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Início › O Codex › Jobs e habilidades › Wizard
Wizard

Wizard

Second Jobs · 17 habilidades · 17 ativa, 0 passiva

Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.

Fire Pillar

#80 · WZ_FIREPILLAR
Magical attack Lv máx. 10 Target: GroundCast: 0.35 sec per LvRange: 9 CellsDelay: 1 secElement: FireRequirement: Fire Wall 1
▶ Ver a demonstraçãoFire Pillar

Creates a Fire Pillar trap effect on the targeted cell. The trap lasts 30 seconds and up to 5 can be placed at once.

Damage are doubled if used by a Player: a player inflicts (80 + 40 x SkillLv)% MATK in total, split over the hits.

The explosion hits a 3x3 area (5x5 from level 6).

Consumes 1 Blue Gemstone
NívelEfeito
Lv 13 Hits, 0.6sec Duration
Lv 24 Hits, 0.8sec Duration
Lv 35 Hits, 1sec Duration
Lv 46 Hits, 1.2sec Duration
Lv 57 Hits, 1.4sec Duration
Lv 68 Hits, 1.6sec Duration
Lv 79 Hits, 1.8sec Duration
Lv 810 Hits, 2sec Duration
Lv 911 Hits, 2.2sec Duration
Lv 1012 Hits, 2.4sec Duration

Sightrasher

#81 · WZ_SIGHTRASHER
Magical attack Lv máx. 10 Target: SelfCast: 0.5 secDelay: 2 secElement: FireRequirement: Sight 1, Lightning Bolt 1
▶ Ver a demonstraçãoSightrasher

Attack enemies by shooting fireballs, which are first summoned by the Sight skill, in directions that radiate away from the caster.

Can cause Fever. Fever is status which increase damage on the target by 25% (resisted by MDEF)

Pushback 5 squares away in a 15x15 Area.

NívelEfeito
Lv 12 hits (120% MATK per hit), Fever 2s
Lv 22 hits (140% MATK per hit), Fever 4s
Lv 32 hits (160% MATK per hit), Fever 6s
Lv 42 hits (180% MATK per hit), Fever 8s
Lv 52 hits (200% MATK per hit), Fever 10s
Lv 62 hits (220% MATK per hit), Fever 12s
Lv 72 hits (240% MATK per hit), Fever 14s
Lv 82 hits (260% MATK per hit), Fever 16s
Lv 92 hits (280% MATK per hit), Fever 18s
Lv 102 hits (300% MATK per hit), Fever 20s

Wind Wall

#82 · WZ_FIREIVY
Magical attack Lv máx. 5 Target: GroundCast: 5 secRange: 9 CellsDelay: 1 secElement: WindRequirement: Thunder Storm 5, Lightning Bolt 5

This skill was originally called "Fire Ivy".

Summons a magnetic zone that inflicts electrical damage each second to those who passes nearby 3x3 cells. Each instance lasts 15 seconds.

Each hit has chances to cause Stop on monsters.

NívelEfeito
Lv 11 wall, 250% MATK, 4% chance to stop
Lv 22 walls, 275% MATK, 8% chance to stop
Lv 33 walls, 300% MATK, 12% chance to stop
Lv 44 walls, 325% MATK, 16% chance to stop
Lv 55 walls, 350% MATK, 20% chance to stop

Meteor Storm

#83 · WZ_METEOR
Magical attack Lv máx. 10 Target: GroundCast: 1.5 sec per LvRange: 9 CellsDelay: See BelowElement: FireRequirement: Thunder Storm 1, Sightrasher 2
▶ Ver a demonstraçãoMeteor Storm

Summons meteors towards a targeted 7x7 area to inflict area effect damage upon enemies

Each meteor hits a 7x7 area; each hit inflicts 115% MATK.

NívelEfeito
Lv 12 Meteors 1 Hit, 3% Stun, ASD 2sec
Lv 23 Meteors 1 Hit, 6% Stun, ASD 3sec
Lv 33 Meteors 2 Hits, 9% Stun, ASD 3sec
Lv 44 Meteors 2 Hits, 12% Stun, ASD 4sec
Lv 54 Meteors 3 Hits, 15% Stun, ASD 4sec
Lv 65 Meteors 3 Hits, 18% Stun, ASD 5sec
Lv 75 Meteors 4 Hits, 21% Stun, ASD 5sec
Lv 86 Meteors 4 Hits, 24% Stun, ASD 6sec
Lv 96 Meteors 5 Hits, 27% Stun, ASD 6sec
Lv 107 Meteors 5 Hits, 30% Stun, ASD 7sec

Concedida ou aumentada por: Magister Storm (Magister), Fire Elemental Spell (Pyromancer)

Jupitel Thunder

#84 · WZ_JUPITEL
Magical attack Lv máx. 10 Target: 1 EnemyCast: 2 sec +0.5sec per LvRange: 9 CellsElement: WindDelay: ASPD basedRequirement: Napalm Beat 1, Lightning Bolt 1
▶ Ver a demonstraçãoJupitel Thunder

Fires a ball of crackling lightning that will damage and pushes it back up to 7 cells depending on the level.

NívelEfeito
Lv 13 Hits, 2 cells pushback
Lv 24 Hits, 3 cells pushback
Lv 35 Hits, 3 cells pushback
Lv 46 Hits, 4 cells pushback
Lv 57 Hits, 4 cells pushback
Lv 68 Hits, 5 cells pushback
Lv 79 Hits, 5 cells pushback
Lv 810 Hits, 6 cells pushback
Lv 911 Hits, 6 cells pushback
Lv 1012 Hits, 7 cells pushback

Lord of Vermillion

#85 · WZ_VERMILION
Magical attack Lv máx. 10 Target: GroundCast: 4.5sec +0.5sec per LvRange: 9 CellsDelay: 5 secElement: WindRequirement: Thunder Storm 1, Jupitel Thunder 5
▶ Ver a demonstraçãoLord of Vermillion

Hits the target area (11x11) with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (12+(3*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.

Damage is increased against targets faster than normal walking speed.

NívelEfeito
Lv 14% Blind, 15% MATK/Bolt (600% total)
Lv 28% Blind, 18% MATK/Bolt (720% total)
Lv 312% Blind, 21% MATK/Bolt (840% total)
Lv 416% Blind, 24% MATK/Bolt (960% total)
Lv 520% Blind, 27% MATK/Bolt (1080% total)
Lv 624% Blind, 30% MATK/Bolt (1200% total)
Lv 728% Blind, 33% MATK/Bolt (1320% total)
Lv 832% Blind, 36% MATK/Bolt (1440% total)
Lv 936% Blind, 39% MATK/Bolt (1560% total)
Lv 1040% Blind, 42% MATK/Bolt (1680% total)

Concedida ou aumentada por: Magister Vermillion (Magister), Wind Elemental Spell (Auramancer)

Water Ball

#86 · WZ_WATERBALL
Magical attack Lv máx. 5 Target: 1 EnemyCast: 1 sec per LvRange: 9 CellsElement: WaterRequirement: Cold Bolt 1, Lightning Bolt 1
▶ Ver a demonstraçãoWater Ball

Hurls spheres of water at high velocity at a targeted enemy.

Caster must be standing in water in order to cast Water Ball and cannot be used in an underwater map.

One Water Ball is fired for each water cell in the grid around the caster.

NívelEfeito
Lv 1Up to 1 Waterball / 1x1 Grid, 130% MATK damage
Lv 2Up to 9 Waterballs / 3x3 Grid, 160% MATK damage
Lv 3Up to 9 Waterballs / 3x3 Grid, 190% MATK damage
Lv 4Up to 25 Waterballs / 5x5 Grid, 220% MATK damage
Lv 5Up to 25 Waterballs / 5x5 Grid, 250% MATK damage

Ice Wall

#87 · WZ_ICEWALL
Active Lv máx. 10 Target: GroundRange: 9 CellsElement: WaterRequirement: Stone Curse 1, Frost Diver 1
▶ Ver a demonstraçãoIce Wall

Creates a frozen wall of ice of 5 cells that will block enemies.

Monsters will attack the wall if they can't reach a targets.

Ice Wall HP are equals to (INT * SkillLv * BaseLv * 0,1).

Ice Wall loose 500 HP per seconds, duration depends on their remaining HP.

NívelEfeito
Lv 1Ice Wall HP 10% of (INT * LVL)
Lv 2Ice Wall HP 20% of (INT * LVL)
Lv 3Ice Wall HP 30% of (INT * LVL)
Lv 4Ice Wall HP 40% of (INT * LVL)
Lv 5Ice Wall HP 50% of (INT * LVL)
Lv 6Ice Wall HP 60% of (INT * LVL)
Lv 7Ice Wall HP 70% of (INT * LVL)
Lv 8Ice Wall HP 80% of (INT * LVL)
Lv 9Ice Wall HP 90% of (INT * LVL)
Lv 10Ice Wall HP 100% of (INT * LVL)

Frost Nova

#88 · WZ_FROSTNOVA
Magical attack Lv máx. 10 Target: SelfDelay: 1 secElement: WaterRequirement: Frost Diver 1, Ice Wall 1
▶ Ver a demonstraçãoFrost Nova

Creates an aura of icy cold that will simultaneously freeze enemies around the caster in a 7x7 Area.

Causes Chill status.

Inflicts (100 + 10 x SkillLv) x 2/3 % MATK damage. Frozen and Chill last 1.5 sec per level.

NívelEfeito
Lv 137% Frost, 74% Chill, Cast 6sec
Lv 244% Frost, 88% Chill, Cast 5.75sec
Lv 351% Frost, 102% Chill, Cast 5.5sec
Lv 458% Frost, 116% Chill, Cast 5.25sec
Lv 565% Frost, 130% Chill, Cast 5sec
Lv 672% Frost, 144% Chill, Cast 4.75sec
Lv 779% Frost, 158% Chill, Cast 4.5sec
Lv 886% Frost, 172% Chill, Cast 4.25sec
Lv 993% Frost, 186% Chill, Cast 4sec
Lv 10100% Frost, 200% Chill, Cast 3.75sec

Concedida ou aumentada por: Witchcraft Frost (Spellcaster), Water Elemental Zone (Hydromancer), Red Area (Red Mage)

Storm Gust

#89 · WZ_STORMGUST
Magical attack Lv máx. 10 Target: GroundCast: 5sec +1s/LvRange: 9 CellsDelay: 5 secElement: WaterRequirement: Frost Diver 1, Jupitel 3
▶ Ver a demonstraçãoStorm Gust

Summons a blizzard on a targeted spot (9x9 area) to damage enemies within Storm Gust's range.

Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits.

The maximum number of possible hits is 10.

NívelEfeito
Lv 1140% MATK
Lv 2180% MATK
Lv 3220% MATK
Lv 4260% MATK
Lv 5300% MATK
Lv 6340% MATK
Lv 7380% MATK
Lv 8420% MATK
Lv 9460% MATK
Lv 10500% MATK

Concedida ou aumentada por: Magister Gust (Magister), Water Elemental Spell (Hydromancer)

Earth Spike

#90 · WZ_EARTHSPIKE
Magical attack Lv máx. 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8sec +0.2sec per LvElement: EarthSP Cost: 12/14/16/18/20
▶ Ver a demonstraçãoEarth Spike

Commands the ground beneath a targeted enemy to rise into pikes.

NívelEfeito
Lv 11 Hit
Lv 22 Hits
Lv 33 Hits
Lv 44 Hits
Lv 55 Hits

Concedida ou aumentada por: Spell Earth (Conjurer), Earth Elemental Bolt (Terramancer), Earth Elemental Attack (Terramancer), Natural Earth (Druid), Red Spell (Red Mage), Battle Earth (Battle Mage)

Heaven's Drive

#91 · WZ_HEAVENDRIVE
Magical attack Lv máx. 10 Target: GroundCast: 5 + 0.5 sec per LvRange: 9 CellsDelay: 3 secElement: EarthRequirement: Earth Spike 3 (Wizard), Earth Spike 1 (Sage)
▶ Ver a demonstraçãoHeaven's Drive

Commands the ground in a targeted area (5x5) to rise into spikes in order to damage enemies within its range.

Can break traps

1 hit per seconde, lasts 5 secondes.

NívelEfeito
Lv 12 hits totalling 65% MATK per second (total 325% MATK)
Lv 22 hits totalling 80% MATK per second (total 400% MATK)
Lv 32 hits totalling 95% MATK per second (total 475% MATK)
Lv 42 hits totalling 110% MATK per second (total 550% MATK)
Lv 52 hits totalling 125% MATK per second (total 625% MATK)
Lv 62 hits totalling 140% MATK per second (total 700% MATK)
Lv 72 hits totalling 155% MATK per second (total 775% MATK)
Lv 82 hits totalling 170% MATK per second (total 850% MATK)
Lv 92 hits totalling 185% MATK per second (total 925% MATK)
Lv 102 hits totalling 200% MATK per second (total 1000% MATK)

Concedida ou aumentada por: Natural Drive (Druid), Red Area (Red Mage)

Earthquake

#653 · NPC_EARTHQUAKE
Active Lv máx. 10 Delay: 4 secCast: 12 secCooldown: 2.7 secElement: Earth

Provoke a powerful Earthquake.

Damage are more significant as target is near the epicenter (130% at the center, -3% per cell, down to 91%).

Damage is based on MATK plus half of a normal physical attack.

Can break traps.

The closer the target is from the caster, the more chance to be Stone Curse for 2.7 seconds.

NívelEfeito
Lv 1650% Damage (3 hits), Stone Curse 1%, Area 5x5
Lv 2700% Damage (3 hits), Stone Curse 2%, Area 7x7
Lv 3750% Damage (3 hits), Stone Curse 3%, Area 9x9
Lv 4800% Damage (3 hits), Stone Curse 4%, Area 11x11
Lv 5850% Damage (3 hits), Stone Curse 5%, Area 13x13
Lv 6900% Damage (3 hits), Stone Curse 6%, Area 13x13
Lv 7950% Damage (3 hits), Stone Curse 7%, Area 13x13
Lv 81000% Damage (3 hits), Stone Curse 8%, Area 13x13
Lv 91050% Damage (3 hits), Stone Curse 9%, Area 13x13
Lv 101100% Damage (3 hits), Stone Curse 10%, Area 13x13

Concedida ou aumentada por: Magister Drive (Magister), Earth Elemental Spell (Terramancer)

Earth Wall

#1831 · WZ_EARTHWALL
Active Lv máx. 5 Target: GroundCast: 0.25 secRange: 9 CellsElement: EarthDuration: 10 secRequirement: Earthquake 3

Creates a earth wall of spikes of 3x3 cells that will block enemies.

Each cell has INT x SkillLv x BaseLv / 10 HP, loses 500 HP every second and only takes a quarter of the damage it receives.

The wall lasts 10 seconds.

NívelEfeito
Lv 1Earth Wall 1 instance
Lv 2Earth Wall 2 instance
Lv 3Earth Wall 3 instance
Lv 4Earth Wall 4 instance
Lv 5Earth Wall 5 instance

Quagmire

#92 · WZ_QUAGMIRE
Active Lv máx. 5 Target: GroundRange: 9 CellsDelay: 1 secDuration: 5 sec per LvRequirement: Heaven's Drive 1
▶ Ver a demonstraçãoQuagmire

Temporarily converts targeted area (5x5) into marshland that will reduce the Movement Speed, AGI and DEX of all targets.

Players will only receive half of the effect.

Works against Boss monsters.

NívelEfeito
Lv 1AGI and DEX -10
Lv 2AGI and DEX -20
Lv 3AGI and DEX -30
Lv 4AGI and DEX -40
Lv 5AGI and DEX -50
Lv 6AGI and DEX -60
Lv 7AGI and DEX -70
Lv 8AGI and DEX -80
Lv 9AGI and DEX -90
Lv 10AGI and DEX -100

Concedida ou aumentada por: Witchcraft Quaggmir (Spellcaster), Earth Elemental Zone (Terramancer), Natural Quagmire (Druid)

Sense

#93 · WZ_ESTIMATION
Active Lv máx. 5 Target: 1 MonsterCast: 1 sec (not reduced by DEX)Range: 9 Cells
▶ Ver a demonstraçãoSense

Lv1 Reveals detailed information about a targeted monster to the caster and members in caster's party. Lv2+ doesn't reveal informations.

Every level increases damage and resistance against monsters of the same kind for 20 seconds. This bonus is only given to the caster.

Cannot be used on players.

NívelEfeito
Lv 1Increases damage and resistance by INT% of 11%
Lv 2Increases damage and resistance by INT% of 12%
Lv 3Increases damage and resistance by INT% of 13%
Lv 4Increases damage and resistance by INT% of 14%
Lv 5Increases damage and resistance by INT% of 15%

Sight Blaster

#1006 · WZ_SIGHTBLASTER
Magical attack Lv máx. 5 Target: SelfCast: 1.6s +0.2s per Lv

Summons a fireball that circles around you and hits enemies attempting to attack you at close range.

When an enemy steps next to you, he will be hit by a Matk Fire Element attack and pushed back. The Fireball disappears after hitting an enemy or after 2 minutes.

NívelEfeito
Lv 1130% MATK, pushes back 3 cells
Lv 2160% MATK, pushes back 4 cells
Lv 3190% MATK, pushes back 5 cells
Lv 4220% MATK, pushes back 6 cells
Lv 5250% MATK, pushes back 7 cells

Concedida ou aumentada por: Arcane Blaster (Arcanist), Witchcraft Fire (Spellcaster)

Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_tree.yml do servidor) · October 26, 2026