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Início › O Codex › Jobs e habilidades › Thief
Thief

Thief

First Jobs · 14 habilidades · 8 ativa, 6 passiva

Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.

Double Attack

#48 · TF_DOUBLE
Passive Lv máx. 10

Increases the chance of dealing double attacks when using Dagger class weapons. This skill also affects Left-Hand damage with Katar class weapons.

NívelEfeito
Lv 15% Chance, +1 HIT, 2% Katar DMG
Lv 210% Chance, +2 HIT, 5% Katar DMG
Lv 315% Chance, +3 HIT, 7% Katar DMG
Lv 420% Chance, +4 HIT, 10% Katar DMG
Lv 525% Chance, +5 HIT, 12% Katar DMG
Lv 630% Chance, +6 HIT, 15% Katar DMG
Lv 735% Chance, +7 HIT, 17% Katar DMG
Lv 840% Chance, +8 HIT, 20% Katar DMG
Lv 945% Chance, +9 HIT, 22% Katar DMG
Lv 1050% Chance, +10 HIT, 25% Katar DMG

Concedida ou aumentada por: Larceny Attack (Scoundrel), Dual Attack (Dual Master), Free Double (Freelancer), Bladedance Combo (Bladedancer)

Improve Dodge

#49 · TF_MISS
Passive Lv máx. 10

Increases Flee. Flee bonus increases upon reaching 2nd class.

NívelEfeito
Lv 1Flee +3 (+4 if 2nd job)
Lv 2Flee +6 (+8 if 2nd job)
Lv 3Flee +9 (+12 if 2nd job)
Lv 4Flee +12 (+16 if 2nd job)
Lv 5Flee +15 (+20 if 2nd job)
Lv 6Flee +18 (+24 if 2nd job)
Lv 7Flee +21 (+28 if 2nd job)
Lv 8Flee +24 (+32 if 2nd job)
Lv 9Flee +27 (+36 if 2nd job)
Lv 10Flee +30 (+40 if 2nd job)

Concedida ou aumentada por: Larceny Dodge (Scoundrel), Bladedance Combo II (Bladedancer)

Steal

#50 · TF_STEAL
Active Lv máx. 10 Target: 1 EnemyRange: 1 CellSP Cost: 10
▶ Ver a demonstraçãoSteal

Steals an item from monster.

The user has 80% chance to steal 10% of target's attributes, plus/minus user's and target's levels.

If auto-casted at long distance attacks chance to steal attributes are reduced (by 10% per cells).

The target's stolen attributes are reduced by 10% for 30 sec (no maximum), the user receives that amount as a bonus for 30 sec (maximum 10 per attribute).

After success, it is not possible to Steal again from the same monster.
NívelEfeito
Lv 1VIT attribute
Lv 2AGI attribute
Lv 3INT attribute
Lv 4STR attribute
Lv 5DEX attribute
Lv 6VIT/LUK attribute
Lv 7STR/DEX attribute
Lv 8INT/DEX attribute
Lv 9AGI/DEX attribute
Lv 10All attribute, 10% of target's Lv

Concedida ou aumentada por: Larceny Steal (Scoundrel), Heist Steal (Bandit), Creep Snatch (Scavenger), Tricky Steal (Trickster), Tricky Drops (Trickster)

Hiding

#51 · TF_HIDING
Active Lv máx. 10 Cast: 1 sec not reduced by DEX when using level 6+SP Cost: 10Requirement: Steal 5
▶ Ver a demonstraçãoHiding

Hides under the ground to avoid enemy attack. Detection skills will cancel hiding status.

Hiding grants a similar effect as Quick Wind. Used at level 6+, grants 3% chance to avoid an attack (up to 15% at level 10) for the duration of Hiding.

NívelEfeito
Lv 130 seconds, 1 SP/4sec
Lv 260 seconds, 1 SP/5sec
Lv 390 seconds, 1 SP/6sec
Lv 4120 seconds, 1 SP/7sec
Lv 5150 seconds, 1 SP/8sec
Lv 6180 seconds, 1 SP/9sec
Lv 7210 seconds, 1 SP/10sec
Lv 8240 seconds, 1 SP/11sec
Lv 9270 seconds, 1 SP/12sec
Lv 10300 seconds, 1 SP/13sec

Concedida ou aumentada por: Heist Hiding (Bandit), Edge Hiding (Villain), Tactical Hide (Tactician), Tactical Teleport (Tactician)

Envenom

#52 · TF_POISON
Physical attack Lv máx. 10 Target: 1 EnemyRange: 2 CellsElement: PoisonSP Cost: 12

Deals Poison elemental damage to a target which has a chance of inflicting Poison status for 60 seconds.

NívelEfeito
Lv 1100% ATK +15, 14% Success Chance
Lv 2100% ATK +30, 18% Success Chance
Lv 3100% ATK +45, 22% Success Chance
Lv 4100% ATK +60, 26% Success Chance
Lv 5100% ATK +75, 30% Success Chance
Lv 6100% ATK +90, 34% Success Chance
Lv 7100% ATK +105, 38% Success Chance
Lv 8100% ATK +120, 42% Success Chance
Lv 9100% ATK +135, 46% Success Chance
Lv 10100% ATK +150, 50% Success Chance

Concedida ou aumentada por: Heist Venom (Bandit), Black Venom (Blackguard), Poison Venom (Poison Master), Free Envenom (Freelancer)

Detoxify

#53 · TF_DETOXIFY
Active Lv máx. 5 Target: 1 PlayerRange: 9 CellsSP Cost: 10Requirement: Envenom 3
▶ Ver a demonstraçãoDetoxify

Removes Poison, DPoison, Bleeding, Burning, Toxin, Splasher, Venom, Drain Life, Door Step, Necrose, Madness status from a targeted character.

Works on all DOT status and Venom Splasher.

When Detoxify cures a status, it heals a small amount of HP/SP and:

NívelEfeito
Lv 1Gives immunity to Poison, Deadly Poison and Bleeding for 4 sec
Lv 2Gives immunity to Poison, Deadly Poison and Bleeding for 5.5 sec
Lv 3Gives immunity to Poison, Deadly Poison and Bleeding for 7 sec
Lv 4Gives immunity to Poison, Deadly Poison and Bleeding for 8.5 sec
Lv 5Gives immunity to Poison, Deadly Poison and Bleeding for 10 sec

Concedida ou aumentada por: Heist Detoxify (Bandit)

Sprinkle Sand

#149 · TF_SPRINKLESAND
Physical attack Lv máx. 5 Target: 1 EnemyRange: 1 CellSP Cost: 9Requirement: Finish Quest / Platinum Skills
▶ Ver a demonstraçãoSprinkle Sand

Kicks sand into enemy face which will inflict damage and will also have a chance to cause Blind on the target.

NívelEfeito
Lv 140% chance to inflict Blind during 10 seconds. Cooldown 0.5 second. DEX + STR damage, reduced by DEF.
Lv 255% chance to inflict Blind during 10 seconds. Cooldown 1 second. (DEX + STR) x2 damage, reduced by DEF.
Lv 370% chance to inflict Blind during 10 seconds. Cooldown 1.5 second. (DEX + STR) x3 damage, reduced by DEF.
Lv 485% chance to inflict Blind during 10 seconds. Cooldown 2 seconds. (DEX + STR) x4 damage, reduced by DEF.
Lv 5100% chance to inflict Blind during 10 seconds. Cooldown 2.5 seconds. (DEX + STR) x5 damage, reduced by DEF.

Back Slide

#150 · TF_BACKSLIDING
Active Lv máx. 5 SP Cost: 6 + 1 per LvRequirement: Finish Quest / Platinum Skills
▶ Ver a demonstraçãoBack Slide

Quickly move backwards to position yourself safely away from threats.

NívelEfeito
Lv 1Move 5 Cells backwards
Lv 2Move 6 Cells backwards
Lv 3Move 7 Cells backwards
Lv 4Move 8 Cells backwards
Lv 5Move 9 Cells backwards

Concedida ou aumentada por: Larceny Slide (Scoundrel), Heist Slide (Bandit), Night Slide (Nightingale)

Pick Stone

#151 · TF_PICKSTONE
Active Lv máx. 1 Cast: 0.5 secSP Cost: 3Requirement: Finish Quest / Platinum Skills
▶ Ver a demonstraçãoPick Stone

Picks up a Stone from the ground.

Concedida ou aumentada por: Larceny Throw (Scoundrel), Heist Throw (Bandit)

Throw Stone

#152 · TF_THROWSTONE
Physical attack Lv máx. 5 Target: 1 EnemyRange: 7 CellsSP Cost: 2Requirement: Finish Quest / Platinum Skills
▶ Ver a demonstraçãoThrow Stone

Attacks an enemy with a Stone which inflicts damage and has a chance to inflict Stun status.

There is additional 50% damage and duration on monsters.

Consumes 1 Stone.
NívelEfeito
Lv 140% chance to inflict Stun for 5 seconds. Cooldown 0.5 sec. DEX + STR damage, reduced by DEF.
Lv 255% chance to inflict Stun for 5 seconds. Cooldown 1 sec. (DEX + STR) x2 damage, reduced by DEF.
Lv 370% chance to inflict Stun for 5 seconds. Cooldown 1.5 sec. (DEX + STR) x3 damage, reduced by DEF.
Lv 485% chance to inflict Stun for 5 seconds. Cooldown 2 sec. (DEX + STR) x4 damage, reduced by DEF.
Lv 5100% chance to inflict Stun for 5 seconds. Cooldown 2.5 sec. (DEX + STR) x5 damage, reduced by DEF.

Concedida ou aumentada por: Larceny Throw (Scoundrel), Heist Throw (Bandit)

Bare Hand Mastery

#259 · MO_IRONHAND
Passive Lv máx. 10

Increases damage with bare hands and Knuckle class weapons.

NívelEfeito
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Sword Mastery

#2 · SM_SWORD
Passive Lv máx. 10

Increases damage with One-Handed Sword and Dagger class weapon.

NívelEfeito
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
Passive Lv máx. 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.

NívelEfeito
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%

Axe Mastery

#226 · AM_AXEMASTERY
Passive Lv máx. 10

Increases damage inflicted with Axe class weapons.

NívelEfeito
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_tree.yml do servidor) · October 26, 2026