Wipe du serveur le 26 décembreTout repart de zéro.Lire l'annonce →
DARO
Mon compte Jouer maintenant
Accueil › Le Codex › Kugan : Spécialisations › Revenger

Revenger

Taekwon · 10 Compétences Kugan · 5 actif, 5 passif

Revengers are born from wounds that refused to close.

They do not seek purity, serenity, or balance. They carry every curse, every humiliation, every injury as fuel, and when the world strikes them again, the answer comes back sharpened.

Their power is brutal and reactive. Status effects become damage. Low health becomes rage. Death itself becomes a threat. Enemies who rely on disabling magic may find their own afflictions reflected, while every blow against a suffering Revenger risks feeding the very force meant to destroy them.

This is not a clean path. Revengers are strongest when hurt, pressured, and surrounded by danger. They trade comfort for retaliation, stability for menace, and safety for the promise that every hostile action will have a cost.

To face a Revenger is not merely to win an exchange.

It is to survive what your victory awakens.

Tank★★★☆☆VIT scaling, retaliation, status reflection and death punishment make the class hard to pressure cleanly.
Tactical★★★☆☆The kit rewards controlled risk, status exposure and timing around low-health or death-triggered effects.
Healer☆☆☆☆☆No direct healing identity is visible in the core kit.
Buffer★★☆☆☆Self-buffs through rage and status-based damage exist, but support is personal.
Debuffer★★★★☆Status reflection, curse on death and coma threats make enemy control attempts dangerous.
DPS Melee Physical★★★☆☆STR scaling and rage effects support physical retaliation, though damage often depends on being pressured.
DPS Ranged Physical☆☆☆☆☆No ranged physical tools are present.
DPS Magical★★☆☆☆Revenge Reaction can use ATK and MATK battle damage, but magical DPS is not the main identity.
Special★★★★★Turning affliction, low HP and death into punishment gives the Revenger one of the most reactive profiles.
Resources★★☆☆☆HP/SP scaling helps, but the kit leans on risk rather than recovery.
Mobility★☆☆☆☆The specialization threatens attackers but offers little movement or repositioning.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Revenge Specialization

Passive Lv max 5
ID
4760
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP.

NiveauAttribute
1VIT
2STR
3VIT
4STR
5VIT

Revenge Martyr

Passive Lv max 5
ID
4761
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Every common status on self increase damage inflicted by 2/4/6/8/10%.

  • Common statuses: Stone, Freeze, Stun, Sleep, Poison, Curse, Silence, Confusion, Blind, Bleeding and Deadly Poison.

Revenge Reaction

Passive Lv max 5
ID
4762
Type
Passive
Niveau max
5
Coût d'apprentissage
1

When hit while being affected by common status effects will deal Battle Damage to the attacker, once for each common status affecting the user. 50% more damage on monsters, bears no element and ignore attacker's DEF/MDEF.

NiveauSkill
130% ATK + MATK as Battle Damage
260% ATK + MATK as Battle Damage
390% ATK + MATK as Battle Damage
4120% ATK + MATK as Battle Damage
5150% ATK + MATK as Battle Damage
  • Common statuses: Stone, Freeze, Stun, Sleep, Poison, Curse, Silence, Confusion, Blind, Bleeding and Deadly Poison.

Revenge Rage

Passive Lv max 5
ID
4763
Type
Passive
Niveau max
5
Coût d'apprentissage
1

When attacking while HPs are lower than 50% and while affected by devotion, increase critical by 0.4/0.8/1.2/1.6/2 and physical damage by 4/8/12/16/20%. Those bonuses are multiplied by the share of HP missing (from half the bonus at 50% HP to the full bonus at 0% HP).

Revenge Death

Active Lv max 5
ID
4764
Type
Active
Niveau max
5
Coût d'apprentissage
1
LP Cost
15
Cast
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
30 seconds
Duration
12 seconds
Target
Self

When killed by a player while active (12 seconds), inflicts coma to the killer. If not active, always inflicts curse (7 seconds) to the player killer upon death.

  • Monsters are not affected. The killer's status resistances apply.

Revenge Status

Passive Lv max 5
ID
4765
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Grants 4/8/12/16/20% chance to reflect any common status back to the caster. The user is still affected by the status.

  • Common statuses: Stone, Freeze, Stun, Sleep, Poison, Curse, Silence, Confusion, Blind, Bleeding and Deadly Poison. The caster can resist the reflected status.

Revenge Feast

Active Lv max 5
ID
4766
Type
Active
Niveau max
5
Coût d'apprentissage
1
LP Cost
5
Cooldown
5 seconds
Target
Self

Absorbs near party members' common statuses (and removes the user's own). Those status lasts for the same time as they should have on allies when absorbed.

NiveauArea
13 x 3
25 x 5
37 x 7
49 x 9
511 x 11
  • Without a party, the statuses of nearby players who are not in a party are absorbed.

Revenge Counter

Active Lv max 5
ID
4767
Type
Active
Niveau max
5
Coût d'apprentissage
1
LP Cost
10
Cast
0.25 seconds (interruptible, not reduced by DEX)
Cooldown
None
Duration
10 seconds
Target
Self

For 10 seconds upon use, each attack received adds a stack. When reused, the next attack done by the user adds battle damage equals to 5/10/15/20/25% ATK per stack. (Max 20 stacks). These Battle Damage are reduced by target's DEF and are neutral.

NiveauBattle Damage per stack
15% ATK
210% ATK
315% ATK
420% ATK
525% ATK
  • The reuse costs LP again and starts a new 10 seconds effect: the stored stacks are delivered on the next attack that hits within it.
  • Only attacks that hit and deal damage add a stack.

Revenge Wrath

Active Lv max 5
ID
4768
Type
Active
Niveau max
5
Coût d'apprentissage
1
LP Cost
10
Cast
None
Cooldown
7 seconds
Target
Self

Upon use, inflicts Bleeding during 15 seconds and/or Stun during 5 seconds in an area. Success rate depends on self lost HP and SP.

1% more chance per percent HP lost and 0.5% per percent SP lost.

NiveauArea
13 x 3
25 x 5
37 x 7
49 x 9
511 x 11
  • Each status is rolled once for the whole area; targets' resistances apply.

Revenge Fury

Active Lv max 5
ID
4769
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP Cost
30
Cast
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
None
Duration
30 seconds
Target
Self

Improves damage by 5/10/15/20/25% for 30 seconds but consumes 0.4/0.8/1.2/1.6/2% of maximum HP per second. Can be reused to stop the effect (the reuse has the normal casting time and LP cost).

NiveauDamageHP lost per second
1+5%0.4% MaxHP
2+10%0.8% MaxHP
3+15%1.2% MaxHP
4+20%1.6% MaxHP
5+25%2% MaxHP
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026