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Accueil › Le Codex › Kugan : Spécialisations › Red Mage

Red Mage

Super Novice · 10 Compétences Kugan · 1 actif, 9 passif

WIP L'histoire et les notes de cette spécialisation sont en cours d'écriture.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Red Mage Specialization

Passive Lv max 5
ID
4780
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP.

NiveauAttribute
1INT
2LUK
3INT
4LUK
5INT

Red Spell

Passive Lv max 5
ID
4781
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of Fire Bolt, Cold Bolt, Lightning Bolt & Earth Spike level 2/3/4/5/7 (minored).

NiveauSkill
1All bolts level 2
2All bolts level 3
3All bolts level 4
4All bolts level 5
5All bolts level 7
Already Fire Bolt in Skill Tree

Each bolt inflicts a debuff elemental resistance of other elements by 3/6/9/12/15% for 10sec (only the last bolt's debuff is kept).

Red Heal

Passive Lv max 5
ID
4782
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of Healing (minored).

NiveauSkill
1Heal Level 1
2Heal Level 2
3Heal Level 3
4Heal Level 4
5Heal Level 5
Already in Skill Tree

Increases target's MaxHP by 200/400/600/800/1000% of caster's base INT for 120 seconds.

Red Cure

Passive Lv max 5
ID
4783
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of Cure (minored).

NiveauSkill
1Cure Level 1
2Cure Level 2
3Cure Level 3
4Cure Level 4
5Cure Level 5
Already in Skill Tree

Cure always autocasts Status Recovery and Detoxify at level acquired depending on Red Cure Level.

Red Napalm

Passive Lv max 5
ID
4784
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of Napalm Beat (minored).

NiveauSkill
1Napalm Beat Level 1
2Napalm Beat Level 2
3Napalm Beat Level 3
4Napalm Beat Level 4
5Napalm Beat Level 5
Already in Skill Tree

When Napalm Beat is used, targets loose 4~20% of max HP for 7s (only 1/10 on mvp, only 1/2 on boss) and user gain 4~20% of max HP for 7s (7/9/11/13/15s when the target is a monster), after that this skill leech BaseLevel HP per level (+INT%) upon strike, for a maximum of 2~10% of target max HP or self max HP, the target loose 4~20% of its HP (only 1/10 on mvp, only 1/2 on boss) upon hit regardless of HP recovered by the user, those damage are ghost and reduced by MDEF).

Red Strike

Passive Lv max 5
ID
4785
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of Soul Strike (minored).

NiveauSkill
1Soul Strike Level 2
2Soul Strike Level 4
3Soul Strike Level 6
4Soul Strike Level 8
5Soul Strike Level 10
Already in Skill Tree

Soul Strike cost reduced by 20~100%, targets loose 4~20 SP (+INT%) and you gain that much.

Red Sanctuary

Passive Lv max 5
ID
4786
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of Sanctuary (minored).

NiveauSkill
1Sanctuary Level 1
2Sanctuary Level 2
3Sanctuary Level 3
4Sanctuary Level 4
5Sanctuary Level 5
  • Sanctuary heals less your enemies (by 20~100%).

Red Crasher

Passive Lv max 5
ID
4787
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of Magic Crasher (minored).

NiveauSkill
1Magic Crasher Level 1
2Magic Crasher Level 2
3Magic Crasher Level 3
4Magic Crasher Level 4
5Magic Crasher Level 5
Already in Skill Tree

When used this spell now grants to the user a shield based on 1/2/3/4/5% of its Max HP plus 3/6/9/12/15 x base INT, for 12 seconds.

Red Area

Passive Lv max 5
ID
4788
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of Lightning Storm, Frost Nova, Fire Ball and Heaven's Drive level 2/3/4/5/7 (minored).

NiveauSkill
1Level 2
2Level 3
3Level 4
4Level 5
5Level 7
Already Fire Bolt in Skill Tree

Each bolt cast the AOE skill of its own element at 20~100% chance at the level of Red Area (1~5).

  • Fire Bolt casts Fire Ball, Cold Bolt casts Frost Nova, Lightning Bolt casts Thunder Storm and Earth Spike casts Heaven's Drive.

Red Logic

Active Lv max 5
ID
4789
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP Cost
30
Cast
1.5 seconds (interruptible, not reduced by DEX)
Cooldown
None
Duration
90 seconds
Target
Self

Each magical hit grants a stack, max 1 per second, which improves next healing by 1~5%, without maximum.

Also each healing grants an MATK buff of 3/6/9/12/15% for 7 seconds.

NiveauHealing per stackMATK buff
1+1%+3%
2+2%+6%
3+3%+9%
4+4%+12%
5+5%+15%
  • All stacks are used by the next healing skill of the user; they are lost when the skill ends.
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026