Bandit
Description
Original Job: Thief
Version: 1.0
The bandit is a specialist in heavy hitting and ambushes.
He is a jack of all trades who uses all means to achieve his ends.
Kugans
Heist Specialization
ID: 4070
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | AGI |
2 | LUK |
3 | DEX |
4 | LUK |
5 | AGI |
Heist Venom
ID: 4071
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Envenom.
Level | Skill |
---|---|
1 | Envenom Level 2 |
2 | Envenom Level 4 |
3 | Envenom Level 6 |
4 | Envenom Level 8 |
5 | Envenom Level 10 |
Already in Skill Tree : Chances of inflicting a status (15 seconds) and SP cost are increased.
Level | Bonus | SP cost |
---|---|---|
1 | Chance to inflict status +3% | +1 |
2 | Chance to inflict status +6% | +2 |
3 | Chance to inflict status +9% | +3 |
4 | Chance to inflict status +12% | +4 |
5 | Chance to inflict status +15% | +5 |
Heist Detoxify
ID: 4072
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Detoxify.
Level | Skill |
---|---|
1 | Detoxify Level 1 |
2 | Detoxify Level 2 |
3 | Detoxify Level 3 |
4 | Detoxify Level 4 |
5 | Detoxify Level 5 |
Already in Skill Tree : Increases the level of Detoxify by 1 per Heist Detoxify level.
- This will increase the heal and the immunity related to Detoxify effects.
Heist Hiding
ID: 4073
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Hiding.
Level | Skill |
---|---|
1 | Hiding Level 1 |
2 | Hiding Level 2 |
3 | Hiding Level 3 |
4 | Hiding Level 4 |
5 | Hiding Level 5 |
Already in Skill Tree : When Hiding is used, the user has increased damage on their next attack if the target is hit from the back.
This effect is granted upon entering OR exiting Hiding.
This effect will dissappear whether the attack hits or not, was from the back or not, etc.
Level | Backstab Damage | Duration |
---|---|---|
1 | Damage +10% | 2 seconds |
2 | Damage +20% | 2.5 seconds |
3 | Damage +30% | 3 seconds |
4 | Damage +40% | 3.5 seconds |
5 | Damage +50% | 4 seconds |
- This special effect cannot add more damage than 400% of the ATK for a physical long ranged attacks.
- This special effect cannot add more damage than 600% of the ATK for a physical short ranged attacks.
- This special effect cannot add more damage than 300% of the MATK for a magical attacks.
- This special effect cannot add damage to special attacks.
Heist Steal
ID: 4074
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Steal.
Level | Skill |
---|---|
1 | Steal Level 1 |
2 | Steal Level 2 |
3 | Steal Level 3 |
4 | Steal Level 4 |
5 | Steal Level 5 |
Already in Skill Tree : In exchange for a higher SP cost, Steal has an increased range.
Level | Range | SP cost |
---|---|---|
1 | +1 cell | +1 |
2 | +2 cells | +2 |
3 | +3 cells | +3 |
4 | +4 cells | +4 |
5 | +5 cells | +5 |
Heist Throw
ID: 4075
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Pick Stone & Throw Stone.
Level | Skill |
---|---|
1 | Pick Stone & Throw Stone Level 1 |
2 | Throw Stone Level 2 |
3 | Throw Stone Level 3 |
4 | Throw Stone Level 4 |
5 | Throw Stone Level 5 |
Already in Skill Tree : When Pick Stone is used, the user recieves more stone.
Throw Stone now causes damage to the target's SP, and has a high chance of causing the Silence status effect.
The SP damage is based on minimum ATK, reduced by target's DEF, increased by target's MDEF and bears no element.
The Silence status effect can only occur once every 10 seconds on the same target.
Level | SP damage | Silence Rate | Silence Duration | Additional Stones |
---|---|---|---|---|
1 | 6% of min ATK | 50% | 6 seconds | +0 stone |
2 | 8% of min ATK | 62.5% | 8 seconds | +1 stones |
3 | 10% of min ATK | 75% | 10 seconds | +1 stones |
4 | 12% of min ATK | 87.5% | 12 seconds | +2 stones |
5 | 14% of min ATK | 100% | 14 seconds | +2 stones |
- Larceny Throw (from Scoundrel Specialization) can stack with these effects.
Heist Slide
ID: 4076
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Back Slide.
Level | Skill | Delay |
---|---|---|
1 | Back Slide Level 1 | 2 seconds |
2 | Back Slide Level 1 | 1.5 seconds |
3 | Back Slide Level 1 | 1 seconds |
4 | Back Slide Level 1 | 0.5 seconds |
5 | Back Slide Level 1 | 0 |
Already in Skill Tree : In exchange for a higher SP cost, the user receives a walking speed bonus for 3 seconds.
The lower the HP, the greater the bonus.
Level | Bonus | SP cost |
---|---|---|
1 | Walking Speed +10% | +1 |
2 | Walking Speed +15% | +2 |
3 | Walking Speed +20% | +3 |
4 | Walking Speed +25% | +4 |
5 | Walking Speed +30% | +5 |
- The bonus is increased by each % of HP lost.
Heist Trick
ID: 4077
Type: Passive
Max Level: 5
Cost to learn: 1
Description: When the user is hit by an attack and their HP <30%, they receive a significant dodge and walking speed bonus.
This effect has a 60 second cooldown. The visual effect lasts for about 7 seconds, but real duration is listed in the table below.
Level | Dodge Rate | Walking Speed | Duration |
---|---|---|---|
1 | 30% | 30% | 5 seconds |
2 | 35% | 35% | 5.5 seconds |
3 | 40% | 40% | 6 seconds |
4 | 45% | 45% | 6.5 seconds |
5 | 50% | 50% | 7 seconds |
- Larceny Slide (from Scoundrel Specialization) will replace this dodge effect.
Heits Wits
ID: 4078
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Inceases the damage inflicted on a target suffering of a Common status effect.
Level | Skill |
---|---|
1 | Damage increased by 1% |
2 | Damage increased by 2% |
3 | Damage increased by 3% |
4 | Damage increased by 4% |
5 | Damage increased by 5% |
Heist Confrontation
ID: 4079
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 10
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 7 seconds
Description: If the user is facing only one target in an area of 9x9 cells around them, they receive a buff to all damage done for 10 seconds.
All types of damage are affected by this buff.
This skill fails if there is no target or more than one in a 9x9 area.
Level | Damage |
---|---|
1 | Damage increased by 5% |
2 | Damage increased by 10% |
3 | Damage increased by 15% |
4 | Damage increased by 20% |
5 | Damage increased by 25% |