Wipe do servidor em 26 de dezembroTudo recomeça do zero.Ler o anúncio →
DARO
Minha conta Jogar agora
Início › O Codex › Kugan: Especializações › Monster Hunter

Monster Hunter

Hunter · 10 Habilidades Kugan · 3 ativa, 7 passiva

WIP A história e as notas desta especialização estão sendo escritas.

Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.

Monster Specialization

Passive Lv máx. 5
ID
4730
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Each level grants +2 to one attribute and +1% HP/SP.

NívelAttribute
1INT
2DEX
3LUK
4INT
5DEX

Monster Termination

Passive Lv máx. 5
ID
4731
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Increase physical or magical damage on none boss monsters (and players).

NívelDamage Boost
1+2%
2+4%
3+6%
4+8%
5+10%
Already Blitz Beat in Skill Tree

Increase critical rate on all targets (boss monsters included).

NívelCritical Boost
1+2
2+4
3+6
4+8
5+10

Monster Resilience

Passive Lv máx. 5
ID
4732
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Decrease damage from none boss monsters (and players).

NívelDamage Resistance
12%
24%
36%
48%
510%

Monster Expertise

Passive Lv máx. 5
ID
4733
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Physical and magical attacks ignores some defense of none boss monsters (and players).

NívelDefense ignored
12%
24%
36%
48%
510%
Already Detecting in Skill Tree

When physically or magically attacking a none boss monster (or a player) there is a chance to apply coma (half chance with magical attacks).

NívelComa chance
10.2%
20.4%
30.6%
40.8%
51%

Monster Knowledge

Passive Lv máx. 5
ID
4734
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some HP.

The amount of recovered HP depends on user's baselevel.

Experience from none boss monster is increased.

NívelEXP boostHP recovery (x% of BaseLevel)
12%10%
24%20%
36%30%
48%40%
510%50%
Already Spring Trap in Skill Tree

When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some SP.

NívelBonus
10
20
31
41
52
  • The attack must deal damage.

Monster Unslave

Passive Lv máx. 5
ID
4735
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Increase damage when physically or magically attacking a slaves monster (any summoned creature are a slave).

NívelDamage Boost
1+1%
2+1%
3+1%
4+1%
5+1%
Already Phantasmatic Arrow in Skill Tree

The damage boost becomes +2% at every level.

Monster Trophy

Passive Lv máx. 5
ID
4736
Tipo
Passive
Nível máximo
5
Custo de aprendizado
1

Every time the user kill 100 monster of the same ID (and level) he can reclame a reward anywhere (@reward).

Up to 5 different monsters are counted at the same time; @reward also allows to reset the counts.

Killing count is reset after every logout.

If a reward is claimed all other count are reset.

A reward is a map item with a level depending on the killed monster level.

If multiple monsters are kill 100th time only the highest level is taken into account.

NívelMap Item Maximum Level
120% of the monster level
240% of the monster level
360% of the monster level
480% of the monster level
5100% of the monster level
Already Talkie Box learned

Killing a monster grants a little more reputation.

NívelReputation modifier
1+4%
2+8%
3+12%
4+16%
5+20%
  • If no map item can be found for the reward, a Gem Box Lv1 is given instead.

Monster Plague

Active Lv máx. 5
ID
4737
Tipo
Active
Nível máximo
5
Custo de aprendizado
1
LP Cost
20
Cast
1.5 seconds (interruptible, not reduced by DEX)
Cooldown
30 seconds
Duration
60 seconds
Target
Self

When this skill is activated the user have to choose a status from the list (@plague): Bleeding, Poison, Burning, Silence, Blind, Curse or Confusion. The skill fails if no status was chosen.

For the skill duration any target physically attacked by the user have a chance to recieves that status (for a minimal duration).

NívelStatus rate
12%
24%
36%
48%
510%
Already Skid Trap or ShockWave or SandMan learned

Increase the duration of all common statuses inflicted by the user (the skill does not need to be active). The total bonus from all sources is limited to +50%.

NívelStatus duration
1+8%
2+16%
3+24%
4+32%
5+40%

Monster Decoy

Active Lv máx. 5
ID
4738
Tipo
Active
Nível máximo
5
Custo de aprendizado
1
LP Cost
10
Cast
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
No
Duration
5/6/7/8/9 seconds
Range
7 cells
Target
Ground

When a monster is killed, this skill is charged up with the killed monster ID.

If this skill is used with a charged monster ID then a decoy monster is summoned on the targeted cell, with the look of the killed monster.

The decoy is a dead monster which does not move or act, it is just a decoy.

The element of the decoy is earth 2.

Maximum HP formula is : (DEX + INT) x 20 x skill level, capped by a share of the user's Maximum HP.

Cast provoke on monsters to attract them although they can't damage it.

Note: You need at least 10 INT to summon a Decoy.

NívelDecoy HPMaximum HPDEF/MDEFDecoy Duration
1(DEX + INT) x 2040% of user's Max HP105 seconds
2(DEX + INT) x 4055% of user's Max HP206 seconds
3(DEX + INT) x 6070% of user's Max HP307 seconds
4(DEX + INT) x 8085% of user's Max HP408 seconds
5(DEX + INT) x 100100% of user's Max HP509 seconds
  • If the user recast this skill within the decoy duration, the decoy explodes: its HP and Maximum HP are halved, then it uses Self Destruction.
  • The explosion inflicts damage based on remining decoy's HP.
  • Note: The explosion comes from the skill "self destruction" which ignores DEF, etc...

Monster Persecution

Active Lv máx. 5
ID
4739
Tipo
Active
Nível máximo
5
Custo de aprendizado
2
LP Cost
20
Cast
1.5 seconds (interruptible, not reduced by DEX)
Cooldown
30 seconds
Duration
60 seconds
Target
Self

When this skill is activated, takes last monster killed (its monster ID).

For the skill duration the user have improved damage (physical and magical) on that kind of targets and get reduced damage (physical and magical) from that kind of targets.

NívelDamage and Resistance modifier
14%
28%
312%
416%
520%
  • Does not work on traps.
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026