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Accueil › Le Codex › Jobs et compétences › Gunslinger
Gunslinger

Gunslinger

Expanded Jobs · 24 compétences · 19 actif, 5 passif

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Flip the Coin

#500 · GS_GLITTERING
Active Lv max 5

If it lands showing heads, the caster will gain 1 coin.

The caster can have a maximum of 10 coins, and increasing this skill's level raises the success rate of flipping a coin that will show heads. A failed flip does not remove any coin.

Gunslinger coins are displayed as glowing orbs around the caster. Coins last 10 minutes.

Consumes 50 zeny to flip a coin.
NiveauEffet
Lv 130% chance success
Lv 235% chance success
Lv 340% chance success
Lv 445% chance success
Lv 550% chance success

Donnée ou augmentée par : Accurate Specialization (Shooter), Gun Specialization (Gunkata), Rebel Specialization (Renegade)

Fling

#501 · GS_FLING
Physical attack Lv max 5 Target: 1 EnemyRange: 9 CellsRequirement: Flip the Coin 1

Spends coins to fling them at an enemy to inflict damage and reduce its DEF and VIT DEF by 5% per coin spent for 30 seconds.

Fling can consume up to 5 coins in a single cast, and will reduce more of an enemy's DEF if more coins are spent.

Twice damage on monsters. Defense reduction affects also players.

NiveauEffet
Lv 1(BaseLevel + Dex) 2x damage
Lv 2(BaseLevel + Dex) 4x damage
Lv 3(BaseLevel + Dex) 6x damage
Lv 4(BaseLevel + Dex) 8x damage
Lv 5(BaseLevel + Dex) 10x damage

Triple Action

#502 · GS_TRIPLEACTION
Physical attack Lv max 5 Target: 1 EnemyDelay: ASPD basedRange: 9 CellsRequirement: Flip the Coin 1, Chain Action 10

Shoots an enemy 3 times in one attack.

If target's HP are 33% or less, damage is increased by (200 - 3 x HP%)% (from +101% at 33% HP up to +197% if target have only 1% HP).

Consumes 2 coins.
NiveauEffet
Lv 1150% Damage
Lv 2165% Damage
Lv 3180% Damage
Lv 4195% Damage
Lv 5210% Damage
Lv 6225% Damage
Lv 7240% Damage
Lv 8255% Damage
Lv 9270% Damage
Lv 10285% Damage

Donnée ou augmentée par : Accurate Triple (Shooter)

Bull's Eye

#503 · GS_BULLSEYE
Physical attack Lv max 5 Target: 1 EnemyCast: 0.25 secRange: 9 CellsDelay: ASPD basedRequirement: Flip the Coin 5, Tracking 10

Specifically targets an enemy's weaknesses.

Bull's Eye has a 0.1% chance per skill level to inflict Coma status on all enemies.

Chances (80% + 0.5% per LUK) to inflict Weak Status (Which reduce chance to perform critical and increase chance to endure one).

Consumes 1 coin.
NiveauEffet
Lv 1380% Damage, Weak lasts 4sec
Lv 2410% Damage, Weak lasts 8sec
Lv 3440% Damage, Weak lasts 12sec
Lv 4470% Damage, Weak lasts 16sec
Lv 5500% Damage, Weak lasts 20sec

Madness Canceller

#504 · GS_MADNESSCANCEL
Active Lv max 5 Target: SelfCast: 1 secDelay: 1 secRequirement: Flip the Coin 4, Gatling Fever 10

Activates Madness Canceller in which the caster is immobilized, but considerably increases ATK and gives 20% ASPD.

Madness Canceller has 60/75/90/105/120 seconds duration and cannot be used with Adjustment skill (each one ends the other). Using it again ends the effect.

Consumes 1 coin.
NiveauEffet
Lv 1100 ATK, ASPD +20%
Lv 2100 ATK, ASPD +20%, +50 mastery damage (ignores DEF)
Lv 3100 ATK, ASPD +20%, +100 mastery damage (ignores DEF)
Lv 4100 ATK, ASPD +20%, +150 mastery damage (ignores DEF)
Lv 5100 ATK, ASPD +20%, +200 mastery damage (ignores DEF)
Lv 6Lasts 135s, 100 ATK, ASPD +20%, +250 mastery damage (ignores DEF)
Lv 7Lasts 150s, 100 ATK, ASPD +20%, +300 mastery damage (ignores DEF)
Lv 8Lasts 165s, 100 ATK, ASPD +20%, +350 mastery damage (ignores DEF)
Lv 9Lasts 180s, 100 ATK, ASPD +20%, +400 mastery damage (ignores DEF)
Lv 10Lasts 195s, 100 ATK, ASPD +20%, +450 mastery damage (ignores DEF)

Donnée ou augmentée par : Gun Canceller (Gunkata)

Adjustment

#505 · GS_ADJUSTMENT
Active Lv max 5 Target: SelfCast: 1 secDelay: 1 secRequirement: Flip the Coin 4, Disarm 5

Activates Adjustment status in which caster gains Flee and receives less damage from ranged physical attacks, but has malus HIT.

This skill has a 60/75/90/105/120 seconds duration, and cannot be used together with the Madness Canceller skill (each one ends the other).

Consumes 1 coin.
NiveauEffet
Lv 1HIT -30, Flee +30, Perfect Flee +4, long distance damage -20%
Lv 2HIT -34, Flee +34, Perfect Flee +6, long distance damage -23%
Lv 3HIT -38, Flee +38, Perfect Flee +8, long distance damage -26%
Lv 4HIT -42, Flee +42, Perfect Flee +10, long distance damage -29%
Lv 5HIT -46, Flee +46, Perfect Flee +12, long distance damage -32%
Lv 6Lasts 135s, HIT -50, Flee +50, Perfect Flee +14, long distance damage -35%
Lv 7Lasts 150s, HIT -54, Flee +54, Perfect Flee +16, long distance damage -38%
Lv 8Lasts 165s, HIT -58, Flee +58, Perfect Flee +18, long distance damage -41%
Lv 9Lasts 180s, HIT -62, Flee +62, Perfect Flee +20, long distance damage -44%
Lv 10Lasts 195s, HIT -66, Flee +66, Perfect Flee +22, long distance damage -47%

Donnée ou augmentée par : Gun Adjustment (Gunkata)

Increasing Accuracy

#506 · GS_INCREASING
Active Lv max 5 Target: SelfCast: 1 secDelay: 1 secRequirement: Flip the Coin 2, Snake's Eye 10

Uses gunslinger's concentration to focus on hunting a target.

Consumes 1 coin.
NiveauEffet
Lv 1Hit +20, DEX/AGI +3, Lasts 60sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +2
Lv 2Hit +20, DEX/AGI +6, Lasts 75sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +4
Lv 3Hit +20, DEX/AGI +9, Lasts 90sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +6
Lv 4Hit +20, DEX/AGI +12, Lasts 105sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +8
Lv 5Hit +20, DEX/AGI +15, Lasts 120sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +10
Lv 6Hit +20, DEX/AGI +18, Lasts 135sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +12
Lv 7Hit +20, DEX/AGI +21, Lasts 150sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +14
Lv 8Hit +20, DEX/AGI +24, Lasts 165sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +16
Lv 9Hit +20, DEX/AGI +27, Lasts 180sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +18
Lv 10Hit +20, DEX/AGI +30, Lasts 195sec. If used with a non gunslinger weapon, the stats bonus is only DEX/AGI +20

Donnée ou augmentée par : Gun Accuracy (Gunkata)

Magical Bullet

#507 · GS_MAGICALBULLET
Physical attack Lv max 5 Cast: 0 secDelay: 1 secRequirement: Flip the Coin 1

Fires a magic shot that does not use any bullets, inflicting an amount of Ghost elemental damage ranged between min MATK and max MATK.

Target's MDEF reduces damage.

Damage Formula is: minATK + rand(minATK~maxATK) + matkmin + rand(matkmax - matkmin)

This damage is added to a normal physical hit.

Consumes 1 coin.
NiveauEffet
Lv 1350% of Damage Formula
Lv 2400% of Damage Formula
Lv 3450% of Damage Formula
Lv 4500% of Damage Formula
Lv 5550% of Damage Formula
Lv 6600% of Damage Formula
Lv 7650% of Damage Formula
Lv 8700% of Damage Formula
Lv 9750% of Damage Formula
Lv 10800% of Damage Formula

Donnée ou augmentée par : Gun Magic (Gunkata)

Cracker

#508 · GS_CRACKER
Physical attack Lv max 5 Target: 1 EnemyRange: 9 CellsDelay: 1 secDuration: Stun 5 secRequirement: Flip the Coin 1

Fires a bullet that will Stun an enemy.

The nearer the target is to the caster, the greater the chance of inflicting the Stun status. Chances are reduced by 5% per cell distance between user and target.

Consumes 1 coin and 1 bullet.
NiveauEffet
Lv 1Stun chances 60% -5% per row between target (min 30%)
Lv 2Stun chances 70% -5% per row between target (min 32%)
Lv 3Stun chances 80% -5% per row between target (min 34%)
Lv 4Stun chances 90% -5% per row between target (min 36%)
Lv 5Stun chances 100% -5% per row between target (min 38%)
Lv 6Stun chances 110% -5% per row between target (min 40%)
Lv 7Stun chances 120% -5% per row between target (min 42%)
Lv 8Stun chances 130% -5% per row between target (min 44%)
Lv 9Stun chances 140% -5% per row between target (min 46%)
Lv 10Stun chances 150% -5% per row between target (min 48%)

Donnée ou augmentée par : Accurate Cracker (Shooter)

Single Action

#509 · GS_SINGLEACTION
Passive Lv max 10

Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately.

NiveauEffet
Lv 1Hit +2, ASPD +1%
Lv 2Hit +4, ASPD +1%
Lv 3Hit +6, ASPD +2%
Lv 4Hit +8, ASPD +2%
Lv 5Hit +10, ASPD +3%
Lv 6Hit +12, ASPD +3%
Lv 7Hit +14, ASPD +4%
Lv 8Hit +16, ASPD +4%
Lv 9Hit +18, ASPD +5%
Lv 10Hit +20, ASPD +5%

Donnée ou augmentée par : Accurate Single (Shooter)

Snake's Eye

#510 · GS_SNAKEEYE
Passive Lv max 10

Increases attack range and HIT when equipped with Gun class weapons.

Skills using Vulture's Eye as a base gets half of the bonus of Snake's Eye

NiveauEffet
Lv 1Hit +1, Range +1
Lv 2Hit +2, Range +2
Lv 3Hit +3, Range +3
Lv 4Hit +4, Range +4
Lv 5Hit +5, Range +5
Lv 6Hit +6, Range +6
Lv 7Hit +7, Range +7
Lv 8Hit +8, Range +8
Lv 9Hit +9, Range +9
Lv 10Hit +10, Range +10

Donnée ou augmentée par : Accurate Eye (Shooter), Gun Eye (Gunkata)

Chain Action

#511 · GS_CHAINACTION
Passive Lv max 10 Requirement: Single Action 1

Enables a chance of firing two shots in single attack while attacking enemies when equipped with Revolver class weapon.

Raising this skill's level increases the rate of firing double shots.

If used with double attack, then adds a chance to double attack instead.

Requires to be equipped with a Revolver.
NiveauEffet
Lv 15% chance
Lv 210% chance
Lv 315% chance
Lv 420% chance
Lv 525% chance
Lv 630% chance
Lv 735% chance
Lv 840% chance
Lv 945% chance
Lv 1050% chance

Donnée ou augmentée par : Gun Chain (Gunkata)

Tracking

#512 · GS_TRACKING
Physical attack Lv max 10 Target: 1 EnemyCast: 1 sec +0.2 sec per LvRange: 9 CellsDelay: 1.5 secRequirement: Single Action 5
▶ Voir la démoTracking

Carefully aims at a target to inflict devastating damage. Unusable with Revolver

Raising this skill's level increases cast time and damage (minimum cast of 1sec, not reductible by DEX)

Distance between user and target (cells) increases damage (up to 24 cells).

The critical damage bonus is doubled against bosses, increased by half against other monsters and by a quarter against players.

A critical hit reduce target's DEF. LUK increases it.

Requires to be equipped with a Rifle.
NiveauEffet
Lv 1100+20*cells% damage, Aim Time 1.2sec
Lv 2100+40*cells% damage, Aim Time 1.4sec
Lv 3100+60*cells% damage, Aim Time 1.6sec
Lv 4100+80*cells% damage, Aim Time 1.8sec
Lv 5100+100*cells% damage, Aim Time 2sec
Lv 6100+120*cells% damage, Aim Time 2.2sec
Lv 7100+140*cells% damage, Aim Time 2.4sec
Lv 8100+160*cells% damage, Aim Time 2.6sec
Lv 9100+180*cells% damage, Aim Time 2.8sec
Lv 10100+200*cells% damage, Aim Time 3sec
Lv 11100+220*cells% damage, Range +1, Aim Time 3 sec
Lv 12100+240*cells% damage, Range +2, Aim Time 3 sec
Lv 13100+260*cells% damage, Range +3, Aim Time 3 sec
Lv 14100+280*cells% damage, Range +4, Aim Time 3 sec
Lv 15100+300*cells% damage, Range +5, Aim Time 3 sec

Donnée ou augmentée par : Accurate Tracking (Shooter)

Disarm

#513 · GS_DISARM
Physical attack Lv max 5 Target: 1 EnemyCast: 0.5 secRange: 9 CellsDelay: 1 secDuration: 30 secRequirement: Tracking 7
▶ Voir la démoDisarm

Shoots target's appendages to render it incapable of attacking.

Skill level affects the success rate.

When used on monster, this skill will reduce their Attack by 25%, but has no effect on Boss monsters.

Disarm has a range of 9 cells.

Requires to be equipped with a Revolver/Rifle.

Piercing Shot

#514 · GS_PIERCINGSHOT
Physical attack Lv max 5 Target: 1 EnemyCast: 0.5 secRange: 9 CellsDelay: 1 secRequirement: Tracking 5

Inflicts Defense piercing damage that has a chance of causing Bleeding status on its target.

Requires to be equipped with a Revolver/Rifle.
NiveauEffet
Lv 1220% damage, Bleeding Chance 3%
Lv 2240% damage, Bleeding Chance 6%
Lv 3260% damage, Bleeding Chance 9%
Lv 4280% damage, Bleeding Chance 12%
Lv 5300% damage, Bleeding Chance 15%

Donnée ou augmentée par : Accurate Shot (Shooter)

Rapid Shower

#515 · GS_RAPIDSHOWER
Physical attack Lv max 10 Target: 1 EnemyCast: 0 secRange: 9 CellsDelay: 1 secRequirement: Chain Action 3
▶ Voir la démoRapid Shower

Attacks an enemy with 5 rapid fire attack.

Requires to be equipped with a Revolver.
Consumes 5 bullets.
NiveauEffet
Lv 1550% damage
Lv 2600% damage
Lv 3650% damage
Lv 4700% damage
Lv 5750% damage
Lv 6800% damage
Lv 7850% damage
Lv 8900% damage
Lv 9950% damage
Lv 101000% damage

Donnée ou augmentée par : Gun Shower (Gunkata)

Desperado

#516 · GS_DESPERADO
Physical attack Lv max 10 Target: SelfDelay: 1 secArea: 7x7 cellsRequirement: Rapid Shower 5
▶ Voir la démoDesperado

Performs a haphazard attack that may damage enemies within a 7x7 area around the caster.

Each cast has a maximum of 10 strikes.

Critical chance is halved and Hit rate is reduced to a third when using this skill.

Requires to be equipped with a Revolver.
Consumes 10 bullets.
NiveauEffet
Lv 1100% damage
Lv 2150% damage
Lv 3200% damage
Lv 4250% damage
Lv 5300% damage
Lv 6350% damage
Lv 7400% damage
Lv 8450% damage
Lv 9500% damage
Lv 10550% damage

Donnée ou augmentée par : Rebel Desperado (Renegade)

Gatling Fever

#517 · GS_GATLINGFEVER
Active Lv max 10 Target: SelfCast: 0.5 secDelay: 1 secRequirement: Rapid Shower 7, Desperado 5

Temporarily increases attack speed and damage at the cost of reducing Flee rate and movement speed.

Gatling Fever status is cancelled when this skill is casted again.

Requires to be equipped with a Gatling Gun.
NiveauEffet
Lv 1ATK +30, CRIT +2, ASPD +2%, Flee -10% -3, 30 seconds duration
Lv 2ATK +40, CRIT +4, ASPD +4%, Flee -10% -6, 45 seconds duration
Lv 3ATK +50, CRIT +6, ASPD +6%, Flee -10% -9, 60 seconds duration
Lv 4ATK +60, CRIT +8, ASPD +8%, Flee -10% -12, 75 seconds duration
Lv 5ATK +70, CRIT +10, ASPD +10%, Flee -10% -15, 90 seconds duration
Lv 6ATK +80, CRIT +12, ASPD +12%, Flee -10% -18, 105 seconds duration
Lv 7ATK +90, CRIT +14, ASPD +14%, Flee -10% -21, 120 seconds duration
Lv 8ATK +100, CRIT +16, ASPD +16%, Flee -10% -24, 135 seconds duration
Lv 9ATK +110, CRIT +18, ASPD +18%, Flee -10% -27, 150 seconds duration
Lv 10ATK +120, CRIT +20, ASPD +20%, Flee -10% -30, 165 seconds duration

Donnée ou augmentée par : Rebel Fever (Renegade)

Dust

#518 · GS_DUST
Physical attack Lv max 10 Target: 1 EnemyCast: 0.25 secRange: 3 CellsDelay: 0.5 secRequirement: Single Action 5
▶ Voir la démoDust

Fires a close range shot that will push an enemy 5 cells backward.

Requires to be equipped with a Shotgun.
NiveauEffet
Lv 1200% damage, 5 cells pushback
Lv 2250% damage, 5 cells pushback
Lv 3300% damage, 5 cells pushback
Lv 4350% damage, 5 cells pushback
Lv 5400% damage, 5 cells pushback
Lv 6450% damage, 5 cells pushback
Lv 7500% damage, 5 cells pushback
Lv 8550% damage, 5 cells pushback
Lv 9600% damage, 5 cells pushback
Lv 10650% damage, 5 cells pushback

Donnée ou augmentée par : Rebel Dust (Renegade)

Full Buster

#519 · GS_FULLBUSTER
Physical attack Lv max 10 Target: 1 EnemyCast: 0.5 secRange: 9 CellsDelay: 1 secCooldown: 5 secRequirement: Dust 3

Inflicts devastating damage to an enemy by firing multiple bullets at once.

The closer the target, the more damage this skill will inflict (5 more % per cells, up to 50%).

Always inflicts Stun on the target, and has a 2% chance per level to inflict Blind on the user for 10 seconds.

Requires to be equipped with a Shotgun.
NiveauEffet
Lv 1500% damage, Stun for 0.1sec, Consume 2 bullets
Lv 2600% damage, Stun for 0.2sec, Consume 2 bullets
Lv 3700% damage, Stun for 0.3sec, Consume 4 bullets
Lv 4800% damage, Stun for 0.4sec, Consume 4 bullets
Lv 5900% damage, Stun for 0.5sec, Consume 6 bullets
Lv 61000% damage, Stun for 0.6sec, Consume 6 bullets
Lv 71100% damage, Stun for 0.7sec, Consume 8 bullets
Lv 81200% damage, Stun for 0.8sec, Consume 8 bullets
Lv 91300% damage, Stun for 0.9sec, Consume 10 bullets
Lv 101400% damage, Stun for 1sec, Consume 10 bullets
Lv 111500% damage, Stun for 1.1sec, Consume 10 bullets
Lv 121600% damage, Stun for 1.2sec, Consume 10 bullets
Lv 131700% damage, Stun for 1.3sec, Consume 10 bullets
Lv 141800% damage, Stun for 1.4sec, Consume 10 bullets
Lv 151900% damage, Stun for 1.5sec, Consume 10 bullets

Donnée ou augmentée par : Rebel Buster (Renegade)

Spread Attack

#520 · GS_SPREADATTACK
Physical attack Lv max 10 Target: 1 EnemyDelay: 1 secRange: 9 CellsRequirement: Full Buster 5

Spreads damage over a large area.

Requires to be equipped with a Shotgun.
Consumes 5 bullets.
NiveauEffet
Lv 1220% damage, Area 3x3 cells
Lv 2240% damage, Area 3x3 cells
Lv 3260% damage, Area 3x3 cells
Lv 4280% damage, Area 5x5 cells
Lv 5300% damage, Area 5x5 cells
Lv 6320% damage, Area 5x5 cells
Lv 7340% damage, Area 7x7 cells
Lv 8360% damage, Area 7x7 cells
Lv 9380% damage, Area 7x7 cells
Lv 10400% damage, Area 9x9 cells
Lv 11420% damage, Area 9x9 cells
Lv 12440% damage, Area 9x9 cells
Lv 13460% damage, Area 11x11 cells
Lv 14480% damage, Area 11x11 cells
Lv 15500% damage, Area 11x11 cells

Donnée ou augmentée par : Rebel Spread (Renegade)

Ground Drift

#521 · GS_GROUNDDRIFT
Physical attack Lv max 10 Target: GroundCast: 0.5 secRange: 9 CellsDelay: 1 secDuration: 3 sec per LvRequirement: Spread Attack 7, Full Buster 5

Plants Bullet Spheres into the ground that will explode upon enemy approach.

The explosion's effect varies according to the type of bullet.

Area effect 7x7

Requires to be equipped with a Grenade Launcher and a Sphere ammo
NiveauEffet
Lv 1Damage 140% + 100% of (BaseLv+INT*4)
Lv 2Damage 180% + 200% of (BaseLv+INT*4)
Lv 3Damage 220% + 300% of (BaseLv+INT*4)
Lv 4Damage 260% + 400% of (BaseLv+INT*4)
Lv 5Damage 300% + 500% of (BaseLv+INT*4)
Lv 6Damage 340% + 600% of (BaseLv+INT*4)
Lv 7Damage 380% + 700% of (BaseLv+INT*4)
Lv 8Damage 420% + 800% of (BaseLv+INT*4)
Lv 9Damage 460% + 900% of (BaseLv+INT*4)
Lv 10Damage 500% + 1000% of (BaseLv+INT*4)

Donnée ou augmentée par : Rebel Drift (Renegade)

Bare Hand Mastery

#259 · MO_IRONHAND
Passive Lv max 10

Increases damage with bare hands and Knuckle class weapons.

NiveauEffet
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
Passive Lv max 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.

NiveauEffet
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_tree.yml) · October 26, 2026