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Accueil › Le Codex › Kugan : Spécialisations › Warfarer

Warfarer

Merchant · 10 Compétences Kugan · 7 actif, 3 passif

WIP L'histoire et les notes de cette spécialisation sont en cours d'écriture.

Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.

Warfarer Specialization

Passive Lv max 5
ID
4820
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Each level grants +2 to one attribute and +1% HP/SP.

NiveauAttribute
1STR
2DEX
3STR
4DEX
5STR

Warfare Mammonite

Passive Lv max 5
ID
4821
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of Mammonite.

NiveauSkill
1Mammonite Level 2
2Mammonite Level 4
3Mammonite Level 6
4Mammonite Level 8
5Mammonite Level 10
Already Mammonite in Skill Tree

When used while having gold in inventory, adds 100 zeny cost per Gold and 1~5% more damage per Gold, maximum for 10 golds. If you lack the zeny, no extra zeny is taken.

Golds are not consumed upon use.

Warfare Overcharge

Passive Lv max 5
ID
4822
Type
Passive
Niveau max
5
Coût d'apprentissage
1

Enables the use of Overcharge.

NiveauSkill
1Overcharge Level 2
2Overcharge Level 4
3Overcharge Level 6
4Overcharge Level 8
5Overcharge Level 10
Already Overcharge in Skill Tree

Reduce the zeny cost required by any zeny consuming skill (official or from this spe or from any another spe) by 4~20%. Zeny spent by the Gold bonus of Warfare Mammonite, by Warfare Zeny, Warfare Defense and Warfare Attack is not reduced.

Warfare Weapon

Active Lv max 5
ID
4823
Type
Active
Niveau max
5
Coût d'apprentissage
1

Spend 1000~5000z and create a "Weapon Crate" which can be destroyed by any player in order to get a 3~15% to all damage for 300 seconds.

Warfare Armor

Active Lv max 5
ID
4824
Type
Active
Niveau max
5
Coût d'apprentissage
1

Spend 1000~5000z and create an "Armor Crate" which can be destroyed by any player in order to get a 3~15% damage reduction for 300 seconds.

Warfare Grenade

Active Lv max 5
ID
4825
Type
Active
Niveau max
5
Coût d'apprentissage
1

Spend 1000~5000z and create a "Grenade Crate" which can be destroyed by any player in order to grant them 1 to 5 grenades, duration 300s, which can be used to target a cell and inflict battle damage in 7x7 (damage = Base Level², reduced by DEF, fire element).

Warfare Flash

Active Lv max 5
ID
4826
Type
Active
Niveau max
5
Coût d'apprentissage
1

Spend 1000~5000z and create a "Flash Crate" which can be destroyed by any player in order to grant them 1 to 5 flash grenade, duration 300s, which can be used to target cell and inflict status in 7x7 (blind 15s, stun 5s).

Warfare Zeny

Active Lv max 5
ID
4827
Type
Active
Niveau max
5
Coût d'apprentissage
1

Can activate/deactivate this effect in order to improve damage by up to 10% by spending zeny.

Effect is active by default, also after reconnecting: using this Kugan deactivates it (or reactivates it) at the next stat recalculation.

Zeny are consumed only once for AoE skills; the other targets of the AoE get no damage bonus.

Damage doubled on monsters.

NiveauZeny usedRatio
12001.5 damage for 1 zeny
24001.5 damage for 1 zeny
36001.5 damage for 1 zeny
48001.5 damage for 1 zeny
510001.5 damage for 1 zeny

Warfare Defense

Active Lv max 5
ID
4828
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP Cost
0.2

Spend 1000z per Gold in inventory (every Gold is paid, the bonus counts up to 30) and create an area of 21 x 21 cells as a "Defense Zone" for 60 seconds.

In this area, all damage received by everyone (allies and enemies) are reduced by 20/40/60/80/100% of the amount of gold in your inventory (up to 30), no matter the source or the type of damage.

Golds are not consumed upon use.

Warfare Attack

Active Lv max 5
ID
4829
Type
Active
Niveau max
5
Coût d'apprentissage
2
LP Cost
0.2
Casting Time
None
Cooldown
None

Spend 1000z per Gold in inventory (every Gold is paid, the bonus counts up to 30) and create an area of 21 x 21 cells as a "War Zone" for 60 seconds.

In this area, all damage inflicted by everyone (allies and enemies) are increased by 20/40/60/80/100% of the amount of gold in your inventory (up to 30), no matter the source or the type of damage.

Golds are not consumed upon use.

Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026