Protectors are the answer to a simple question: who remains when everyone else must fall back?
They carry the old crusader vows into the ugliest part of the fight, where bodies collide, shields split, and hesitation becomes a death sentence. Their strength is not only endurance. It is the ability to decide who gets hurt, who gets spared, and when the enemy is allowed to advance.
The Protector path reinforces every classic guardian instinct. Auto Guard, Devotion and Faith become deeper commitments, Shield Charge and Holy Cross gain stronger control, and sacrifice itself becomes a final blessing for the allies left standing. Parry and Egide turn protection into an area command, giving the party brief denial, resistance and borrowed resilience.
A Protector does not win by looking invincible. They win by making the enemy waste everything important on the wrong target.
Where they stand, the party has a second chance.
Where they fall, the party remembers why.
| Tank | ★★★★★ | VIT, Auto Guard, Devotion, emergency healing, Parry and Egide make Protector one of the clearest defensive specializations. |
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| Tactical | ★★★★☆ | Devotion choices, initiative Shield Charge, death-triggered sacrifice and area protection all reward fight awareness. |
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| Healer | ★★★☆☆ | Protector Faith gives a strong emergency self-heal, but the specialization is protection-first rather than a healer role. |
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| Buffer | ★★★★☆ | Egide, Parry, Devotion and Sacrifice provide strong ally-facing defensive and offensive windows. |
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| Debuffer | ★★★☆☆ | Shield Charge stun pressure, Holy Cross blind/stun synergy and reactive Smite give useful disruption. |
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| DPS Melee Physical | ★★★☆☆ | Holy Cross and shield attacks remain serviceable, but damage is not the main purpose of the path. |
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| DPS Ranged Physical | ★★☆☆☆ | Shield tools can reach or control targets, though the ranged package is limited. |
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| DPS Magical | ☆☆☆☆☆ | Protector has no real magical damage plan. |
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| Special | ★★★★★ | Party interception, hit denial, resistance sharing and death-triggered blessing make the specialization highly unique. |
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| Resources | ★★★☆☆ | The kit is manageable, but stronger shield and protection tools still depend on SP and cooldown discipline. |
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| Mobility | ★★☆☆☆ | Shield Charge gives some engagement pressure, but Protector mostly anchors a position. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Protector Specialization
Passive
Lv máx. 5
- ID
- 4230
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute |
| 1 | VIT |
| 2 | DEX |
| 3 | LUK |
| 4 | STR |
| 5 | VIT |
- Attribute bonuses are cumulative: at level 5 you get VIT +4, DEX +2, LUK +2, STR +2 and Max HP/SP +5%.
Protector Faith
Passive
Lv máx. 5
- ID
- 4231
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Faith.
| Nível | Skill |
| 1 | Faith Level 2 |
| 2 | Faith Level 4 |
| 3 | Faith Level 6 |
| 4 | Faith Level 8 |
| 5 | Faith Level 10 |
Already Faith in Skill Tree
When the user is hit while in danger (HP of 33% or less) an important heal will occur.
This heal is based on user's minimum MATK + minimum ATK.
This effect have a 60 second cooldown.
| Nível | Heal |
| 1 | 150% |
| 2 | 300% |
| 3 | 450% |
| 4 | 600% |
| 5 | 750% |
Protector Guard
Passive
Lv máx. 5
- ID
- 4232
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of AutoGuard.
| Nível | Skill |
| 1 | AutoGuard Level 1 |
| 2 | AutoGuard Level 2 |
| 3 | AutoGuard Level 3 |
| 4 | AutoGuard Level 4 |
| 5 | AutoGuard Level 5 |
Already AutoGuard in Skill Tree
Increase the level of AutoGuard by 1 per Protector Guard level (without the minored modifiers).
- Level will be increased if used with Defensive Guard from Shield Master specialization.
Protector Charge
Passive
Lv máx. 5
- ID
- 4233
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Shield Charge.
| Nível | Skill |
| 1 | Shield Charge Level 1 |
| 2 | Shield Charge Level 2 |
| 3 | Shield Charge Level 3 |
| 4 | Shield Charge Level 4 |
| 5 | Shield Charge Level 5 |
Already Shield Charge in Skill Tree
Shield Charge cost more SP but have an improved knockback and stun chance.
In addition if the player have the initiative when Shield Charge hits a target then the latter will be stunned for a very short time (subject to resistance).
A player have the initiative when he didn't get involved in a fight for at least 7 seconds.
| Nível | Knockback | Status Chance | SP cost | Initiative Stun Duration |
| 1 | +0 | +0.25% | +1 | 1s |
| 2 | +0 | +0.5% | +2 | 1.25s |
| 3 | +1 | +0.5% | +3 | 1.5s |
| 4 | +1 | +0.75% | +4 | 1.75s |
| 5 | +1 | +1% | +5 | 2s |
Protector Devotion
Passive
Lv máx. 5
- ID
- 4234
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Devotion.
| Nível | Skill |
| 1 | Devotion Level 1 |
| 2 | Devotion Level 2 |
| 3 | Devotion Level 3 |
| 4 | Devotion Level 4 |
| 5 | Devotion Level 5 |
Already Devotion in Skill Tree
Increase the level of Devotion by 1 per Protector Devotion level (without the minored modifiers).
Protector Cross
Passive
Lv máx. 5
- ID
- 4235
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Holy Cross.
| Nível | Skill |
| 1 | Holy Cross Level 2 |
| 2 | Holy Cross Level 4 |
| 3 | Holy Cross Level 6 |
| 4 | Holy Cross Level 8 |
| 5 | Holy Cross Level 10 |
Already Holy Cross in Skill Tree
Holy Cross : Adds 3~15% more chance for the skill to blind targets, also adds 8~40% chance to stun blinded targets (3 seconds), Skill's SP cost +5~25%.
| Nível | Blind chance | Stun chance (blinded target) | SP cost |
| 1 | +3% | 8% | +5% |
| 2 | +6% | 16% | +10% |
| 3 | +9% | 24% | +15% |
| 4 | +12% | 32% | +20% |
| 5 | +15% | 40% | +25% |
Protector Sacrifice
Passive
Lv máx. 5
- ID
- 4236
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
When the user dies, party members within a large area (23x23) receive a huge bless for a short period of time (7 seconds).
The user gets no benefit from this skill.
| Nível | Damage | Resistance |
| 1 | +7% | +7% |
| 2 | +14% | +14% |
| 3 | +21% | +21% |
| 4 | +28% | +28% |
| 5 | +35% | +35% |
- Without a party, no one receives the bless.
Protector Stand
Passive
Lv máx. 5
- ID
- 4237
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Shrink.
| Nível | Skill |
| 1 | Shrink Level 1 |
| 2 | Shrink Level 2 |
| 3 | Shrink Level 3 |
| 4 | Shrink Level 4 |
| 5 | Shrink Level 5 |
Already Shrink in Skill Tree
There is some chance to cast Smite (Shield Charge) when attacked, while Shrink is not active. Shield Charge is cast at the level learned +5.
| Nível | Chance |
| 1 | 1.5% |
| 2 | 3% |
| 3 | 4.5% |
| 4 | 6% |
| 5 | 7.5% |
Protector Parry
Active
Lv máx. 5
- ID
- 4238
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 1
- LP Cost
- 5
- Casting Time
- 0.5 seconds (not reduced by DEX, interruptible)
- Cooldown
- 15/14/13/12/11 seconds
- Duration
- 5/6/7/8/9 seconds
- Area
- 3x3 to 11x11 around the user (party members)
The user and all party members in an area may avoid hits (for a short period of time): each hit received has a chance to be completely avoided.
| Nível | Area | Cooldown | Duration | Avoid chance |
| 1 | 3x3 | 15s | 5s | 7% |
| 2 | 5x5 | 14s | 6s | 14% |
| 3 | 7x7 | 13s | 7s | 21% |
| 4 | 9x9 | 12s | 8s | 28% |
| 5 | 11x11 | 11s | 9s | 35% |
- Without a party, only the user is protected.
Protector Egide
Active
Lv máx. 5
- ID
- 4239
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 2
- LP Cost
- 30
- Casting Time
- 1 second (not reduced by DEX, interruptible)
- Cooldown
- No
- Duration
- 60 seconds
- Area
- 11x11 around the user (party members)
The user and all party members in a wide area (11x11) receive some elemental and racial resistance.
Allies also receive a bonus to elemental resistances which compensates for part of what they lack to reach that of the user (no modifier if no gap or negative gap).
| Nível | Resistances | Resistance compensation |
| 1 | 2% | 10% |
| 2 | 4% | 15% |
| 3 | 6% | 20% |
| 4 | 8% | 25% |
| 5 | 10% | 30% |
- For example if the guardian have a fire resistance of 45% and an ally have only 15% then that ally will receive a fire resistance of (45-15)*0.3 = 9% at level 5.
- Without a party, only the user is affected.
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026