Jester Specialization
- ID
- 4440
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | LUK |
| 2 | VIT |
| 3 | LUK |
| 4 | DEX |
| 5 | LUK |

Bard & Dancer · 10 Compétences Kugan · 2 actif, 8 passif
Jester is the cruel little laugh that turns a mistake into a condition.
Its performers do not simply mock the enemy. They weaponize discomfort: silence, curse, blindness, confusion, poison, bleeding, burning, roots and panic all become notes in a performance that nobody remembers agreeing to attend.
The Jester path specializes in status chaos and retaliation. Frost Joker, Pang Voice, Scream and Wink Charm gain initiative tricks, while Cry can answer physical attacks with wide confusion. Mastery can pass suffered statuses back to the attacker, Wits increases damage against confused targets, and Trick loads the next physical hit with a chosen pool of random afflictions. Humor lets the user favor one mood, resisting, reflecting and inflicting its matching status more reliably.
Jester is strongest when the fight loses discipline. Every debuff becomes a joke with a second punchline.
To face a Jester is to wonder whether the next laugh belongs to you.
It usually does not.
| Tank | ★★☆☆☆ | VIT and status reflection help survival, but Jester is not a defensive specialization. |
|---|---|---|
| Tactical | ★★★★★ | Initiative casts, mood choice, status pools and reflection timing make Jester highly tactical. |
| Healer | ☆☆☆☆☆ | Jester has no healing tools. |
| Buffer | ★★☆☆☆ | Humor is a strong self state, but party support is limited. |
| Debuffer | ★★★★★ | Confusion, silence, curse, blind, DOTs and roots are the core of the specialization. |
| DPS Melee Physical | ★★★☆☆ | Jester Trick and Wits can make physical hits dangerous, especially against confused targets. |
| DPS Ranged Physical | ★★☆☆☆ | The kit can apply through attacks, but it is not a dedicated ranged damage path. |
| DPS Magical | ☆☆☆☆☆ | Jester does not focus on magical damage. |
| Special | ★★★★★ | Mood selection, chosen status pools and status reflection give Jester a unique control identity. |
| Resources | ★★★☆☆ | The path relies more on timing and cooldowns than heavy resource spending. |
| Mobility | ★★☆☆☆ | Jester disrupts enemies more than it moves itself. |
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | LUK |
| 2 | VIT |
| 3 | LUK |
| 4 | DEX |
| 5 | LUK |
Enable the use of a minored version of Frost Joker.
| Niveau | Skill |
|---|---|
| 1 | Frost Joker Level 1 |
| 2 | Frost Joker Level 2 |
| 3 | Frost Joker Level 3 |
| 4 | Frost Joker Level 4 |
| 5 | Frost Joker Level 5 |
Frost Joker have a reduced after skill delay.
When hit, the caster receives a 10/20/30/40/50% Freezing resistance for 7 seconds.
100% chance to cast Frost Joker level 1/2/3/4/5 when hit while having initiative.
| Niveau | After skill delay |
|---|---|
| 1 | -2% |
| 2 | -4% |
| 3 | -6% |
| 4 | -8% |
| 5 | -10% |
Enable the use of a minored version of Pang Voice.
| Niveau | Skill |
|---|---|
| 1 | Pang Voice Level 1 |
| 2 | Pang Voice Level 2 |
| 3 | Pang Voice Level 3 |
| 4 | Pang Voice Level 4 |
| 5 | Pang Voice Level 5 |
Pang Voice have a reduced after skill delay.
100% chance to cast Pang Voice level 1/2/3/4/5 when attacking while having initiative.
| Niveau | After skill delay |
|---|---|
| 1 | -3% |
| 2 | -6% |
| 3 | -9% |
| 4 | -12% |
| 5 | -15% |
Enable the use of a minored version of Scream.
| Niveau | Skill |
|---|---|
| 1 | Scream Level 1 |
| 2 | Scream Level 2 |
| 3 | Scream Level 3 |
| 4 | Scream Level 4 |
| 5 | Scream Level 5 |
Scream have a reduced after skill delay.
When attacking, the caster receives a 10/20/30/40/50% Stun resistance for 7 seconds.
100% chance to cast Scream level 1/2/3/4/5 when attacking while having initiative.
| Niveau | After skill delay |
|---|---|
| 1 | -2% |
| 2 | -4% |
| 3 | -6% |
| 4 | -8% |
| 5 | -10% |
Enable the use of a minored version of Wink Charm.
| Niveau | Skill |
|---|---|
| 1 | Wink Charm Level 1 |
| 2 | Wink Charm Level 2 |
| 3 | Wink Charm Level 3 |
| 4 | Wink Charm Level 4 |
| 5 | Wink Charm Level 5 |
Wink Charm have a reduced after skill delay.
100% chance to cast Wink Charm level 1/2/3/4/5 when hit while having initiative.
| Niveau | After skill delay |
|---|---|
| 1 | -3% |
| 2 | -6% |
| 3 | -9% |
| 4 | -12% |
| 5 | -15% |
When the user is attacked there is a chance to cast Wide Confusion, which can inflict the status confusion on opponents.
This effect have a cooldown and can't be used if silenced (it is not an autocast but a real cast).
The less HP the user has, the higher the odds, so each% HP lost increases the odds by 2%.
| Niveau | Rate | Cooldown | Area |
|---|---|---|---|
| 1 | 2% | 14 seconds | 15x15 |
| 2 | 3% | 13 seconds | 19x19 |
| 3 | 4% | 12 seconds | 23x23 |
| 4 | 5% | 11 seconds | 23x23 |
| 5 | 8% | 10 seconds | 23x23 |
Increase the level of Marionette Control by 1 per Jester Cry.
Attacking or being attacked while silenced/cursed/blinded or confused may stop the status and give it to the target.
Chance to happen and duration of the given status depends on this skill level.
Also works when being stun/frozen/cursed/asleep but obviously only when attacked.
Ignore a part of enemy's status resistance
| Niveau | Rate on hit | Rate when hit | Status | Duration | Ignore status resistance |
|---|---|---|---|---|---|
| 1 | 20% | 2% | 100% | 3 seconds | 2% |
| 2 | 25% | 2.5% | 100% | 4 seconds | 4% |
| 3 | 30% | 3% | 100% | 5 seconds | 6% |
| 4 | 35% | 3.5% | 100% | 6 seconds | 8% |
| 5 | 40% | 4% | 100% | 7 seconds | 10% |
Damage inflicted on confused opponents is increased.
| Niveau | Skill |
|---|---|
| 1 | Damage increased by 3% |
| 2 | Damage increased by 6% |
| 3 | Damage increased by 9% |
| 4 | Damage increased by 12% |
| 5 | Damage increased by 15% |
This kugan has 2 modes chosen before casting with @jestertrick (random, debuff, DOT or root). First mode is the Random Mode giving a random status among 3 categories. The second mode is the Chosen Mode giving a random status of the chosen category. In both modes the status always succeeds and ignores the target's statuses duration reduction.
This effect fade away after the first hit.
Categories are :
Debuff : Silence, Curse, Blind, Confusion.
DOT : Poison, bleeding, burning.
Root : Stun, Freeze, Stone curse, Sleep.
| Niveau | Debuff Duration | DOT Duration | Root Duration |
|---|---|---|---|
| 1 | 2s | 3s | 1s |
| 2 | 4s | 6s | 2s |
| 3 | 6s | 9s | 3s |
| 4 | 8s | 12s | 4s |
| 5 | 10s | 15s | 5s |
The user may choose one humor. By doing so the user reduces the chances of suffering a state, can return it and provoke it by attacking or being attacked. Ignore a part of target's status resistance
When this effect is active the user is less resistant to other common status. Penalty is equivalent to the resistance bonus.
Angry: Stun, Surprise: Silence, Confuse: Confusion, Blues: Curse, Afraid: Blind.
Damage against a target with the chosen status are increased.
| Niveau | Status Resistance | Status Reflect | Status on hit | Status when hit | Damage inflicted | Ignore status resistance |
|---|---|---|---|---|---|---|
| 1 | Resistance 7% | Reflect 20% | Chance 6% | Chance 6% | +3% | 2% |
| 2 | Resistance 14% | Reflect 40% | Chance 12% | Chance 12% | +6% | 4% |
| 3 | Resistance 21% | Reflect 60% | Chance 18% | Chance 18% | +9% | 6% |
| 4 | Resistance 28% | Reflect 80% | Chance 24% | Chance 24% | +12% | 8% |
| 5 | Resistance 35% | Reflect 100% | Chance 30% | Chance 30% | +15% | 10% |