Gunslinger
Expanded Jobs · 24 compétences · 19 actif, 5 passif
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Flip the Coin
#500 · GS_GLITTERING
Active Lv max 5
Flip the Coin
If it lands showing heads, the caster will gain 1 coin.
The caster can have a maximum of 10 coins, and increasing this skill's level raises the success rate of flipping a coin that will show heads. A failed flip does not remove any coin.
Gunslinger coins are displayed as glowing orbs around the caster. Coins last 10 minutes.
| Niveau | Effet |
|---|---|
| Lv 1 | 30% chance success |
| Lv 2 | 35% chance success |
| Lv 3 | 40% chance success |
| Lv 4 | 45% chance success |
| Lv 5 | 50% chance success |
Donnée ou augmentée par : Accurate Specialization (Shooter), Gun Specialization (Gunkata), Rebel Specialization (Renegade)
Fling
#501 · GS_FLING
Physical attack Lv max 5
Target: 1 EnemyRange: 9 CellsRequirement: Flip the Coin 1
Fling
Spends coins to fling them at an enemy to inflict damage and reduce its DEF and VIT DEF by 5% per coin spent for 30 seconds.
Fling can consume up to 5 coins in a single cast, and will reduce more of an enemy's DEF if more coins are spent.
Twice damage on monsters. Defense reduction affects also players.
| Niveau | Effet |
|---|---|
| Lv 1 | (BaseLevel + Dex) 2x damage |
| Lv 2 | (BaseLevel + Dex) 4x damage |
| Lv 3 | (BaseLevel + Dex) 6x damage |
| Lv 4 | (BaseLevel + Dex) 8x damage |
| Lv 5 | (BaseLevel + Dex) 10x damage |
Triple Action
#502 · GS_TRIPLEACTION
Physical attack Lv max 5
Target: 1 EnemyDelay: ASPD basedRange: 9 CellsRequirement: Flip the Coin 1, Chain Action 10
Triple Action
Shoots an enemy 3 times in one attack.
If target's HP are 33% or less, damage is increased by (200 - 3 x HP%)% (from +101% at 33% HP up to +197% if target have only 1% HP).
| Niveau | Effet |
|---|---|
| Lv 1 | 150% Damage |
| Lv 2 | 165% Damage |
| Lv 3 | 180% Damage |
| Lv 4 | 195% Damage |
| Lv 5 | 210% Damage |
| Lv 6 | 225% Damage |
| Lv 7 | 240% Damage |
| Lv 8 | 255% Damage |
| Lv 9 | 270% Damage |
| Lv 10 | 285% Damage |
Donnée ou augmentée par : Accurate Triple (Shooter)
Bull's Eye
#503 · GS_BULLSEYE
Physical attack Lv max 5
Target: 1 EnemyCast: 0.25 secRange: 9 CellsDelay: ASPD basedRequirement: Flip the Coin 5, Tracking 10
Bull's Eye
Specifically targets an enemy's weaknesses.
Bull's Eye has a 0.1% chance per skill level to inflict Coma status on all enemies.
Chances (80% + 0.5% per LUK) to inflict Weak Status (Which reduce chance to perform critical and increase chance to endure one).
| Niveau | Effet |
|---|---|
| Lv 1 | 380% Damage, Weak lasts 4sec |
| Lv 2 | 410% Damage, Weak lasts 8sec |
| Lv 3 | 440% Damage, Weak lasts 12sec |
| Lv 4 | 470% Damage, Weak lasts 16sec |
| Lv 5 | 500% Damage, Weak lasts 20sec |
Madness Canceller
#504 · GS_MADNESSCANCEL
Active Lv max 5
Target: SelfCast: 1 secDelay: 1 secRequirement: Flip the Coin 4, Gatling Fever 10
Madness Canceller
Activates Madness Canceller in which the caster is immobilized, but considerably increases ATK and gives 20% ASPD.
Madness Canceller has 60/75/90/105/120 seconds duration and cannot be used with Adjustment skill (each one ends the other). Using it again ends the effect.
| Niveau | Effet |
|---|---|
| Lv 1 | 100 ATK, ASPD +20% |
| Lv 2 | 100 ATK, ASPD +20%, +50 mastery damage (ignores DEF) |
| Lv 3 | 100 ATK, ASPD +20%, +100 mastery damage (ignores DEF) |
| Lv 4 | 100 ATK, ASPD +20%, +150 mastery damage (ignores DEF) |
| Lv 5 | 100 ATK, ASPD +20%, +200 mastery damage (ignores DEF) |
| Lv 6 | Lasts 135s, 100 ATK, ASPD +20%, +250 mastery damage (ignores DEF) |
| Lv 7 | Lasts 150s, 100 ATK, ASPD +20%, +300 mastery damage (ignores DEF) |
| Lv 8 | Lasts 165s, 100 ATK, ASPD +20%, +350 mastery damage (ignores DEF) |
| Lv 9 | Lasts 180s, 100 ATK, ASPD +20%, +400 mastery damage (ignores DEF) |
| Lv 10 | Lasts 195s, 100 ATK, ASPD +20%, +450 mastery damage (ignores DEF) |
Donnée ou augmentée par : Gun Canceller (Gunkata)
Adjustment
#505 · GS_ADJUSTMENT
Active Lv max 5
Target: SelfCast: 1 secDelay: 1 secRequirement: Flip the Coin 4, Disarm 5
Adjustment
Activates Adjustment status in which caster gains Flee and receives less damage from ranged physical attacks, but has malus HIT.
This skill has a 60/75/90/105/120 seconds duration, and cannot be used together with the Madness Canceller skill (each one ends the other).
| Niveau | Effet |
|---|---|
| Lv 1 | HIT -30, Flee +30, Perfect Flee +4, long distance damage -20% |
| Lv 2 | HIT -34, Flee +34, Perfect Flee +6, long distance damage -23% |
| Lv 3 | HIT -38, Flee +38, Perfect Flee +8, long distance damage -26% |
| Lv 4 | HIT -42, Flee +42, Perfect Flee +10, long distance damage -29% |
| Lv 5 | HIT -46, Flee +46, Perfect Flee +12, long distance damage -32% |
| Lv 6 | Lasts 135s, HIT -50, Flee +50, Perfect Flee +14, long distance damage -35% |
| Lv 7 | Lasts 150s, HIT -54, Flee +54, Perfect Flee +16, long distance damage -38% |
| Lv 8 | Lasts 165s, HIT -58, Flee +58, Perfect Flee +18, long distance damage -41% |
| Lv 9 | Lasts 180s, HIT -62, Flee +62, Perfect Flee +20, long distance damage -44% |
| Lv 10 | Lasts 195s, HIT -66, Flee +66, Perfect Flee +22, long distance damage -47% |
Donnée ou augmentée par : Gun Adjustment (Gunkata)
Increasing Accuracy
#506 · GS_INCREASING
Active Lv max 5
Target: SelfCast: 1 secDelay: 1 secRequirement: Flip the Coin 2, Snake's Eye 10
Increasing Accuracy
Uses gunslinger's concentration to focus on hunting a target.
| Niveau | Effet |
|---|---|
| Lv 1 | Hit +20, DEX/AGI +3, Lasts 60sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +2 |
| Lv 2 | Hit +20, DEX/AGI +6, Lasts 75sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +4 |
| Lv 3 | Hit +20, DEX/AGI +9, Lasts 90sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +6 |
| Lv 4 | Hit +20, DEX/AGI +12, Lasts 105sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +8 |
| Lv 5 | Hit +20, DEX/AGI +15, Lasts 120sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +10 |
| Lv 6 | Hit +20, DEX/AGI +18, Lasts 135sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +12 |
| Lv 7 | Hit +20, DEX/AGI +21, Lasts 150sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +14 |
| Lv 8 | Hit +20, DEX/AGI +24, Lasts 165sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +16 |
| Lv 9 | Hit +20, DEX/AGI +27, Lasts 180sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +18 |
| Lv 10 | Hit +20, DEX/AGI +30, Lasts 195sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +20 |
Donnée ou augmentée par : Gun Accuracy (Gunkata)
Magical Bullet
#507 · GS_MAGICALBULLET
Physical attack Lv max 5
Cast: 0 secDelay: 1 secRequirement: Flip the Coin 1
Magical Bullet
Fires a magic shot that does not use any bullets, inflicting an amount of Ghost elemental damage ranged between min MATK and max MATK.
Target's MDEF reduces damage.
Damage Formula is: minATK + rand(minATK~maxATK) + matkmin + rand(matkmax - matkmin)
This damage is added to a normal physical hit.
| Niveau | Effet |
|---|---|
| Lv 1 | 350% of Damage Formula |
| Lv 2 | 400% of Damage Formula |
| Lv 3 | 450% of Damage Formula |
| Lv 4 | 500% of Damage Formula |
| Lv 5 | 550% of Damage Formula |
| Lv 6 | 600% of Damage Formula |
| Lv 7 | 650% of Damage Formula |
| Lv 8 | 700% of Damage Formula |
| Lv 9 | 750% of Damage Formula |
| Lv 10 | 800% of Damage Formula |
Donnée ou augmentée par : Gun Magic (Gunkata)
Cracker
#508 · GS_CRACKER
Physical attack Lv max 5
Target: 1 EnemyRange: 9 CellsDelay: 1 secDuration: Stun 5 secRequirement: Flip the Coin 1
Cracker
Fires a bullet that will Stun an enemy.
The nearer the target is to the caster, the greater the chance of inflicting the Stun status. Chances are reduced by 5% per cell distance between user and target.
| Niveau | Effet |
|---|---|
| Lv 1 | Stun chances 60% -5% per row between target (min 30%) |
| Lv 2 | Stun chances 70% -5% per row between target (min 32%) |
| Lv 3 | Stun chances 80% -5% per row between target (min 34%) |
| Lv 4 | Stun chances 90% -5% per row between target (min 36%) |
| Lv 5 | Stun chances 100% -5% per row between target (min 38%) |
| Lv 6 | Stun chances 110% -5% per row between target (min 40%) |
| Lv 7 | Stun chances 120% -5% per row between target (min 42%) |
| Lv 8 | Stun chances 130% -5% per row between target (min 44%) |
| Lv 9 | Stun chances 140% -5% per row between target (min 46%) |
| Lv 10 | Stun chances 150% -5% per row between target (min 48%) |
Donnée ou augmentée par : Accurate Cracker (Shooter)
Single Action
#509 · GS_SINGLEACTION
Passive Lv max 10
Single Action
Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately.
| Niveau | Effet |
|---|---|
| Lv 1 | Hit +2, ASPD +1% |
| Lv 2 | Hit +4, ASPD +1% |
| Lv 3 | Hit +6, ASPD +2% |
| Lv 4 | Hit +8, ASPD +2% |
| Lv 5 | Hit +10, ASPD +3% |
| Lv 6 | Hit +12, ASPD +3% |
| Lv 7 | Hit +14, ASPD +4% |
| Lv 8 | Hit +16, ASPD +4% |
| Lv 9 | Hit +18, ASPD +5% |
| Lv 10 | Hit +20, ASPD +5% |
Donnée ou augmentée par : Accurate Single (Shooter)
Snake's Eye
#510 · GS_SNAKEEYE
Passive Lv max 10
Snake's Eye
Increases attack range and HIT when equipped with Gun class weapons.
Skills using Vulture's Eye as a base gets half of the bonus of Snake's Eye
| Niveau | Effet |
|---|---|
| Lv 1 | Hit +1, Range +1 |
| Lv 2 | Hit +2, Range +2 |
| Lv 3 | Hit +3, Range +3 |
| Lv 4 | Hit +4, Range +4 |
| Lv 5 | Hit +5, Range +5 |
| Lv 6 | Hit +6, Range +6 |
| Lv 7 | Hit +7, Range +7 |
| Lv 8 | Hit +8, Range +8 |
| Lv 9 | Hit +9, Range +9 |
| Lv 10 | Hit +10, Range +10 |
Donnée ou augmentée par : Accurate Eye (Shooter), Gun Eye (Gunkata)
Chain Action
#511 · GS_CHAINACTION
Passive Lv max 10
Requirement: Single Action 1
Chain Action
Enables a chance of firing two shots in single attack while attacking enemies when equipped with Revolver class weapon.
Raising this skill's level increases the rate of firing double shots.
If used with double attack, then adds a chance to double attack instead.
| Niveau | Effet |
|---|---|
| Lv 1 | 5% chance |
| Lv 2 | 10% chance |
| Lv 3 | 15% chance |
| Lv 4 | 20% chance |
| Lv 5 | 25% chance |
| Lv 6 | 30% chance |
| Lv 7 | 35% chance |
| Lv 8 | 40% chance |
| Lv 9 | 45% chance |
| Lv 10 | 50% chance |
Donnée ou augmentée par : Gun Chain (Gunkata)
Tracking
#512 · GS_TRACKING
Physical attack Lv max 10
Target: 1 EnemyCast: 1 sec +0.2 sec per LvRange: 9 CellsDelay: 1.5 secRequirement: Single Action 5
Tracking
▶ Voir la démo
Carefully aims at a target to inflict devastating damage. Unusable with Revolver
Raising this skill's level increases cast time and damage (minimum cast of 1sec, not reductible by DEX)
Distance between user and target (cells) increases damage (up to 24 cells).
The critical damage bonus is doubled against bosses, increased by half against other monsters and by a quarter against players.
A critical hit reduce target's DEF. LUK increases it.
| Niveau | Effet |
|---|---|
| Lv 1 | 100+20*cells% damage, Aim Time 1.2sec |
| Lv 2 | 100+40*cells% damage, Aim Time 1.4sec |
| Lv 3 | 100+60*cells% damage, Aim Time 1.6sec |
| Lv 4 | 100+80*cells% damage, Aim Time 1.8sec |
| Lv 5 | 100+100*cells% damage, Aim Time 2sec |
| Lv 6 | 100+120*cells% damage, Aim Time 2.2sec |
| Lv 7 | 100+140*cells% damage, Aim Time 2.4sec |
| Lv 8 | 100+160*cells% damage, Aim Time 2.6sec |
| Lv 9 | 100+180*cells% damage, Aim Time 2.8sec |
| Lv 10 | 100+200*cells% damage, Aim Time 3sec |
| Lv 11 | 100+220*cells% damage, Range +1, Aim Time 3 sec |
| Lv 12 | 100+240*cells% damage, Range +2, Aim Time 3 sec |
| Lv 13 | 100+260*cells% damage, Range +3, Aim Time 3 sec |
| Lv 14 | 100+280*cells% damage, Range +4, Aim Time 3 sec |
| Lv 15 | 100+300*cells% damage, Range +5, Aim Time 3 sec |
Donnée ou augmentée par : Accurate Tracking (Shooter)
Disarm
#513 · GS_DISARM
Physical attack Lv max 5
Target: 1 EnemyCast: 0.5 secRange: 9 CellsDelay: 1 secDuration: 30 secRequirement: Tracking 7
Disarm
▶ Voir la démo

Shoots target's appendages to render it incapable of attacking.
Skill level affects the success rate.
When used on monster, this skill will reduce their Attack by 25%, but has no effect on Boss monsters.
Disarm has a range of 9 cells.
Piercing Shot
#514 · GS_PIERCINGSHOT
Physical attack Lv max 5
Target: 1 EnemyCast: 0.5 secRange: 9 CellsDelay: 1 secRequirement: Tracking 5
Piercing Shot
Inflicts Defense piercing damage that has a chance of causing Bleeding status on its target.
| Niveau | Effet |
|---|---|
| Lv 1 | 220% damage, Bleeding Chance 3% |
| Lv 2 | 240% damage, Bleeding Chance 6% |
| Lv 3 | 260% damage, Bleeding Chance 9% |
| Lv 4 | 280% damage, Bleeding Chance 12% |
| Lv 5 | 300% damage, Bleeding Chance 15% |
Donnée ou augmentée par : Accurate Shot (Shooter)
Rapid Shower
#515 · GS_RAPIDSHOWER
Physical attack Lv max 10
Target: 1 EnemyCast: 0 secRange: 9 CellsDelay: 1 secRequirement: Chain Action 3
Rapid Shower
▶ Voir la démo

Attacks an enemy with 5 rapid fire attack.
| Niveau | Effet |
|---|---|
| Lv 1 | 550% damage |
| Lv 2 | 600% damage |
| Lv 3 | 650% damage |
| Lv 4 | 700% damage |
| Lv 5 | 750% damage |
| Lv 6 | 800% damage |
| Lv 7 | 850% damage |
| Lv 8 | 900% damage |
| Lv 9 | 950% damage |
| Lv 10 | 1000% damage |
Donnée ou augmentée par : Gun Shower (Gunkata)
Desperado
#516 · GS_DESPERADO
Physical attack Lv max 10
Target: SelfDelay: 1 secArea: 7x7 cellsRequirement: Rapid Shower 5
Desperado
▶ Voir la démo

Performs a haphazard attack that may damage enemies within a 7x7 area around the caster.
Each cast has a maximum of 10 strikes.
Critical chance is halved and Hit rate is reduced to a third when using this skill.
| Niveau | Effet |
|---|---|
| Lv 1 | 100% damage |
| Lv 2 | 150% damage |
| Lv 3 | 200% damage |
| Lv 4 | 250% damage |
| Lv 5 | 300% damage |
| Lv 6 | 350% damage |
| Lv 7 | 400% damage |
| Lv 8 | 450% damage |
| Lv 9 | 500% damage |
| Lv 10 | 550% damage |
Donnée ou augmentée par : Rebel Desperado (Renegade)
Gatling Fever
#517 · GS_GATLINGFEVER
Active Lv max 10
Target: SelfCast: 0.5 secDelay: 1 secRequirement: Rapid Shower 7, Desperado 5
Gatling Fever
Temporarily increases attack speed and damage at the cost of reducing Flee rate and movement speed.
Gatling Fever status is cancelled when this skill is casted again.
| Niveau | Effet |
|---|---|
| Lv 1 | ATK +30, CRIT +2, ASPD +2%, Flee -10% -3, 30 seconds duration |
| Lv 2 | ATK +40, CRIT +4, ASPD +4%, Flee -10% -6, 45 seconds duration |
| Lv 3 | ATK +50, CRIT +6, ASPD +6%, Flee -10% -9, 60 seconds duration |
| Lv 4 | ATK +60, CRIT +8, ASPD +8%, Flee -10% -12, 75 seconds duration |
| Lv 5 | ATK +70, CRIT +10, ASPD +10%, Flee -10% -15, 90 seconds duration |
| Lv 6 | ATK +80, CRIT +12, ASPD +12%, Flee -10% -18, 105 seconds duration |
| Lv 7 | ATK +90, CRIT +14, ASPD +14%, Flee -10% -21, 120 seconds duration |
| Lv 8 | ATK +100, CRIT +16, ASPD +16%, Flee -10% -24, 135 seconds duration |
| Lv 9 | ATK +110, CRIT +18, ASPD +18%, Flee -10% -27, 150 seconds duration |
| Lv 10 | ATK +120, CRIT +20, ASPD +20%, Flee -10% -30, 165 seconds duration |
Donnée ou augmentée par : Rebel Fever (Renegade)
Dust
#518 · GS_DUST
Physical attack Lv max 10
Target: 1 EnemyCast: 0.25 secRange: 3 CellsDelay: 0.5 secRequirement: Single Action 5
Dust
▶ Voir la démo

Fires a close range shot that will push an enemy 5 cells backward.
| Niveau | Effet |
|---|---|
| Lv 1 | 200% damage, 5 cells pushback |
| Lv 2 | 250% damage, 5 cells pushback |
| Lv 3 | 300% damage, 5 cells pushback |
| Lv 4 | 350% damage, 5 cells pushback |
| Lv 5 | 400% damage, 5 cells pushback |
| Lv 6 | 450% damage, 5 cells pushback |
| Lv 7 | 500% damage, 5 cells pushback |
| Lv 8 | 550% damage, 5 cells pushback |
| Lv 9 | 600% damage, 5 cells pushback |
| Lv 10 | 650% damage, 5 cells pushback |
Donnée ou augmentée par : Rebel Dust (Renegade)
Full Buster
#519 · GS_FULLBUSTER
Physical attack Lv max 10
Target: 1 EnemyCast: 0.5 secRange: 9 CellsDelay: 1 secCooldown: 5 secRequirement: Dust 3
Full Buster
Inflicts devastating damage to an enemy by firing multiple bullets at once.
The closer the target, the more damage this skill will inflict (5 more % per cells, up to 50%).
Always inflicts Stun on the target, and has a 2% chance per level to inflict Blind on the user for 10 seconds.
| Niveau | Effet |
|---|---|
| Lv 1 | 500% damage, Stun for 0.1sec, Consume 2 bullets |
| Lv 2 | 600% damage, Stun for 0.2sec, Consume 2 bullets |
| Lv 3 | 700% damage, Stun for 0.3sec, Consume 4 bullets |
| Lv 4 | 800% damage, Stun for 0.4sec, Consume 4 bullets |
| Lv 5 | 900% damage, Stun for 0.5sec, Consume 6 bullets |
| Lv 6 | 1000% damage, Stun for 0.6sec, Consume 6 bullets |
| Lv 7 | 1100% damage, Stun for 0.7sec, Consume 8 bullets |
| Lv 8 | 1200% damage, Stun for 0.8sec, Consume 8 bullets |
| Lv 9 | 1300% damage, Stun for 0.9sec, Consume 10 bullets |
| Lv 10 | 1400% damage, Stun for 1sec, Consume 10 bullets |
| Lv 11 | 1500% damage, Stun for 1.1sec, Consume 10 bullets |
| Lv 12 | 1600% damage, Stun for 1.2sec, Consume 10 bullets |
| Lv 13 | 1700% damage, Stun for 1.3sec, Consume 10 bullets |
| Lv 14 | 1800% damage, Stun for 1.4sec, Consume 10 bullets |
| Lv 15 | 1900% damage, Stun for 1.5sec, Consume 10 bullets |
Donnée ou augmentée par : Rebel Buster (Renegade)
Spread Attack
#520 · GS_SPREADATTACK
Physical attack Lv max 10
Target: 1 EnemyDelay: 1 secRange: 9 CellsRequirement: Full Buster 5
Spread Attack
Spreads damage over a large area.
| Niveau | Effet |
|---|---|
| Lv 1 | 220% damage, Area 3x3 cells |
| Lv 2 | 240% damage, Area 3x3 cells |
| Lv 3 | 260% damage, Area 3x3 cells |
| Lv 4 | 280% damage, Area 5x5 cells |
| Lv 5 | 300% damage, Area 5x5 cells |
| Lv 6 | 320% damage, Area 5x5 cells |
| Lv 7 | 340% damage, Area 7x7 cells |
| Lv 8 | 360% damage, Area 7x7 cells |
| Lv 9 | 380% damage, Area 7x7 cells |
| Lv 10 | 400% damage, Area 9x9 cells |
| Lv 11 | 420% damage, Area 9x9 cells |
| Lv 12 | 440% damage, Area 9x9 cells |
| Lv 13 | 460% damage, Area 11x11 cells |
| Lv 14 | 480% damage, Area 11x11 cells |
| Lv 15 | 500% damage, Area 11x11 cells |
Donnée ou augmentée par : Rebel Spread (Renegade)
Ground Drift
#521 · GS_GROUNDDRIFT
Physical attack Lv max 10
Target: GroundCast: 0.5 secRange: 9 CellsDelay: 1 secDuration: 3 sec per LvRequirement: Spread Attack 7, Full Buster 5
Ground Drift
Plants Bullet Spheres into the ground that will explode upon enemy approach.
The explosion's effect varies according to the type of bullet.
Area effect 7x7
| Niveau | Effet |
|---|---|
| Lv 1 | Damage 140% + 100% of (BaseLv+INT*4) |
| Lv 2 | Damage 180% + 200% of (BaseLv+INT*4) |
| Lv 3 | Damage 220% + 300% of (BaseLv+INT*4) |
| Lv 4 | Damage 260% + 400% of (BaseLv+INT*4) |
| Lv 5 | Damage 300% + 500% of (BaseLv+INT*4) |
| Lv 6 | Damage 340% + 600% of (BaseLv+INT*4) |
| Lv 7 | Damage 380% + 700% of (BaseLv+INT*4) |
| Lv 8 | Damage 420% + 800% of (BaseLv+INT*4) |
| Lv 9 | Damage 460% + 900% of (BaseLv+INT*4) |
| Lv 10 | Damage 500% + 1000% of (BaseLv+INT*4) |
Donnée ou augmentée par : Rebel Drift (Renegade)
Bare Hand Mastery
#259 · MO_IRONHAND
Passive Lv max 10
Bare Hand Mastery
Increases damage with bare hands and Knuckle class weapons.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Two-Handed Weapon Mastery
#3 · SM_TWOHAND
Passive Lv max 10
Two-Handed Weapon Mastery
Increases damage with Two-Handed Weapon class weapon.
+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +5, sword/axe/mace/spear damage +0.5% |
| Lv 2 | Damage +10, sword/axe/mace/spear damage +1% |
| Lv 3 | Damage +15, sword/axe/mace/spear damage +1.5% |
| Lv 4 | Damage +20, sword/axe/mace/spear damage +2% |
| Lv 5 | Damage +25, sword/axe/mace/spear damage +2.5% |
| Lv 6 | Damage +30, sword/axe/mace/spear damage +3% |
| Lv 7 | Damage +35, sword/axe/mace/spear damage +3.5% |
| Lv 8 | Damage +40, sword/axe/mace/spear damage +4% |
| Lv 9 | Damage +45, sword/axe/mace/spear damage +4.5% |
| Lv 10 | Damage +50, sword/axe/mace/spear damage +5% |
