Larceny Specialization
- ID
- 4060
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | AGI |
| 2 | LUK |
| 3 | AGI |
| 4 | DEX |
| 5 | AGI |

Thief · 10 Compétences Kugan · 1 actif, 9 passif
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute |
|---|---|
| 1 | AGI |
| 2 | LUK |
| 3 | AGI |
| 4 | DEX |
| 5 | AGI |
Enables the use of Increase Dodge.
| Niveau | Skill |
|---|---|
| 1 | Increase Dodge Level 2 |
| 2 | Increase Dodge Level 4 |
| 3 | Increase Dodge Level 6 |
| 4 | Increase Dodge Level 8 |
| 5 | Increase Dodge Level 10 |
Each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.
| Niveau | Flee Rate | Wounded Flee Rate |
|---|---|---|
| 1 | +1% | +1 flee every 5% HP lost |
| 2 | +2% | +1 flee every 4% HP lost |
| 3 | +3% | +1 flee every 3% HP lost |
| 4 | +4% | +1 flee every 2% HP lost |
| 5 | +5% | +1 flee every 1% HP lost |
Enables the use of Double Attack.
Can be cumulated with Dual Attack to learn Double Attack Level 10.
| Niveau | Skill |
|---|---|
| 1 | Double Attack Level 1 |
| 2 | Double Attack Level 2 |
| 3 | Double Attack Level 3 |
| 4 | Double Attack Level 4 |
| 5 | Double Attack Level 5 |
Now works with any kind of weapons (not bare-handed) and increased odds.
| Niveau | Add Chance |
|---|---|
| 1 | +1% to Double Attack |
| 2 | +2% to Double Attack |
| 3 | +3% to Double Attack |
| 4 | +4% to Double Attack |
| 5 | +5% to Double Attack |
Enables the use of a Minor Version of Back Slide.
| Niveau | Skill | Delay |
|---|---|---|
| 1 | Back Slide Level 1 | 2 seconds |
| 2 | Back Slide Level 1 | 1.5 seconds |
| 3 | Back Slide Level 1 | 1 seconds |
| 4 | Back Slide Level 1 | 0.5 seconds |
| 5 | Back Slide Level 1 | 0 |
In exchange for increased SP cost, the user receives a Perfect Flee bonus for 7 seconds.
Additionally, if the user is in danger (HP < 33%) when this ability triggers, the player is likely to avoid the next attack. This Avoidness effect (dodge) is slightly increased by the user's base AGI and ends after the first dodged attack.
| Niveau | PFLEE bonus | Avoidness Duration | Avoidness Rate | SP cost |
|---|---|---|---|---|
| 1 | +3 | 0.13 seconds | 30% | +2 |
| 2 | +6 | 0.16 seconds | 35% | +4 |
| 3 | +9 | 0.19 seconds | 40% | +6 |
| 4 | +12 | 0.22 seconds | 45% | +8 |
| 5 | +15 | 0.25 seconds | 50% | +10 |
Enables the use of a Minor Version of Pick Stone & Throw Stone.
| Niveau | Skill |
|---|---|
| 1 | Pick Stone & Throw Stone Level 1 |
| 2 | Throw Stone Level 2 |
| 3 | Throw Stone Level 3 |
| 4 | Throw Stone Level 4 |
| 5 | Throw Stone Level 5 |
When Pick Stone is used, the user receives more stone.
Throw Stone now causes damage to the target's SP, and inflicts the Confusion status effect (target's resistances apply).
The SP damage is based on minimum ATK, reduced by target's DEF, increased by target's MDEF and bears no element.
The SP damage and the Confusion can only occur once every 10 seconds.
| Niveau | SP damage | Confusion Rate | Confusion Duration | Additional Stones |
|---|---|---|---|---|
| 1 | 6% of min ATK | 100% | 3 seconds | +0 stone |
| 2 | 8% of min ATK | 100% | 4 seconds | +1 stones |
| 3 | 10% of min ATK | 100% | 5 seconds | +1 stones |
| 4 | 12% of min ATK | 100% | 6 seconds | +2 stones |
| 5 | 14% of min ATK | 100% | 7 seconds | +2 stones |
Enables the use of a Minor Version of Steal.
| Niveau | Skill |
|---|---|
| 1 | Steal Level 1 |
| 2 | Steal Level 2 |
| 3 | Steal Level 3 |
| 4 | Steal Level 4 |
| 5 | Steal Level 5 |
In exchange for a higher SP cost, Steal is more likely to succeed.
| Niveau | Chance | SP cost |
|---|---|---|
| 1 | +3% | +1 |
| 2 | +6% | +2 |
| 3 | +9% | +3 |
| 4 | +12% | +4 |
| 5 | +15% | +5 |
The user has a small chance to dodge any type of attack.
| Niveau | Bonus |
|---|---|
| 1 | Avoidness 2% |
| 2 | Avoidness 3% |
| 3 | Avoidness 4% |
| 4 | Avoidness 5% |
| 5 | Avoidness 7% |
Reduces target's resistance to Status effects inflicted by the user.
| Niveau | Status Rate | Status Duration |
|---|---|---|
| 1 | Resistance -5% | Resistance -5% |
| 2 | Resistance -10% | Resistance -10% |
| 3 | Resistance -15% | Resistance -15% |
| 4 | Resistance -20% | Resistance -20% |
| 5 | Resistance -25% | Resistance -25% |
Increases the damage inflicted on targets with Blind Status.
| Niveau | Skill |
|---|---|
| 1 | Damage increased by 3% |
| 2 | Damage increased by 6% |
| 3 | Damage increased by 9% |
| 4 | Damage increased by 12% |
| 5 | Damage increased by 15% |
User receives an evasion bonus inversely proportional to their base AGI.
| Niveau | Flee Bonus |
|---|---|
| 1 | Flee +7 +10% of BaseLevel - 50% of base AGI |
| 2 | Flee +14 +20% of BaseLevel - 50% of base AGI |
| 3 | Flee +21 +30% of BaseLevel - 50% of base AGI |
| 4 | Flee +28 +40% of BaseLevel - 50% of base AGI |
| 5 | Flee +35 +50% of BaseLevel - 50% of base AGI |