Revenge Specialization
- ID
- 4760
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | VIT |
| 2 | STR |
| 3 | VIT |
| 4 | STR |
| 5 | VIT |

Taekwon · 10 Compétences Kugan · 5 actif, 5 passif
Revengers are born from wounds that refused to close.
They do not seek purity, serenity, or balance. They carry every curse, every humiliation, every injury as fuel, and when the world strikes them again, the answer comes back sharpened.
Their power is brutal and reactive. Status effects become damage. Low health becomes rage. Death itself becomes a threat. Enemies who rely on disabling magic may find their own afflictions reflected, while every blow against a suffering Revenger risks feeding the very force meant to destroy them.
This is not a clean path. Revengers are strongest when hurt, pressured, and surrounded by danger. They trade comfort for retaliation, stability for menace, and safety for the promise that every hostile action will have a cost.
To face a Revenger is not merely to win an exchange.
It is to survive what your victory awakens.
| Tank | ★★★☆☆ | VIT scaling, retaliation, status reflection and death punishment make the class hard to pressure cleanly. |
|---|---|---|
| Tactical | ★★★☆☆ | The kit rewards controlled risk, status exposure and timing around low-health or death-triggered effects. |
| Healer | ☆☆☆☆☆ | No direct healing identity is visible in the core kit. |
| Buffer | ★★☆☆☆ | Self-buffs through rage and status-based damage exist, but support is personal. |
| Debuffer | ★★★★☆ | Status reflection, curse on death and coma threats make enemy control attempts dangerous. |
| DPS Melee Physical | ★★★☆☆ | STR scaling and rage effects support physical retaliation, though damage often depends on being pressured. |
| DPS Ranged Physical | ☆☆☆☆☆ | No ranged physical tools are present. |
| DPS Magical | ★★☆☆☆ | Revenge Reaction can use ATK and MATK battle damage, but magical DPS is not the main identity. |
| Special | ★★★★★ | Turning affliction, low HP and death into punishment gives the Revenger one of the most reactive profiles. |
| Resources | ★★☆☆☆ | HP/SP scaling helps, but the kit leans on risk rather than recovery. |
| Mobility | ★☆☆☆☆ | The specialization threatens attackers but offers little movement or repositioning. |
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | VIT |
| 2 | STR |
| 3 | VIT |
| 4 | STR |
| 5 | VIT |
Every common status on self increase damage inflicted by 2/4/6/8/10%.
When hit while being affected by common status effects will deal Battle Damage to the attacker, once for each common status affecting the user. 50% more damage on monsters, bears no element and ignore attacker's DEF/MDEF.
| Niveau | Skill |
|---|---|
| 1 | 30% ATK + MATK as Battle Damage |
| 2 | 60% ATK + MATK as Battle Damage |
| 3 | 90% ATK + MATK as Battle Damage |
| 4 | 120% ATK + MATK as Battle Damage |
| 5 | 150% ATK + MATK as Battle Damage |
When attacking while HPs are lower than 50% and while affected by devotion, increase critical by 0.4/0.8/1.2/1.6/2 and physical damage by 4/8/12/16/20%. Those bonuses are multiplied by the share of HP missing (from half the bonus at 50% HP to the full bonus at 0% HP).
When killed by a player while active (12 seconds), inflicts coma to the killer. If not active, always inflicts curse (7 seconds) to the player killer upon death.
Grants 4/8/12/16/20% chance to reflect any common status back to the caster. The user is still affected by the status.
Absorbs near party members' common statuses (and removes the user's own). Those status lasts for the same time as they should have on allies when absorbed.
| Niveau | Area |
|---|---|
| 1 | 3 x 3 |
| 2 | 5 x 5 |
| 3 | 7 x 7 |
| 4 | 9 x 9 |
| 5 | 11 x 11 |
For 10 seconds upon use, each attack received adds a stack. When reused, the next attack done by the user adds battle damage equals to 5/10/15/20/25% ATK per stack. (Max 20 stacks). These Battle Damage are reduced by target's DEF and are neutral.
| Niveau | Battle Damage per stack |
|---|---|
| 1 | 5% ATK |
| 2 | 10% ATK |
| 3 | 15% ATK |
| 4 | 20% ATK |
| 5 | 25% ATK |
Upon use, inflicts Bleeding during 15 seconds and/or Stun during 5 seconds in an area. Success rate depends on self lost HP and SP.
1% more chance per percent HP lost and 0.5% per percent SP lost.
| Niveau | Area |
|---|---|
| 1 | 3 x 3 |
| 2 | 5 x 5 |
| 3 | 7 x 7 |
| 4 | 9 x 9 |
| 5 | 11 x 11 |
Improves damage by 5/10/15/20/25% for 30 seconds but consumes 0.4/0.8/1.2/1.6/2% of maximum HP per second. Can be reused to stop the effect (the reuse has the normal casting time and LP cost).
| Niveau | Damage | HP lost per second |
|---|---|---|
| 1 | +5% | 0.4% MaxHP |
| 2 | +10% | 0.8% MaxHP |
| 3 | +15% | 1.2% MaxHP |
| 4 | +20% | 1.6% MaxHP |
| 5 | +25% | 2% MaxHP |