Brawl Specialization
- ID
- 4010
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | STR |
| 2 | VIT |
| 3 | LUK |
| 4 | VIT |
| 5 | STR |

Swordman · 10 Compétences Kugan · 1 actif, 9 passif
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | STR |
| 2 | VIT |
| 3 | LUK |
| 4 | VIT |
| 5 | STR |
Enables the use of a Minor Version of Bash.
| Niveau | Skill |
|---|---|
| 1 | Bash Level 2 |
| 2 | Bash Level 4 |
| 3 | Bash Level 6 |
| 4 | Bash Level 8 |
| 5 | Bash Level 10 |
Bash : Adds 3~15% more chance for the skill to stun targets, Skill's SP cost +5~25%.
Enables the use of a Minor Version of Endure.
| Niveau | Skill |
|---|---|
| 1 | Endure Level 2 |
| 2 | Endure Level 4 |
| 3 | Endure Level 6 |
| 4 | Endure Level 8 |
| 5 | Endure Level 10 |
The number of hits that can be taken before losing the Endure effect is increased.
| Niveau | Number of Hits | SP cost |
|---|---|---|
| 1 | Hits counter +10 | +20% |
| 2 | Hits counter +20 | +40% |
| 3 | Hits counter +30 | +60% |
| 4 | Hits counter +40 | +80% |
| 5 | Hits counter +50 | +100% |
Enables the use of Increase HP Recovery.
| Niveau | Skill |
|---|---|
| 1 | Increase HP Recovery Level 2 |
| 2 | Increase HP Recovery Level 4 |
| 3 | Increase HP Recovery Level 6 |
| 4 | Increase HP Recovery Level 8 |
| 5 | Increase HP Recovery Level 10 |
Increases the natural recovery of HP.
| Niveau | Bonus |
|---|---|
| 1 | Natural HP recovery +20% |
| 2 | Natural HP recovery +40% |
| 3 | Natural HP recovery +60% |
| 4 | Natural HP recovery +80% |
| 5 | Natural HP recovery +100% |
Enables the use of a Minor Version of Provoke.
| Niveau | Skill |
|---|---|
| 1 | Provoke Level 2 |
| 2 | Provoke Level 4 |
| 3 | Provoke Level 6 |
| 4 | Provoke Level 8 |
| 5 | Provoke Level 10 |
When Provoke is used, the user gains a damage reduction against all elements for 7 seconds (at most once every 7 seconds). Endure's SP cost is increased.
| Niveau | SP cost | Bonus |
|---|---|---|
| 1 | Endure +3 SP | Damage received -1% |
| 2 | Endure +6 SP | Damage received -2% |
| 3 | Endure +9 SP | Damage received -3% |
| 4 | Endure +12 SP | Damage received -4% |
| 5 | Endure +15 SP | Damage received -5% |
Enables the use of Stone Skin.
Stone Skin is a NPC skill which reduces Physical and Special Damage received, but increases Magical Damage received.
| Niveau | Skill | SP | Cast | Duration | Effects |
|---|---|---|---|---|---|
| 1 | Stone Skin Level 1 | 10 | 0,5s | 30s | Reduce Physical and Special Damage by 3%, increases Magical Damage by 4% |
| 2 | Stone Skin Level 2 | 20 | 1s | 30s | Reduce Physical and Special Damage by 6%, increases Magical Damage by 8% |
| 3 | Stone Skin Level 3 | 30 | 1,5s | 30s | Reduce Physical and Special Damage by 9%, increases Magical Damage by 12% |
| 4 | Stone Skin Level 4 | 40 | 2s | 30s | Reduce Physical and Special Damage by 12%, increases Magical Damage by 16% |
| 5 | Stone Skin Level 5 | 50 | 2,5s | 30s | Reduce Physical and Special Damage by 15%, increases Magical Damage by 20% |
While under the Stone Skin effect, counters physical attacks with 40/80/120/160/200% Battle Damage (based on user's ATK, reduced by target's DEF, neutral element), and heals the user for 10/20/30/40/50% of user's ATK (cooldown 0.5s).
Enable the use of a Minor Version of Tension Relax.
| Niveau | Skill |
|---|---|
| 1 | Tension Relax Level 1 |
| 2 | Tension Relax Level 2 |
| 3 | Tension Relax Level 3 |
| 4 | Tension Relax Level 4 |
| 5 | Tension Relax Level 5 |
| Cooldown | Casting Time | SP cost | Duration |
|---|---|---|---|
| - | - | +50% | - |
When user's HP is below 33% and they are hit, they receive a DEF bonus for 7 seconds.
| Niveau | Bonus |
|---|---|
| 1 | DEF +3 |
| 2 | DEF +6 |
| 3 | DEF +9 |
| 4 | DEF +12 |
| 5 | DEF +15 |
Increases Crit Defense; reduces chances of being inflicted critical damage.
| Niveau | Bonus |
|---|---|
| 1 | Crit Defense 4% |
| 2 | Crit Defense 8% |
| 3 | Crit Defense 12% |
| 4 | Crit Defense 16% |
| 5 | Crit Defense 20% |
User gains the ability to recover some HP and/or SP once per second while being attacked.
The lower the user's HP and/or SP, the more they recover. Both heals can be critical, which increases their values by 50%.
| Niveau | Chance |
|---|---|
| 1 | 2% chance to heal |
| 2 | 4% chance to heal |
| 3 | 6% chance to heal |
| 4 | 8% chance to heal |
| 5 | 10% chance to heal |
While skill is active, all physical attacks received (melee or ranged) generate counter damage. The damage is stronger the lower the user's HP and the higher the target's HP.
This effect can't occur more than once every 0,25 second on the same target.
The damage is based on ATK, increased by 50% against monsters and bears the weapon's element; it is not reduced by the target's DEF.
| Niveau | Counter damage |
|---|---|
| 1 | 50% ATK |
| 2 | 75% ATK |
| 3 | 100% ATK |
| 4 | 125% ATK |
| 5 | 150% ATK |