Trapper is patience laid flat on the ground.
These hunters do not ask the enemy to walk into danger. They arrange the battlefield until every step becomes a negotiation with pain, slow, bleeding, blindness, lost SP or a sudden arrow fired from somewhere the target forgot to check.
The Trapper path turns mines into layered control. Land Mine, Blast Mine and Claymore add Slow, Creeple and Haemophiliac pressure, while Shockwave, Skid, Sandman and Flasher weaken SP, damage, movement, resistance, HIT and CRIT. Remove Trap eases logistics, True Sight lasts longer, and Trapper Mastery adds defense-ignoring battle damage based on DEX and INT to offensive traps. Trapper Tricks makes triggered traps fire Double Strafe from the user, scaling with trap mastery.
Trapper is not about one explosion. It is about making every square suspicious.
To chase a Trapper is to let the map speak for them.
It usually says stop.
| Tank | ★★☆☆☆ | Trapper survives by space control rather than direct defenses. |
|---|
| Tactical | ★★★★★ | Trap placement, debuff layering, True Sight timing and Double Strafe triggers make the path highly tactical. |
|---|
| Healer | ☆☆☆☆☆ | Trapper has no healing role. |
|---|
| Buffer | ★★☆☆☆ | True Sight support and trap efficiency help the user, but party buffing is limited. |
|---|
| Debuffer | ★★★★★ | Slow, Creeple, Haemophiliac, SP damage, movement, resistance, HIT and CRIT debuffs define the kit. |
|---|
| DPS Melee Physical | ★☆☆☆☆ | Trapper is not a melee path. |
|---|
| DPS Ranged Physical | ★★★★☆ | Trap-triggered Double Strafe and hunter tools provide strong ranged follow-up pressure. |
|---|
| DPS Magical | ★★★☆☆ | Trap battle damage scales from DEX + INT and ignores defenses, giving a meaningful INT-based damage side. |
|---|
| Special | ★★★★★ | Defense-ignoring trap damage and trap-triggered attacks create a distinct terrain-control identity. |
|---|
| Resources | ★★★☆☆ | Reduced trap weight helps logistics, though the path still depends on trap setup and inventory. |
|---|
| Mobility | ★★☆☆☆ | Trapper controls where others move rather than moving quickly itself. |
Os textos dos Kugans e das habilidades estão em inglês, exatamente como no jogo.
Trapper Specialization
Passive
Lv máx. 5
- ID
- 4480
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nível | Attribute | HP/SP |
| 1 | DEX | +1% |
| 2 | INT | +2% |
| 3 | LUK | +3% |
| 4 | INT | +4% |
| 5 | DEX | +5% |
- Attribute bonuses are cumulative: at level 5 you get DEX +4, INT +4 and LUK +2.
Trapper Mine
Passive
Lv máx. 5
- ID
- 4481
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Land Mine.
| Nível | Skill |
| 1 | Land Mine Level 1 |
| 2 | Land Mine Level 2 |
| 3 | Land Mine Level 3 |
| 4 | Land Mine Level 4 |
| 5 | Land Mine Level 5 |
Already Land Mine in Skill Tree
Land Mine inflicts Slow for a short period of time.
Slow: HIT and FLEE -20%, movement speed -20%, attack delay +20%, hit stun x1.5.
| Nível | Duration |
| 1 | 8 seconds |
| 2 | 9 seconds |
| 3 | 10 seconds |
| 4 | 11 seconds |
| 5 | 12 seconds |
- The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.
Trapper Blast
Passive
Lv máx. 5
- ID
- 4482
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Blast Mine.
| Nível | Skill |
| 1 | Blast Mine Level 1 |
| 2 | Blast Mine Level 2 |
| 3 | Blast Mine Level 3 |
| 4 | Blast Mine Level 4 |
| 5 | Blast Mine Level 5 |
Already Blast Mine in Skill Tree
Blast Mine inflicts Cripple for a short period of time.
Cripple: Max HP -25% (-20% on bosses, -15% on MVP bosses), Max SP -25% and healing received -30%.
| Nível | Duration |
| 1 | 3 seconds |
| 2 | 4 seconds |
| 3 | 5 seconds |
| 4 | 6 seconds |
| 5 | 7 seconds |
- The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.
Trapper Claymore
Passive
Lv máx. 5
- ID
- 4483
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Claymore.
| Nível | Skill |
| 1 | Claymore Level 1 |
| 2 | Claymore Level 2 |
| 3 | Claymore Level 3 |
| 4 | Claymore Level 4 |
| 5 | Claymore Level 5 |
Already Claymore in Skill Tree
Claymore inflicts Haemophiliac for a short period of time.
Haemophiliac: Increase incoming DOTs damage by 1/3, DOT have 1/3 more chance to be contracted, any hit will lead to a very short bleed (100% bleeding for 3s).
| Nível | Duration |
| 1 | 3 seconds |
| 2 | 4 seconds |
| 3 | 5 seconds |
| 4 | 6 seconds |
| 5 | 7 seconds |
- The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.
Trapper Shock and Skid
Passive
Lv máx. 5
- ID
- 4484
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Shockwave and Skid Trap.
| Nível | Skill |
| 1 | Shockwave and Skid Trap Level 1 |
| 2 | Shockwave and Skid Trap Level 2 |
| 3 | Shockwave and Skid Trap Level 3 |
| 4 | Shockwave and Skid Trap Level 4 |
| 5 | Shockwave and Skid Trap Level 5 |
Already Skid Trap in Skill Tree
Shockwave inflicts a maximum SP debuff and damage debuff on targets for a short period of time (7 seconds).
Skid inflicts a walk speed debuff on targets for a short period of time (7 seconds).
| Nível | Shockwave | Skid |
| 1 | Maximum SP debuff 7% and Damage debuff 2% | Walk debuff 10% |
| 2 | Maximum SP debuff 14% and Damage debuff 4% | Walk debuff 20% |
| 3 | Maximum SP debuff 21% and Damage debuff 6% | Walk debuff 30% |
| 4 | Maximum SP debuff 28% and Damage debuff 8% | Walk debuff 40% |
| 5 | Maximum SP debuff 35% and Damage debuff 10% | Walk debuff 50% |
- The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.
Trapper Sand and Flash
Passive
Lv máx. 5
- ID
- 4485
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Sandman and Flasher.
| Nível | Skill |
| 1 | Sandman and Flasher Level 1 |
| 2 | Sandman and Flasher Level 2 |
| 3 | Sandman and Flasher Level 3 |
| 4 | Sandman and Flasher Level 4 |
| 5 | Sandman and Flasher Level 5 |
Already Sandman in Skill Tree
Sandman inflicts a Resistance debuff on targets for a short period of time (7 seconds).
Flasher inflicts a HIT debuff and CRIT debuff on targets for a short period of time (7 seconds).
| Nível | Sandman | Flasher |
| 1 | RES debuff 3% | HIT / CRIT debuff 4% |
| 2 | RES debuff 6% | HIT / CRIT debuff 8% |
| 3 | RES debuff 9% | HIT / CRIT debuff 12% |
| 4 | RES debuff 12% | HIT / CRIT debuff 16% |
| 5 | RES debuff 15% | HIT / CRIT debuff 20% |
- The effect is also active on the minored version granted by this Kugan, and on traps of the Skill Tree at any level.
- A Resistance debuff increases the damage taken by the target.
Trapper Remove
Passive
Lv máx. 5
- ID
- 4486
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of Remove Trap.
| Nível | Skill |
| 1 | Remove Trap Level 1 |
| 2 | Remove Trap Level 2 |
| 3 | Remove Trap Level 3 |
| 4 | Remove Trap Level 4 |
| 5 | Remove Trap Level 5 |
Already Remove Trap in Skill Tree
Reduce weight of traps.
| Nível | Traps weight |
| 1 | -10% |
| 2 | -20% |
| 3 | -30% |
| 4 | -40% |
| 5 | -50% |
Trapper Sight
Passive
Lv máx. 5
- ID
- 4487
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
Enable the use of a minored version of True Sight.
| Nível | Skill |
| 1 | True Sight Level 1 |
| 2 | True Sight Level 2 |
| 3 | True Sight Level 3 |
| 4 | True Sight Level 4 |
| 5 | True Sight Level 5 |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| - | 3 seconds | +100% | 20s |
Already True Sight in Skill Tree
True Sight duration increased.
| Nível | Duration |
| 1 | +40% |
| 2 | +80% |
| 3 | +120% |
| 4 | +160% |
| 5 | +200% |
Trapper Mastery
Passive
Lv máx. 5
- ID
- 4488
- Tipo
- Passive
- Nível máximo
- 5
- Custo de aprendizado
- 1
All offensive (with damage) traps (Land Mine, Blast Mine, Claymore and Freezing Trap) will do additional Battle Damage when hits.
Damage are based on DEX + INT, are not affected by DEF nor MDEF, are doubled on monsters and bears same element as the trap.
Damage are increased by HP left on the target (up to +100% on a target at full HP).
Also each level learned from those skill will increase those damage by 2%.
| Nível | Battle Damage |
| 1 | 50% |
| 2 | 100% |
| 3 | 150% |
| 4 | 200% |
| 5 | 250% |
Trapper Tricks
Active
Lv máx. 5
- ID
- 4489
- Tipo
- Active
- Nível máximo
- 5
- Custo de aprendizado
- 2
- LP Cost
- 15
- Cast
- 0.5 sec (interruptible, not reduced by DEX)
- Cooldown
- None
- Duration
- 15 seconds
- Target
- Self
For a certain duration, the activated offensive traps (with damage) trigger a double straff on the part of the user.
The level of double straff thus employed depends on the level of this ability but also on the number of mines learned at their maximum.
Each mine (offensive or not) learned to their maximum level (generally 5) increases the level of Double Straff by 1, up to level 15 Double Straffing.
Counted traps: Blast Mine, Freezing Trap, Ankle Snare, Flasher, Sandman, Skid Trap, Shockwave Trap, and Claymore Trap (which counts twice). Land Mine is not counted.
| Nível | Activation Rate | Double Straff | Maximum Level |
| 1 | 100% | Level 2 | 3 |
| 2 | 100% | Level 3 | 6 |
| 3 | 100% | Level 4 | 9 |
| 4 | 100% | Level 5 | 12 |
| 5 | 100% | Level 6 | 15 |
Gerado a partir dos dados do jogo (skilldescript.lub do cliente, skill_kugan_specialization_db.yml do servidor) · October 26, 2026