Dash
- ID
- 1200
- Type
- Active
- Niveau max
- 5
- Coût d'apprentissage
- 1
- LP Cost
- 2
- Cast
- Instant
- Duration
- 3 sec
- Cooldown
- 7 sec
- Target
- Self
Grants 20/25/30/35/40% Walking Speed.
| Niveau | Walking Speed |
|---|---|
| 1 | +20% |
| 2 | +25% |
| 3 | +30% |
| 4 | +35% |
| 5 | +40% |
Tous les Kugans classiques que chaque personnage peut apprendre : actifs, passifs et signatures.
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Grants 20/25/30/35/40% Walking Speed.
| Niveau | Walking Speed |
|---|---|
| 1 | +20% |
| 2 | +25% |
| 3 | +30% |
| 4 | +35% |
| 5 | +40% |
Grants 8/16/24/32/40 Hit.
| Niveau | HIT |
|---|---|
| 1 | +8 |
| 2 | +16 |
| 3 | +24 |
| 4 | +32 |
| 5 | +40 |
Grants 8/16/24/32/40 Flee.
| Niveau | FLEE |
|---|---|
| 1 | +8 |
| 2 | +16 |
| 3 | +24 |
| 4 | +32 |
| 5 | +40 |
Grants 8/16/24/32/40% critical defense.
| Niveau | Critical Defense |
|---|---|
| 1 | +8% |
| 2 | +16% |
| 3 | +24% |
| 4 | +32% |
| 5 | +40% |
Grants 20/40/60/80/100% Resistance to the Root common status (Stun, Freeze, Stone Curse, Curse and Sleep).
| Niveau | Resistance |
|---|---|
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
Grants 20/40/60/80/100% Resistance to the Silence, Curse, Blind and Confusion common statuses.
| Niveau | Resistance |
|---|---|
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
Grants 20/40/60/80/100% Resistance to the DoT common status (Poison, Bleeding and Burning).
| Niveau | Resistance |
|---|---|
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
Grants 8/16/24/32/40% Melee Physical Damage reflection.
| Niveau | Melee damage reflected |
|---|---|
| 1 | 8% |
| 2 | 16% |
| 3 | 24% |
| 4 | 32% |
| 5 | 40% |
Grants 8/16/24/32/40% Long-Ranged Damage reflection.
| Niveau | Ranged damage reflected |
|---|---|
| 1 | 8% |
| 2 | 16% |
| 3 | 24% |
| 4 | 32% |
| 5 | 40% |
Grants 8/16/24/32/40% chance to reflect single-target magic spells back to their caster.
| Niveau | Spell reflection chance |
|---|---|
| 1 | 8% |
| 2 | 16% |
| 3 | 24% |
| 4 | 32% |
| 5 | 40% |
Grants 8/16/24/32/40% Special Damage reflection.
| Niveau | Special damage reflected |
|---|---|
| 1 | 8% |
| 2 | 16% |
| 3 | 24% |
| 4 | 32% |
| 5 | 40% |
Grants 3/6/9/12/15% Resistance to Melee Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
| Niveau | Melee resistance | Other damage received |
|---|---|---|
| 1 | +3% | +1% |
| 2 | +6% | +2% |
| 3 | +9% | +3% |
| 4 | +12% | +4% |
| 5 | +15% | +5% |
Grants 3/6/9/12/15% Resistance to Long-Ranged Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
| Niveau | Ranged resistance | Other damage received |
|---|---|---|
| 1 | +3% | +1% |
| 2 | +6% | +2% |
| 3 | +9% | +3% |
| 4 | +12% | +4% |
| 5 | +15% | +5% |
Grants 3/6/9/12/15% Resistance to Magical Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
| Niveau | Magic resistance | Other damage received |
|---|---|---|
| 1 | +3% | +1% |
| 2 | +6% | +2% |
| 3 | +9% | +3% |
| 4 | +12% | +4% |
| 5 | +15% | +5% |
Grants 3/6/9/12/15% Resistance to Special Damage, but all other Damage types against you are increased by 1/2/3/4/5%.
| Niveau | Special resistance | Other damage received |
|---|---|---|
| 1 | +3% | +1% |
| 2 | +6% | +2% |
| 3 | +9% | +3% |
| 4 | +12% | +4% |
| 5 | +15% | +5% |
Grants 20/40/60/80/100% Resistance to Melee Damage.
| Niveau | Melee resistance |
|---|---|
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
Grants 20/40/60/80/100% Resistance to Long-Ranged Damage.
| Niveau | Ranged resistance |
|---|---|
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
Grants 20/40/60/80/100% Resistance to Magical Damage.
| Niveau | Magic resistance |
|---|---|
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
Grants 20/40/60/80/100% Resistance to Special Damage.
| Niveau | Special resistance |
|---|---|
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
Grants 20/40/60/80/100 MATK.
| Niveau | MATK |
|---|---|
| 1 | +20 |
| 2 | +40 |
| 3 | +60 |
| 4 | +80 |
| 5 | +100 |
Grants 3/6/9/12/15% casting time reduction.
| Niveau | Cast time |
|---|---|
| 1 | -3% |
| 2 | -6% |
| 3 | -9% |
| 4 | -12% |
| 5 | -15% |
Grants 8/16/24/32/40% chance to resist cast cancel.
| Niveau | Chance to resist cast cancel |
|---|---|
| 1 | 8% |
| 2 | 16% |
| 3 | 24% |
| 4 | 32% |
| 5 | 40% |
Grants 10/20/30/40/50 ATK.
| Niveau | ATK |
|---|---|
| 1 | +10 |
| 2 | +20 |
| 3 | +30 |
| 4 | +40 |
| 5 | +50 |
Grants 2/4/6/8/10% ASPD.
| Niveau | ASPD |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Grants 8/16/24/32/40% chance to resist pushbacks.
The pushback distance of your own skills is also reduced by 8/16/24/32/40% (only for pushbacks of 2 cells or more).
Lowers your after hit delay reduction from other sources by 8/16/24/32/40 points (it cannot go below 0).
| Niveau | Pushback resistance chance | After hit delay reduction from other sources |
|---|---|---|
| 1 | 8% | -8 |
| 2 | 16% | -16 |
| 3 | 24% | -24 |
| 4 | 32% | -32 |
| 5 | 40% | -40 |
Immediately recovers 20/40/60/80/100% of maximum SP.
| Niveau | SP recovered |
|---|---|
| 1 | 20% Max SP |
| 2 | 40% Max SP |
| 3 | 60% Max SP |
| 4 | 80% Max SP |
| 5 | 100% Max SP |
Increases natural SP recovery by 20/40/60/80/100% for 10 seconds.
| Niveau | Natural SP recovery |
|---|---|
| 1 | +20% |
| 2 | +40% |
| 3 | +60% |
| 4 | +80% |
| 5 | +100% |
Immediately recovers 20/40/60/80/100% of maximum HP.
| Niveau | HP recovered |
|---|---|
| 1 | 20% Max HP |
| 2 | 40% Max HP |
| 3 | 60% Max HP |
| 4 | 80% Max HP |
| 5 | 100% Max HP |
Increases natural HP recovery by 100/200/300/400/500% for 10 seconds.
| Niveau | Natural HP recovery |
|---|---|
| 1 | +100% |
| 2 | +200% |
| 3 | +300% |
| 4 | +400% |
| 5 | +500% |
Immediately sets your Limit Points to 20/40/60/80/100 (never above your maximum Limit Points).
Limit Points are set to this value, not added: if you already have more, they are lowered to this value.
| Niveau | LP after use |
|---|---|
| 1 | 20 LP |
| 2 | 40 LP |
| 3 | 60 LP |
| 4 | 80 LP |
| 5 | 100 LP |
Immediately regain Initiative.
Cooldown is reduced with each level: 10/7.5/5/2.5/0 seconds.
| Niveau | Cooldown |
|---|---|
| 1 | 10 sec |
| 2 | 7.5 sec |
| 3 | 5 sec |
| 4 | 2.5 sec |
| 5 | None |
Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Garment refine level, and gives the "Improve Dodge" skill at level -/1/1/2/3 (if not yet known at a higher level).
Refines +7, +8, +9 and +10 give twice the bonus, meaning a garment +10 gives 14 flee and 7 PFLEE.
| Niveau | FLEE per refine | PFLEE per refine | Improve Dodge |
|---|---|---|---|
| 1 | 0.2 | 0.1 | - |
| 2 | 0.4 | 0.2 | Lv 1 |
| 3 | 0.6 | 0.3 | Lv 1 |
| 4 | 0.8 | 0.4 | Lv 2 |
| 5 | 1 | 0.5 | Lv 3 |
| Garment refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Garment refine level.
Refines +7, +8, +9 and +10 give twice the bonus, meaning a garment +10 gives +7 CRIT and +7% crit damage.
| Niveau | CRIT per refine | CRIT damage per refine |
|---|---|---|
| 1 | +0.1 | +0.1% |
| 2 | +0.2 | +0.2% |
| 3 | +0.3 | +0.3% |
| 4 | +0.4 | +0.4% |
| 5 | +0.5 | +0.5% |
| Garment refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
0.5/1/1.5/2/2.5% chance per Garment refine level of counter-attacking with Battle Damage (100% of ATK, reduced by DEF, Neutral property) when attacked at long range.
Refines +7, +8, +9 and +10 give twice the bonus, meaning a garment +10 gives 35% to counter-attack.
| Niveau | Counter chance per refine |
|---|---|
| 1 | 0.5% |
| 2 | 1% |
| 3 | 1.5% |
| 4 | 2% |
| 5 | 2.5% |
| Garment refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
Crit Defense +0.1/0.2/0.3/0.4/0.5% per Garment refine level, All type (long range/melee/magic/misc) resistance +0.1/0.2/0.3/0.4/0.5% per refine level.
Refines +7, +8, +9 and +10 give twice the bonus, meaning a garment +10 gives +7% crit defense and 7% resistance to all type of damage.
| Niveau | Crit Defense per refine | All type resistance per refine |
|---|---|---|
| 1 | +0.1% | +0.1% |
| 2 | +0.2% | +0.2% |
| 3 | +0.3% | +0.3% |
| 4 | +0.4% | +0.4% |
| 5 | +0.5% | +0.5% |
| Garment refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
Increases Summon power (all stats of summons), Magical and Healing power 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.
Refines +7, +8, +9 and +10 give twice the bonus, meaning a shoes +10 gives +9% summon power, MATK and healing power.
| Niveau | Bonus per refine |
|---|---|
| 1 | 0.2% |
| 2 | 0.3% |
| 3 | 0.4% |
| 4 | 0.5% |
| 5 | 0.7% |
| Shoe refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
Increases Special Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.
Refines +7, +8, +9 and +10 give twice the bonus, meaning a shoes +10 gives +9% Special damage.
| Niveau | Special Damage per refine |
|---|---|
| 1 | 0.2% |
| 2 | 0.3% |
| 3 | 0.4% |
| 4 | 0.5% |
| 5 | 0.7% |
| Shoe refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
Increases Physical Damage by 0.2/0.3/0.4/0.5/0.7% per Shoe refine level.
Refines +7, +8, +9 and +10 give twice the bonus, meaning a shoes +10 gives +9% physical damage.
| Niveau | Physical Damage per refine |
|---|---|
| 1 | 0.2% |
| 2 | 0.3% |
| 3 | 0.4% |
| 4 | 0.5% |
| 5 | 0.7% |
| Shoe refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
1% chance per Shoe refine level to auto-cast Endure Lv 1/2/3/4/5 (+ level acquired) when being attacked.
Refines +7, +8, +9 and +10 give twice the bonus, meaning a shoes +10 gives 14% chance to auto-cast Endure.
| Niveau | Endure level |
|---|---|
| 1 | 1 + learned Endure level |
| 2 | 2 + learned Endure level |
| 3 | 3 + learned Endure level |
| 4 | 4 + learned Endure level |
| 5 | 5 + learned Endure level |
| Shoe refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
Crit Defense and Resistance to all Sizes increased by 0.1/0.2/0.3/0.4/0.5% per Shoe refine level.
Refines +7, +8, +9 and +10 give twice the bonus, meaning a shoes +10 gives +7% crit defense and resistance to all sizes.
| Niveau | Crit Defense / Size resistance per refine |
|---|---|
| 1 | +0.1% |
| 2 | +0.2% |
| 3 | +0.3% |
| 4 | +0.4% |
| 5 | +0.5% |
| Shoe refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
All speed attributes increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD, Walking Speed) per Shield refine level.
Refines +7, +8, +9 and +10 give twice the bonus, meaning a shield +10 gives +7% to speed attributes.
| Niveau | Speed attributes per refine |
|---|---|
| 1 | +0.1% |
| 2 | +0.2% |
| 3 | +0.3% |
| 4 | +0.4% |
| 5 | +0.5% |
| Shield refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
Grants 0.2/0.4/0.6/0.8/1 FLEE and 0.1/0.2/0.3/0.4/0.5 PFLEE per Shield refine level, and gives the "Improve Dodge" skill at level -/1/1/2/3 (if not yet known at a higher level).
Refines +7, +8, +9 and +10 give twice the bonus, meaning a shield +10 gives +14 flee and 7 PFLEE.
| Niveau | FLEE per refine | PFLEE per refine | Improve Dodge |
|---|---|---|---|
| 1 | 0.2 | 0.1 | - |
| 2 | 0.4 | 0.2 | Lv 1 |
| 3 | 0.6 | 0.3 | Lv 1 |
| 4 | 0.8 | 0.4 | Lv 2 |
| 5 | 1 | 0.5 | Lv 3 |
| Shield refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
Grants CRIT +0.1/0.2/0.3/0.4/0.5 and CRIT damage +0.1/0.2/0.3/0.4/0.5% per Shield refine level.
Refines +7, +8, +9 and +10 give twice the bonus, meaning a shield +10 gives +7 CRIT and +7% crit damage.
| Niveau | CRIT per refine | CRIT damage per refine |
|---|---|---|
| 1 | +0.1 | +0.1% |
| 2 | +0.2 | +0.2% |
| 3 | +0.3 | +0.3% |
| 4 | +0.4 | +0.4% |
| 5 | +0.5 | +0.5% |
| Shield refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
0.5/1/1.5/2/2.5% chance per Shield refine level of counter-attacking with Battle Damage (100% of ATK, reduced by DEF, Neutral property) when attacked at long range.
Refines +7 to +10 do not give twice the bonus, meaning a shield +10 gives 25% to counter-attack.
| Niveau | Counter chance per refine |
|---|---|
| 1 | 0.5% |
| 2 | 1% |
| 3 | 1.5% |
| 4 | 2% |
| 5 | 2.5% |
Crit Defense and Resistance to all monster Races (not Players) increased by 0.1/0.2/0.3/0.4/0.5% per Shield refine level.
Refines +7, +8, +9 and +10 give twice the bonus, meaning a shield +10 gives +7% crit defense and 7% resistance to all monster races.
| Niveau | Crit Defense / Race resistance per refine |
|---|---|
| 1 | +0.1% |
| 2 | +0.2% |
| 3 | +0.3% |
| 4 | +0.4% |
| 5 | +0.5% |
| Shield refine | Counts as |
|---|---|
| +1 to +6 | +1 to +6 |
| +7 | 8 |
| +8 | 10 |
| +9 | 12 |
| +10 | 14 |
When hitting a target, one stack is generated (at most one every second).
If 10 stacks are generated, the target's Hard DEF is reduced by 2/4/6/8/10 for 10 seconds and the stacks are reset. The duration is renewed each time 10 new stacks are generated.
This effect can't be stacked no matter how many times the target receives this debuff.
Hitting another target resets the amount of stacks and removes the debuff from the previous target.
| Niveau | Hard DEF reduction |
|---|---|
| 1 | -2 |
| 2 | -4 |
| 3 | -6 |
| 4 | -8 |
| 5 | -10 |
Reduces chances of being inflicted with a common Status effect by 2/4/6/8/10%.
| Niveau | Status chance |
|---|---|
| 1 | -2% |
| 2 | -4% |
| 3 | -6% |
| 4 | -8% |
| 5 | -10% |
Herbs heal +40/80/120/160/200% of total INT.
| Niveau | Herb healing bonus |
|---|---|
| 1 | +0.4% per INT |
| 2 | +0.8% per INT |
| 3 | +1.2% per INT |
| 4 | +1.6% per INT |
| 5 | +2% per INT |
Map item drop rate +0.02/0.04/0.06/0.08/0.1%.
| Niveau | Map item drop rate |
|---|---|
| 1 | +0.02% |
| 2 | +0.04% |
| 3 | +0.06% |
| 4 | +0.08% |
| 5 | +0.1% |
Healing received from heal potions increased by +3/6/9/12/15%
| Niveau | Potion healing |
|---|---|
| 1 | +3% |
| 2 | +6% |
| 3 | +9% |
| 4 | +12% |
| 5 | +15% |
Increases FLEE by 1 for every 8/7/6/5/4 INT
| Niveau | FLEE |
|---|---|
| 1 | +1 per 8 INT |
| 2 | +1 per 7 INT |
| 3 | +1 per 6 INT |
| 4 | +1 per 5 INT |
| 5 | +1 per 4 INT |
Fire elemental Resistance +2/4/6/8/10%
| Niveau | Fire resistance |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Wind elemental Resistance +2/4/6/8/10%
| Niveau | Wind resistance |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Water elemental Resistance +2/4/6/8/10%
| Niveau | Water resistance |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Earth elemental Resistance +2/4/6/8/10%
| Niveau | Earth resistance |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Holy elemental Resistance +2/4/6/8/10%
| Niveau | Holy resistance |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Dark elemental Resistance +2/4/6/8/10%
| Niveau | Dark resistance |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Poison/Undead/Ghost elemental Resistance +2/4/6/8/10%
| Niveau | Poison/Undead/Ghost resistance |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
2/4/6/8/10% chance to be ignored by enemies (stealth). Against each attack or skill, an additional check with this chance reduced by the enemy's INT can also make it fail to target you.
Also grants Perfect Dodge +1/2/3/4/5.
| Niveau | Stealth chance | Perfect Dodge |
|---|---|---|
| 1 | 2% | +1 |
| 2 | 4% | +2 |
| 3 | 6% | +3 |
| 4 | 8% | +4 |
| 5 | 10% | +5 |
Perfect HIT +2/4/6/8/10%, also grants 0.4/0.8/1.2/1.6/2 raw damage per (user's HIT - target's FLEE) to any attack. Those raw damage are affected by skill's ratio if any.
| Niveau | Perfect HIT | Raw damage per point |
|---|---|---|
| 1 | +2% | 0.4 |
| 2 | +4% | 0.8 |
| 3 | +6% | 1.2 |
| 4 | +8% | 1.6 |
| 5 | +10% | 2 |
MDEF +1/2/3
| Niveau | MDEF |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
DEF +1/2/3
| Niveau | DEF |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
Reduces all damage from Players by 2/4/6/8/10% (or 4/8/12/16/20% if no Thara Frog card is equipped).
The additional reduction doesn't work when equipped with a shield card granting the same kind of effect (Thara Frog Card or Thara Frog Elite Card).
| Niveau | With Thara Frog card | Without |
|---|---|---|
| 1 | -2% | -4% |
| 2 | -4% | -8% |
| 3 | -6% | -12% |
| 4 | -8% | -16% |
| 5 | -10% | -20% |
Lv1: No need to wear wedding ring to receive marriage skills
Lv2: Marriage skills cast -20%
Lv4: Marriage skills cast -20%
| Niveau | Marriage skills | Cast time | Skill heal bonus |
|---|---|---|---|
| 1 | Granted | - | - |
| 2 | Granted | -20% | - |
| 3 | Granted | -20% | +10% |
| 4 | Granted | -40% | +10% |
| 5 | Granted | -40% | +20% |
All potions and other healing items also heal 1/2/3/4/5% of HP potion recovery as SP.
| Niveau | SP from HP healed |
|---|---|
| 1 | 1% |
| 2 | 2% |
| 3 | 3% |
| 4 | 4% |
| 5 | 5% |
Increases pet intimacy gained by 10/20/30/40/50% when feeding pet.
| Niveau | Intimacy gained |
|---|---|
| 1 | +10% |
| 2 | +20% |
| 3 | +30% |
| 4 | +40% |
| 5 | +50% |
Reduces hospital duration to resurrect pet by 20/35/50/65/80%. The pet has to die on the character having the kugan.
| Niveau | Hospital duration |
|---|---|
| 1 | -20% |
| 2 | -35% |
| 3 | -50% |
| 4 | -65% |
| 5 | -80% |
Reduces all damage from Fish by 5/10/15/20/25%.
Only 2/4/6/8/10% when equipped with a shield card granting the same kind of effect (Rafflesia Card or Rafflesia Elite Card).
| Niveau | Without Rafflesia card | With Rafflesia card |
|---|---|---|
| 1 | -5% | -2% |
| 2 | -10% | -4% |
| 3 | -15% | -6% |
| 4 | -20% | -8% |
| 5 | -25% | -10% |
Physical/Magical Damage against Fish +4/8/12/16/20% / +4/6/8/10/14%.
Only +2/4/6/8/10% / +2/3/4/5/7% when equipped with a weapon card granting the same kind of effect (Flora Card, Naga Card or their Elite versions).
| Niveau | Without card (Physical / Magical) | With card (Physical / Magical) |
|---|---|---|
| 1 | +4% / +4% | +2% / +2% |
| 2 | +8% / +6% | +4% / +3% |
| 3 | +12% / +8% | +6% / +4% |
| 4 | +16% / +10% | +8% / +5% |
| 5 | +20% / +14% | +10% / +7% |
Choose a skill: This skill will receive a mutation effect. Higher level will give better effects.
Mutation Effect: The lesser skill level used, the more chance to provoke the mutation effect (Lv 1 = 100%, LvMax = 15%).
| Niveau | Mutation strength |
|---|---|
| 1 | Kugan Lv 1 |
| 2 | Kugan Lv 2 |
| 3 | Kugan Lv 3 |
| 4 | Kugan Lv 4 |
| 5 | Kugan Lv 5 |
| Skill |
|---|
| Bash |
| Double Strafe |
| Envenom |
| Soul Strike |
| Holy Cross |
| Falcon Assault |
| Asura Strike |
| Soul Breaker |
| Spiral Pierce |
| Shield Chain |
| Shield Boomerang |
| Arrow Repel |
| Pierce |
| Spear Stab |
| Investigate |
| Finger Offensive |
| Venom Knife |
| Sonic Blow |
| Acid Terror |
Grants 1/2/3/4/5% to maximum HP + fixed bonus of 1/2/3/4/5 x BaseLevel.
| Niveau | Max HP |
|---|---|
| 1 | +1% + BaseLevel |
| 2 | +2% + BaseLevel x2 |
| 3 | +3% + BaseLevel x3 |
| 4 | +4% + BaseLevel x4 |
| 5 | +5% + BaseLevel x5 |
Grants 1/2/3/4/5% to maximum SP + fixed bonus of 0.1/0.2/0.3/0.4/0.5 x BaseLevel.
| Niveau | Max SP |
|---|---|
| 1 | +1% + BaseLevel x0.1 |
| 2 | +2% + BaseLevel x0.2 |
| 3 | +3% + BaseLevel x0.3 |
| 4 | +4% + BaseLevel x0.4 |
| 5 | +5% + BaseLevel x0.5 |
Increases Limit Points maximum by 4/8/12/16/20.
| Niveau | Max LP |
|---|---|
| 1 | +4 |
| 2 | +8 |
| 3 | +12 |
| 4 | +16 |
| 5 | +20 |
Increases Limit Points regeneration (natural and in combat) by 4/8/12/16/20%.
| Niveau | LP gains |
|---|---|
| 1 | +4% |
| 2 | +8% |
| 3 | +12% |
| 4 | +16% |
| 5 | +20% |
Decreases Limit Points cost from Zodiac and Kugan Skills by 4/8/12/16/20%.
| Niveau | LP cost |
|---|---|
| 1 | -4% |
| 2 | -8% |
| 3 | -12% |
| 4 | -16% |
| 5 | -20% |
Decreases time to recover the Initiative state by 7/14/21/28/35%. Also increases damage by 2/4/6/8/10% when attacking a monster without target.
| Niveau | Initiative recovery time | Damage vs monster without target |
|---|---|---|
| 1 | -7% | +2% |
| 2 | -14% | +4% |
| 3 | -21% | +6% |
| 4 | -28% | +8% |
| 5 | -35% | +10% |
Grants 3/6/9/12/15% Resistance to the Stun status.
| Niveau | Stun resistance |
|---|---|
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Grants 3/6/9/12/15% Resistance to the Freeze status.
| Niveau | Freeze resistance |
|---|---|
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Grants 3/6/9/12/15% Resistance to the Sleep status.
| Niveau | Sleep resistance |
|---|---|
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Grants 3/6/9/12/15% Resistance to the Stone Curse status.
| Niveau | Stone Curse resistance |
|---|---|
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Grants 4/8/12/16/20% Resistance to the Curse status.
| Niveau | Curse resistance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
Grants 4/8/12/16/20% Resistance to the Blind status.
| Niveau | Blind resistance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
Grants 4/8/12/16/20% Resistance to the Silence status.
| Niveau | Silence resistance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
Grants 4/8/12/16/20% Resistance to the Confusion status.
| Niveau | Confusion resistance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
Grants 4/8/12/16/20% Resistance to the Bleeding status.
| Niveau | Bleeding resistance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
Grants 4/8/12/16/20% Resistance to the Burning status.
| Niveau | Burning resistance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
Grants 4/8/12/16/20% Resistance to the Poison status.
| Niveau | Poison resistance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
Increases Physical Damage against Demi-human by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race (does NOT work on PLAYERS).
| Niveau | Physical / Magical | With the card |
|---|---|---|
| 1 | +4% / +4% | +2% / +2% |
| 2 | +8% / +6% | +4% / +3% |
| 3 | +12% / +8% | +6% / +4% |
| 4 | +16% / +10% | +8% / +5% |
| 5 | +20% / +14% | +10% / +7% |
Increases Physical Damage against Brute by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
| Niveau | Physical / Magical | With the card |
|---|---|---|
| 1 | +4% / +4% | +2% / +2% |
| 2 | +8% / +6% | +4% / +3% |
| 3 | +12% / +8% | +6% / +4% |
| 4 | +16% / +10% | +8% / +5% |
| 5 | +20% / +14% | +10% / +7% |
Increases Physical Damage against Angel by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
| Niveau | Physical / Magical | With the card |
|---|---|---|
| 1 | +4% / +4% | +2% / +2% |
| 2 | +8% / +6% | +4% / +3% |
| 3 | +12% / +8% | +6% / +4% |
| 4 | +16% / +10% | +8% / +5% |
| 5 | +20% / +14% | +10% / +7% |
Increases Physical Damage against Demon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
| Niveau | Physical / Magical | With the card |
|---|---|---|
| 1 | +4% / +4% | +2% / +2% |
| 2 | +8% / +6% | +4% / +3% |
| 3 | +12% / +8% | +6% / +4% |
| 4 | +16% / +10% | +8% / +5% |
| 5 | +20% / +14% | +10% / +7% |
Increases Physical Damage against Dragon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
| Niveau | Physical / Magical | With the card |
|---|---|---|
| 1 | +4% / +4% | +2% / +2% |
| 2 | +8% / +6% | +4% / +3% |
| 3 | +12% / +8% | +6% / +4% |
| 4 | +16% / +10% | +8% / +5% |
| 5 | +20% / +14% | +10% / +7% |
Increases Physical Damage against Insect by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
| Niveau | Physical / Magical | With the card |
|---|---|---|
| 1 | +4% / +4% | +2% / +2% |
| 2 | +8% / +6% | +4% / +3% |
| 3 | +12% / +8% | +6% / +4% |
| 4 | +16% / +10% | +8% / +5% |
| 5 | +20% / +14% | +10% / +7% |
Increases Physical Damage against Formless by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
| Niveau | Physical / Magical | With the card |
|---|---|---|
| 1 | +4% / +4% | +2% / +2% |
| 2 | +8% / +6% | +4% / +3% |
| 3 | +12% / +8% | +6% / +4% |
| 4 | +16% / +10% | +8% / +5% |
| 5 | +20% / +14% | +10% / +7% |
Increases Physical Damage against Undead by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
| Niveau | Physical / Magical | With the card |
|---|---|---|
| 1 | +4% / +4% | +2% / +2% |
| 2 | +8% / +6% | +4% / +3% |
| 3 | +12% / +8% | +6% / +4% |
| 4 | +16% / +10% | +8% / +5% |
| 5 | +20% / +14% | +10% / +7% |
Increases Physical Damage against Plant by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race.
| Niveau | Physical / Magical | With the card |
|---|---|---|
| 1 | +4% / +4% | +2% / +2% |
| 2 | +8% / +6% | +4% / +3% |
| 3 | +12% / +8% | +6% / +4% |
| 4 | +16% / +10% | +8% / +5% |
| 5 | +20% / +14% | +10% / +7% |
Reduces all Damage received from Demi-human by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race (does NOT work on PLAYERS).
| Niveau | Without the card | With the card |
|---|---|---|
| 1 | -5% | -2% |
| 2 | -10% | -4% |
| 3 | -15% | -6% |
| 4 | -20% | -8% |
| 5 | -25% | -10% |
Reduces all Damage received from Brute by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
| Niveau | Without the card | With the card |
|---|---|---|
| 1 | -5% | -2% |
| 2 | -10% | -4% |
| 3 | -15% | -6% |
| 4 | -20% | -8% |
| 5 | -25% | -10% |
Reduces all Damage received from Angel by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
| Niveau | Without the card | With the card |
|---|---|---|
| 1 | -5% | -2% |
| 2 | -10% | -4% |
| 3 | -15% | -6% |
| 4 | -20% | -8% |
| 5 | -25% | -10% |
Reduces all Damage received from Demon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
| Niveau | Without the card | With the card |
|---|---|---|
| 1 | -5% | -2% |
| 2 | -10% | -4% |
| 3 | -15% | -6% |
| 4 | -20% | -8% |
| 5 | -25% | -10% |
Reduces all Damage received from Dragon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
| Niveau | Without the card | With the card |
|---|---|---|
| 1 | -5% | -2% |
| 2 | -10% | -4% |
| 3 | -15% | -6% |
| 4 | -20% | -8% |
| 5 | -25% | -10% |
Reduces all Damage received from Insect by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
| Niveau | Without the card | With the card |
|---|---|---|
| 1 | -5% | -2% |
| 2 | -10% | -4% |
| 3 | -15% | -6% |
| 4 | -20% | -8% |
| 5 | -25% | -10% |
Reduces all Damage received from Formless by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
| Niveau | Without the card | With the card |
|---|---|---|
| 1 | -5% | -2% |
| 2 | -10% | -4% |
| 3 | -15% | -6% |
| 4 | -20% | -8% |
| 5 | -25% | -10% |
Reduces all Damage received from Undead by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
| Niveau | Without the card | With the card |
|---|---|---|
| 1 | -5% | -2% |
| 2 | -10% | -4% |
| 3 | -15% | -6% |
| 4 | -20% | -8% |
| 5 | -25% | -10% |
Reduces all Damage received from Plant by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race.
| Niveau | Without the card | With the card |
|---|---|---|
| 1 | -5% | -2% |
| 2 | -10% | -4% |
| 3 | -15% | -6% |
| 4 | -20% | -8% |
| 5 | -25% | -10% |
Increases chances to activate the Weapon Card effects listed below that inflict a Status on a target when attacking by 10/20/30/40/50% of card percentage.
| Niveau | Bonus (of the base chance) |
|---|---|
| 1 | +10% |
| 2 | +20% |
| 3 | +30% |
| 4 | +40% |
| 5 | +50% |
| Card | Status | Base chance |
|---|---|---|
| Savage Babe Card | Stun | 5% |
| Familiar Card | Blind | 5% |
| Plankton Card | Sleep | 5% |
| Skeleton Card | Stun | 2% |
| Marina Card | Freeze | 5% |
| Metaller Card | Silence | 5% |
| Magnolia Card | Curse | 5% |
| Zenorc Card | Poison | 4% |
| Requiem Card | Confusion | 5% |
| Snake Card | Stun | 5% |
| Breeze Card | Bleeding | 5% |
| Little Fatum Card | Silence | 5% |
| Banaspaty Card | Confusion | 5% |
Increases chances to activate the Armor Card effects listed below that inflict a Status on a target when being attacked by 7/14/21/28/35% of card percentage.
| Niveau | Bonus (of the base chance) |
|---|---|
| 1 | +7% |
| 2 | +14% |
| 3 | +21% |
| 4 | +28% |
| 5 | +35% |
| Card | Status | Base chance |
|---|---|---|
| Grizzly Card | Blind | 3% |
| Nightmare Terror Card | Curse | 3% |
| Dark Frame Card | Stone Curse | 3% |
| Demon Pungus Card | Sleep | 3% |
| Disguise Card | Silence | 3% (9% with VIT 77+) |
| Wraith Dead Card | Curse | 6% |
| Rybio Card | Stun | 3% (9% with DEX 77+) |
| Majoruros Card | Stun | 6% |
| Brilight Card | Silence | 6% |
| Sasquatch Card | Freeze | 6% |
| Skeleton Prisoner Card | Sleep | 3% |
| Giant Spider Card | Poison | 6% |
| Karakasa Card | Confusion | 3% (9% with STR 77+) |
| Kraben Card | Blind | 6% |
| Creamy Fear Card | Confusion | 6% |
| Chimera Card | Poison | 3% (9% for Assassins) |
| Killer Mantis Card | Bleeding | 6% |
| Pest Card | Stone Curse | 3% (9% with INT 77+) |
| Flame Skull Card | Blind, Stun, Curse and Stone Curse | 5% each |
Grants 0.5/1/1.5/2/2.5 ATK and MATK bonus per refine level of the weapon, also grants CRIT +1/2/3/4/5.
User must be equipped with a Two-handed Weapon (Sword, Spear, Axe, Mace, Staff).
| Niveau | ATK and MATK per refine | CRIT |
|---|---|---|
| 1 | +0.5 | +1 |
| 2 | +1 | +2 |
| 3 | +1.5 | +3 |
| 4 | +2 | +4 |
| 5 | +2.5 | +5 |
Grants 0.2/0.4/0.6/0.8/1% bonus to ASPD, and Casting Time and After Skill Delay reduction per refine level of the weapon.
User must have an empty Left Hand (no Shield, Weapon or Left Handed Weapon equipped).
| Niveau | ASPD, Cast and Delay per refine |
|---|---|
| 1 | 0.2% |
| 2 | 0.4% |
| 3 | 0.6% |
| 4 | 0.8% |
| 5 | 1% |
Grants 0.1/0.2/0.3/0.4/0.5% physical and magical defense penetration per refine level of the weapon, also grants a chance of performing Double Attack (on auto-attacks) of 0.2/0.4/0.6/0.8/1% per refine level of the weapon.
User must wear a weapon or Left Handed Weapon in their left hand (melee).
| Niveau | DEF/MDEF penetration per refine | Double Attack per refine |
|---|---|---|
| 1 | 0.1% | 0.2% |
| 2 | 0.2% | 0.4% |
| 3 | 0.3% | 0.6% |
| 4 | 0.4% | 0.8% |
| 5 | 0.5% | 1% |
Grants 0.2/0.3/0.4/0.5/0.7% DEF/MDEF per refine level of the Shield, meaning a shield +10 gives 7% DEF/MDEF at level 5.
Reduces frontal damage by 2/4/6/8/10%.
User must wear a Shield.
| Niveau | DEF/MDEF per refine | Frontal damage |
|---|---|---|
| 1 | +0.2% | -2% |
| 2 | +0.3% | -4% |
| 3 | +0.4% | -6% |
| 4 | +0.5% | -8% |
| 5 | +0.7% | -10% |
Increases 0.2/0.4/0.6/0.8/1% Damage per refine level of the weapon when dealing damage from the back.
User must wear a Dagger (only counts for dagger equipped in Right Hand).
| Niveau | Damage from the back per refine |
|---|---|
| 1 | +0.2% |
| 2 | +0.4% |
| 3 | +0.6% |
| 4 | +0.8% |
| 5 | +1% |
Inflicts 0.2/0.4/0.6/0.8/1% more Damage per refine level of the weapon when attacking at melee range (best at 1 cell from the target), and grants 0.2/0.4/0.6/0.8/1 Flee per refine level of the weapon.
User must wear a Ranged Weapon.
| Niveau | Damage per refine (at 1 cell) | Flee per refine |
|---|---|---|
| 1 | +0.2% | +0.2 |
| 2 | +0.4% | +0.4 |
| 3 | +0.6% | +0.6 |
| 4 | +0.8% | +0.8 |
| 5 | +1% | +1 |
Inflicts 0.2/0.4/0.6/0.8/1% more Damage per refine level of the weapon when attacking at long range (from 9 cells, best at 18 cells or more from the target), and grants 0.2/0.4/0.6/0.8/1 Hit per refine level of the weapon.
User must wear a Ranged Weapon.
| Niveau | Damage per refine (at 18+ cells) | Hit per refine |
|---|---|---|
| 1 | +0.2% | +0.2 |
| 2 | +0.4% | +0.4 |
| 3 | +0.6% | +0.6 |
| 4 | +0.8% | +0.8 |
| 5 | +1% | +1 |
Inflicts 0.2/0.4/0.6/0.8/1% more Critical Damage and Defense Piercing per refine level of the weapon.
User must wear a Ranged Weapon.
| Niveau | Critical Damage and DEF piercing per refine |
|---|---|
| 1 | +0.2% |
| 2 | +0.4% |
| 3 | +0.6% |
| 4 | +0.8% |
| 5 | +1% |
Grants 0.2/0.4/0.6/0.8/1% Magical Damage Resistance, Cast Cancel Resistance and maximum SP per refine level of the Armor, needs to be equipped with a Light Armor.
| Niveau | Per Armor refine |
|---|---|
| 1 | 0.2% |
| 2 | 0.4% |
| 3 | 0.6% |
| 4 | 0.8% |
| 5 | 1% |
Grants 0.2/0.4/0.6/0.8/1% Walking Speed, After Hit Delay Recovery and Perfect Flee per refine level of the Armor, needs to be equipped with a Medium Armor.
| Niveau | Per Armor refine |
|---|---|
| 1 | 0.2% |
| 2 | 0.4% |
| 3 | 0.6% |
| 4 | 0.8% |
| 5 | 1% |
Grants 0.2/0.3/0.4/0.5/0.7% Physical, Magical and Special avoidness per refine level of the Armor, needs to be equipped with a Neutral armor.
| Niveau | Avoidness per Armor refine |
|---|---|
| 1 | 0.2% |
| 2 | 0.3% |
| 3 | 0.4% |
| 4 | 0.5% |
| 5 | 0.7% |
Grants 0.2/0.4/0.6/0.8/1% Ranged Physical Damage Resistance and Hit Rate per refine level of the Armor, needs to be equipped with an Heavy armor.
| Niveau | Per Armor refine |
|---|---|
| 1 | 0.2% |
| 2 | 0.4% |
| 3 | 0.6% |
| 4 | 0.8% |
| 5 | 1% |
Grants 0.2/0.4/0.6/0.8/1% Melee Physical Damage Resistance, Pushback Resistance and maximum HP per refine level of the Armor, needs to be equipped with a Very Heavy armor.
| Niveau | Per Armor refine |
|---|---|
| 1 | 0.2% |
| 2 | 0.4% |
| 3 | 0.6% |
| 4 | 0.8% |
| 5 | 1% |
Grants 2/3/4/5/7% Defense Penetration when using Physical or Magical attacks, and increases Flee by 4/6/8/10/14, must be equipped with a dagger.
| Niveau | DEF/MDEF penetration | Flee |
|---|---|---|
| 1 | 2% | +4 |
| 2 | 3% | +6 |
| 3 | 4% | +8 |
| 4 | 5% | +10 |
| 5 | 7% | +14 |
Grants 2/3/4/5/7% chance of parrying an attack, and increases HIT by 4/6/8/10/14, must be equipped with a sword.
| Niveau | Parrying | HIT |
|---|---|---|
| 1 | 2% | +4 |
| 2 | 3% | +6 |
| 3 | 4% | +8 |
| 4 | 5% | +10 |
| 5 | 7% | +14 |
Grants 2/3/4/5/7% more damage on Large sized targets, and increases ATK by 6/9/12/15/21, must be equipped with an axe.
| Niveau | Damage vs Large | ATK |
|---|---|---|
| 1 | +2% | +6 |
| 2 | +3% | +9 |
| 3 | +4% | +12 |
| 4 | +5% | +15 |
| 5 | +7% | +21 |
Reduces after hit walking delay by 2/3/4/5/7%, also increases maximum HP by 2/3/4/5/7%, must be equipped with a mace.
| Niveau | After hit walking delay | Max HP |
|---|---|---|
| 1 | -2% | +2% |
| 2 | -3% | +3% |
| 3 | -4% | +4% |
| 4 | -5% | +5% |
| 5 | -7% | +7% |
Grants 2/3/4/5/7% chance of blocking an attack, and 8/12/16/20/28% chance to resist pushbacks, must be equipped with a shield.
| Niveau | Blocking | Pushback resistance |
|---|---|---|
| 1 | 2% | 8% |
| 2 | 3% | 12% |
| 3 | 4% | 16% |
| 4 | 5% | 20% |
| 5 | 7% | 28% |
Grants 6/9/12/15/21 maximum MATK and 1/2/3/4/5 critical, must be equipped with a rod.
| Niveau | Max MATK | Critical |
|---|---|---|
| 1 | +6 | +1 |
| 2 | +9 | +2 |
| 3 | +12 | +3 |
| 4 | +15 | +4 |
| 5 | +21 | +5 |
Grants 1/2/3/4/5% bonus to ASPD, Casting Time and maximum SP, must be equipped with a book.
| Niveau | ASPD / Cast / Max SP |
|---|---|
| 1 | +1% |
| 2 | +2% |
| 3 | +3% |
| 4 | +4% |
| 5 | +5% |
Grants 6/9/12/15/18% of Base STR as ATK and ATK2, must be equipped with knuckles. Bonus doubled if NO weapons in the right hand.
| Niveau | With knuckles | Without weapon |
|---|---|---|
| 1 | 6% of STR | 12% of STR |
| 2 | 9% of STR | 18% of STR |
| 3 | 12% of STR | 24% of STR |
| 4 | 15% of STR | 30% of STR |
| 5 | 18% of STR | 36% of STR |
Grants 2/3/4/5/7% increase to critical rating and critical damage, must be equipped with a katar.
| Niveau | Critical rate / Critical damage |
|---|---|
| 1 | +2% |
| 2 | +3% |
| 3 | +4% |
| 4 | +5% |
| 5 | +7% |
Grants 4/6/8/10/14% increased chance to inflict a Status effect and increases their duration, must be equipped with a whip or an instrument. Also increases damage on a target under any status by 11/22/33/44/55% (stacks if multiple status).
| Niveau | Status chance and duration | Damage per status on the target |
|---|---|---|
| 1 | +4% | +11% |
| 2 | +6% | +22% |
| 3 | +8% | +33% |
| 4 | +10% | +44% |
| 5 | +14% | +55% |
Grants 2/3/4/5/7% Walking Speed and After Skill Delay, must be equipped with a Huuma Shuriken.
| Niveau | Walking Speed | After Skill Delay |
|---|---|---|
| 1 | +2% | -2% |
| 2 | +3% | -3% |
| 3 | +4% | -4% |
| 4 | +5% | -5% |
| 5 | +7% | -7% |
Grants 4/8/12/16/20% chance to not consume ammunitions, increases damage of none elemental ranged physical attacks by 20/40/60/80/100%.
| Niveau | No ammunition consumed | Neutral ranged physical damage |
|---|---|---|
| 1 | 4% | +20% |
| 2 | 8% | +40% |
| 3 | 12% | +60% |
| 4 | 16% | +80% |
| 5 | 20% | +100% |
Grants 1/2/3/4/5 STR if base STR is lower than 80.
| Niveau | STR |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
Grants 1/2/3/4/5 DEX if base DEX is lower than 80.
| Niveau | DEX |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
Grants 1/2/3/4/5 AGI if base AGI is lower than 80.
| Niveau | AGI |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
Grants 1/2/3/4/5 VIT if base VIT is lower than 80.
| Niveau | VIT |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
Grants 1/2/3/4/5 INT if base INT is lower than 80.
| Niveau | INT |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
Grants 1/2/3/4/5 LUK if base LUK is lower than 80.
| Niveau | LUK |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
Grants 2/3/4/5/7 STR if base STR is higher or equal to 80.
| Niveau | STR |
|---|---|
| 1 | +2 |
| 2 | +3 |
| 3 | +4 |
| 4 | +5 |
| 5 | +7 |
Grants 2/3/4/5/7 DEX if base DEX is higher or equal to 80.
| Niveau | DEX |
|---|---|
| 1 | +2 |
| 2 | +3 |
| 3 | +4 |
| 4 | +5 |
| 5 | +7 |
Grants 2/3/4/5/7 AGI if base AGI is higher or equal to 80.
| Niveau | AGI |
|---|---|
| 1 | +2 |
| 2 | +3 |
| 3 | +4 |
| 4 | +5 |
| 5 | +7 |
Grants 2/3/4/5/7 VIT if base VIT is higher or equal to 80.
| Niveau | VIT |
|---|---|
| 1 | +2 |
| 2 | +3 |
| 3 | +4 |
| 4 | +5 |
| 5 | +7 |
Grants 2/3/4/5/7 INT if base INT is higher or equal to 80.
| Niveau | INT |
|---|---|
| 1 | +2 |
| 2 | +3 |
| 3 | +4 |
| 4 | +5 |
| 5 | +7 |
Grants 2/3/4/5/7 LUK if base LUK is higher or equal to 80.
| Niveau | LUK |
|---|---|
| 1 | +2 |
| 2 | +3 |
| 3 | +4 |
| 4 | +5 |
| 5 | +7 |
When taking elemental magical damage from a player, the attacker's Elemental Mastery values are multiplied by 1.05/1.10/1.15/1.20/1.25 for 10 seconds. When the attacker is a monster, the user's own Elemental Mastery values are affected instead.
| Niveau | Elemental Mastery multiplier |
|---|---|
| 1 | x1.05 |
| 2 | x1.10 |
| 3 | x1.15 |
| 4 | x1.20 |
| 5 | x1.25 |
Increases Summon power (all stats of summons) by 1/2/3/4/5%
| Niveau | Summon power |
|---|---|
| 1 | +1% |
| 2 | +2% |
| 3 | +3% |
| 4 | +4% |
| 5 | +5% |
Increases ATK provided by offhands by 1/2/3/4/5 per weapon refine.
| Niveau | ATK per refine |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
Increases chances of casting any autospell skill by 3/6/9/12/15%
| Niveau | Autospell chance | Sage's Hindsight |
|---|---|---|
| 1 | +3% | +1% |
| 2 | +6% | +2% |
| 3 | +9% | +3% |
| 4 | +12% | +4% |
| 5 | +15% | +5% |
Increases duration of mutated skills by 10/20/30/40/50%
| Niveau | Mutation duration |
|---|---|
| 1 | +10% |
| 2 | +20% |
| 3 | +30% |
| 4 | +40% |
| 5 | +50% |
Reduces After Skill Delay by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect.
| Niveau | After Skill Delay | Under Bragi |
|---|---|---|
| 1 | -3% | -1% |
| 2 | -6% | -2% |
| 3 | -9% | -3% |
| 4 | -12% | -4% |
| 5 | -15% | -5% |
Reduces Casting Time by 3/6/9/12/15%, but only 1/2/3/4/5% if under the Bragi effect.
| Niveau | Casting Time | Under Bragi |
|---|---|---|
| 1 | -3% | -1% |
| 2 | -6% | -2% |
| 3 | -9% | -3% |
| 4 | -12% | -4% |
| 5 | -15% | -5% |
Increases duration of active kugans by 7/14/21/28/35%
| Niveau | Active kugan duration |
|---|---|
| 1 | +7% |
| 2 | +14% |
| 3 | +21% |
| 4 | +28% |
| 5 | +35% |
Reduces all damage received by monster by 3/6/9/12/15% if you are not the main target
| Niveau | Damage received |
|---|---|
| 1 | -3% |
| 2 | -6% |
| 3 | -9% |
| 4 | -12% |
| 5 | -15% |
Increase all damage inflicted to monsters by 2/4/6/8/10% if you are not the main target
| Niveau | Damage vs monsters |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Your mutated skills can now be used at their full potential at higher levels: the chance to provoke the mutation effect is increased by 10/20/30/40/50% of its value.
E.g. A mutated skill with max level 10 will now work optimally up to level 4 if this kugan is at level 5.
E.g. A mutated skill with max level 5 will now work optimally up to level 2 if this kugan is at level 5.
| Niveau | Mutation chance |
|---|---|
| 1 | x1.1 |
| 2 | x1.2 |
| 3 | x1.3 |
| 4 | x1.4 |
| 5 | x1.5 |
Choose a skill: Increases damage skill ratio (+150/300/450/600/750%) but the chosen skill now has a cooldown of 7s and SP cost +10/20/30/40/50%. If the skill delivers several hit, only applies once each 7 seconds. This is not meant to DPS but to "burst". Lex Aeterna doesn't affect Burst damage.
| Niveau | Skill ratio | SP cost |
|---|---|---|
| 1 | +150% | +10% |
| 2 | +300% | +20% |
| 3 | +450% | +30% |
| 4 | +600% | +40% |
| 5 | +750% | +50% |
Choose a skill: This skill has reduced After Cast Delay (-15/30/45/60/75%) and Casting Time (-10/20/30/40/50%) but it now has a cooldown of 7s and SP cost +10/20/30/40/50%, this is not meant to DPS but to "react".
| Niveau | After Cast Delay | Casting Time | SP cost |
|---|---|---|---|
| 1 | -15% | -10% | +10% |
| 2 | -30% | -20% | +20% |
| 3 | -45% | -30% | +30% |
| 4 | -60% | -40% | +40% |
| 5 | -75% | -50% | +50% |
Ignores 2/4/6/8/10% of target's DEF, needs to be equipped with a spear.
| Niveau | DEF ignored |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
If all your armor pieces are Light: Summon power (all stats of summons), Healing power and Magical Damage increased by 1/2/3/4/5%, and skill duration increased by +2/4/6/8/10%
| Niveau | Summon / Heal / Magic | Skill duration |
|---|---|---|
| 1 | +1% | +2% |
| 2 | +2% | +4% |
| 3 | +3% | +6% |
| 4 | +4% | +8% |
| 5 | +5% | +10% |
If all your armor pieces are Medium: After Cast Delay and ASPD improved by 1/2/3/4/5%, grants 1/2/3/4/5% to physical, special and magical FLEE, and increases likelyhood of inflicting Status effects and duration of Status effects by 2/4/6/8/10%
| Niveau | Delay / ASPD | Physical, special, magical FLEE | Status chance and duration |
|---|---|---|---|
| 1 | 1% | +1% | +2% |
| 2 | 2% | +2% | +4% |
| 3 | 3% | +3% | +6% |
| 4 | 4% | +4% | +8% |
| 5 | 5% | +5% | +10% |
If all your armor pieces are Neutral: Increases Physical Damage by 5% and Special Damage by 1/2/3/4/5%, improves HIT by 1/2/3/4/5% and Critical by 1/2/3/4/5.
| Niveau | Physical damage | Special damage | HIT | Critical |
|---|---|---|---|---|
| 1 | +5% | +1% | +1% | +1 |
| 2 | +5% | +2% | +2% | +2 |
| 3 | +5% | +3% | +3% | +3 |
| 4 | +5% | +4% | +4% | +4 |
| 5 | +5% | +5% | +5% | +5 |
If all your armor pieces are Heavy: After Hit Delay reduced by 2/4/6/8/10%, grants 2/4/6/8/10% chance to counter attack with Bash Lv 5, and reduces likelihood of receiving Status effects and duration of Status effects by 2/4/6/8/10%
| Niveau | After Hit Delay | Bash Lv 5 counter | Status chance and duration received |
|---|---|---|---|
| 1 | -2% | 2% | -2% |
| 2 | -4% | 4% | -4% |
| 3 | -6% | 6% | -6% |
| 4 | -8% | 8% | -8% |
| 5 | -10% | 10% | -10% |
If all your armor pieces are Very Heavy: Resistance to Neutral damage increased by 1/2/3/4/5%, improves Resistance to all Sizes by 1/2/3/4/5% and all Races by 1/2/3/4/5%
| Niveau | Neutral / Sizes / Races resistance |
|---|---|
| 1 | +1% |
| 2 | +2% |
| 3 | +3% |
| 4 | +4% |
| 5 | +5% |
If all your armor pieces are of the same category: DEF and MDEF +1/2/3/4/5
Note: The Shield is not taken into account.
| Niveau | DEF and MDEF |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
Zodiac skill costs 4/8/12/16/20% more LP, but effect is increased by 10/15/20/25/30%
| Niveau | LP cost | Zodiac effect |
|---|---|---|
| 1 | +4% | +10% |
| 2 | +8% | +15% |
| 3 | +12% | +20% |
| 4 | +16% | +25% |
| 5 | +20% | +30% |
Zodiac skill durations is increased by 10/20/30/40/50%
| Niveau | Zodiac duration |
|---|---|
| 1 | +10% |
| 2 | +20% |
| 3 | +30% |
| 4 | +40% |
| 5 | +50% |
Zodiac skill casting time is reduced by 10/20/30/40/50%
| Niveau | Zodiac casting time |
|---|---|
| 1 | -10% |
| 2 | -20% |
| 3 | -30% |
| 4 | -40% |
| 5 | -50% |
Has no effect.
| Niveau |
|---|
Your Zodiac sign grants Resistance/Mastery to an element by 2/3/4/5/7%.
| Niveau | Resistance and Mastery |
|---|---|
| 1 | +2% |
| 2 | +3% |
| 3 | +4% |
| 4 | +5% |
| 5 | +7% |
| Element | Signs |
|---|---|
| Fire | Leo / Sagittarius / Aries |
| Wind | Aquarius / Gemini / Libra |
| Earth | Taurus / Virgo / Capricorn |
| Water | Scorpio / Pisces / Cancer |
All speed attributes are increased by 0.1/0.2/0.3/0.4/0.5% (Cast time reduction, After Skill Delay, ASPD, Walking Speed) per Garment refine level.
Refines +7, +8 , +9 and +10 give twice the bonus, meaning a garment +10 gives 7% to speed attributes.
| Niveau | Speed attributes per refine |
|---|---|
| 1 | 0.1% |
| 2 | 0.2% |
| 3 | 0.3% |
| 4 | 0.4% |
| 5 | 0.5% |
Grants 1.5/3/4.5/6/7.5% chance to turn attacked targets into Undead (not matter the attack type used) for 7sec, cooldown 0.5 seconds. Use @toggle 1500 to disable it.
| Niveau | Chance |
|---|---|
| 1 | 1.5% |
| 2 | 3% |
| 3 | 4.5% |
| 4 | 6% |
| 5 | 7.5% |
Grants 1/2/3/4/5% chance to Confuse for 7s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.
| Niveau | When attacking | When attacked |
|---|---|---|
| 1 | 1% | 1.5% |
| 2 | 2% | 3% |
| 3 | 3% | 4.5% |
| 4 | 4% | 6% |
| 5 | 5% | 7.5% |
Grants 1/2/3/4/5% chance to inflict Slow for 7s when attacking, cooldown 0.5 seconds. Half more chance when being attacked.
| Niveau | When attacking | When attacked |
|---|---|---|
| 1 | 1% | 1.5% |
| 2 | 2% | 3% |
| 3 | 3% | 4.5% |
| 4 | 4% | 6% |
| 5 | 5% | 7.5% |
Every attack on the same target grants an ATK buff of 4, cooldown 0.5 seconds, maximum 4/8/12/16/20 stacks, the buff lasts 15 seconds and is reset when attacking another target.
| Niveau | Max stacks | Max ATK bonus |
|---|---|---|
| 1 | 4 | +16 |
| 2 | 8 | +32 |
| 3 | 12 | +48 |
| 4 | 16 | +64 |
| 5 | 20 | +80 |
Grants 1/2/3/4/5% chance to cause Hallucination for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.
| Niveau | When attacking | When attacked |
|---|---|---|
| 1 | 1% | 1.5% |
| 2 | 2% | 3% |
| 3 | 3% | 4.5% |
| 4 | 4% | 6% |
| 5 | 5% | 7.5% |
Grants 4/8/12/16/20% of base AGI more damage when attacking from the back.
| Niveau | Back damage |
|---|---|
| 1 | +4% of base AGI |
| 2 | +8% of base AGI |
| 3 | +12% of base AGI |
| 4 | +16% of base AGI |
| 5 | +20% of base AGI |
There is 0.05/0.1/0.15/0.2/0.25 times base STR to inflict stun status for 2.5sec when dealing magical damage, cooldown 2 seconds.
| Niveau | Stun chance |
|---|---|
| 1 | 0.05% x base STR |
| 2 | 0.1% x base STR |
| 3 | 0.15% x base STR |
| 4 | 0.2% x base STR |
| 5 | 0.25% x base STR |
Grants 5/10/15/20/25% of base STR magical defense penetration.
| Niveau | MDEF ignored |
|---|---|
| 1 | 5% of base STR |
| 2 | 10% of base STR |
| 3 | 15% of base STR |
| 4 | 20% of base STR |
| 5 | 25% of base STR |
Grants critical +1/2/3/4/5, critical damage +1/2/3/4/5% (improved by (bDEX+1)%, up to x2 if bDEX == 99).
| Niveau | Critical | Critical damage |
|---|---|---|
| 1 | +1 | +1% x (101+base DEX)/100 |
| 2 | +2 | +2% x (101+base DEX)/100 |
| 3 | +3 | +3% x (101+base DEX)/100 |
| 4 | +4 | +4% x (101+base DEX)/100 |
| 5 | +5 | +5% x (101+base DEX)/100 |
Grants 5/10/15/20/25% of base INT physical defense penetration.
| Niveau | DEF ignored |
|---|---|
| 1 | 5% of base INT |
| 2 | 10% of base INT |
| 3 | 15% of base INT |
| 4 | 20% of base INT |
| 5 | 25% of base INT |
Grants 1/2/3/4/5% chance to Silence for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked.
| Niveau | When attacking | When attacked |
|---|---|---|
| 1 | 1% | 1.5% |
| 2 | 2% | 3% |
| 3 | 3% | 4.5% |
| 4 | 4% | 6% |
| 5 | 5% | 7.5% |
Increases all summons power by 5/10/15/20/25% of base LUK (affect Kugans' and summoners' summons, same goes for Homunculus and creator's skills).
| Niveau | Summon power |
|---|---|
| 1 | +5% of base LUK |
| 2 | +10% of base LUK |
| 3 | +15% of base LUK |
| 4 | +20% of base LUK |
| 5 | +25% of base LUK |
Frontal attacks deals 2/4/6/8/10% more damage and frontal damage received are reduced by 2/4/6/8/10%.
| Niveau | Frontal damage | Frontal damage received |
|---|---|---|
| 1 | +2% | -2% |
| 2 | +4% | -4% |
| 3 | +6% | -6% |
| 4 | +8% | -8% |
| 5 | +10% | -10% |
Increase healing power to all targets by 3/6/9/12/15%. However, decrease healing power received by 6/12/18/24/30%.
| Niveau | Healing power | Healing received |
|---|---|---|
| 1 | +3% | -6% |
| 2 | +6% | -12% |
| 3 | +9% | -18% |
| 4 | +12% | -24% |
| 5 | +15% | -30% |
The lowest attribute received a bonus equal to 2/4/6/8/10. Affect multiple attributes if more than one is 'the lowest'.
| Niveau | Lowest attribute |
|---|---|
| 1 | +2 |
| 2 | +4 |
| 3 | +6 |
| 4 | +8 |
| 5 | +10 |
Grants 2/3/4/5/7% damage reduction from Boss and big targets.
| Niveau | Damage reduction |
|---|---|
| 1 | -2% |
| 2 | -3% |
| 3 | -4% |
| 4 | -5% |
| 5 | -7% |
Increase drop rates by 2/3/4/5/7%, Map item by 3/6/9/12/15% and zeny rate by 10/20/30/40/50%.
| Niveau | Drop rate | Map item | Zeny rate |
|---|---|---|---|
| 1 | +2% | +3% | +10% |
| 2 | +3% | +6% | +20% |
| 3 | +4% | +9% | +30% |
| 4 | +5% | +12% | +40% |
| 5 | +7% | +15% | +50% |
Grants 3/6/9/12/15% chance to ignore stuff immunity to strip or break.
| Niveau | Chance |
|---|---|
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
When attacked with initiative, receive a walking bonus of 5/10/15/20/25% and a pflee bonus of 5/10/15/20/25 for 7 seconds.
| Niveau | Walking speed | Perfect Dodge |
|---|---|---|
| 1 | +5% | +5 |
| 2 | +10% | +10 |
| 3 | +15% | +15 |
| 4 | +20% | +20 |
| 5 | +25% | +25 |
Damage received can't be higher than 50% of your maxHP (doesn't stack with similar effects, will use the highest value).
If HP<50% and receive an attack, grants 0.5% maxHP regen each second for 7 seconds.
| Niveau | Damage cap | Regen |
|---|---|---|
| 1 | 50% of MaxHP | 0.5% MaxHP/sec for 7 sec |
If the damage received is more than 1% of maxHP, the damage received is reduced by 1% of your maxHP (doesn't stack with similar effects, will use the highest value).
If HP<75% and receive an attack, grants 0.5% maxHP regen each second for 7 seconds.
| Niveau | Damage reduction | Regen |
|---|---|---|
| 1 | -1% of MaxHP per hit | 0.5% MaxHP/sec for 7 sec |
Grants 5/10/15/20/25% resistance to cast cancel (works in PvP).
Grants 20/40/60/80/100% of base INT resistance to silence (up to 100%).
| Niveau | Cast cancel resistance | Silence resistance |
|---|---|---|
| 1 | 5% | 20% of base INT |
| 2 | 10% | 40% of base INT |
| 3 | 15% | 60% of base INT |
| 4 | 20% | 80% of base INT |
| 5 | 25% | 100% of base INT |
Increases all elements masteries by 4/8/12/16/20%.
| Niveau | Element masteries |
|---|---|
| 1 | +4% |
| 2 | +8% |
| 3 | +12% |
| 4 | +16% |
| 5 | +20% |
Increases DoT damage by 2/4/6/8/10%.
| Niveau | DoT damage |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Increase potion effects by 6/12/18/24/30%.
Malus: Using a Blue Potion will give Confusion for 5 seconds, but also grants 5/10/15/20/25% chance to avoid the next hit for 5 seconds.
| Niveau | Potion effects | Blue Potion: avoid next hit |
|---|---|---|
| 1 | +6% | 5% |
| 2 | +12% | 10% |
| 3 | +18% | 15% |
| 4 | +24% | 20% |
| 5 | +30% | 25% |
Increases maximum MATK by 30/60/90/120/150% of base INT, reduce minimum MATK by half the same amount.
| Niveau | Max MATK | Min MATK |
|---|---|---|
| 1 | +30% of base INT | -15% of base INT |
| 2 | +60% of base INT | -30% of base INT |
| 3 | +90% of base INT | -45% of base INT |
| 4 | +120% of base INT | -60% of base INT |
| 5 | +150% of base INT | -75% of base INT |
Increases damage against deadly poisoned targets by 3/6/9/12/15%.
| Niveau | Damage |
|---|---|
| 1 | +3% |
| 2 | +6% |
| 3 | +9% |
| 4 | +12% |
| 5 | +15% |
May counter long-ranged physical attacks at with Charge Arrow level 1 with 4/8/12/16/20% chance, reduce long-ranged damage receive by 3/6/9/12/15%.
| Niveau | Charge Arrow chance | Long-ranged damage received |
|---|---|---|
| 1 | 4% | -3% |
| 2 | 8% | -6% |
| 3 | 12% | -9% |
| 4 | 16% | -12% |
| 5 | 20% | -15% |
Grants 2/4/6/8/10% chance to get a Stem on any Plant monster killed. 4/8/12/16/20% to ignore all materials requirements.
| Niveau | Stem chance | No material |
|---|---|---|
| 1 | 2% | 4% |
| 2 | 4% | 8% |
| 3 | 6% | 12% |
| 4 | 8% | 16% |
| 5 | 10% | 20% |
Grants 2/4/6/8/10% more damage. Add 1/2/3/4/5% (for max 3/6/9/12/15%) more damage against players but also receives 2/4/6/8/10% more damage from them.
| Niveau | Damage | Damage vs players | Damage from players |
|---|---|---|---|
| 1 | +2% | +3% | +2% |
| 2 | +4% | +6% | +4% |
| 3 | +6% | +9% | +6% |
| 4 | +8% | +12% | +8% |
| 5 | +10% | +15% | +10% |
Increase the after skill delay of attackers by 2/4/6/8/10% for 7 seconds when being hit by them (works on all targets). When attacked while under initiative will add a delay debuff of 6/12/18/24/30% of bSTR.
| Niveau | Delay debuff | With initiative |
|---|---|---|
| 1 | +2% | +6% of base STR |
| 2 | +4% | +12% of base STR |
| 3 | +6% | +18% of base STR |
| 4 | +8% | +24% of base STR |
| 5 | +10% | +30% of base STR |
Each melee attack has 4/16/36/64/100% chance to break one of each kind of potion in the target inventory (players), grants 2/4/6/8/10% chance to inflict Deep Wound (heal received -60%) for 7 seconds.
| Niveau | Potion break | Deep Wound |
|---|---|---|
| 1 | 4% | 2% |
| 2 | 16% | 4% |
| 3 | 36% | 6% |
| 4 | 64% | 8% |
| 5 | 100% | 10% |
Magic may inflict any kind of common status, each of them have 0.2/0.4/0.6/0.8/1% chance to occur.
| Niveau | Chance per status |
|---|---|
| 1 | 0.2% |
| 2 | 0.4% |
| 3 | 0.6% |
| 4 | 0.8% |
| 5 | 1% |
Grants 1/2/3/4/5% to cast Dispell level 1 when physically attacking (doubled if melee).
| Niveau | Ranged | Melee |
|---|---|---|
| 1 | 1% | 2% |
| 2 | 2% | 4% |
| 3 | 3% | 6% |
| 4 | 4% | 8% |
| 5 | 5% | 10% |
Grants 2/3/4/5/7% more damage on Boss and big-sized targets.
| Niveau | Damage |
|---|---|
| 1 | +2% |
| 2 | +3% |
| 3 | +4% |
| 4 | +5% |
| 5 | +7% |
When hit and hp fall below 22/24/26/28/30% of their maximum there is 100% chance to receive 60/65/70/75/80% damage reduction and 10/15/20/25/30% damage bonus for 7 seconds, cooldown 90/75/60/45/30 seconds.
| Niveau | HP below | Damage reduction | Damage bonus | Cooldown |
|---|---|---|---|---|
| 1 | 22% | 60% | +10% | 90 sec |
| 2 | 24% | 65% | +15% | 75 sec |
| 3 | 26% | 70% | +20% | 60 sec |
| 4 | 28% | 75% | +25% | 45 sec |
| 5 | 30% | 80% | +30% | 30 sec |
When HP are lower than 50% and the player receives damage then inflicts battle damage based on 75/150/225/300/375% of ATK+MATK, damage are increased by attacker's left hp (up to +100% if full), increased by 50% on monsters, cooldown 3 seconds.
| Niveau | Battle Damage |
|---|---|
| 1 | 75% of ATK+MATK |
| 2 | 150% of ATK+MATK |
| 3 | 225% of ATK+MATK |
| 4 | 300% of ATK+MATK |
| 5 | 375% of ATK+MATK |
When dealing long-ranged physical damage with a skill and wearing a melee weapon, receive the Flee Type status for 10sec: melee attacks received get a 5/10/15/20/25% hit rate modifier.
| Niveau | Hit rate of melee attacks received |
|---|---|
| 1 | +5% |
| 2 | +10% |
| 3 | +15% |
| 4 | +20% |
| 5 | +25% |
When dealing long-ranged physical damage with a skill and wearing a melee weapon, receive a 3/6/9/12/15% buff to melee damage for 10sec.
| Niveau | Melee damage |
|---|---|
| 1 | +3% |
| 2 | +6% |
| 3 | +9% |
| 4 | +12% |
| 5 | +15% |
When HP are lower than 33% of maximum HP and the user is attacked, inflict battle damage to the attacker based on 200/400/600/800/1000% of ATK+MATK, increased by 50% on monsters. Cooldown 7sec.
| Niveau | Battle Damage |
|---|---|
| 1 | 200% of ATK+MATK |
| 2 | 400% of ATK+MATK |
| 3 | 600% of ATK+MATK |
| 4 | 800% of ATK+MATK |
| 5 | 1000% of ATK+MATK |
By typing @rune, grants the possibility to choose between rune of darkness or rune of blood. While a rune is selected, every attack adds 10/20/30/40/50% battle damage (based on MATK, reduced by target's MDEF, half more on monsters). If attacking with initiative, add 100/200/300/400/500% battle damage instead. The battle damage's element is dark if rune of darkness is used, poison with rune of blood. While activated, consume a rune every 20 sec. Type @rune to change rune or to stop runology. If there is no rune to consume, the effect comes to an end.
| Niveau | Battle Damage | With initiative |
|---|---|---|
| 1 | 10% of MATK | 100% of MATK |
| 2 | 20% of MATK | 200% of MATK |
| 3 | 30% of MATK | 300% of MATK |
| 4 | 40% of MATK | 400% of MATK |
| 5 | 50% of MATK | 500% of MATK |
When attacking with the initiative the user recovers 2/4/6/8/10 SP multiplied by 4% of the user's base INT (2/4/6/8/10 SP at 25 base INT). Also gives buff INT +3/5/7/9/12% for 10sec.
| Niveau | SP recovered | INT buff |
|---|---|---|
| 1 | 2 x 4% of base INT | +3% |
| 2 | 4 x 4% of base INT | +5% |
| 3 | 6 x 4% of base INT | +7% |
| 4 | 8 x 4% of base INT | +9% |
| 5 | 10 x 4% of base INT | +12% |
When hit and hp fall below 20/22/24/26/28% of their maximum there is 100% chance to receive 80/85/90/95/100% buff to damage reduction and 100% debuff to damage (can't do damage) for 7 seconds, cooldown 90/75/60/45/30 seconds.
| Niveau | HP below | Damage reduction | Cooldown |
|---|---|---|---|
| 1 | 20% | 80% | 90 sec |
| 2 | 22% | 85% | 75 sec |
| 3 | 24% | 90% | 60 sec |
| 4 | 26% | 95% | 45 sec |
| 5 | 28% | 100% | 30 sec |
Grants 20/40/60/80/100% chance to bestow a common status immunity for 1 second after a hit received.
| Niveau | Chance |
|---|---|
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
When hit while under any common status, have 6/12/18/24/30% chance to inflicts the very same status (or multiple statuses if affected by multiples statuses) for 3 seconds.
| Niveau | Chance per status |
|---|---|
| 1 | 6% |
| 2 | 12% |
| 3 | 18% |
| 4 | 24% |
| 5 | 30% |
When attacked with initiative, 100% chance to receive a buff of 2/4/6/8/10 to all attribute for 10 seconds, only 5% chance if not under initiative status.
| Niveau | All attributes |
|---|---|
| 1 | +2 |
| 2 | +4 |
| 3 | +6 |
| 4 | +8 |
| 5 | +10 |
When attacking with initiative, 100% chance to receive an ASPD bonus of 2/4/6/8/10% for 10 seconds, only 5% chance if not under initiative status.
| Niveau | ASPD |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
When attacked with HP lower than 50%, 20/40/60/80/100% chance to Freeze the attacker for 1.5/2/2.5/3/3.5 seconds (cooldown 10 seconds).
| Niveau | Chance | Freeze |
|---|---|---|
| 1 | 20% | 1.5 sec |
| 2 | 40% | 2 sec |
| 3 | 60% | 2.5 sec |
| 4 | 80% | 3 sec |
| 5 | 100% | 3.5 sec |
When attacked with HP lower than 30%, the user become a plant for 7 seconds, while being a plant, walking speed, HIT, Flee and ASPD are reduced by 20%, casting time and skill delay are increased by 50% and DEF/MDEF are at 92/94/96/98/100. When the effect ends, the user recovers 1/2/3/4/5% of HP and SP (cooldown 60 seconds).
| Niveau | DEF/MDEF | HP/SP recovered at the end |
|---|---|---|
| 1 | 92 | 1% |
| 2 | 94 | 2% |
| 3 | 96 | 3% |
| 4 | 98 | 4% |
| 5 | 100 | 5% |
When attacking with initiative, 100% chance to receive an INT buff of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status.
| Niveau | INT |
|---|---|
| 1 | +2 |
| 2 | +4 |
| 3 | +6 |
| 4 | +8 |
| 5 | +10 |
If STR/DEX/INT are strictly equals, grant 4/8/12/16/20% bonus to all damage.
| Niveau | All damage |
|---|---|
| 1 | +4% |
| 2 | +8% |
| 3 | +12% |
| 4 | +16% |
| 5 | +20% |
When attacking with initiative, 100% chance to receive a critical bonus of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status.
| Niveau | Critical |
|---|---|
| 1 | +2 |
| 2 | +4 |
| 3 | +6 |
| 4 | +8 |
| 5 | +10 |
When attacking with initiative while SP are lower than 30%, the user has 0.4/0.6/0.8/1/1.2% chance to avoid each hit received for 3/4/5/6/7 seconds.
| Niveau | Avoid chance | Duration |
|---|---|---|
| 1 | 0.4% | 3 sec |
| 2 | 0.6% | 4 sec |
| 3 | 0.8% | 5 sec |
| 4 | 1% | 6 sec |
| 5 | 1.2% | 7 sec |
Reduce damage received by Devotion by 2/3/4/5/7%. MaxHP +2/3/4/5/7%.
| Niveau | Devotion damage | MaxHP |
|---|---|---|
| 1 | -2% | +2% |
| 2 | -3% | +3% |
| 3 | -4% | +4% |
| 4 | -5% | +5% |
| 5 | -7% | +7% |
Whenever Providence is active on the user every hits received is healed by 4/8/12/16/20% of the damage received, consuming an amount of SP equal to 1% of the healing.
| Niveau | Heal |
|---|---|
| 1 | 4% of damage |
| 2 | 8% of damage |
| 3 | 12% of damage |
| 4 | 16% of damage |
| 5 | 20% of damage |
Lex Aeterna have 6/12/18/24/30% chance to autocast itself at an increased level (x2), the skill cost that much more SP though. Also 3/6/9/12/15% chance to autocast Lex Aeterna level 1 on self when Lex Aeterna is used.
| Niveau | Autocast (level x2) | Autocast on self (level 1) |
|---|---|---|
| 1 | 6% | 3% |
| 2 | 12% | 6% |
| 3 | 18% | 9% |
| 4 | 24% | 12% |
| 5 | 30% | 15% |
If SP < 5%, heals SP based on 50/100/150/200/250% of user's STR, CD 30s.
| Niveau | SP heal |
|---|---|
| 1 | 50% of base STR |
| 2 | 100% of base STR |
| 3 | 150% of base STR |
| 4 | 200% of base STR |
| 5 | 250% of base STR |
If SP < 5%, autocast Pulse Strike level 2/3/4/5/7, CD 10s.
| Niveau | Pulse Strike level |
|---|---|
| 1 | 2 |
| 2 | 3 |
| 3 | 4 |
| 4 | 5 |
| 5 | 7 |
When SP are higher than 50% and the user is under Energy Coat, each damage received grants a heal based on 50/100/150/200/250% INT and MDEF, with 0.5 second cooldown. Healing effect occurs before the damage you received are calculated. You will still receive the damage from the hit which triggered the effect.
| Niveau | Heal |
|---|---|
| 1 | 50% of base INT |
| 2 | 100% of base INT |
| 3 | 150% of base INT |
| 4 | 200% of base INT |
| 5 | 250% of base INT |
When under the effects of Endure, damage received are followed by a small heal based on 50/100/150/200/250% of the user's VIT and DEF (cooldown 0.5 second).
| Niveau | Heal |
|---|---|
| 1 | 50% of base VIT |
| 2 | 100% of base VIT |
| 3 | 150% of base VIT |
| 4 | 200% of base VIT |
| 5 | 250% of base VIT |
Increases Acid Terror and Demonstration damage of x% which x is 4/8/12/16/20% of base INT, their SP cost is increased by 10/20/30/40/50% of base INT.
| Niveau | Damage | SP cost |
|---|---|---|
| 1 | +4% of base INT | +10% of base INT |
| 2 | +8% of base INT | +20% of base INT |
| 3 | +12% of base INT | +30% of base INT |
| 4 | +16% of base INT | +40% of base INT |
| 5 | +20% of base INT | +50% of base INT |
Blitz Beat have 4/8/12/16/20% chance to activate the concentration potion effect for 60 seconds, or awakening if already activated, or berserker if already activated.
| Niveau | Chance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
When attacked while performing (danse or music), grant a 5/10/15/20/25% Walking Speed buff and 5/10/15/20/25% chance to avoid attacks for 3 seconds. When attacking while performing, chance and duration to inflict status improved by 5/10/15/20/25% for 3 seconds.
| Niveau | Walking speed | Avoid chance | Status chance/duration |
|---|---|---|---|
| 1 | +5% | 5% | +5% |
| 2 | +10% | 10% | +10% |
| 3 | +15% | 15% | +15% |
| 4 | +20% | 20% | +20% |
| 5 | +25% | 25% | +25% |
Increase your maximum weight by 2/4/6/8/10 for every base INT or DEX (the highest of the two).
| Niveau | Weight |
|---|---|
| 1 | +2 per point |
| 2 | +4 per point |
| 3 | +6 per point |
| 4 | +8 per point |
| 5 | +10 per point |
Increase all damage by 3/6/9/12/15% against monsters and players but receive 5/10/15/20/25% more damage by them
| Niveau | All damage | Damage received |
|---|---|---|
| 1 | +3% | +5% |
| 2 | +6% | +10% |
| 3 | +9% | +15% |
| 4 | +12% | +20% |
| 5 | +15% | +25% |
Without a melee weapon, every weapon attack or long-range attack grants for 10s a status which changes the hit chance of the user's melee attacks by -5/10/15/20/25%.
| Niveau | Melee hit chance |
|---|---|
| 1 | -5% |
| 2 | -10% |
| 3 | -15% |
| 4 | -20% |
| 5 | -25% |
Increase all damage 2/4/6/8/10%, receive 2/4/6/8/10% less damage (size resistance), and reduce sp cost by 2/4/6/8/10% while the player has 90% hp or more
| Niveau | All damage | Damage received | SP cost (HP >= 90%) |
|---|---|---|---|
| 1 | +2% | -2% | -2% |
| 2 | +4% | -4% | -4% |
| 3 | +6% | -6% | -6% |
| 4 | +8% | -8% | -8% |
| 5 | +10% | -10% | -10% |
When the player kills a monster, receives a 4/8/12/16/20% damage bonus (physical and magical attacks are affected) BUT not to the same type of the last target killed, in PVP this bonus is halved when the last player killed has a transcendent class, and is based on target's class
| Niveau | Damage | After killing a transcendent player |
|---|---|---|
| 1 | +4% | +2% |
| 2 | +8% | +4% |
| 3 | +12% | +6% |
| 4 | +16% | +8% |
| 5 | +20% | +10% |
When HP drop to 15/20/25/30/35% of maximum HP or lower, skills don't consume any materials; gemstones are not consumed when HP are at 57/69/81/93/105% of maximum HP or lower.
| Niveau | No material at HP | No gemstone at HP |
|---|---|---|
| 1 | 15% or lower | 57% or lower |
| 2 | 20% or lower | 69% or lower |
| 3 | 25% or lower | 81% or lower |
| 4 | 30% or lower | 93% or lower |
| 5 | 35% or lower | always |
Your partner receives a 2/4/6/8/10 buff to all attributes for 30 seconds everytime you use a partner skill
| Niveau | Partner: all attributes |
|---|---|
| 1 | +2 |
| 2 | +4 |
| 3 | +6 |
| 4 | +8 |
| 5 | +10 |
Reduces base VIT to 1 but increases HP by 5/10/15/20/25 x BaseLevel
| Niveau | MaxHP |
|---|---|
| 1 | +5 x BaseLevel |
| 2 | +10 x BaseLevel |
| 3 | +15 x BaseLevel |
| 4 | +20 x BaseLevel |
| 5 | +25 x BaseLevel |
With each attack inflicted or received by the user, his homunculus has 2/4/6/8/10% chance to launch Stun Attack (amistr), Double Strafe (filir) or Soul Strike (the other two) at levels 10 (Double Strafe lv 7) on the target that was attacked (when the master is attacked: on the master's last target, or on the attacker if the master has not attacked yet), only once per second maximum.
| Niveau | Chance |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
Long range attacks critical rate improved by 2/4/6/8/10 and critical damage by 1/2/3/4/5%
| Niveau | Long range critical | Critical damage |
|---|---|---|
| 1 | +2 | +1% |
| 2 | +4 | +2% |
| 3 | +6 | +3% |
| 4 | +8 | +4% |
| 5 | +10 | +5% |
Every monster has a small chance to drop Karvodailnirol 0.05/0.10/0.15/0.20/0.25%
| Niveau | Drop chance |
|---|---|
| 1 | 0.05% |
| 2 | 0.10% |
| 3 | 0.15% |
| 4 | 0.20% |
| 5 | 0.25% |
Improves all clones HP/ATK/DEF/MDEF by 5/10/15/20/25%. See Clones.
| Niveau | Clones HP/SP/ATK/DEF/MDEF |
|---|---|
| 1 | +5% |
| 2 | +10% |
| 3 | +15% |
| 4 | +20% |
| 5 | +25% |
ASPD +1/2/3/4/5% and maximum ASPD by 0.2/0.4/0.6/0.8/1 (note : common max ASPD is 190, 191 with this kugan, up to 193 max ASPD with cumulative gear/card/kugan)
| Niveau | ASPD | Maximum ASPD |
|---|---|---|
| 1 | +1% | +0.2 |
| 2 | +2% | +0.4 |
| 3 | +3% | +0.6 |
| 4 | +4% | +0.8 |
| 5 | +5% | +1 |
Improves damage on targets with 50% HP or higher by up to 2/4/6/8/10%, also reduce damage on the verge of death by 7/14/21/28/35%
| Niveau | Damage (target at full HP) | Lethal damage received |
|---|---|---|
| 1 | +2% | -7% |
| 2 | +4% | -14% |
| 3 | +6% | -21% |
| 4 | +8% | -28% |
| 5 | +10% | -35% |
Improves high critical rates by 2/4/6/8/10 (turn regular critical into double one)
| Niveau | High critical chance |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
Improves all attributes by 4/5/6/7/8%
| Niveau | All attributes |
|---|---|
| 1 | +4% of base |
| 2 | +5% of base |
| 3 | +6% of base |
| 4 | +7% of base |
| 5 | +8% of base |
SP cost increased and status duration decreased by 10/20/30/40/50%, but status effect improved by the same amount
| Niveau | SP cost | Status duration | Status effect |
|---|---|---|---|
| 1 | +10% | -10% | +10% |
| 2 | +20% | -20% | +20% |
| 3 | +30% | -30% | +30% |
| 4 | +40% | -40% | +40% |
| 5 | +50% | -50% | +50% |
4/8/12/16/20% chance to pushback targets by 1 cell every strikes
| Niveau | Chance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
When sitting fall (critically, can't be avoided, but can be cured by allies) asleep for 7 seconds, and gets a damage buff of 3/6/9/12/15% for 67 seconds (60 seconds after waking up)
| Niveau | Damage buff |
|---|---|
| 1 | +3% |
| 2 | +6% |
| 3 | +9% |
| 4 | +12% |
| 5 | +15% |
On a successfull parry (not the skill one but the kugan one) grants 20/40/60/80/100% chance to autospell an ignoring DEF attack which inflict 100% physical damage
| Niveau | Chance |
|---|---|
| 1 | 20% |
| 2 | 40% |
| 3 | 60% |
| 4 | 80% |
| 5 | 100% |
Allows to take 2 kugans signature
| Niveau | Signature Kugans |
|---|---|
| 1 | 2 |
Each time you hit with magic you receives a buff which protect your from the next attack, the rates depends on the original casting time of the spell, time (in seconds) x 0.04/0.05/0.06/0.07/0.08% chance (for 7 seconds, cooldown 9/8/7/6/5 seconds)
| Niveau | Chance per second of cast | Cooldown |
|---|---|---|
| 1 | 0.04% | 9 sec |
| 2 | 0.05% | 8 sec |
| 3 | 0.06% | 7 sec |
| 4 | 0.07% | 6 sec |
| 5 | 0.08% | 5 sec |
Grants 4/8/12/16/20% of base DEX more damage when attacking from the back.
| Niveau | Back damage |
|---|---|
| 1 | +4% of base DEX |
| 2 | +8% of base DEX |
| 3 | +12% of base DEX |
| 4 | +16% of base DEX |
| 5 | +20% of base DEX |
Improves natural SP recovery by 20/40/60/80/100% (sitting or standing)
| Niveau | SP recovery |
|---|---|
| 1 | +20% |
| 2 | +40% |
| 3 | +60% |
| 4 | +80% |
| 5 | +100% |
Grants 1/2/3/4/5% chance to Stun for 3s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked (the Stun then hits the last target the user attacked).
| Niveau | When attacking | When attacked |
|---|---|---|
| 1 | 1% | 1.5% |
| 2 | 2% | 3% |
| 3 | 3% | 4.5% |
| 4 | 4% | 6% |
| 5 | 5% | 7.5% |
Reduce all none DOT damage by 3/6/9/12/15% but increases DOT damage by 3/6/9/12/15%
| Niveau | Other damage | DoT damage |
|---|---|---|
| 1 | -3% | +3% |
| 2 | -6% | +6% |
| 3 | -9% | +9% |
| 4 | -12% | +12% |
| 5 | -15% | +15% |
Reduce natural MATK variation by 10/20/30/40/50% (covers x% of what is missing from min MATK to reach max MATK, only include natural MATK without bonus)
| Niveau | MATK variation |
|---|---|
| 1 | -10% |
| 2 | -20% |
| 3 | -30% |
| 4 | -40% |
| 5 | -50% |
Increases Autospells chances by 6/12/18/24/30%
Only 2/4/6/8/10% concerning Sage's Autospell.
| Niveau | Autospells | Sage's Autospell |
|---|---|---|
| 1 | +6% | +2% |
| 2 | +12% | +4% |
| 3 | +18% | +6% |
| 4 | +24% | +8% |
| 5 | +30% | +10% |
Increases dark damage by 3/6/9/12/15%
| Niveau | Dark damage |
|---|---|
| 1 | +3% |
| 2 | +6% |
| 3 | +9% |
| 4 | +12% |
| 5 | +15% |
Increases maximum map item level quality by 2/4/6/8/10%, increases minimum map item level quality by 6/12/18/24/30%.
| Niveau | Maximum quality | Minimum quality |
|---|---|---|
| 1 | +2% | +6% |
| 2 | +4% | +12% |
| 3 | +6% | +18% |
| 4 | +8% | +24% |
| 5 | +10% | +30% |
MDEF improves status resistance by 10/20/30/40/50%
| Niveau | Status resistance |
|---|---|
| 1 | 0.1% per MDEF |
| 2 | 0.2% per MDEF |
| 3 | 0.3% per MDEF |
| 4 | 0.4% per MDEF |
| 5 | 0.5% per MDEF |
SP cost increased and status duration decreased by 10/20/30/40/50%, but cast/delay of supportive skills reduces by the same amount
| Niveau | SP cost | Status duration | Supportive cast/delay |
|---|---|---|---|
| 1 | +10% | -10% | -10% |
| 2 | +20% | -20% | -20% |
| 3 | +30% | -30% | -30% |
| 4 | +40% | -40% | -40% |
| 5 | +50% | -50% | -50% |
Regens 0.4/0.8/1.2/1.6/2% of MaxHP per second when attacking
| Niveau | HP regen |
|---|---|
| 1 | 0.4% of MaxHP |
| 2 | 0.8% of MaxHP |
| 3 | 1.2% of MaxHP |
| 4 | 1.6% of MaxHP |
| 5 | 2% of MaxHP |