Difference between revisions of "Huntsman"
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− | === [[File:4051.png]] Hunt | + | === [[File:4051.png]] Hunt Strafe === |
'''ID''': 4051<br> | '''ID''': 4051<br> | ||
'''Type''': Passive<br> | '''Type''': Passive<br> | ||
'''Max Level''': 5<br> | '''Max Level''': 5<br> | ||
'''Cost to learn''': 1<br> | '''Cost to learn''': 1<br> | ||
− | '''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Double | + | '''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Double Strafe.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 41: | Line 41: | ||
! Level !! Skill | ! Level !! Skill | ||
|- | |- | ||
− | | <center>1 || Double | + | | <center>1 || Double Strafe Level 2 |
|- | |- | ||
− | | <center>2 || Double | + | | <center>2 || Double Strafe Level 4 |
|- | |- | ||
− | | <center>3 || Double | + | | <center>3 || Double Strafe Level 6 |
|- | |- | ||
− | | <center>4 || Double | + | | <center>4 || Double Strafe Level 8 |
|- | |- | ||
− | | <center>5 || Double | + | | <center>5 || Double Strafe Level 10 |
|} | |} | ||
− | '''Already Learned''': Double | + | '''Already Learned''': Double Strafe receives a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Mutation_of_a_skill mutation] that inflicts '''''Battle Damage'''''.<br> |
− | Damage is based on maximum ATK, | + | |
− | + | '''''Battle Damage'''''<br> | |
− | When | + | * Battle Damage is based on maximum ATK, and reduced by target's DEF. |
− | This effect cannot occured more than once every 0,5 seconds. | + | * Battle Damage is doubled against monsters. |
+ | * Battle Damage is of the same element as that of the user's weapon. | ||
+ | * When the user's normal hit fails (e.g. dealing 0 damage or miss), the Battle Damage is increased by 200%. This effect cannot occured more than once every 0,5 seconds. | ||
+ | * Battle Damage is inflicted even if Double Strafe doesn't hit. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| <center>5 || <center>125% | | <center>5 || <center>125% | ||
|} | |} | ||
− | |||
− | |||
=== [[File:4052.png]] Hunt Repel === | === [[File:4052.png]] Hunt Repel === |
Revision as of 10:32, 14 April 2022
Description
Original Job: Archer
Version: 1.0
The huntsman is the specialist in track and tracking, able to strike from afar from the shadow of the edge.
Its attacks can be deadly and relentless.
Kugans
Hunt Specialization
ID: 4050
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | DEX |
2 | LUK |
3 | AGI |
4 | LUK |
5 | DEX |
Hunt Strafe
ID: 4051
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Double Strafe.
Level | Skill |
---|---|
Double Strafe Level 2 | |
Double Strafe Level 4 | |
Double Strafe Level 6 | |
Double Strafe Level 8 | |
Double Strafe Level 10 |
Already Learned: Double Strafe receives a mutation that inflicts Battle Damage.
Battle Damage
- Battle Damage is based on maximum ATK, and reduced by target's DEF.
- Battle Damage is doubled against monsters.
- Battle Damage is of the same element as that of the user's weapon.
- When the user's normal hit fails (e.g. dealing 0 damage or miss), the Battle Damage is increased by 200%. This effect cannot occured more than once every 0,5 seconds.
- Battle Damage is inflicted even if Double Strafe doesn't hit.
Level | ATK% |
---|---|
Hunt Repel
ID: 4052
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Arrow Repel.
Level | Skill |
---|---|
1 | Arrow Repel Level 1 |
2 | Arrow Repel Level 2 |
3 | Arrow Repel Level 3 |
4 | Arrow Repel Level 4 |
5 | Arrow Repel Level 5 |
Already Learned: Arrow Repel receives a mutation that debuff the target's walking speed and buff the user's walking speed for 7 seconds.
Level | Debuff | Buff |
---|---|---|
1 | Walking speed -5% | Walking speed +2% |
2 | Walking speed -10% | Walking speed +4% |
3 | Walking speed -15% | Walking speed +6% |
4 | Walking speed -20% | Walking speed +8% |
5 | Walking speed -25% | Walking speed +10% |
Hunt Shower
ID: 4053
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Arrow Shower.
Level | Skill |
---|---|
1 | Arrow Shower Level 2 |
2 | Arrow Shower Level 4 |
3 | Arrow Shower Level 6 |
4 | Arrow Shower Level 8 |
5 | Arrow Shower Level 10 |
Already Learned: The skill automatically stop targets for a very short period of time.
In the same time the user recieve a small buff in walking speed (for 7 seconds).
Those two effects occured at the same time and have an internal cooldown of 7 seconds.
Level | Stop duration | Walking buff |
---|---|---|
1 | 0,5 seconds | 4% |
2 | 1 second | 6% |
3 | 1,5 seconds | 8% |
4 | 2 seconds | 10% |
5 | 2,5 seconds | 12% |
Hunt Eye
ID: 4054
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increase weapon range and hit rate, depending on weapon type.
Level | 1H Melee Weapons | 2H Melee Weapons | 1H Spears | 2H Spears | Staves or Long ranged |
---|---|---|---|---|---|
1 | HIT +2% | HIT +2% | Range +1 | Range +1 | Range +1 |
2 | HIT +4% | Range +1, HIT +2% | Range +2, HIT +2% | Range +2 | Range +2 |
3 | Range +1, HIT +4% | Range +1, HIT +4% | Range +2, HIT +2% | Range +2, HIT +2% | Range +3 |
4 | Range +1, HIT +6% | Range +1, HIT +6% | Range +2, HIT +2% | Range +3, HIT +2% | Range +4 |
5 | Range +1, HIT +8% | Range +2, HIT +6% | Range +3, HIT +4% | Range +4, HIT +2% | Range +5 |
- When a weapon range is higher than 3 cells then all basic attacks become ranged (affected by pneuma, ignored by safety wall)
Already Vulture Eye Learned: Increase weapon range.
Level | Bonus |
---|---|
1 | Weapon Range increased by 1 |
2 | Weapon Range increased by 2 |
3 | Weapon Range increased by 3 |
4 | Weapon Range increased by 4 |
5 | Weapon Range increased by 5 |
Hunt Shooting
ID: 4055
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Sharp Shooting.
Level | Skill |
---|---|
1 | Sharp Shooting Level 1 |
2 | Sharp Shooting Level 2 |
3 | Sharp Shooting Level 3 |
4 | Sharp Shooting Level 4 |
5 | Sharp Shooting Level 5 |
Already Learned: Increase the level of Sharp Shooting by 1 per Hunt Shooting level.
Level | Sharp Shooting | ATK% | Cooldown | SP | Pushback | After Skill Delay |
---|---|---|---|---|---|---|
1 | Sharp Shooting Level 6 | 400% | 2 seconds | 33 | 1 cell | 1.3 second |
2 | Sharp Shooting Level 7 | 450% | 2 seconds | 36 | 2 cells | 1.1 second |
3 | Sharp Shooting Level 8 | 500% | 2 seconds | 39 | 3 cells | 0.9 second |
4 | Sharp Shooting Level 9 | 550% | 2 seconds | 42 | 4 cells | 0.7 second |
5 | Sharp Shooting Level 10 | 600% | 2 seconds | 45 | 5 cells | 0.5 second |
Hunt Mastery
ID: 4056
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each attack has a very low chance of causing coma.
Level | Coma chance |
---|---|
1 | 0,1% |
2 | 0,2% |
3 | 0,3% |
4 | 0,4% |
5 | 0,5% |
- The damage bonus affects both physical and magic attacks
Hunt Resilience
ID: 4057
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Long-range ranged attacks received deal reduced damage.
Level | Bonus |
---|---|
1 | Long ranged resistance 4% |
2 | Long ranged resistance 8% |
3 | Long ranged resistance 12% |
4 | Long ranged resistance 16% |
5 | Long ranged resistance 20% |
- Attacks affected by this bonus are those considered to be "ranged"
- The further away the attacks come, the more resistance is applied in its entirety, and vice versa
- If a ranged attack hits a square away from you, resistance is not applied
- If a ranged attack hits 12 squares away (or more) the resistance is fully applied
Hunt Reach
ID: 4058
Type: Active
Max Level: 5
Cost to learn: 1
LP cost: 8
Casting Time: 2 seconds (interruptible)
Cooldown: No
Duration: 20 seconds
Description: When the ability is used the last type of opponent that was attacked is memorized for the duration of the effects.
As long as the effects last all damage are reduced by 50% however damage done on the memorized type of opponent are increased drastically.
This ability can be stopped if re-rolled.
Level | Bonus against memorized target |
---|---|
1 | Damage +7.5% |
2 | Damage +15% |
3 | Damage +22.5% |
4 | Damage +30% |
5 | Damage +37.5% |
- Monster's are memorized with the ID, every similar monsters are affected (normal or elite)
- Player's are memorized with the job, every similar jobs are affected (none advanced and advanced are not considered as same jobs)
- Does not work on traps.
Hunt Tracking
ID: 4059
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 30
Casting Time: 5 seconds (interruptible, no DEX reduc)
Cooldown: Depends on level
Duration: Depends on level
Description: For a short time the character can sense the presence of a boss/mvp in the vicinity. Also grants passive bonus increasing by 2/3/4/5/7% the damage on boss.
Level | Duration | Cooldown |
---|---|---|
1 | 4 seconds | 60 minutes |
2 | 8 seconds | 50 minutes |
3 | 16 seconds | 40 minutes |
4 | 32 seconds | 30 minutes |
5 | 64 seconds | 20 minutes |