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Accueil › Le Codex › Kugan : Spécialisations › Shield Master

Shield Master

Crusader · 10 Compétences Kugan · 1 actif, 9 passif

Defensive is the craft of turning a shield into architecture.

Its disciples do not chase glory. They build a wall out of timing, weight, stance and stubborn mathematics, then invite the enemy to waste their strength against it. Every strike that fails to matter is already a victory.

The Defensive path is dedicated almost entirely to shield mastery. Guard becomes true blocking, Boomerang and Chain sharpen shield offense, Defender and Great Wall punish ranged aggression, and heavy shields become sources of DEF, MDEF, immunity and elemental or racial resistance. Defensive Zone extends that fortress to nearby allies, sharing protection and shield strength when the party needs to hold.

This specialization is not subtle about its promise. Bring a shield, stand correctly, and the world becomes harder to move.

To fight Defensive is to discover that some doors do not open.

They answer every impact with the same word: no.

Tank★★★★★Blocking, shield-based DEF/MDEF, immunity, Great Wall and Defensive Zone create an extremely durable shield profile.
Tactical★★★★☆Choosing when to use Defender, Great Wall, Shrink and Defensive Zone strongly affects party survival.
Healer☆☆☆☆☆Defensive prevents damage but does not provide healing.
Buffer★★★★☆Defensive Zone shares shield DEF and protection with nearby allies, while Great Wall creates powerful mitigation windows.
Debuffer★★★☆☆Shield Boomerang stagger, Shield Charge autospell and Defender retaliation add control without making it a debuffer path.
DPS Melee Physical★★☆☆☆Shield Chain and close shield play can hurt, but damage is clearly secondary.
DPS Ranged Physical★★★☆☆Shield Boomerang and ranged retaliation give the specialization a meaningful ranged physical response.
DPS Magical☆☆☆☆☆No magical damage route is present.
Special★★★★★Shield weight, shield DEF conversion, universal ranged mitigation and protection sharing make Defensive highly specialized.
Resources★★★☆☆The path is more cooldown and shield-dependent than resource-hungry, but active protection still needs timing.
Mobility★☆☆☆☆Defensive is built to hold ground; Great Wall and Zone can even trade movement for protection.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Defensive Specialization

Passive Lv max 5
ID
4240
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP.

NiveauAttributeHP/SP
1VIT+1%
2DEX+2%
3STR+3%
4LUK+4%
5VIT+5%
  • Attribute bonuses are cumulative: at level 5 you get VIT +4, DEX +2, STR +2, LUK +2 and Max HP/SP +5%.

Defensive Guard

Passive Lv max 5
ID
4241
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of AutoGuard.

NiveauSkill
1AutoGuard Level 1
2AutoGuard Level 2
3AutoGuard Level 3
4AutoGuard Level 4
5AutoGuard Level 5
Already in Skill Tree

Grants a passive bonus to blocking.

This is not connected to the skill AutoGuard.

Need a shield, gives a chance to block and reduce damage by a specific value (shield weight class, DEF2 or MDEF2, modified by skill ratio if any), minimum for a scratch (1 damage).

Reduction formula: (20 + Shield weight class * 3)% of the damage + (MYDEF) * (1 + 2 if the attack is a skill).

Shield weight class: 0 for a shield with 0-1 DEF, 1 for 2 DEF, 2 for 3 DEF, 3 for 4-5 DEF, 4 for 6 DEF or more.

MYDEF depends on attack type: DEF2 if physical or MDEF2 if magical or (DEF2+MDEF2)/2 if special.

NiveauBonus
1Blocking 2%
2Blocking 4%
3Blocking 6%
4Blocking 8%
5Blocking 10%
  • If Protector Guard (Guardian specialization) also grants AutoGuard, the two levels do not add up: only one of them is kept.

Defensive Boomerang

Passive Lv max 5
ID
4242
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Shield Boomerang.

NiveauSkill
1Skill Level 1
2Skill Level 2
3Skill Level 3
4Skill Level 4
5Skill Level 5
Already in Skill Tree

Shield Boomerang: Skill's stagger target +10~50%, also grants 4~20% chance to autocast Smite (Shield Charge) level 1 when you are hit by a physical attack if Shrink is activated.

The Shrink condition is checked when your stats are recalculated.

NiveauStaggerSmite autocast
1+10%4%
2+20%8%
3+30%12%
4+40%16%
5+50%20%

Defensive Defender

Passive Lv max 5
ID
4243
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Defender.

NiveauSkillCasting TimeDuration
1Defender Level 11 second14.4 seconds
2Defender Level 11 second27 seconds
3Defender Level 11 second45 seconds
4Defender Level 11 second61.2 seconds
5Defender Level 22 seconds61.2 seconds
Already in Skill Tree

Every hit received at long range under the effect of Defender will be countered with Battle Damage.

Those damage are based on the user's shield weight (10 x shield weight), are reduced by target's DEF, are increased by user's DEF and increased by half on monsters and bear the neutral element.

There is a small chance to stun the enemy very briefly with those damage.

NiveauBattle DamageStun RateStun Duration
140%3%0.3s
280%3.5%0.35s
3120%4%0.4s
4160%4.5%0.45s
5200%5%0.5s
  • The casting time of the minored Defender is not reduced by DEX.

Defensive Shrink

Passive Lv max 5
ID
4244
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Shrink.

NiveauSkill
1Shrink Level 1
2Shrink Level 2
3Shrink Level 3
4Shrink Level 4
5Shrink Level 5
Already in Skill Tree

Increase the level of Shrink by 1 per Defensive Shrink level (normal version, not minored).

Defensive Chain

Passive Lv max 5
ID
4245
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of a minored version of Shield Chain.

NiveauSkill
1Shield Chain Level 1
2Shield Chain Level 2
3Shield Chain Level 3
4Shield Chain Level 4
5Shield Chain Level 5
Minored Shield Chain
CooldownCasting TimeSP cost
10 secondsx2x2.5
Already in Skill Tree

Shield Chain: Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.

NiveauDamageCasting TimeAfter skill delaySP cost
1+2%-2%-2%+5%
2+3%-3%-3%+10%
3+4%-4%-4%+15%
4+5%-5%-5%+20%
5+7%-7%-7%+25%

Defensive Wall

Passive Lv max 5
ID
4246
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enable the use of Great Wall.

Great Wall works much like Defender but with no penalties and on every long-range physical attack and every special attack (AD, etc.), but not on magic.

Great Wall damage reduction is fixed at 80%. A shield is required.

NiveauSkillSPCasting TimeDurationCooldown
1Great Wall Level 1401s2s30s
2Great Wall Level 2501.25s4s25s
3Great Wall Level 3601.5s6s20s
4Great Wall Level 4701.75s8s15s
5Great Wall Level 5802s10s10s

Defensive Shield

Passive Lv max 5
ID
4247
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Increase MDEF and DEF when wearing a shield.

Increase Shield Immunity (chance to resist shield break and strip) based on the shield weight (the heavier, the better).

NiveauDEF & MDEFShield Immunity
1+2%2% + Shield Weight / 100
2+4%4% + Shield Weight / 50
3+6%6% + Shield Weight / 33
4+8%8% + Shield Weight / 25
5+10%10% + Shield Weight / 20
  • The weight part is rounded down.

Defensive Maximize

Passive Lv max 5
ID
4248
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Shield's DEF value (1 + shield weight class + 0.66 per refine level, rounded down) is also applied in resistance to common states and elements (non-neutral) and races (half, rounded down).

The level of this skill limits the maximum of this value which is thus applied.

NiveauMaximum
12%
24%
36%
48%
510%
Shield weight class
Shield DEFClass
0-10
21
32
4-53
6+4
  • Without a shield the value is 1.

Defensive Zone

Active Lv max 5
ID
4249
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP cost
10
Casting Time
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
No
Duration
10 seconds with Great Wall, 20 seconds without
Area
5x5 (party members)

This skill needs to wear a shield.

This ability affects the user and his close party members (5x5) and can take two different forms depending on whether the user has Great Wall activated or not.

If Great Wall is activated this is a small protection of short duration (10 seconds) that slows down movement (the penalty is equal to the Normal Protection %).

If Great Wall is not activated this is a normal protection of longer duration (20 seconds) which does not affect movement.

Protection reduces all damage received.

In all cases, allies (not the user) receive a DEF bonus equal to the user's shield DEF + half its refine level (rounded down).

If allies already have a shield they only receive half of this bonus.

NiveauNormal Protection (without Great Wall)Small Protection (with Great Wall)Movement penalty (with Great Wall)Shield Sharing
15%2%5%100%
210%4%10%100%
315%6%15%100%
420%8%20%100%
525%10%25%100%
  • If the user has a shield with 6 DEF refined to +10, allies receive a DEF bonus of 11 (6 + 10/2), or 5 if they wear a shield.
  • Without a party, only the user is affected.
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026