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Accueil › Le Codex › Kugan : Spécialisations › Fighter

Fighter

Swordman · 10 Compétences Kugan · 1 actif, 9 passif

WIP L'histoire et les notes de cette spécialisation sont en cours d'écriture.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Brawl Specialization

Passive Lv max 5
ID
4010
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP.

NiveauAttribute
1STR
2VIT
3LUK
4VIT
5STR

Brawl Bash

Passive Lv max 5
ID
4011
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of a Minor Version of Bash.

NiveauSkill
1Bash Level 2
2Bash Level 4
3Bash Level 6
4Bash Level 8
5Bash Level 10
Already in Skill Tree

Bash : Adds 3~15% more chance for the skill to stun targets, Skill's SP cost +5~25%.

Brawl Endure

Passive Lv max 5
ID
4012
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of a Minor Version of Endure.

NiveauSkill
1Endure Level 2
2Endure Level 4
3Endure Level 6
4Endure Level 8
5Endure Level 10
Already in Skill Tree

The number of hits that can be taken before losing the Endure effect is increased.

NiveauNumber of HitsSP cost
1Hits counter +10+20%
2Hits counter +20+40%
3Hits counter +30+60%
4Hits counter +40+80%
5Hits counter +50+100%
  • Endure normally lasts 7 hits (14 with Battle Mastery).

Brawl Recovery

Passive Lv max 5
ID
4013
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of Increase HP Recovery.

NiveauSkill
1Increase HP Recovery Level 2
2Increase HP Recovery Level 4
3Increase HP Recovery Level 6
4Increase HP Recovery Level 8
5Increase HP Recovery Level 10
Already in Skill Tree

Increases the natural recovery of HP.

NiveauBonus
1Natural HP recovery +20%
2Natural HP recovery +40%
3Natural HP recovery +60%
4Natural HP recovery +80%
5Natural HP recovery +100%

Brawl Provoke

Passive Lv max 5
ID
4014
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of a Minor Version of Provoke.

NiveauSkill
1Provoke Level 2
2Provoke Level 4
3Provoke Level 6
4Provoke Level 8
5Provoke Level 10
Already in Skill Tree

When Provoke is used, the user gains a damage reduction against all elements for 7 seconds (at most once every 7 seconds). Endure's SP cost is increased.

NiveauSP costBonus
1Endure +3 SPDamage received -1%
2Endure +6 SPDamage received -2%
3Endure +9 SPDamage received -3%
4Endure +12 SPDamage received -4%
5Endure +15 SPDamage received -5%
  • As a Minor Version, Provoke's range is reduced from 9 to 6 cells unless a ranged weapon (bow, staff, gun) is equipped.

Brawl Skin

Passive Lv max 5
ID
4015
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of Stone Skin.

Stone Skin is a NPC skill which reduces Physical and Special Damage received, but increases Magical Damage received.

NiveauSkillSPCastDurationEffects
1Stone Skin Level 1100,5s30sReduce Physical and Special Damage by 3%, increases Magical Damage by 4%
2Stone Skin Level 2201s30sReduce Physical and Special Damage by 6%, increases Magical Damage by 8%
3Stone Skin Level 3301,5s30sReduce Physical and Special Damage by 9%, increases Magical Damage by 12%
4Stone Skin Level 4402s30sReduce Physical and Special Damage by 12%, increases Magical Damage by 16%
5Stone Skin Level 5502,5s30sReduce Physical and Special Damage by 15%, increases Magical Damage by 20%
Already Endure in Skill Tree

While under the Stone Skin effect, counters physical attacks with 40/80/120/160/200% Battle Damage (based on user's ATK, reduced by target's DEF, neutral element), and heals the user for 10/20/30/40/50% of user's ATK (cooldown 0.5s).

  • Stone Skin and Magic Shield share the same effect: using one replaces the other, and the Already Endure counter also works under Magic Shield.

Brawl Tension

Passive Lv max 5
ID
4016
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a Minor Version of Tension Relax.

NiveauSkill
1Tension Relax Level 1
2Tension Relax Level 2
3Tension Relax Level 3
4Tension Relax Level 4
5Tension Relax Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
--+50%-
Already in Skill Tree

When user's HP is below 33% and they are hit, they receive a DEF bonus for 7 seconds.

NiveauBonus
1DEF +3
2DEF +6
3DEF +9
4DEF +12
5DEF +15

Brawl Resilience

Passive Lv max 5
ID
4017
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Increases Crit Defense; reduces chances of being inflicted critical damage.

NiveauBonus
1Crit Defense 4%
2Crit Defense 8%
3Crit Defense 12%
4Crit Defense 16%
5Crit Defense 20%
  • Critical Defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
  • Example: With 20% Crit Defense, a player has 16% chance of being the target of a critical hit if their enemy has 20 crit.

Brawl Armor

Passive Lv max 5
ID
4018
Type
Passive
Niveau max
5
Coût d'apprentissage
1

User gains the ability to recover some HP and/or SP once per second while being attacked.

The lower the user's HP and/or SP, the more they recover. Both heals can be critical, which increases their values by 50%.

NiveauChance
12% chance to heal
24% chance to heal
36% chance to heal
48% chance to heal
510% chance to heal
  • Both heals can occur simultaneously since they are handled separately.
  • Each heal has its own cooldown.
  • HP heal is equal to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
  • SP heal is equal to BaseLevel/15 (+INT%) (+MDEF%) (+SPLOST%)

Brawl Counter

Active Lv max 5
ID
4019
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP Cost
10
Casting Time
0.5 seconds (interruptible)
Cooldown
No
Duration
10 seconds
Target
Self

While skill is active, all physical attacks received (melee or ranged) generate counter damage. The damage is stronger the lower the user's HP and the higher the target's HP.

This effect can't occur more than once every 0,25 second on the same target.

The damage is based on ATK, increased by 50% against monsters and bears the weapon's element; it is not reduced by the target's DEF.

NiveauCounter damage
150% ATK
275% ATK
3100% ATK
4125% ATK
5150% ATK
  • User's missing HP increases the damage by a % (from 0 to 100%)
  • Target's remaining HP increases damage by a % (from 0 to 100%)
  • The user's and target's HP related bonuses are added together, then the bonus against monsters multiplies the result.
  • E.g.: While this skill is active at level 5, a monster at 100% HP remaining hitting a user at 1 HP receives a counter-attack of about 675% ATK (150% ATK x (1 + 100% user HP + 100% monster HP) x 1.5 against monsters).
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026