons 1 Parasite
Lv 5Summons 1 Geographer
Lv 6Summons 1 Willow
Lv 7Summons 1 Poison Spore
Lv 8Summons 1 Wooden Golem
Lv 9Summons 1 Live Peach Tree
Lv 10Summons 1 Musciplar
Lv 11Summons 1 Nepenthes
Lv 12Summons 1 Wood Goblin
Lv 13Summons 1 Elder Willow
Lv 14Summons 1 Stone Shooter
Lv 15Summons 1 Pinguicula
Lv 16Summons 1 Dryad
Lv 17Summons 1 Dark Pinguicula
Lv 18Summons 1 Les
Lv 19Summons 1 Ancient Tree
Lv 20Summons 1 Mavka

Donnée ou augmentée par : Synthesis Bio (Creation Master), Synthesis Cultivation (Creation Master)

Sphere Mine

#233 · AM_SPHEREMINE
Active Lv max 5 Target: GroundCast: 2 secRange: 1 CellDelay: 0.5 secDuration: 30 secRequirement: Pharmacy 2
▶ Voir la démoSphere Mine

Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage.

Up to 3 Marine Spheres can be out at once.

HP depending on SkillLv, user's INT and skills.

HP formula is (user's INT * user's INT * (10 + SkillLv)) / 50

HP are increase by some skills if learned :

-> Cannibalize (summon flora) +1% per level

-> Full Chemical Protection +2% per level

-> Potion Pitcher +2% per level

-> Slim Potion Pitcher +1% per level

-> With Cannibalize learned, HP further increased by 2% per level of Cannibalize and Bioethics

-> Chemical Protection Helm : Gives 2 MDEF per Level

-> Chemical Protection Shield : Gives 2 DEF per Level

-> Chemical Protection Armor : Gives 0.1 perfect flee per Level

-> Chemical Protection Weapon : Gives 0.1 critical rate per Level

The self destruction deals damage equal to the sphere's remaining HP, reduced by the target's lowest value between DEF and MDEF (in %); damage above 2772 is halved. A critical self destruction deals no additional damage.

Consumes 1 Marine Sphere Bottle.
NiveauEffet
Lv 1HP = INT * INT * 11 / 50
Lv 2HP = INT * INT * 12 / 50
Lv 3HP = INT * INT * 13 / 50
Lv 4HP = INT * INT * 14 / 50
Lv 5HP = INT * INT * 15 / 50
Lv 6DEF and MDEF + 4, CRI + 0.4
Lv 7DEF and MDEF + 8, CRI + 0.8
Lv 8DEF and MDEF + 12, CRI + 1.2
Lv 9DEF and MDEF + 16, CRI + 1.6
Lv 10DEF and MDEF + 20, CRI + 2

Donnée ou augmentée par : Synthesis Mine (Creation Master)

Chemical Protection Weapon

#234 · AM_CP_WEAPON
Active Lv max 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Chemical Protection Armor 3
▶ Voir la démoChemical Protection Weapon

Increases efficiency and protects a targeted ally's Weapon from being destroyed in battle for a set duration.

The damage bonus is reduced by 33% while Chemical Protection Shield is also active on the target, and by 66% while Chemical Protection Armor is also active (cumulative).

Consumes 1 Glistening Coat.
NiveauEffet
Lv 1120 sec, Damage increased by 4%
Lv 2240 sec, Damage increased by 6%
Lv 3360 sec, Damage increased by 8%
Lv 4480 sec, Damage increased by 10%
Lv 5600 sec, Damage increased by 12%

Chemical Protection Shield

#235 · AM_CP_SHIELD
Active Lv max 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Chemical Protection Helm 3
▶ Voir la démoChemical Protection Shield

Increases efficiency and protects a targeted ally's Shield from being destroyed in battle for a set duration.

The damage reduction is about halved while Chemical Protection Weapon or Armor is also active on the target, and almost cancelled with both.

Consumes 1 Glistening Coat.
NiveauEffet
Lv 1120 sec, Damage reduced by 2%
Lv 2240 sec, Damage reduced by 4%
Lv 3360 sec, Damage reduced by 5%
Lv 4480 sec, Damage reduced by 6%
Lv 5600 sec, Damage reduced by 8%

Chemical Protection Armor

#236 · AM_CP_ARMOR
Active Lv max 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Chemical Protection Shield 3
▶ Voir la démoChemical Protection Armor

Increases efficiency and protects a targeted ally's Armor from damage in battle for a set duration.

The status reduction is reduced by 33% for each other Chemical Protection (Weapon, Shield, Helm) active on the target.

Consumes 1 Glistening Coat.
NiveauEffet
Lv 1120 sec, Reduces Status rate/duration received by 8%
Lv 2240 sec, Reduces Status rate/duration received by 12%
Lv 3360 sec, Reduces Status rate/duration received by 16%
Lv 4480 sec, Reduces Status rate/duration received by 20%
Lv 5600 sec, Reduces Status rate/duration received by 24%

Chemical Protection Helm

#237 · AM_CP_HELM
Active Lv max 5 Target: 1 PlayerCast: 2secRange: 1 CellDelay: ASPD basedRequirement: Pharmacy 2
▶ Voir la démoChemical Protection Helm

Increases efficiency and protects a targeted ally's Headgear from damage in battle for a set duration.

The status bonus is reduced by 33% for each other Chemical Protection (Weapon, Shield, Armor) active on the target.

Consumes 1 Glistening Coat.
NiveauEffet
Lv 1120 sec, Increases Status rate/duration inflicted by 8%
Lv 2240 sec, Increases Status rate/duration inflicted by 12%
Lv 3360 sec, Increases Status rate/duration inflicted by 16%
Lv 4480 sec, Increases Status rate/duration inflicted by 20%
Lv 5600 sec, Increases Status rate/duration inflicted by 24%

Bioethics

#238 · AM_BIOETHICS
Passive Lv max 5

A skill that is fundamental in enabling the creation of Homunculus.

NiveauEffet
Lv 1Increases intimacy gains and reduces intimacy lost by 4%
Lv 2Increases intimacy gains and reduces intimacy lost by 8%
Lv 3Increases intimacy gains and reduces intimacy lost by 12%
Lv 4Increases intimacy gains and reduces intimacy lost by 16%
Lv 5Increases intimacy gains and reduces intimacy lost by 20%

Call Homunculus

#243 · AM_CALLHOMUN
Active Lv max 1 Requirement: Rest 1
▶ Voir la démoCall Homunculus

Summons an existing Homunculus that was stored by using the Rest skill.

If no Homunculus exists yet, creates a new one from an Embryo.

Consumes 1 Embryo (only when creating a new Homunculus)

Rest

#244 · AM_REST
Active Lv max 1 Requirement: Bioethics 1

Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP.

Vaporized Homunculus can be restored with the Call Homunculus skill.

Resurrect Homunculus

#247 · AM_RESURRECTHOMUN
Active Lv max 5 Target: SelfCast: 2secCooldown: 20secRequirement: Call Homunculus 1
▶ Voir la démoResurrect Homunculus

Resurrect a killed Homunculus.

NiveauEffet
Lv 1Revive at 20% HP
Lv 2Revive at 40% HP
Lv 3Revive at 60% HP
Lv 4Revive at 80% HP
Lv 5Revive at 100% HP
Lv 6Revive and grants buff All attributes +4, Max HP +4%, Kyrie Eleison lvl 2 for 60sec
Lv 7Revive and grants buff All attributes +8, Max HP +8%, Kyrie Eleison lvl 4 for 60sec
Lv 8Revive and grants buff All attributes +12, Max HP +12%, Kyrie Eleison lvl 6 for 60sec
Lv 9Revive and grants buff All attributes +16, Max HP +16%, Kyrie Eleison lvl 8 for 60sec
Lv 10Revive and grants buff All attributes +20, Max HP +20%, Kyrie Eleison lvl 10 for 60sec

Berserk Pitcher

#446 · AM_BERSERKPITCHER
Active Lv max 1 Target: 1 PlayerRange: 9 CellsDelay: 0.5 sec
▶ Voir la démoBerserk Pitcher

Throws 2 Berserk Potions at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.

Consumes 2 Berserk Potions.

Twilight Alchemy I

#496 · AM_TWILIGHT1
Active Lv max 1 Cast: 3 secDelay: 10 secRequirement: Pharmacy 10

Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Potion Creation Guide for the necessary ingredients.
Consumes 200 Medicine Bowl.

Twilight Alchemy II

#497 · AM_TWILIGHT2
Active Lv max 1 Cast: 3 secDelay: 10 secRequirement: Pharmacy 10

Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Condensed Potion Creation Guide for the necessary ingredients.
Consumes 200 Medicine Bowl.

Twilight Alchemy III

#498 · AM_TWILIGHT3
Active Lv max 1 Cast: 3 secDelay: 10 secRequirement: Pharmacy 10

Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 200 Empty Bottle, 50 Fabric and enough materials to craft the produced items (including 50 Alcohol already in the inventory). If there are not enough ingredients to create them all at once, the skill will fail.

Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients.
Consumes 200 Medicine Bowl.

Twilight Alchemy IV

#1829 · AM_TWILIGHT4
Active Lv max 1 Cast: 3 secDelay: 10 secRequirement: Pharmacy 10

Make 200 attempts to create a Blue Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail.

Check the Potion Creation Guide for the necessary ingredients.
Consumes 200 Medicine Bowl.

Twilight Alchemy V

#1834 · AM_TWILIGHT5
Actif Lv max 1

Effectue 200 tentatives de création d'Acid Bottle et de Fire Bottle toutes les 0.005 secondes. Cette compétence a le même taux de réussite que la compétence Pharmacy. S'il n'y a pas assez d'ingrédients pour tout créer en une fois (200 au total), la compétence échoue.

Consultez le Potion Creation Guide pour connaître les ingrédients nécessaires.

Twilight Alchemy VI

#1835 · AM_TWILIGHT6
Actif Lv max 1

Effectue 200 tentatives de création de Glistening Coat toutes les 0.005 secondes. Cette compétence a le même taux de réussite que la compétence Pharmacy. S'il n'y a pas assez d'ingrédients pour tout créer en une fois (200 au total), la compétence échoue.

Consultez le Potion Creation Guide pour connaître les ingrédients nécessaires.

Drillmaster

#245 · AM_DRILLMASTER
Passive Lv max 10 Requirement: Bioethics 5

Raises Attack Power and defense of Homunculus.

NiveauEffet
Lv 1Damage +2% & DEF/MDEF +1
Lv 2Damage +4% & DEF/MDEF +2
Lv 3Damage +6% & DEF/MDEF +3
Lv 4Damage +8% & DEF/MDEF +4
Lv 5Damage +10% & DEF/MDEF +5
Lv 6Damage +12% & DEF/MDEF +6
Lv 7Damage +14% & DEF/MDEF +7
Lv 8Damage +16% & DEF/MDEF +8
Lv 9Damage +18% & DEF/MDEF +9
Lv 10Damage +20% & DEF/MDEF +10

Biotechnology

#239 · AM_BIOTECHNOLOGY
Passive Lv max 10 Requirement: Bioethics 5

Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP.

NiveauEffet
Lv 1MaxHP +2%, Chance to create +2%
Lv 2MaxHP +4%, Chance to create +4%
Lv 3MaxHP +6%, Chance to create +6%
Lv 4MaxHP +8%, Chance to create +8%
Lv 5MaxHP +10%, Chance to create +10%
Lv 6MaxHP +12%, Chance to create +12%
Lv 7MaxHP +14%, Chance to create +14%
Lv 8MaxHP +16%, Chance to create +16%
Lv 9MaxHP +18%, Chance to create +18%
Lv 10MaxHP +20%, Chance to create +20%

Flame Control

#242 · AM_FLAMECONTROL
Passive Lv max 1 Requirement: Biotechnology 1

Grant the use of the @amode command which let you decide of a mode for some alchimist skills.

@amode <skill> <mode> <ratio> in order to choose for each skills to set it as:

- Normal mode (no changes)

- Eco mode (no material costs but effects reduced by 50% if skill used not mastered OR 33% if skill used mastered)

- Boost mode (double material costs but effects improved by 33% if skill used not mastered OR 50% if skill used mastered)

Also makes possible to choose an improved SP cost to improve skills even more (0.1% per 1%, max +100%).

Configurations can be checked with @dmode, configurations remains when disconnected or if flame control is unlearned but has no effect if flame control is not learned again, also user may reset everything with @rmode.

Affected skills are Acid Terror, Fire Demonstration, Acid Demonstration, Summon Flora, Summon Marine Sphere, Potion Pitcher and Slim Potion Pitcher.

Heal Homunculus

#246 · AM_HEALHOMUN
Actif Lv max 5 Cible: HomunculusDélai: 1sPrérequis: Call Homunculus 1

Lance automatiquement une White Potion à l'homunculus, dont l'effet est immédiat.

Consomme 1 White Potion

NiveauEffet
Lv 1portée de 3 cases
Lv 2portée de 5 cases
Lv 3portée de 7 cases
Lv 4portée de 9 cases
Lv 5portée de 11 cases
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_tree.yml) · October 26, 2026