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Início › O Codex › Jobs e habilidades › Mage
Mage

Mage

First Jobs · 16 habilidades · 13 ativa, 3 passiva

Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.

Increase SP Recovery

#9 · MG_SRECOVERY
Passive Lv máx. 10

Enhances natural SP regeneration. MaxSP affects how much SP restoration is increased by this skill.

Also increases SP recovered from items by 10% per level.

NívelEfeito
Lv 1SP +3 every 10 sec
Lv 2SP +6 every 10 sec
Lv 3SP +9 every 10 sec
Lv 4SP +12 every 10 sec
Lv 5SP +15 every 10 sec
Lv 6SP +18 every 10 sec
Lv 7SP +21 every 10 sec
Lv 8SP +24 every 10 sec
Lv 9SP +27 every 10 sec
Lv 10SP +30 every 10 sec

Concedida ou aumentada por: Arcane Recovery (Arcanist)

Sight

#10 · MG_SIGHT
Active Lv máx. 5 Target: SelfElement: Fire
▶ Ver a demonstraçãoSight

Detects hidden enemies in the caster's vicinity.

NívelEfeito
Lv 110sec, area 7x7, 0.5sec cooldown on hidden/cloaked humans.
Lv 210sec, area 7x7, 1sec cooldown on hidden/cloaked humans.
Lv 310sec, area 7x7, 1.5sec cooldown on hidden/cloaked humans.
Lv 410sec, area 7x7, 2sec cooldown on hidden/cloaked humans.
Lv 510sec, area 7x7, 2.5sec cooldown on hidden/cloaked humans.

Concedida ou aumentada por: Arcane Sight (Arcanist), Free Sight (Freelancer)

Napalm Beat

#11 · MG_NAPALMBEAT
Magical attack Lv máx. 10 Target: 1 EnemyCast: 0.5 sec +0.05 sec per LvRange: 9 CellsDelay: 0.5 sec +0.05 sec per LvElement: Ghost
▶ Ver a demonstraçãoNapalm Beat

Attacks a target and all enemies in a 5x5 area around the target with telekinesis.

NívelEfeito
Lv 1115% MATK damage, delay .55sec
Lv 2130% MATK damage, delay .6sec
Lv 3145% MATK damage, delay .65sec
Lv 4160% MATK damage, delay .7sec
Lv 5175% MATK damage, delay .75sec
Lv 6190% MATK damage, delay .8sec
Lv 7205% MATK damage, delay .85sec
Lv 8220% MATK damage, delay .9sec
Lv 9235% MATK damage, delay .95sec
Lv 10250% MATK damage, delay 1sec

Concedida ou aumentada por: Arcane Napalm (Arcanist), Charm Napalm (Evoker), Occult Napalm (Demonist), Death Napalm (Necromancer), Hybrid Napalm (Sylph), Witch Napalm (Witch), Red Napalm (Red Mage), Ghost Beat (Ghostmancer)

Safety Wall

#12 · MG_SAFETYWALL
Active Lv máx. 10 Target: GroundCast: 1 secRange: 9 CellsDelay: ASPD basedElement: GhostRequirement: Napalm Beat 7, Soul Strike 5
▶ Ver a demonstraçãoSafety Wall

Creates a magic barrier on a targeted spot that will block melee physical attacks for the duration of the Safety Wall.

Maximum hit: 2, +1 every 3 levels. (Max 5, or 10 if Advanced Spirit Mastery active)

Consumes 1 Blue Gemstone
NívelEfeito
Lv 1Lasts 6 sec
Lv 2Lasts 7 sec
Lv 3Lasts 8 sec
Lv 4Lasts 9 sec
Lv 5Lasts 10 sec
Lv 6Lasts 11 sec
Lv 7Lasts 12 sec
Lv 8Lasts 13 sec
Lv 9Lasts 14 sec
Lv 10Lasts 15 sec

Concedida ou aumentada por: Charm Safety (Evoker), Keep Safety (Shepherd)

Soul Strike

#13 · MG_SOULSTRIKE
Magical attack Lv máx. 10 Target: 1 EnemyCast: 0.5 secRange: 9 CellsDelay: See belowElement: GhostRequirement: Napalm Beat 4
▶ Ver a demonstraçãoSoul Strike

Summons ancient spirits to attack an enemy. Very effective against Undead monsters (+5% damage per level).

NívelEfeito
Lv 11 Hit (100% MATK), 1.2 sec delay
Lv 21 Hit (100% MATK), 1 sec delay
Lv 32 Hits (200% MATK), 1.4 sec delay
Lv 42 Hits (200% MATK), 1.2 sec delay
Lv 53 Hits (300% MATK), 1.6 sec delay
Lv 63 Hits (300% MATK), 1.4 sec delay
Lv 74 Hits (400% MATK), 1.8 sec delay
Lv 84 Hits (400% MATK), 1.6 sec delay
Lv 95 Hits (500% MATK), 2 sec delay
Lv 105 Hits (500% MATK), 1.8 sec delay

Concedida ou aumentada por: Arcane Strike (Arcanist), Arcane Shield (Arcanist), Charm Strike (Evoker), Occult Strike (Demonist), Death Strike (Necromancer), Death Corruption (Necromancer), Sorcerous Strike (Sorcerer), Hybrid Attack (Sylph), Witch Strike (Witch), Red Strike (Red Mage), Ghost Strike (Ghostmancer), Ghost Attack (Ghostmancer)

Cold Bolt

#14 · MG_COLDBOLT
Magical attack Lv máx. 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvElement: WaterSP Cost: 12/14/16/18/20
▶ Ver a demonstraçãoCold Bolt

Attacks a target with arrows made of ice. Each arrow has power equal to caster's MATK.

NívelEfeito
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Concedida ou aumentada por: Spell Cold (Conjurer), Water Elemental Bolt (Hydromancer), Water Elemental Attack (Hydromancer), Red Spell (Red Mage), Battle Ice (Battle Mage)

Frost Diver

#15 · MG_FROSTDIVER
Magical attack Lv máx. 10 Target: 1 EnemyCast: 0.8 secRange: 9 CellsDelay: 1.5 secElement: WaterRequirement: Cold Bolt 5
▶ Ver a demonstraçãoFrost Diver

Freezes an enemy and has chances to make it impossible to move for a certain period of time.

NívelEfeito
Lv 1Lasts 3 sec, 38% Success / 110% MATK
Lv 2Lasts 6 sec, 41% Success / 120% MATK
Lv 3Lasts 9 sec, 44% Success / 130% MATK
Lv 4Lasts 12 sec, 47% Success / 140% MATK
Lv 5Lasts 15 sec, 50% Success / 150% MATK
Lv 6Lasts 18 sec, 53% Success / 160% MATK
Lv 7Lasts 21 sec, 56% Success / 170% MATK
Lv 8Lasts 24 sec, 59% Success / 180% MATK
Lv 9Lasts 27 sec, 62% Success / 190% MATK
Lv 10Lasts 30 sec, 65% Success / 200% MATK

Concedida ou aumentada por: Charm Diver (Evoker), Water Elemental Utility (Hydromancer)

Stone Curse

#16 · MG_STONECURSE
Curse Lv máx. 10 Target: 1 EnemyCast: 1 secRange: 2 CellsDelay: ASPD basedElement: Earth
▶ Ver a demonstraçãoStone Curse

Curses an enemy by turning it into a stone, rendering it immobile for 20 seconds.

Does not work on status immune monsters.

Consumes 1 Red Gemstone as catalyst. Levels 6 to 10 do not consume it if the skill fails.
NívelEfeito
Lv 124% Success
Lv 228% Success
Lv 332% Success
Lv 436% Success
Lv 540% Success
Lv 644% Success
Lv 748% Success
Lv 852% Success
Lv 956% Success
Lv 1060% Success

Concedida ou aumentada por: Charm Stone (Evoker), Earth Elemental Utility (Terramancer), Natural Stone (Druid)

Fire Ball

#17 · MG_FIREBALL
Magical attack Lv máx. 10 Target: 1 EnemyCast: 0.5 sec+0.05 sec per LvRange: 9 CellsDelay: 0.5 sec+0.05 sec per LvElement: FireRequirement: Fire Bolt 4
▶ Ver a demonstraçãoFire Ball

Attacks a target and enemies in a 5x5 area around it with Fire Ball.

NívelEfeito
Lv 1115% MATK damage
Lv 2130% MATK damage
Lv 3145% MATK damage
Lv 4160% MATK damage
Lv 5175% MATK damage
Lv 6190% MATK damage
Lv 7205% MATK damage
Lv 8220% MATK damage
Lv 9235% MATK damage
Lv 10250% MATK damage

Concedida ou aumentada por: Fire Elemental Zone (Pyromancer), Red Area (Red Mage)

Fire Wall

#18 · MG_FIREWALL
Magical attack Lv máx. 10 Target: GroundCast: 2.15sec-0.15sec per LvRange: 9 CellsElement: FireRequirement: Sight 1, Fire Ball 5
▶ Ver a demonstraçãoFire Wall

Creates a 3 cells of Fire Wall that will block enemies from approaching the caster.

Each hit deals 50% MATK and pushes the enemy back 2 cells.

NívelEfeito
Lv 15 sec, 5 Hits
Lv 26 sec, 6 Hits
Lv 37 sec, 7 Hits
Lv 48 sec, 8 Hits
Lv 59 sec, 9 Hits
Lv 610 sec, 10 Hits
Lv 711 sec, 11 Hits
Lv 812 sec, 12 Hits
Lv 913 sec, 13 Hits
Lv 1014 sec, 14 Hits

Concedida ou aumentada por: Charm Fire (Evoker), Fire Elemental Utility (Pyromancer)

Fire Bolt

#19 · MG_FIREBOLT
Magical attack Lv máx. 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvElement: FireSP Cost: 12/14/16/18/20
▶ Ver a demonstraçãoFire Bolt

Attacks a target with arrows made of fire. Each arrow has power equal to caster's MATK.

NívelEfeito
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Concedida ou aumentada por: Spell Fire (Conjurer), Fire Elemental Bolt (Pyromancer), Fire Elemental Attack (Pyromancer), Red Spell (Red Mage), Red Area (Red Mage), Battle Fire (Battle Mage)

Lightning Bolt

#20 · MG_LIGHTNINGBOLT
Magical attack Lv máx. 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8s +0.2s per LvElement: WindSP Cost: 12/14/16/18/20
▶ Ver a demonstraçãoLightning Bolt

Attacks a target with lightning.

NívelEfeito
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Concedida ou aumentada por: Spell Lightning (Conjurer), Wind Elemental Bolt (Auramancer), Wind Elemental Attack (Auramancer), Red Spell (Red Mage), Battle Lightning (Battle Mage)

Thunder Storm

#21 · MG_THUNDERSTORM
Magical attack Lv máx. 10 Target: 1 GroundCast: 1 sec per LvRange: 9 CellsDelay: 2 secElement: WindRequirement: Lightning Bolt 4
▶ Ver a demonstraçãoThunder Storm

Summons a thunderstorm to inflict splash damage in 5x5 area around the targeted spot.

NívelEfeito
Lv 11 Bolts (80% MATK damage)
Lv 22 Bolts (160% MATK damage)
Lv 33 Bolts (240% MATK damage)
Lv 44 Bolts (320% MATK damage)
Lv 55 Bolts (400% MATK damage)
Lv 66 Bolts (480% MATK damage)
Lv 77 Bolts (560% MATK damage)
Lv 88 Bolts (640% MATK damage)
Lv 99 Bolts (720% MATK damage)
Lv 1010 Bolts (800% MATK damage)

Concedida ou aumentada por: Witchcraft Storm (Spellcaster), Wind Elemental Zone (Auramancer), Occult Jupitel (Demonist), Red Area (Red Mage)

Energy Coat

#157 · MG_ENERGYCOAT
Active Lv máx. 5 Cast: 5secDuration: 300 secRequirement: Finish Quest / Platinum Skills
▶ Ver a demonstraçãoEnergy Coat

Creates a barrier of spiritual energy that will buffer physical attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. More SP is drained as attacks buffered by the barrier accumulate.

Reduces damage up to 31% (when SP full) and SP consumption is equal to % SP left (full = 100, mid SP = 50, etc).

NívelEfeito
Lv 1SP Consumption 100% of SP % left, Maximum damage reduction max 31%
Lv 2SP Consumption 96% of SP % left, Maximum damage reduction max 34%
Lv 3SP Consumption 92% of SP % left, Maximum damage reduction max 37%
Lv 4SP Consumption 88% of SP % left, Maximum damage reduction max 40%
Lv 5SP Consumption 84% of SP % left, Maximum damage reduction max 43%
Lv 6SP Consumption 80% of SP % left, Maximum damage reduction max 46%
Lv 7SP Consumption 76% of SP % left, Maximum damage reduction max 49%
Lv 8SP Consumption 72% of SP % left, Maximum damage reduction max 52%
Lv 9SP Consumption 68% of SP % left, Maximum damage reduction max 55%
Lv 10SP Consumption 64% of SP % left, Maximum damage reduction max 58%

Concedida ou aumentada por: Hybrid Coat (Sylph), Battle Coat (Battle Mage)

Bare Hand Mastery

#259 · MO_IRONHAND
Passive Lv máx. 10

Increases damage with bare hands and Knuckle class weapons.

NívelEfeito
Lv 1Damage +5
Lv 2Damage +10
Lv 3Damage +15
Lv 4Damage +20
Lv 5Damage +25
Lv 6Damage +30
Lv 7Damage +35
Lv 8Damage +40
Lv 9Damage +45
Lv 10Damage +50

Two-Handed Weapon Mastery

#3 · SM_TWOHAND
Passive Lv máx. 10

Increases damage with Two-Handed Weapon class weapon.

+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.

NívelEfeito
Lv 1Damage +5, sword/axe/mace/spear damage +0.5%
Lv 2Damage +10, sword/axe/mace/spear damage +1%
Lv 3Damage +15, sword/axe/mace/spear damage +1.5%
Lv 4Damage +20, sword/axe/mace/spear damage +2%
Lv 5Damage +25, sword/axe/mace/spear damage +2.5%
Lv 6Damage +30, sword/axe/mace/spear damage +3%
Lv 7Damage +35, sword/axe/mace/spear damage +3.5%
Lv 8Damage +40, sword/axe/mace/spear damage +4%
Lv 9Damage +45, sword/axe/mace/spear damage +4.5%
Lv 10Damage +50, sword/axe/mace/spear damage +5%
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_tree.yml do servidor) · October 26, 2026