Defensive is the craft of turning a shield into architecture.
Its disciples do not chase glory. They build a wall out of timing, weight, stance and stubborn mathematics, then invite the enemy to waste their strength against it. Every strike that fails to matter is already a victory.
The Defensive path is dedicated almost entirely to shield mastery. Guard becomes true blocking, Boomerang and Chain sharpen shield offense, Defender and Great Wall punish ranged aggression, and heavy shields become sources of DEF, MDEF, immunity and elemental or racial resistance. Defensive Zone extends that fortress to nearby allies, sharing protection and shield strength when the party needs to hold.
This specialization is not subtle about its promise. Bring a shield, stand correctly, and the world becomes harder to move.
To fight Defensive is to discover that some doors do not open.
They answer every impact with the same word: no.
| Tank | ★★★★★ | Blocking, shield-based DEF/MDEF, immunity, Great Wall and Defensive Zone create an extremely durable shield profile. |
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| Tactical | ★★★★☆ | Choosing when to use Defender, Great Wall, Shrink and Defensive Zone strongly affects party survival. |
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| Healer | ☆☆☆☆☆ | Defensive prevents damage but does not provide healing. |
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| Buffer | ★★★★☆ | Defensive Zone shares shield DEF and protection with nearby allies, while Great Wall creates powerful mitigation windows. |
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| Debuffer | ★★★☆☆ | Shield Boomerang stagger, Shield Charge autospell and Defender retaliation add control without making it a debuffer path. |
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| DPS Melee Physical | ★★☆☆☆ | Shield Chain and close shield play can hurt, but damage is clearly secondary. |
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| DPS Ranged Physical | ★★★☆☆ | Shield Boomerang and ranged retaliation give the specialization a meaningful ranged physical response. |
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| DPS Magical | ☆☆☆☆☆ | No magical damage route is present. |
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| Special | ★★★★★ | Shield weight, shield DEF conversion, universal ranged mitigation and protection sharing make Defensive highly specialized. |
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| Resources | ★★★☆☆ | The path is more cooldown and shield-dependent than resource-hungry, but active protection still needs timing. |
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| Mobility | ★☆☆☆☆ | Defensive is built to hold ground; Great Wall and Zone can even trade movement for protection. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Defensive Specialization
Passive
Lv máx. 5
- ID
- 4240
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute | HP/SP |
| 1 | VIT | +1% |
| 2 | DEX | +2% |
| 3 | STR | +3% |
| 4 | LUK | +4% |
| 5 | VIT | +5% |
- Attribute bonuses are cumulative: at level 5 you get VIT +4, DEX +2, STR +2, LUK +2 and Max HP/SP +5%.
Defensive Guard
Passive
Lv máx. 5
- ID
- 4241
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of AutoGuard.
| Nível | Skill |
| 1 | AutoGuard Level 1 |
| 2 | AutoGuard Level 2 |
| 3 | AutoGuard Level 3 |
| 4 | AutoGuard Level 4 |
| 5 | AutoGuard Level 5 |
Already in Skill Tree
Grants a passive bonus to blocking.
This is not connected to the skill AutoGuard.
Need a shield, gives a chance to block and reduce damage by a specific value (shield weight class, DEF2 or MDEF2, modified by skill ratio if any), minimum for a scratch (1 damage).
Reduction formula: (20 + Shield weight class * 3)% of the damage + (MYDEF) * (1 + 2 if the attack is a skill).
Shield weight class: 0 for a shield with 0-1 DEF, 1 for 2 DEF, 2 for 3 DEF, 3 for 4-5 DEF, 4 for 6 DEF or more.
MYDEF depends on attack type: DEF2 if physical or MDEF2 if magical or (DEF2+MDEF2)/2 if special.
| Nível | Bonus |
| 1 | Blocking 2% |
| 2 | Blocking 4% |
| 3 | Blocking 6% |
| 4 | Blocking 8% |
| 5 | Blocking 10% |
- If Protector Guard (Guardian specialization) also grants AutoGuard, the two levels do not add up: only one of them is kept.
Defensive Boomerang
Passive
Lv máx. 5
- ID
- 4242
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Shield Boomerang.
| Nível | Skill |
| 1 | Skill Level 1 |
| 2 | Skill Level 2 |
| 3 | Skill Level 3 |
| 4 | Skill Level 4 |
| 5 | Skill Level 5 |
Already in Skill Tree
Shield Boomerang: Skill's stagger target +10~50%, also grants 4~20% chance to autocast Smite (Shield Charge) level 1 when you are hit by a physical attack if Shrink is activated.
The Shrink condition is checked when your stats are recalculated.
| Nível | Stagger | Smite autocast |
| 1 | +10% | 4% |
| 2 | +20% | 8% |
| 3 | +30% | 12% |
| 4 | +40% | 16% |
| 5 | +50% | 20% |
Defensive Defender
Passive
Lv máx. 5
- ID
- 4243
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Defender.
| Nível | Skill | Casting Time | Duration |
| 1 | Defender Level 1 | 1 second | 14.4 seconds |
| 2 | Defender Level 1 | 1 second | 27 seconds |
| 3 | Defender Level 1 | 1 second | 45 seconds |
| 4 | Defender Level 1 | 1 second | 61.2 seconds |
| 5 | Defender Level 2 | 2 seconds | 61.2 seconds |
Already in Skill Tree
Every hit received at long range under the effect of Defender will be countered with Battle Damage.
Those damage are based on the user's shield weight (10 x shield weight), are reduced by target's DEF, are increased by user's DEF and increased by half on monsters and bear the neutral element.
There is a small chance to stun the enemy very briefly with those damage.
| Nível | Battle Damage | Stun Rate | Stun Duration |
| 1 | 40% | 3% | 0.3s |
| 2 | 80% | 3.5% | 0.35s |
| 3 | 120% | 4% | 0.4s |
| 4 | 160% | 4.5% | 0.45s |
| 5 | 200% | 5% | 0.5s |
- The casting time of the minored Defender is not reduced by DEX.
Defensive Shrink
Passive
Lv máx. 5
- ID
- 4244
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Shrink.
| Nível | Skill |
| 1 | Shrink Level 1 |
| 2 | Shrink Level 2 |
| 3 | Shrink Level 3 |
| 4 | Shrink Level 4 |
| 5 | Shrink Level 5 |
Already in Skill Tree
Increase the level of Shrink by 1 per Defensive Shrink level (normal version, not minored).
Defensive Chain
Passive
Lv máx. 5
- ID
- 4245
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Shield Chain.
| Nível | Skill |
| 1 | Shield Chain Level 1 |
| 2 | Shield Chain Level 2 |
| 3 | Shield Chain Level 3 |
| 4 | Shield Chain Level 4 |
| 5 | Shield Chain Level 5 |
Minored Shield Chain | Cooldown | Casting Time | SP cost |
| 10 seconds | x2 | x2.5 |
Already in Skill Tree
Shield Chain: Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.
| Nível | Damage | Casting Time | After skill delay | SP cost |
| 1 | +2% | -2% | -2% | +5% |
| 2 | +3% | -3% | -3% | +10% |
| 3 | +4% | -4% | -4% | +15% |
| 4 | +5% | -5% | -5% | +20% |
| 5 | +7% | -7% | -7% | +25% |
Defensive Wall
Passive
Lv máx. 5
- ID
- 4246
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of Great Wall.
Great Wall works much like Defender but with no penalties and on every long-range physical attack and every special attack (AD, etc.), but not on magic.
Great Wall damage reduction is fixed at 80%. A shield is required.
| Nível | Skill | SP | Casting Time | Duration | Cooldown |
| 1 | Great Wall Level 1 | 40 | 1s | 2s | 30s |
| 2 | Great Wall Level 2 | 50 | 1.25s | 4s | 25s |
| 3 | Great Wall Level 3 | 60 | 1.5s | 6s | 20s |
| 4 | Great Wall Level 4 | 70 | 1.75s | 8s | 15s |
| 5 | Great Wall Level 5 | 80 | 2s | 10s | 10s |
Defensive Shield
Passive
Lv máx. 5
- ID
- 4247
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Increase MDEF and DEF when wearing a shield.
Increase Shield Immunity (chance to resist shield break and strip) based on the shield weight (the heavier, the better).
| Nível | DEF & MDEF | Shield Immunity |
| 1 | +2% | 2% + Shield Weight / 100 |
| 2 | +4% | 4% + Shield Weight / 50 |
| 3 | +6% | 6% + Shield Weight / 33 |
| 4 | +8% | 8% + Shield Weight / 25 |
| 5 | +10% | 10% + Shield Weight / 20 |
- The weight part is rounded down.
Defensive Maximize
Passive
Lv máx. 5
- ID
- 4248
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Shield's DEF value (1 + shield weight class + 0.66 per refine level, rounded down) is also applied in resistance to common states and elements (non-neutral) and races (half, rounded down).
The level of this skill limits the maximum of this value which is thus applied.
| Nível | Maximum |
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
Shield weight class | Shield DEF | Class |
| 0-1 | 0 |
| 2 | 1 |
| 3 | 2 |
| 4-5 | 3 |
| 6+ | 4 |
- Without a shield the value is 1.
Defensive Zone
Active
Lv máx. 5
- ID
- 4249
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 2
- LP cost
- 10
- Casting Time
- 0.5 seconds (interruptible, not reduced by DEX)
- Cooldown
- No
- Duration
- 10 seconds with Great Wall, 20 seconds without
- Area
- 5x5 (party members)
This skill needs to wear a shield.
This ability affects the user and his close party members (5x5) and can take two different forms depending on whether the user has Great Wall activated or not.
If Great Wall is activated this is a small protection of short duration (10 seconds) that slows down movement (the penalty is equal to the Normal Protection %).
If Great Wall is not activated this is a normal protection of longer duration (20 seconds) which does not affect movement.
Protection reduces all damage received.
In all cases, allies (not the user) receive a DEF bonus equal to the user's shield DEF + half its refine level (rounded down).
If allies already have a shield they only receive half of this bonus.
| Nível | Normal Protection (without Great Wall) | Small Protection (with Great Wall) | Movement penalty (with Great Wall) | Shield Sharing |
| 1 | 5% | 2% | 5% | 100% |
| 2 | 10% | 4% | 10% | 100% |
| 3 | 15% | 6% | 15% | 100% |
| 4 | 20% | 8% | 20% | 100% |
| 5 | 25% | 10% | 25% | 100% |
- If the user has a shield with 6 DEF refined to +10, allies receive a DEF bonus of 11 (6 + 10/2), or 5 if they wear a shield.
- Without a party, only the user is affected.
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026