Byakko Specialization
- ID
- 4410
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | STR |
| 2 | AGI |
| 3 | DEX |
| 4 | AGI |
| 5 | STR |

Monk · 10 Compétences Kugan · 1 actif, 9 passif
Byakko is martial pressure with teeth bared.
Its fighters do not wait for one perfect blow. They build the moment through rhythm: strike into chain, chain into finish, finish into something heavier than the enemy expected. Each sphere is fuel, each combo a claw mark, each opening a chance to make the whole body answer at once.
The Byakko path focuses on monk combo offense. Triple Attack, Chain Combo and Combo Finish form the core sequence, supported by Call Spirits and Critical Explosion. Asura Strike remains a dangerous finisher with heavy casting constraints, while Tiger Knuckle Fist adds stun and Chain Crush Combo can heal the user from STR and VIT. Byakko Overrun turns the next Triple Attack into a cascading combo sequence ending in Pulse Strike.
Byakko rewards momentum. Once the first hit lands, the rest of the pattern wants to follow.
To fight Byakko is to hear the second blow before the first has finished.
Then the third arrives.
| Tank | ★★★☆☆ | STR/VIT-based healing from Chain Crush Combo gives some sustain, but Byakko is primarily aggressive. |
|---|---|---|
| Tactical | ★★★★☆ | Combo sequencing, sphere management, Overrun timing and Asura cooldowns create meaningful decision points. |
| Healer | ★★☆☆☆ | Chain Crush Combo can heal the user, but there is no ally healing role. |
| Buffer | ★★☆☆☆ | Critical Explosion and spirit tools support the user, with little party utility. |
| Debuffer | ★★★☆☆ | Tiger Knuckle Fist stun and combo pressure offer useful control. |
| DPS Melee Physical | ★★★★★ | Triple Attack chains, combo skills, Asura Strike and Overrun make Byakko a strong melee burst specialization. |
| DPS Ranged Physical | ★☆☆☆☆ | The path is almost entirely close-range martial combat. |
| DPS Magical | ☆☆☆☆☆ | Byakko has no magical damage plan. |
| Special | ★★★★★ | Automated combo cascade, sphere-driven burst and Pulse Strike finish give Byakko a clear signature. |
| Resources | ★★★☆☆ | Spirits and Overrun can reduce combo costs, but spheres, SP and cooldowns remain important. |
| Mobility | ★★☆☆☆ | Byakko advances through pressure rather than dedicated movement. |
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | STR |
| 2 | AGI |
| 3 | DEX |
| 4 | AGI |
| 5 | STR |
Enable the use of a minored version of Triple Attack.
| Niveau | Skill |
|---|---|
| 1 | Triple Attack Level 2 |
| 2 | Triple Attack Level 4 |
| 3 | Triple Attack Level 6 |
| 4 | Triple Attack Level 8 |
| 5 | Triple Attack Level 10 |
Increase the level of Triple Attack by 1 per Byakko Triple level.
Enable the use of a minored version of Call Spirits.
| Niveau | Skill |
|---|---|
| 1 | Call Spirits Level 1 |
| 2 | Call Spirits Level 2 |
| 3 | Call Spirits Level 3 |
| 4 | Call Spirits Level 4 |
| 5 | Call Spirits Level 5 |
Call Spirits have a small chance to be cast at level 5 for one sphere while physically attacking with normal attacks.
| Niveau | Rate |
|---|---|
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Enable the use of a minored version of Critical Explosion.
| Niveau | Skill |
|---|---|
| 1 | Critical Explosion Level 1 |
| 2 | Critical Explosion Level 2 |
| 3 | Critical Explosion Level 3 |
| 4 | Critical Explosion Level 4 |
| 5 | Critical Explosion Level 5 |
Increase the level of Critical Explosion by 1 per Byakko Explosion level.
Enable the use of a minored version of Chain Combo.
| Niveau | Skill |
|---|---|
| 1 | Chain Combo Level 1 |
| 2 | Chain Combo Level 2 |
| 3 | Chain Combo Level 3 |
| 4 | Chain Combo Level 4 |
| 5 | Chain Combo Level 5 |
Increase the level of Chain Combo by 1 per Byakko Chain level.
Enable the use of a minored version of Combo Finish.
| Niveau | Skill |
|---|---|
| 1 | Combo Finish Level 1 |
| 2 | Combo Finish Level 2 |
| 3 | Combo Finish Level 3 |
| 4 | Combo Finish Level 4 |
| 5 | Combo Finish Level 5 |
Increase the level of Combo Finish by 1 per Byakko Finish level.
Enable the use of a minored version of Asura Strike.
Asura Strike casting time is multiplied by 8.
| Niveau | Skill | Cooldown |
|---|---|---|
| 1 | Asura Strike Level 1 | 100 seconds |
| 2 | Asura Strike Level 2 | 80 seconds |
| 3 | Asura Strike Level 3 | 60 seconds |
| 4 | Asura Strike Level 4 | 40 seconds |
| 5 | Asura Strike Level 5 | 20 seconds |
Asura Strike : Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.
| Niveau | Damage | Casting time | After skill delay | SP cost |
|---|---|---|---|---|
| 1 | +2% | -2% | -2% | +5% |
| 2 | +3% | -3% | -3% | +10% |
| 3 | +4% | -4% | -4% | +15% |
| 4 | +5% | -5% | -5% | +20% |
| 5 | +7% | -7% | -7% | +25% |
Enable the use of a minored version of Tiger Knuckle Fist.
| Niveau | Skill |
|---|---|
| 1 | Tiger Knuckle Fist Level 1 |
| 2 | Tiger Knuckle Fist Level 2 |
| 3 | Tiger Knuckle Fist Level 3 |
| 4 | Tiger Knuckle Fist Level 4 |
| 5 | Tiger Knuckle Fist Level 5 |
| Cooldown | Casting Time | SP cost |
|---|---|---|
| 10 seconds | - | x3.5 |
This skill have very high chance to inflict stun status for a short duration.
| Niveau | Stun Rate | Stun Duration |
|---|---|---|
| 1 | 100% | 0.5 seconds |
| 2 | 125% | 1 seconds |
| 3 | 150% | 1.5 seconds |
| 4 | 175% | 2 seconds |
| 5 | 200% | 2.5 seconds |
Enable the use of a minored version of Chain Crush Combo.
| Niveau | Skill |
|---|---|
| 1 | Chain Crush Combo Level 1 |
| 2 | Chain Crush Combo Level 2 |
| 3 | Chain Crush Combo Level 3 |
| 4 | Chain Crush Combo Level 4 |
| 5 | Chain Crush Combo Level 5 |
| Cooldown | Casting Time | SP cost |
|---|---|---|
| 10 seconds | - | x3.5 |
This skill heals the user when hit.
Heal are based on STR and VIT.
| Niveau | Heal Power |
|---|---|
| 1 | 200% |
| 2 | 400% |
| 3 | 600% |
| 4 | 800% |
| 5 | 1000% |
The next time Triple Attack hits the other combos are cascaded, with no delay nor SP cost.
The chance to hit is reduced while this effect is active, however.
Triple Attack > Chain Combo > Combo Finish > Pulse Strike.
Chain Combo and Combo Finish are used at level acquired (or level 1). Pulse Strike is used at the level of this skill.
While this effect is active all combo (Triple Attack, Chain Combo, Combo Finish) have modified damage.
Pulse Strike does damage in an area of 15x15 and knocks targets back.
This effect ends as soon as Pulse Strike deals damage.
| Niveau | Hit Penalty | Combo damage | Pulse Strike level | Pulse Strike damage |
|---|---|---|---|---|
| 1 | 30% | -10% | 1 | +10% |
| 2 | 25% | -5% | 2 | +20% |
| 3 | 20% | +0% | 3 | +30% |
| 4 | 15% | +5% | 4 | +40% |
| 5 | 10% | +10% | 5 | +50% |