Synthesis Specialization
- ID
- 4310
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute | HP/SP |
|---|---|---|
| 1 | INT | +1% |
| 2 | LUK | +2% |
| 3 | VIT | +3% |
| 4 | LUK | +4% |
| 5 | INT | +5% |

Alchemist · 10 Habilidades Kugan · 2 ativa, 8 passiva
Synthesis is alchemy that learned to breathe.
Its practitioners do not stop at brewing mixtures or throwing bottles. They coax life out of formulae, teach roots to fight, and turn a battlefield into a garden where every leaf has teeth. Their science is patient, strange, and never quite as harmless as it looks.
The Synthesis path focuses on summons and living tools. Sphere Mine, Bio Cannibalize and Plant Cultivation form the base, while Acid Terror directs summoned creatures toward a chosen target. Commands can call temporary Mandragoras into battle, Intimity and Knowledge strengthen homunculi and Kugan summons, and Swarm or Summon fill the field with Mossrings or tree creatures whose power follows the user's INT.
Synthesis wins by multiplying presence. One alchemist becomes a small ecosystem, and that ecosystem keeps biting.
To face Synthesis is to discover that the ground has joined the enemy.
Every seed is a warning.
| Tank | ★★★☆☆ | Synthesis can hide behind summons and benefits from VIT, but its own direct defenses are moderate. |
|---|---|---|
| Tactical | ★★★★☆ | Summon placement, target marking, swarm timing and homunculus support reward battlefield planning. |
| Healer | ★☆☆☆☆ | The path is life-themed but does not provide meaningful healing. |
| Buffer | ★★★★☆ | Intimity and Knowledge grant speed, damage and resistance improvements to homunculi and Kugan summons. |
| Debuffer | ★★☆☆☆ | Acid Terror marking helps focus summoned pressure, but debuffing is not the main identity. |
| DPS Melee Physical | ★☆☆☆☆ | Synthesis relies on creatures and tools rather than personal melee damage. |
| DPS Ranged Physical | ★★☆☆☆ | Mines, acid tools and summons can project pressure, but not as a pure ranged physical build. |
| DPS Magical | ★★★☆☆ | Summon power scales with INT, giving the path a meaningful magical-stat damage angle. |
| Special | ★★★★★ | Temporary plants, Mossring swarms, tree creatures and summon-focused buffs give Synthesis a unique army-builder role. |
| Resources | ★★★☆☆ | The specialization depends on LP, summon uptime and occasional Science Essence support rather than constant burst spending. |
| Mobility | ★★☆☆☆ | Synthesis controls space through creatures, not personal movement. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute | HP/SP |
|---|---|---|
| 1 | INT | +1% |
| 2 | LUK | +2% |
| 3 | VIT | +3% |
| 4 | LUK | +4% |
| 5 | INT | +5% |
Enable the use of a minored version of Sphere Mine (with Pharmacy level 1 if Sphere Mine is not in your Skill Tree).
| Nível | Skill |
|---|---|
| 1 | Sphere Mine & Pharmacy Level 1 |
| 2 | Sphere Mine Level 2 & Pharmacy Level 1 |
| 3 | Sphere Mine Level 3 & Pharmacy Level 1 |
| 4 | Sphere Mine Level 4 & Pharmacy Level 1 |
| 5 | Sphere Mine Level 5 & Pharmacy Level 1 |
Increase the level of Sphere Mine by 1 per Synthesis Mine level (normal version, not minored).
Enable the use of a minored version of Bio Cannibalize (with Pharmacy level 1 if Bio Cannibalize is not in your Skill Tree).
| Nível | Skill |
|---|---|
| 1 | Bio Cannibalize Level 2 & Pharmacy Level 1 |
| 2 | Bio Cannibalize Level 4 & Pharmacy Level 1 |
| 3 | Bio Cannibalize Level 6 & Pharmacy Level 1 |
| 4 | Bio Cannibalize Level 8 & Pharmacy Level 1 |
| 5 | Bio Cannibalize Level 10 & Pharmacy Level 1 |
Increase the level of Bio Cannibalize by 2 per Synthesis Bio level (normal version, not minored).
Enable the use of a minored version of Plant Cultivation (with Pharmacy level 1 if Plant Cultivation is not in your Skill Tree). The version is minored only if Bio Cannibalize is not in your Skill Tree.
| Nível | Skill |
|---|---|
| 1 | Plant Cultivation & Pharmacy Level 1 |
| 2 | Plant Cultivation Level 2 & Pharmacy Level 1 |
| 3 | Plant Cultivation Level 3 & Pharmacy Level 1 |
| 4 | Plant Cultivation Level 4 & Pharmacy Level 1 |
| 5 | Plant Cultivation Level 5 & Pharmacy Level 1 |
Increase the level of Plant Cultivation by 1 per Synthesis Cultivation level.
Enable the use of a minored version of Acid Terror.
Pharmacy level 1 is also granted (cumulative with other skills from that specialization).
| Nível | Skill |
|---|---|
| 1 | Acid Terror & Pharmacy Level 1 |
| 2 | Acid Terror Level 2 & Pharmacy Level 1 |
| 3 | Acid Terror Level 3 & Pharmacy Level 1 |
| 4 | Acid Terror Level 4 & Pharmacy Level 1 |
| 5 | Acid Terror Level 5 & Pharmacy Level 1 |
Acid Terror: all user's summons and homunculus now target this target with damage increased by 5~25% for 10s.
| Nível | Summon damage |
|---|---|
| 1 | +5% |
| 2 | +10% |
| 3 | +15% |
| 4 | +20% |
| 5 | +25% |
By attacking or being attacked the character has a chance to summon a friendly plant (Mandragora) to fight alongside him for a short period of time.
This effect has a cooldown of 7 seconds (attacking and being attacked have separate cooldowns).
Summon's power depends on user's Base Level and INT (80% of Base Level + 40% of total INT).
| Nível | Chance to summon | Duration | Summon Power |
|---|---|---|---|
| 1 | 6% | 11 seconds | 8% |
| 2 | 7% | 12 seconds | 10% |
| 3 | 8% | 13 seconds | 12% |
| 4 | 9% | 14 seconds | 14% |
| 5 | 10% | 15 seconds | 16% |
When the character attacks or is attacked their summons / homunculus can receive the status Fast.
Fast: SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismissed by Slow.
| Nível | Rates | Duration |
|---|---|---|
| 1 | 4% | 3 seconds |
| 2 | 6% | 4 seconds |
| 3 | 8% | 5 seconds |
| 4 | 10% | 6 seconds |
| 5 | 12% | 7 seconds |
When a summon from a Kugan, a skill and also Homunculus is called, it receives the benefit of a damage buff and resistance buff.
| Nível | Summon's damage & Resistance |
|---|---|
| 1 | 3% |
| 2 | 6% |
| 3 | 9% |
| 4 | 12% |
| 5 | 15% |
Summons one Moss Rat to fight alongside the player.
Moss Rats are fragile but a player can have a lot of them alongside him in order to overwhelm enemies.
Summon's power depends on user's Base Level and INT (80% of Base Level + 40% of total INT).
| Nível | Summon Level | Duration | Maximum Rats |
|---|---|---|---|
| 1 | 8% | 40 seconds | 5 |
| 2 | 10% | 45 seconds | 7 |
| 3 | 12% | 50 seconds | 9 |
| 4 | 14% | 55 seconds | 11 |
| 5 | 16% | 60 seconds | 13 |
| Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
|---|---|---|---|---|---|---|---|---|---|---|
| DPS | DEX>AGI>LUK>STR>INT>VIT | Plant | Earth 1 | Small | Very Low / Low | 1 | Normal | Fast | Fast | - |
Summons three creatures to fight alongside the player.
Summon's power depends on user's Base Level and INT (80% of Base Level + 40% of total INT).
The summon's power can be increased with Science Essence (@summonboost).
| Nível | Summon Level |
|---|---|
| 1 | 14% |
| 2 | 18% |
| 3 | 22% |
| 4 | 26% |
| 5 | 30% |
| Creature | Role | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fightning Tree | DPS/Ranged | DEX = STR > VIT = LUK > VIT = INT | Plant | Earth 2 | Average / Average | Small | 5 | Fast | Fast | Nope | Bash / Bowling Bash / Reject Sword |
| Frightening Tree | Physical | VIT = LUK > INT = AGI > STR = DEX | Plant | Earth 2 | Average / Average | Small | 5 | Fast | Fast | Nope | Wide Silence / Wide Curse / Blind Attack |
| Tactical Tree | Tactical | DEX = INT > LUK = VIT > STR = AGI | Plant | Earth 2 | Low / Average | Small | 5 | Fast | Fast | Nope | Charge Arrow / Stop / Decrease Agility |
| Long Tree | Ranged | AGI = LUK > INT = STR > DEX = VIT | Plant | Earth 2 | Low / Average | Small | 5 | Fast | Fast | Nope | Double Strafe |
| Magical Tree | AOE | INT = LUK > DEX = AGI > VIT = STR | Plant | Earth 2 | High / Low | Small | 5 | Fast | Fast | Nope | Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike, Magic Power |
| Healer Tree | Healer | INT = VIT > LUK = STR > AGI = DEX | Plant | Earth 2 | Very Low / Average | Small | 5 | Fast | Fast | Nope | Heal |