Rebel is what happens when restraint loses the argument.
These fighters do not polish the duel. They crowd it with smoke, lead, recoil and refusal. Their style is ugly in the useful way: a burst at close range, a spread through the crowd, a mine underfoot, a critical slash waiting at the end of too many lucky shots.
The Rebel path favors heavy gun pressure and disruptive burst. Gatling Fever, Dust, Full Buster, Spread Attack, Ground Drift and Desperado form a broad weapon package, adding slow, stun, crack and HIT stacking. Wits converts repeated critical strikes into an automatic Critical Slash, Perfidy can prevent healing, and Rebel Trick memorizes enemies that hit from long range before answering with a powerful invisible battle strike modified by the active stance.
Rebel wins by making the fight too loud, too close, and too costly to reset.
To face Rebel is to look for cover after the first mistake.
The second one is already loaded.
| Tank | ★★☆☆☆ | Rebel has some reactive punishment, but little direct durability. |
|---|
| Tactical | ★★★★☆ | Weapon mode choices, Desperado stacks, critical thresholds, anti-heal and reactive Trick timing matter. |
|---|
| Healer | ☆☆☆☆☆ | Rebel has no healing tools. |
|---|
| Buffer | ★★★☆☆ | Gatling Fever, Desperado HIT stacks and critical-stack mechanics create strong self-buff windows. |
|---|
| Debuffer | ★★★★☆ | Spread Attack slow/stun, Ground Drift crack and Perfidy anti-heal give meaningful disruption. |
|---|
| DPS Melee Physical | ★★☆☆☆ | Desperado and close gunplay can pressure nearby targets, but it remains gun-based. |
|---|
| DPS Ranged Physical | ★★★★★ | Full Buster, Spread Attack, Dust, Ground Drift and stance-modified Trick give excellent ranged damage. |
|---|
| DPS Magical | ★☆☆☆☆ | INT affects several mechanics, but Rebel is not a magical damage path. |
|---|
| Special | ★★★★★ | Critical-stack finishers, anti-heal and reactive invisible countershots give Rebel a strong identity. |
|---|
| Resources | ★★★☆☆ | Some effects raise SP costs and gun play depends on ammunition flow, but burst windows are efficient. |
|---|
| Mobility | ★★★☆☆ | Rebel can play around range and counterpressure, though mobility is not the main focus. |
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Rebel Specialization
Passive
Lv max 5
- ID
- 4580
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each level grants +2 to one attribute and +1% HP/SP. Grants Flip Coin Skill.
| Niveau | Attribute |
| 1 | DEX, Flip Coin Lv 1 |
| 2 | INT, Flip Coin Lv 2 |
| 3 | STR, Flip Coin Lv 3 |
| 4 | INT, Flip Coin Lv 4 |
| 5 | DEX, Flip Coin Lv 5 |
- HP/SP bonus: +1% per level (+5% at level 5).
- Flip Coin is granted in its normal version (not minored).
Rebel Fever
Passive
Lv max 5
- ID
- 4581
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Gatling Fever.
| Niveau | Skill |
| 1 | Gatling Fever Level 1 |
| 2 | Gatling Fever Level 2 |
| 3 | Gatling Fever Level 3 |
| 4 | Gatling Fever Level 4 |
| 5 | Gatling Fever Level 5 |
Already in Skill Tree
Each level of Rebel Fever increase Gatling Fever level by 1. Gatling Fever then also becomes a minored version.
Rebel Dust
Passive
Lv max 5
- ID
- 4582
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Dust.
| Niveau | Skill |
| 1 | Dust Level 2 |
| 2 | Dust Level 4 |
| 3 | Dust Level 6 |
| 4 | Dust Level 8 |
| 5 | Dust Level 10 |
Already in Skill Tree
Rebel Dust increases Dust's Range and Pushback. Dust is not granted.
| Niveau | Range | Pushback |
| 1 | +1 | +0 |
| 2 | +1 | +1 |
| 3 | +2 | +1 |
| 4 | +2 | +2 |
| 5 | +3 | +2 |
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
Rebel Buster
Passive
Lv max 5
- ID
- 4583
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Full Buster.
| Niveau | Skill |
| 1 | Full Buster Level 2 |
| 2 | Full Buster Level 4 |
| 3 | Full Buster Level 6 |
| 4 | Full Buster Level 8 |
| 5 | Full Buster Level 10 |
Already in Skill Tree
Each level of Rebel Buster increase Full Buster level by 2.
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
Rebel Spread
Passive
Lv max 5
- ID
- 4584
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Spread Attack.
| Niveau | Skill |
| 1 | Spread Attack Level 2 |
| 2 | Spread Attack Level 4 |
| 3 | Spread Attack Level 6 |
| 4 | Spread Attack Level 8 |
| 5 | Spread Attack Level 10 |
Already in Skill Tree
Spread Attack can inflicts Slow (for 3 seconds) and Stun (for 0.5 seconds). Spread Attack is not granted.
| Niveau | Status chance |
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
- The Slow and Stun chances are rolled separately.
Rebel Drift
Passive
Lv max 5
- ID
- 4585
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Ground Drift.
Ground Drift can inflicts Crack (for 7 seconds).
| Niveau | Skill | Status chance |
| 1 | Ground Drift Level 2 | 20% |
| 2 | Ground Drift Level 4 | 40% |
| 3 | Ground Drift Level 6 | 60% |
| 4 | Ground Drift Level 8 | 80% |
| 5 | Ground Drift Level 10 | 100% |
Already in Skill Tree
Increase SP cost. Ground Drift is not granted.
| Niveau | SP consumption |
| 1 | +10% |
| 2 | +20% |
| 3 | +30% |
| 4 | +40% |
| 5 | +50% |
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
Rebel Desperado
Passive
Lv max 5
- ID
- 4586
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Desperado.
The skill have an internal cooldown of 5 seconds.
| Niveau | Skill |
| 1 | Desperado Level 2 |
| 2 | Desperado Level 4 |
| 3 | Desperado Level 6 |
| 4 | Desperado Level 8 |
| 5 | Desperado Level 10 |
Already in Skill Tree
Each hits from Desperado grants a stack which increase HIT for a short period of time (7 seconds).
Multiple targets on the same instance of Desperado counts.
Desperado is not granted and has no additional cooldown.
| Niveau | Maximum stack | HIT per stack |
| 1 | 5 | +3 |
| 2 | 5 | +4 |
| 3 | 6 | +4 |
| 4 | 6 | +5 |
| 5 | 7 | +5 |
- The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
- Each new stack refreshes the duration.
Rebel Wits
Passive
Lv max 5
- ID
- 4587
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each time the user perform a critical strike the user receives a wits stack.
When the user reach 20 wits stacks, the user perform automatically a Critical Slash on the target which have granted the last stack, consuming stacks to 0 in the process.
Every 10 points in base INT reduce stacks required by 1 (minimum 11 stacks).
Those stacks only last for a short period of time (7 seconds), but each new hit restart this timer.
| Niveau | Critical Damage |
| 1 | 200% |
| 2 | 250% |
| 3 | 300% |
| 4 | 350% |
| 5 | 400% |
- Critical Slash ignores DEF and is always critical.
Rebel Perfidy
Passive
Lv max 5
- ID
- 4588
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
When the user attack with physical attacks the target may become unable to heal for a short period of time (7 seconds).
| Niveau | Chance |
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
- The effect is the Change Undead status.
Rebel Trick
Active
Lv max 5
- ID
- 4589
- Type
- Active
- Niveau max
- 5
- Coût d'apprentissage
- 2
- LP Cost
- 3 (refunded when the attack is performed)
- Casting Time
- No
- Cooldown
- 1 second (after the memorization use only)
- Duration
- 2 seconds
When this skill is used, for 2 seconds each time an attack hits the user, this enemy is memorized (only the last one).
If this skill is used while an enemy is memorized an invisible attack dealing battle damage is performed against it, after what target is not memorized anymore.
In order to perform the attack the user must wear ammunitions (not matter which one) which will be reduced by one for every attack.
This attack have no animations and do not stop attack animations either.
Those damage are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
Also, depending on which gunslinger's stance is active, those battle damage are modified.
If Adjustment is active: Damage are reduced by target's STR.
If Increasing Accuracy is active: Damage are reduced by target's INT.
| Niveau | Battle Damage |
| 1 | 100% |
| 2 | 135% |
| 3 | 170% |
| 4 | 205% |
| 5 | 240% |
- The attack use costs no LP and starts no cooldown.
- Without ammunition the use only starts a new memorization (LP cost and cooldown apply).
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026