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Accueil › Le Codex › Kugan : Spécialisations › Shooter

Shooter

Gunslinger · 10 Compétences Kugan · 1 actif, 9 passif

Accurate is the discipline of making the shot inevitable.

Its gunslingers do not fire because the target is visible. They fire because the distance, stance, breath and angle have already agreed on the result. Every coin, every held position, every measured second becomes part of the bullet's argument.

The Accurate path focuses on precision and prepared ranged pressure. Triple Action, Cracker, Tracking and Piercing Shot form the offensive base, while Accurate Eye improves HIT and long-range damage. Single Action tightens attack speed, cast and delay, Initiative rewards opening fire from a clean state, and Wits stacks CRIT when shots land on the same position. Accurate Trick stores stacks and turns the next long-range physical or magical hit into battle damage, improved by the active gunslinger stance.

Accurate wins by refusing waste. One place, one target, one clean line.

To face Accurate is to feel the shot arrive before the sound.

The aim was finished already.

Tank★☆☆☆☆Accurate has almost no direct mitigation or recovery.
Tactical★★★★★Initiative timing, same-position stacks, stance choice and prepared Trick shots reward precise planning.
Healer☆☆☆☆☆The specialization has no healing tools.
Buffer★★★☆☆Initiative, Single Action and Wits provide strong self-oriented offensive buffs.
Debuffer★★★☆☆Cracker and Piercing Shot bleeding pressure give useful disruption.
DPS Melee Physical☆☆☆☆☆Accurate is not a melee path.
DPS Ranged Physical★★★★★HIT, long-range damage, Tracking, Piercing Shot, position CRIT and Trick make this a premier ranged physical style.
DPS Magical★★☆☆☆Trick can trigger from long-range magical attacks and MATK is buffed, but magic is secondary.
Special★★★★☆Position stacks and stance-modified prepared shots give Accurate a clear marksman identity.
Resources★★★☆☆Several stronger shots raise SP costs, but the path gains efficiency through precision and tempo.
Mobility★★☆☆☆Accurate prefers holding the right line rather than moving constantly.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Accurate Specialization

Passive Lv max 5
ID
4560
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP. Grants Flip Coin Skill.

NiveauAttribute
1DEX, Flip Coin Lv 1
2LUK, Flip Coin Lv 2
3VIT, Flip Coin Lv 3
4LUK, Flip Coin Lv 4
5DEX, Flip Coin Lv 5
  • HP/SP bonus: +1% per level (+5% at level 5).
  • Flip Coin is granted in its normal version (not minored).

Accurate Triple

Passive Lv max 5
ID
4561
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Triple Action.

NiveauSkill
1Triple Action Level 1
2Triple Action Level 2
3Triple Action Level 3
4Triple Action Level 4
5Triple Action Level 5
Already in Skill Tree

Each level of Accurate Triple increase Triple Action level by 1.

  • The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.

Accurate Eye

Passive Lv max 5
ID
4562
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Grants 2/4/6/8/10% HIT.

Already Snake's Eye in Skill Tree

Passively increases user's damage with ranged attacks.

NiveauRanged damage
1+2%
2+4%
3+6%
4+8%
5+10%

Accurate Cracker

Passive Lv max 5
ID
4563
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Cracker.

NiveauSkill
1Cracker Level 1
2Cracker Level 2
3Cracker Level 3
4Cracker Level 4
5Cracker Level 5
Already in Skill Tree

Each level of Accurate Cracker increase Cracker level by 1.

  • The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.

Accurate Single

Passive Lv max 5
ID
4564
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Single Action.

NiveauSkill
1Single Action Level 2
2Single Action Level 4
3Single Action Level 6
4Single Action Level 8
5Single Action Level 10
Already in Skill Tree

Reduces attack delay (aspd), casting time and after skill delay. Single Action is not granted.

NiveauBonus
12%
24%
36%
48%
510%
  • The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped.

Accurate Tracking

Passive Lv max 5
ID
4565
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Tracking.

NiveauSkill
1Tracking Level 2
2Tracking Level 4
3Tracking Level 6
4Tracking Level 8
5Tracking Level 10
Already in Skill Tree

Each level of Accurate Tracking increase Tracking level by 1.

  • The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.

Accurate Shot

Passive Lv max 5
ID
4566
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Piercing Shot.

NiveauSkill
1Piercing Shot Level 1
2Piercing Shot Level 2
3Piercing Shot Level 3
4Piercing Shot Level 4
5Piercing Shot Level 5
Already in Skill Tree

Increase SP cost but also increase bleeding chance and damage. Piercing Shot is not granted.

NiveauSP consumptionBleeding Chance & damage
1+10%+3%
2+20%+6%
3+30%+9%
4+40%+12%
5+50%+15%
  • The minored version is only granted while a ranged weapon (bow, gun or Huuma Shuriken) is equipped; it costs 50% more SP and has no weapon or ammunition restriction.
  • The Bleeding chance bonus is an additional chance to inflict Bleeding on each Piercing Shot hit.

Accurate Initiative

Passive Lv max 5
ID
4567
Type
Passive
Niveau max
5
Coût d'apprentissage
1

When the user attacks while having the initiative a buff in ATK and MATK occurs for a given duration.

NiveauBuffDuration
1+11%5 seconds
2+12%5.5 seconds
3+13%6 seconds
4+14%6.5 seconds
5+15%7 seconds
  • The ATK bonus applies to the base ATK (from stats), not to the weapon ATK.

Accurate Wits

Passive Lv max 5
ID
4568
Type
Passive
Niveau max
5
Coût d'apprentissage
1
Cooldown
1 second (between two stacks)

Each shot dealt on the exact same spot grants a position stack.

Each time a position stack is received the user gains a buff in CRIT for a short period of time.

Every points in INT increase maximum stacks and duration of this skill by 1%.

There is a cooldown of 1 second between two stacks.

Each position stack increase CRIT by 1.

An attack dealt at a different position will reduce stacks to 0 (before increasing again).

NiveauCRIT per stackMaximum stacksEffects duration
1+164 seconds
2+175 seconds
3+186 seconds
4+197 seconds
5+1108 seconds
  • The spot is the position of the user when the attack hits; any attack that deals damage (melee or ranged, skill or not) counts.
  • The first attack dealt after moving only records the new spot.
  • Each new stack refreshes the duration; when the buff ends, stacks start again from 0.

Accurate Trick

Active Lv max 5
ID
4569
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP Cost
2
Cast
0.5 seconds (interruptible)
Cooldown
No
Duration
7 seconds

Each time this skill is used the user receives a trick stack.

The next time the user deals damage with an attack (melee or long range, physical or magical) some battle damage are dealt to the target for each stack (and stacks returns to 0). Also improve ATK and MATK by 10 per stack for the skill duration.

Those Damage are based on ATK and MATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.

Also, depending on which gunslinger's stance is active, those battle damage receives a bonus.

If Increasing Accuracy is active: Damage ignores DEF.

If Madness Canceller is active: Damage is increased by 1% per 2 points of the target's INT.

NiveauBattle DamageMax stacksBonus ATK/MATK
1110% per stack2+10 per stack (max +20)
2120% per stack3+10 per stack (max +30)
3130% per stack4+10 per stack (max +40)
4140% per stack5+10 per stack (max +50)
5150% per stack6+10 per stack (max +60)
  • Each use refreshes the duration of the stacks and of the ATK/MATK bonus.
  • The ATK/MATK bonus stays after the battle damage is dealt, until the end of its duration.
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026