Chemical is alchemy with the safety labels scraped off.
Its specialists do not ask whether a reaction is stable. They ask whether it reaches the enemy before exploding, burning, poisoning, dissolving or turning the air itself into a problem. Every bottle is a theory; every battlefield is a laboratory with poor ventilation.
The Chemical path pushes offensive alchemy. Pharmacy improves explosive and acid damage, Demonstration, Acid Terror and Acid Demonstration become the core attacks, and item recovery helps sustain the cost of bottles. Toxic, Acid and Fire Clouds create temporary hostile zones, Chemical Effect arms allies with reactive reagents, and Chemical Bomb sends suicidal constructs forward to detonate on contact.
Chemical is messy, practical and brutally direct. It controls space by making that space unsafe to occupy.
To fight Chemical is to stand inside someone else's experiment.
The conclusion is usually loud.
| Tank | ★★☆☆☆ | VIT helps slightly, but the specialization is offensive and positional rather than defensive. |
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| Tactical | ★★★★☆ | Cloud placement, reagent choice, bottle economy and bomb timing make Chemical highly position-sensitive. |
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| Healer | ☆☆☆☆☆ | Chemical offers no healing role. |
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| Buffer | ★★★☆☆ | Chemical Effect can give allies reactive status effects, but support is secondary to damage and control. |
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| Debuffer | ★★★★★ | Poison, acid, fire, burning, stone, freeze, blind and weapon-break effects give Chemical excellent disruption. |
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| DPS Melee Physical | ★☆☆☆☆ | The path is not designed around personal melee attacks. |
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| DPS Ranged Physical | ★★★☆☆ | Acid Terror, Demonstration and bombs provide strong thrown or deployed physical-style pressure. |
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| DPS Magical | ★★★☆☆ | Cloud and summon power scales with INT, giving Chemical a notable magical-stat damage component. |
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| Special | ★★★★★ | Deployed clouds, reactive reagents and suicide bombs create a very specific hazard-control identity. |
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| Resources | ★★★☆☆ | Chemical Demo can refund bottles, but the path still cares heavily about alchemical item costs and cooldowns. |
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| Mobility | ★★☆☆☆ | Chemical controls zones rather than moving quickly through them. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Chemical Specialization
Passive
Lv máx. 5
- ID
- 4330
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute |
| 1 | INT |
| 2 | STR |
| 3 | VIT |
| 4 | STR |
| 5 | INT |
- Attribute bonuses add up: at level 5 you get INT +4, STR +4, VIT +2 and HP/SP +5%.
Chemical Pharmacy
Passive
Lv máx. 5
- ID
- 4331
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Pharmacy.
| Nível | Skill |
| 1 | Pharmacy Level 1 |
| 2 | Pharmacy Level 2 |
| 3 | Pharmacy Level 3 |
| 4 | Pharmacy Level 4 |
| 5 | Pharmacy Level 5 |
Already Pharmacy in Skill Tree
Increase the level of Pharmacy by 1 per Chemic Pharmacy level.
Also slightly increase chemical attacks damage (Demonstration, Acid Terror and Acid Demonstration).
| Nível | Demo/Acid Terror Bonus | Acid Demo |
| 1 | +2% | +2% |
| 2 | +3% | +3% |
| 3 | +4% | +4% |
| 4 | +5% | +5% |
| 5 | +7% | +7% |
Chemical Fire
Passive
Lv máx. 5
- ID
- 4332
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of (Fire) Demonstration.
If Pharmacy is not in your Skill Tree, a minored version of Pharmacy is also granted (same level as the Kugan).
| Nível | Skill |
| 1 | Demonstration & Pharmacy Level 1 |
| 2 | Demonstration & Pharmacy Level 2 |
| 3 | Demonstration & Pharmacy Level 3 |
| 4 | Demonstration & Pharmacy Level 4 |
| 5 | Demonstration & Pharmacy Level 5 |
Already Demonstration in Skill Tree
Increase the level of Demonstration by 1 per Chemic Fire level.
Chemical Acid
Passive
Lv máx. 5
- ID
- 4333
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Acid Terror.
If Pharmacy is not in your Skill Tree, a minored version of Pharmacy is also granted (same level as the Kugan).
| Nível | Skill |
| 1 | Acid Terror & Pharmacy Level 1 |
| 2 | Acid Terror & Pharmacy Level 2 |
| 3 | Acid Terror & Pharmacy Level 3 |
| 4 | Acid Terror & Pharmacy Level 4 |
| 5 | Acid Terror & Pharmacy Level 5 |
Already Acid Terror in Skill Tree
Increase the level of Acid Terror by 1 per Chemic Acid level.
Chemical Demo
Passive
Lv máx. 5
- ID
- 4334
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Acid Demonstration.
This version has a 10 seconds cooldown, a doubled casting time and an increased SP cost (x2.5).
When used, Acid Demonstration has a low chance to grant back the bottle(s) used: a Bottle Grenade and/or an Acid Bottle, each of them rolled separately.
| Nível | Skill | Skip Bottle Chance |
| 1 | Acid Demonstration Level 2 | 3% |
| 2 | Acid Demonstration Level 4 | 6% |
| 3 | Acid Demonstration Level 6 | 9% |
| 4 | Acid Demonstration Level 8 | 12% |
| 5 | Acid Demonstration Level 10 | 15% |
Minored Acid Demonstration | Cooldown | Casting Time | SP cost |
| 10 seconds | x2 | x2.5 |
Already Acid Demonstration in Skill Tree
Acid Demonstration is not granted. The bottle refund of Acid Demonstration stays active.
- No bottle is granted back at levels which do not consume bottles (Acid Demonstration up to level 5 with Advanced Gold Mastery).
Chemic Toxic Cloud
Active
Lv máx. 5
- ID
- 4335
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 1
- LP cost
- 8
- Casting Time
- 0.5 seconds (interruptible, not reduced by DEX)
- Cooldown
- 3 seconds
- Duration
- depends on level
- Range
- 7
The user can select a cell on the floor within a distance of 7 cells, a toxic cloud grows there.
This cloud is a support which throws poison on enemies nearby regularly.
The user can type @chemic 1 to switch to "material consumption" mode, which will consume Toxic Gas to improve the Summon Power by 33%.
Summon's power depends on user's Base Level and INT.
At most 2 Toxic Clouds can be active at the same time; a new one replaces an older one.
| Nível | Summon Level | Duration |
| 1 | 8% of (80% Base Level + 40% total INT) | 9 seconds |
| 2 | 10% of (80% Base Level + 40% total INT) | 11 seconds |
| 3 | 12% of (80% Base Level + 40% total INT) | 13 seconds |
| 4 | 14% of (80% Base Level + 40% total INT) | 15 seconds |
| 5 | 16% of (80% Base Level + 40% total INT) | 17 seconds |
Toxic Cloud | Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| DPS/Debuff | DEX>AGI>LUK>INT>STR>VIT | Formless | Poison 2 | Small | Very Low / Low | 3 | Normal | Very Slow | Very Fast | Poison Attack, Envenom |
- You need at least 10 INT to summon.
Chemical Acid Cloud
Active
Lv máx. 5
- ID
- 4336
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 1
- LP cost
- 8
- Casting Time
- 0.5 seconds (interruptible, not reduced by DEX)
- Cooldown
- 3 seconds
- Duration
- depends on level
- Range
- 7
The user can select a cell on the floor within a distance of 7 cells, an acid cloud grows there.
This cloud is a support which throws acid on enemies nearby regularly.
The user can type @chemic 2 to switch to "material consumption" mode, which will consume Toxic Gas to improve the Summon Power by 33%.
Summon's power depends on user's Base Level and INT.
At most 2 Acid Clouds can be active at the same time; a new one replaces an older one.
| Nível | Summon Level | Duration |
| 1 | 8% of (80% Base Level + 40% total INT) | 9 seconds |
| 2 | 10% of (80% Base Level + 40% total INT) | 11 seconds |
| 3 | 12% of (80% Base Level + 40% total INT) | 13 seconds |
| 4 | 14% of (80% Base Level + 40% total INT) | 15 seconds |
| 5 | 16% of (80% Base Level + 40% total INT) | 17 seconds |
Acid Cloud | Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| DPS/Debuff | INT>AGI>LUK>DEX>STR>VIT | Formless | Poison 2 | Small | Very Low / Low | 3 | Normal | Very Slow | Very Fast | Acid Demonstration |
- You need at least 10 INT to summon.
Chemical Fire Cloud
Active
Lv máx. 5
- ID
- 4337
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 1
- LP cost
- 8
- Casting Time
- 0.5 seconds (interruptible, not reduced by DEX)
- Cooldown
- 3 seconds
- Duration
- depends on level
- Range
- 7
The user can select a cell on the floor within a distance of 7 cells, a fire cloud grows there.
This cloud is a support which throws fire on enemies nearby regularly.
This cloud can also set ground nearby ablaze.
The user can type @chemic 3 to switch to "material consumption" mode, which will consume Toxic Gas to improve the Summon Power by 33%.
Summon's power depends on user's Base Level and INT.
At most 2 Fire Clouds can be active at the same time; a new one replaces an older one.
| Nível | Summon Level | Duration |
| 1 | 8% of (80% Base Level + 40% total INT) | 9 seconds |
| 2 | 10% of (80% Base Level + 40% total INT) | 11 seconds |
| 3 | 12% of (80% Base Level + 40% total INT) | 13 seconds |
| 4 | 14% of (80% Base Level + 40% total INT) | 15 seconds |
| 5 | 16% of (80% Base Level + 40% total INT) | 17 seconds |
Fire Cloud | Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| DPS/Debuff | DEX>AGI>LUK>INT>STR>VIT | Formless | Fire 2 | Small | Very Low / Low | 3 | Normal | Very Slow | Very Fast | Fire Attack, Fire Demonstration |
- You need at least 10 INT to summon.
Chemical Effect
Active
Lv máx. 5
- ID
- 4338
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 1
- LP cost
- 24
- Casting Time
- 1.5 seconds (interruptible, not reduced by DEX)
- Cooldown
- No
- Duration
- 120 seconds
The user can choose from 5 types of reagents.
He and his party members (within 5x5) then benefit from an effect that applies a status or effects that depends on the chosen reagent when attacked.
The reagent is as effective on the party members as on the user.
Reagents are:
Saltpetre: Can cause Burning (10 seconds) to the attacker.
Basilicus: Stone Curse (5 seconds) to the attacker.
Cryonics: Freeze (5 seconds) to the attacker.
Glistering: Blind (10 seconds) to the attacker.
Brinks: Can autocast Weapon Break level 10 on the attacker (20% chance to break its weapon when occurring).
| Nível | Rates | Brinks |
| 1 | 3% | 1% |
| 2 | 6% | 2% |
| 3 | 9% | 3% |
| 4 | 12% | 4% |
| 5 | 15% | 5% |
- Without a party, only the user benefits from the effect.
- Statuses can be resisted like any common status; the weapon break chance is modified by the STR difference and doubled against monsters.
Chemical Bomb
Active
Lv máx. 5
- ID
- 4339
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 2
- LP cost
- 15
- Casting Time
- 0.5 seconds (interruptible, not reduced by DEX)
- Cooldown
- 10 seconds
- Duration
- 15 seconds
Summons 3 bombs around the user which go to the first target they see in order to explode.
The user can type @chemic 4 to switch to "material consumption" mode, which will consume Burning Heart to improve the Summon Power by 33%.
Summon's power depends on user's Base Level and INT. Bomb's HP are increased by 33% + INT x Summon Power.
| Nível | Summon Level |
| 1 | 3% of (80% Base Level + 40% total INT) |
| 2 | 4% of (80% Base Level + 40% total INT) |
| 3 | 5% of (80% Base Level + 40% total INT) |
| 4 | 6% of (80% Base Level + 40% total INT) |
| 5 | 7% of (80% Base Level + 40% total INT) |
Bomb | Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| Suicide DPS | VIT>STR, AGI, INT, DEX, LUK | Formless | Neutral 1 | Small | Very Low / Average | 1 | Slow | Slow | Slow | Charge Attack (chase), Suicide (melee, 1 second cast) |
- You need at least 10 INT to summon.
- At most 3 bombs can be active at the same time.
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026