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Accueil › Le Codex › Kugan : Spécialisations › Chemist

Chemist

Alchemist · 10 Compétences Kugan · 5 actif, 5 passif

Chemical is alchemy with the safety labels scraped off.

Its specialists do not ask whether a reaction is stable. They ask whether it reaches the enemy before exploding, burning, poisoning, dissolving or turning the air itself into a problem. Every bottle is a theory; every battlefield is a laboratory with poor ventilation.

The Chemical path pushes offensive alchemy. Pharmacy improves explosive and acid damage, Demonstration, Acid Terror and Acid Demonstration become the core attacks, and item recovery helps sustain the cost of bottles. Toxic, Acid and Fire Clouds create temporary hostile zones, Chemical Effect arms allies with reactive reagents, and Chemical Bomb sends suicidal constructs forward to detonate on contact.

Chemical is messy, practical and brutally direct. It controls space by making that space unsafe to occupy.

To fight Chemical is to stand inside someone else's experiment.

The conclusion is usually loud.

Tank★★☆☆☆VIT helps slightly, but the specialization is offensive and positional rather than defensive.
Tactical★★★★☆Cloud placement, reagent choice, bottle economy and bomb timing make Chemical highly position-sensitive.
Healer☆☆☆☆☆Chemical offers no healing role.
Buffer★★★☆☆Chemical Effect can give allies reactive status effects, but support is secondary to damage and control.
Debuffer★★★★★Poison, acid, fire, burning, stone, freeze, blind and weapon-break effects give Chemical excellent disruption.
DPS Melee Physical★☆☆☆☆The path is not designed around personal melee attacks.
DPS Ranged Physical★★★☆☆Acid Terror, Demonstration and bombs provide strong thrown or deployed physical-style pressure.
DPS Magical★★★☆☆Cloud and summon power scales with INT, giving Chemical a notable magical-stat damage component.
Special★★★★★Deployed clouds, reactive reagents and suicide bombs create a very specific hazard-control identity.
Resources★★★☆☆Chemical Demo can refund bottles, but the path still cares heavily about alchemical item costs and cooldowns.
Mobility★★☆☆☆Chemical controls zones rather than moving quickly through them.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Chemical Specialization

Passive Lv max 5
ID
4330
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP.

NiveauAttribute
1INT
2STR
3VIT
4STR
5INT
  • Attribute bonuses add up: at level 5 you get INT +4, STR +4, VIT +2 and HP/SP +5%.

Chemical Pharmacy

Passive Lv max 5
ID
4331
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Pharmacy.

NiveauSkill
1Pharmacy Level 1
2Pharmacy Level 2
3Pharmacy Level 3
4Pharmacy Level 4
5Pharmacy Level 5
Already Pharmacy in Skill Tree

Increase the level of Pharmacy by 1 per Chemic Pharmacy level.

Also slightly increase chemical attacks damage (Demonstration, Acid Terror and Acid Demonstration).

NiveauDemo/Acid Terror BonusAcid Demo
1+2%+2%
2+3%+3%
3+4%+4%
4+5%+5%
5+7%+7%

Chemical Fire

Passive Lv max 5
ID
4332
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of (Fire) Demonstration.

If Pharmacy is not in your Skill Tree, a minored version of Pharmacy is also granted (same level as the Kugan).

NiveauSkill
1Demonstration & Pharmacy Level 1
2Demonstration & Pharmacy Level 2
3Demonstration & Pharmacy Level 3
4Demonstration & Pharmacy Level 4
5Demonstration & Pharmacy Level 5
Already Demonstration in Skill Tree

Increase the level of Demonstration by 1 per Chemic Fire level.

Chemical Acid

Passive Lv max 5
ID
4333
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Acid Terror.

If Pharmacy is not in your Skill Tree, a minored version of Pharmacy is also granted (same level as the Kugan).

NiveauSkill
1Acid Terror & Pharmacy Level 1
2Acid Terror & Pharmacy Level 2
3Acid Terror & Pharmacy Level 3
4Acid Terror & Pharmacy Level 4
5Acid Terror & Pharmacy Level 5
Already Acid Terror in Skill Tree

Increase the level of Acid Terror by 1 per Chemic Acid level.

Chemical Demo

Passive Lv max 5
ID
4334
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Acid Demonstration.

This version has a 10 seconds cooldown, a doubled casting time and an increased SP cost (x2.5).

When used, Acid Demonstration has a low chance to grant back the bottle(s) used: a Bottle Grenade and/or an Acid Bottle, each of them rolled separately.

NiveauSkillSkip Bottle Chance
1Acid Demonstration Level 23%
2Acid Demonstration Level 46%
3Acid Demonstration Level 69%
4Acid Demonstration Level 812%
5Acid Demonstration Level 1015%
Minored Acid Demonstration
CooldownCasting TimeSP cost
10 secondsx2x2.5
Already Acid Demonstration in Skill Tree

Acid Demonstration is not granted. The bottle refund of Acid Demonstration stays active.

  • No bottle is granted back at levels which do not consume bottles (Acid Demonstration up to level 5 with Advanced Gold Mastery).

Chemic Toxic Cloud

Active Lv max 5
ID
4335
Type
Active
Niveau max
5
Coût d'apprentissage
1
LP cost
8
Casting Time
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
3 seconds
Duration
depends on level
Range
7

The user can select a cell on the floor within a distance of 7 cells, a toxic cloud grows there.

This cloud is a support which throws poison on enemies nearby regularly.

The user can type @chemic 1 to switch to "material consumption" mode, which will consume Toxic Gas to improve the Summon Power by 33%.

Summon's power depends on user's Base Level and INT.

At most 2 Toxic Clouds can be active at the same time; a new one replaces an older one.

NiveauSummon LevelDuration
18% of (80% Base Level + 40% total INT)9 seconds
210% of (80% Base Level + 40% total INT)11 seconds
312% of (80% Base Level + 40% total INT)13 seconds
414% of (80% Base Level + 40% total INT)15 seconds
516% of (80% Base Level + 40% total INT)17 seconds
Toxic Cloud
RoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
DPS/DebuffDEX>AGI>LUK>INT>STR>VITFormlessPoison 2SmallVery Low / Low3NormalVery SlowVery FastPoison Attack, Envenom
  • You need at least 10 INT to summon.

Chemical Acid Cloud

Active Lv max 5
ID
4336
Type
Active
Niveau max
5
Coût d'apprentissage
1
LP cost
8
Casting Time
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
3 seconds
Duration
depends on level
Range
7

The user can select a cell on the floor within a distance of 7 cells, an acid cloud grows there.

This cloud is a support which throws acid on enemies nearby regularly.

The user can type @chemic 2 to switch to "material consumption" mode, which will consume Toxic Gas to improve the Summon Power by 33%.

Summon's power depends on user's Base Level and INT.

At most 2 Acid Clouds can be active at the same time; a new one replaces an older one.

NiveauSummon LevelDuration
18% of (80% Base Level + 40% total INT)9 seconds
210% of (80% Base Level + 40% total INT)11 seconds
312% of (80% Base Level + 40% total INT)13 seconds
414% of (80% Base Level + 40% total INT)15 seconds
516% of (80% Base Level + 40% total INT)17 seconds
Acid Cloud
RoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
DPS/DebuffINT>AGI>LUK>DEX>STR>VITFormlessPoison 2SmallVery Low / Low3NormalVery SlowVery FastAcid Demonstration
  • You need at least 10 INT to summon.

Chemical Fire Cloud

Active Lv max 5
ID
4337
Type
Active
Niveau max
5
Coût d'apprentissage
1
LP cost
8
Casting Time
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
3 seconds
Duration
depends on level
Range
7

The user can select a cell on the floor within a distance of 7 cells, a fire cloud grows there.

This cloud is a support which throws fire on enemies nearby regularly.

This cloud can also set ground nearby ablaze.

The user can type @chemic 3 to switch to "material consumption" mode, which will consume Toxic Gas to improve the Summon Power by 33%.

Summon's power depends on user's Base Level and INT.

At most 2 Fire Clouds can be active at the same time; a new one replaces an older one.

NiveauSummon LevelDuration
18% of (80% Base Level + 40% total INT)9 seconds
210% of (80% Base Level + 40% total INT)11 seconds
312% of (80% Base Level + 40% total INT)13 seconds
414% of (80% Base Level + 40% total INT)15 seconds
516% of (80% Base Level + 40% total INT)17 seconds
Fire Cloud
RoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
DPS/DebuffDEX>AGI>LUK>INT>STR>VITFormlessFire 2SmallVery Low / Low3NormalVery SlowVery FastFire Attack, Fire Demonstration
  • You need at least 10 INT to summon.

Chemical Effect

Active Lv max 5
ID
4338
Type
Active
Niveau max
5
Coût d'apprentissage
1
LP cost
24
Casting Time
1.5 seconds (interruptible, not reduced by DEX)
Cooldown
No
Duration
120 seconds

The user can choose from 5 types of reagents.

He and his party members (within 5x5) then benefit from an effect that applies a status or effects that depends on the chosen reagent when attacked.

The reagent is as effective on the party members as on the user.

Reagents are:

Saltpetre: Can cause Burning (10 seconds) to the attacker.

Basilicus: Stone Curse (5 seconds) to the attacker.

Cryonics: Freeze (5 seconds) to the attacker.

Glistering: Blind (10 seconds) to the attacker.

Brinks: Can autocast Weapon Break level 10 on the attacker (20% chance to break its weapon when occurring).

NiveauRatesBrinks
13%1%
26%2%
39%3%
412%4%
515%5%
  • Without a party, only the user benefits from the effect.
  • Statuses can be resisted like any common status; the weapon break chance is modified by the STR difference and doubled against monsters.

Chemical Bomb

Active Lv max 5
ID
4339
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP cost
15
Casting Time
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
10 seconds
Duration
15 seconds

Summons 3 bombs around the user which go to the first target they see in order to explode.

The user can type @chemic 4 to switch to "material consumption" mode, which will consume Burning Heart to improve the Summon Power by 33%.

Summon's power depends on user's Base Level and INT. Bomb's HP are increased by 33% + INT x Summon Power.

NiveauSummon Level
13% of (80% Base Level + 40% total INT)
24% of (80% Base Level + 40% total INT)
35% of (80% Base Level + 40% total INT)
46% of (80% Base Level + 40% total INT)
57% of (80% Base Level + 40% total INT)
Bomb
RoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
Suicide DPSVIT>STR, AGI, INT, DEX, LUKFormlessNeutral 1SmallVery Low / Average1SlowSlowSlowCharge Attack (chase), Suicide (melee, 1 second cast)
  • You need at least 10 INT to summon.
  • At most 3 bombs can be active at the same time.
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026