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Accueil › Le Codex › Kugan : Spécialisations › Berserker

Berserker

Knight · 10 Compétences Kugan · 1 actif, 9 passif

Berserkers are what remains when discipline refuses to die, even after restraint has burned away.

They fight from the edge of collapse, where pain becomes fuel and every wound sharpens the next blow. Their craft is not madness alone. It is a brutal arithmetic of risk: take more damage, strike harder, fall lower, answer louder.

Bowling Bash becomes wider and more violent when the Berserker is injured. Charge Attack turns impact into self-inflicted cost. Auto Berserk, Concentration and Frenzy all push the body past safe limits, while Head Crush can steal back life at the price of bleeding. The specialization is strongest when it balances on a thin line between execution and self-destruction.

A Berserker does not ask to survive cleanly. They ask whether the enemy can survive the same storm.

To face one is not merely to wound a warrior.

It is to discover that the wound was an invitation.

Tank★★★☆☆HP and VIT scaling help, but the kit often accepts or increases danger rather than reducing it cleanly.
Tactical★★★☆☆HP thresholds, Frenzy windows, Concentration triggers and self-risk require careful timing.
Healer★★☆☆☆Head Crush can self-heal while wounded, but it is conditional and carries bleeding risk.
Buffer★★★★☆Auto Berserk, Two Hand Quicken, Concentration, Frenzy and Rage create strong self-buff momentum.
Debuffer★★☆☆☆Head Crush and pressure tools add some disruption, but debuffing is secondary.
DPS Melee Physical★★★★★Bowling Bash, Charge Attack, Auto Counter and Frenzy all push aggressive melee damage.
DPS Ranged Physical☆☆☆☆☆No ranged physical identity is present.
DPS Magical☆☆☆☆☆The specialization has no magical damage route.
Special★★★★★Lost-HP scaling and berserk-state escalation define a high-risk, high-output playstyle.
Resources★★☆☆☆The kit can be costly and self-damaging, with limited recovery outside specific triggers.
Mobility★★★☆☆Charge Attack offers engagement pressure, though most power comes from standing in the fight.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Enraged Specialization

Passive Lv max 5
ID
4130
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP.

NiveauAttribute
1STR
2VIT
3STR
4VIT
5STR
  • The berserker is a bloodthirsty warrior who finds respite only in the din of battle. Capable of violent counter attack or assault at the peril of its life, it is a war machine whose life hangs by a thread, like that of its adversaries.

Enraged Bash

Passive Lv max 5
ID
4131
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Bowling Bash.

NiveauSkill
1Bowling Bash Level 2
2Bowling Bash Level 4
3Bowling Bash Level 6
4Bowling Bash Level 8
5Bowling Bash Level 10
Already in Skill Tree

Every time the player uses Bowling Bash he receives 30% more damage and 30% more resistance for the next 1.5 seconds.

Bowling Bash also hits harder, can grow wider and, for Knights and Lord Knights, the pushback can be improved.

When the player is injured (HP<66%) Bowling Bash adds additional battle damage (per hit).

Damage is based on ATK, is reduced by target's DEF, is increased by half on monsters and bears the weapon element.

The damage is increased by the player's lost HP.

Also SP cost is slightly increased.

NiveauDamageBattle DamageAreaPushbackSP cost
1Bowling Bash Damage +2%60% of ATK7x75 cells+1
2Bowling Bash Damage +4%80% of ATK7x76 cells+2
3Bowling Bash Damage +6%100% of ATK9x96 cells+3
4Bowling Bash Damage +8%120% of ATK9x96 cells+4
5Bowling Bash Damage +10%140% of ATK9x97 cells+5
  • Bowling Bash bonus divided by two on Bow and guns.
  • Pushback shown for Bowling Bash level 10.

Enraged Quicken

Passive Lv max 5
ID
4132
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Two Handed Quicken.

Works with all two-handed weapons but bonus reduced by a third, except for 2 handed axe/sword/mace/spear.

NiveauSkill
1Two Handed Quicken Level 1
2Two Handed Quicken Level 2
3Two Handed Quicken Level 3
4Two Handed Quicken Level 4
5Two Handed Quicken Level 5
Already in Skill Tree

Increase the level of Two Handed Quicken by 1 per Enraged Quicken level.

  • Two Handed Quicken can also be used while wielding a one-handed weapon in each hand (reduced bonus).

Enraged Charge

Passive Lv max 5
ID
4133
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Charge Attack.

NiveauSkill
1Charge Attack Level 1
2Charge Attack Level 2
3Charge Attack Level 3
4Charge Attack Level 4
5Charge Attack Level 5
Already in Skill Tree

Charge attack damage is increased and casting time is reduced by 5% per level.

However, whenever the player attacks using Charge Attack he himself suffers battle damage.

Damage is based on damage done by Charge Attack.

NiveauDamageBattle Damage
1Charge attack Damage +5%2% of damage
2Charge attack Damage +10%4% of damage
3Charge attack Damage +15%6% of damage
4Charge attack Damage +20%8% of damage
5Charge attack Damage +25%10% of damage

Enraged Auto

Passive Lv max 5
ID
4134
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Auto Berserker.

NiveauSkill
1Auto Berserker Level 1
2Auto Berserker Level 2
3Auto Berserker Level 3
4Auto Berserker Level 4
5Auto Berserker Level 5
Already in Skill Tree

As long as Autoberserker is activated the player receives a CRIT buff at each normal hit received (for 7 seconds), the value of this bonus depends on the remaining HP.

NiveauBuff
11 CRIT per 11% of HP lost
21 CRIT per 9% of HP lost
31 CRIT per 7% of HP lost
41 CRIT per 5% of HP lost
51 CRIT per 3% of HP lost

Enraged Counter

Passive Lv max 5
ID
4135
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Autocounter.

NiveauSkill
1Autocounter Level 1
2Autocounter Level 2
3Autocounter Level 3
4Autocounter Level 4
5Autocounter Level 5
Already in Skill Tree

The full version of Autocounter is granted instead of the minored one (1 level per Enraged Counter level); the skill points you put into Autocounter yourself are added on top.

Enraged Crush

Passive Lv max 5
ID
4136
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Head Crush.

NiveauSkill
1Head Crush Level 1
2Head Crush Level 2
3Head Crush Level 3
4Head Crush Level 4
5Head Crush Level 5
Already in Skill Tree

If the user is wounded (HP<66%) then when using Head Crush he heals himself for an amount of HP that depends on his ATK, however he inflicts himself Bleeding (7 seconds) at the same time.

This status follows the normal Bleeding resistance (and can be healed).

This effect has a 7 second cooldown.

NiveauHeal Power
1100% of ATK
2150% of ATK
3200% of ATK
4250% of ATK
5300% of ATK

Enraged Concentration

Passive Lv max 5
ID
4137
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Concentration.

NiveauSkillModifiers
1Concentration Level 1Cooldown 60 seconds, Casting Time +4 seconds, SP cost +350%
2Concentration Level 1Cooldown 40 seconds, Casting Time +2 seconds, SP cost +500%
3Concentration Level 2Cooldown 40 seconds, Casting Time +2 seconds, SP cost +500%
4Concentration Level 2Cooldown 20 seconds, SP cost +50%
5Concentration Level 3Cooldown 20 seconds, SP cost +50%
Minor Advanced Skill Modifiers
Base CooldownDuration
60 seconds-50%
Already in Skill Tree

Each normal attack received can activate Concentration effects at acquired level (with no SP cost) for a short period of time (7 seconds).

If Concentration is already active then the level is increased by 1.

NiveauRateMaximum Level
12%2
24%4
36%6
48%8
510%10

Enraged Frenzy

Passive Lv max 5
ID
4138
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Frenzy.

NiveauSkill
1Frenzy Level 1
2Frenzy Level 2
3Frenzy Level 3
4Frenzy Level 4
5Frenzy Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
300 seconds6 seconds+100%-
Already in Skill Tree

Each normal attack under frenzy increases the player's ATK, ASPD and Perfect Hit for a very short duration (5 seconds).

With each hit the bonuses are increased, up to a maximum number of successive hits.

NiveauMaximum ATK bonusMaximum ASPD bonusMaximum Perfect Hit
18% (4 hits)2% (2 hits)+50 (10 hits)
216% (8 hits)4% (4 hits)+100 (20 hits)
324% (12 hits)6% (6 hits)+150 (30 hits)
432% (16 hits)8% (8 hits)+200 (40 hits)
540% (20 hits)10% (10 hits)+250 (50 hits)
  • Bonus are proportional to the cumulated stacks: ATK +2%, ASPD +1% and Perfect Hit +5 per hit.

Enraged Rage

Active Lv max 5
ID
4139
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP cost
15
Casting Time
0.5 seconds (interruptible)
Cooldown
15 seconds
Duration
15 seconds

Grants a damage pool with a maximum total amount.

Likewise, grants a shield that can absorb a certain amount of total damage.

Those effects are more effective if the HP is low at the time of activation.

Those effects are based on base ATK.

NiveauShield EffectDamage pool
1150% of ATK250% of ATK
2225% of ATK375% of ATK
3300% of ATK500% of ATK
4375% of ATK625% of ATK
5450% of ATK750% of ATK
  • Shield effect is increased by 3% for every 1% HP missing.
  • Weapon effect is increased by 1% for every 1% HP missing.
  • While the damage pool lasts, each damage dealt is increased by 50% until the pool is used up.
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026