Difference between revisions of "Huntsman"
Line 296: | Line 296: | ||
'''Cooldown''': No<br> | '''Cooldown''': No<br> | ||
'''Duration''': 20 seconds<br> | '''Duration''': 20 seconds<br> | ||
− | '''Description''': When | + | '''Description''': When this ability is used the last type of enemy attacked is memorized for the duration of the skill.<br> |
− | + | While the skill is active, all damage is reduced by 50% but damage done to the memorized type of enemy is increased drastically.<br> | |
− | This ability can be stopped | + | This ability can be stopped by being re-cast.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 315: | Line 315: | ||
|} | |} | ||
− | * | + | * Monsters are memorized by their ID, all similar monsters are affected (normal or elite). |
− | * | + | * Players are memorized by their job, all similar jobs are affected (non-advanced and advanced are not considered the same jobs). |
* Does not work on traps. | * Does not work on traps. | ||
Revision as of 15:43, 20 April 2022
Description
Original Job: Archer
Version: 1.0
The huntsman is a specialist in tracking, able to strike from afar from the edge of shadows.
Their attacks can be deadly and relentless.
Kugans
Hunt Specialization
ID: 4050
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
Hunt Strafe
ID: 4051
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Double Strafe.
Level | Skill |
---|---|
Double Strafe Level 2 | |
Double Strafe Level 4 | |
Double Strafe Level 6 | |
Double Strafe Level 8 | |
Double Strafe Level 10 |
Already Learned: Double Strafe receives a mutation that inflicts Battle Damage (please see Battle Damage for more information).
Battle Damage
- Battle Damage is based on maximum ATK, and reduced by target's DEF.
- Battle Damage is doubled against monsters.
- Battle Damage is of the same element as that of the user's weapon.
- When the user's normal hit fails (e.g. dealing 0 damage or miss), the Battle Damage is increased by 200%. This effect cannot occured more than once every 0,5 seconds.
- Battle Damage is inflicted even if Double Strafe doesn't hit.
Level | ATK% |
---|---|
Hunt Repel
ID: 4052
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Repel.
Level | Skill |
---|---|
Arrow Repel Level 1 | |
Arrow Repel Level 2 | |
Arrow Repel Level 3 | |
Arrow Repel Level 4 | |
Arrow Repel Level 5 |
Already Learned: Arrow Repel receives a mutation that reduces the target's walking speed and increases the user's walking speed for 7 seconds.
Level | Target | User |
---|---|---|
Walking speed -5% | Walking speed +2% | |
Walking speed -10% | Walking speed +4% | |
Walking speed -15% | Walking speed +6% | |
Walking speed -20% | Walking speed +8% | |
Walking speed -25% | Walking speed +10% |
Hunt Shower
ID: 4053
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Shower.
Level | Skill |
---|---|
Arrow Shower Level 2 | |
Arrow Shower Level 4 | |
Arrow Shower Level 6 | |
Arrow Shower Level 8 | |
Arrow Shower Level 10 |
Already Learned: When the skill hits a target, two additionnal effects occure (7 sec cooldown):
- The target is snared for a set duration (see table below).
- The user gains increased walking speed for 7 seconds.
Level | Snare duration | Walking buff |
---|---|---|
Hunt Eye
ID: 4054
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases weapon range and hit rate, depending on weapon type.
Level | 1H Melee Weapons | 2H Melee Weapons | 1H Spears | 2H Spears | Staves/Ranged Weapons |
---|---|---|---|---|---|
HIT +2% | HIT +2% | Range +1 | Range +1 | Range +1 | |
HIT +4% | Range +1, HIT +2% | Range +2, HIT +2% | Range +2 | Range +2 | |
Range +1, HIT +4% | Range +1, HIT +4% | Range +2, HIT +2% | Range +2, HIT +2% | Range +3 | |
Range +1, HIT +6% | Range +1, HIT +6% | Range +2, HIT +2% | Range +3, HIT +2% | Range +4 | |
Range +1, HIT +8% | Range +2, HIT +6% | Range +3, HIT +4% | Range +4, HIT +2% | Range +5 |
- When the weapon gains Range +3 all basic attacks become Ranged (affected by pneuma, ignored by safety wall).
Already Vulture Eye Learned: Increases weapon range.
Level | Bonus |
---|---|
Weapon Range +1 | |
Weapon Range +2 | |
Weapon Range +3 | |
Weapon Range +4 | |
Weapon Range +5 |
Hunt Shooting
ID: 4055
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Sharp Shooting.
Level | Skill |
---|---|
Sharp Shooting Level 1 | |
Sharp Shooting Level 2 | |
Sharp Shooting Level 3 | |
Sharp Shooting Level 4 | |
Sharp Shooting Level 5 |
Already Learned: Increases the level of Sharp Shooting by 1 per Hunt Shooting level.
Level | Sharp Shooting | ATK% | Cooldown | SP | Pushback | After Skill Delay |
---|---|---|---|---|---|---|
Sharp Shooting Level 6 | 1 cell | 1.3 sec | ||||
Sharp Shooting Level 7 | 2 cells | 1.1 sec | ||||
Sharp Shooting Level 8 | 3 cells | 0.9 sec | ||||
Sharp Shooting Level 9 | 4 cells | 0.7 sec | ||||
Sharp Shooting Level 10 | 5 cells | 0.5 sec |
Hunt Mastery
ID: 4056
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each attack has a very low chance of causing coma.
Level | Chance |
---|---|
- The damage bonus affects both physical and magic attacks.
Hunt Resilience
ID: 4057
Type: Passive
Max Level: 5
Cost to learn: 1
Description: User has increased Resistance to Ranged Attacks.
Level | Bonus |
---|---|
Resistance 4% | |
Resistance 8% | |
Resistance 12% | |
Resistance 16% | |
Resistance 20% |
- Only Ranged Attacks are affected by this bonus.
- The further away the attacker, the more Resistance is applied in its entirety, and vice versa.
- When attacker is 1 square away from the user, Resistance is not applied (0% of bonus).
- When attacker is 11+ squares away from the user, Resistance is applied in full (100% of bonus).
Hunt Reach
ID: 4058
Type: Active
Max Level: 5
Cost to learn: 1
LP cost: 8
Casting Time: 2 seconds (interruptible)
Cooldown: No
Duration: 20 seconds
Description: When this ability is used the last type of enemy attacked is memorized for the duration of the skill.
While the skill is active, all damage is reduced by 50% but damage done to the memorized type of enemy is increased drastically.
This ability can be stopped by being re-cast.
Level | Bonus |
---|---|
Damage +7.5% | |
Damage +15% | |
Damage +22.5% | |
Damage +30% | |
Damage +37.5% |
- Monsters are memorized by their ID, all similar monsters are affected (normal or elite).
- Players are memorized by their job, all similar jobs are affected (non-advanced and advanced are not considered the same jobs).
- Does not work on traps.
Hunt Tracking
ID: 4059
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 30
Casting Time: 5 seconds (interruptible, no DEX reduc)
Cooldown: Depends on level
Duration: Depends on level
Description: For a short time the character can sense the presence of a boss/mvp in the vicinity. Also grants passive bonus increasing by 2/3/4/5/7% the damage on boss.
Level | Duration | Cooldown |
---|---|---|
1 | 4 seconds | 60 minutes |
2 | 8 seconds | 50 minutes |
3 | 16 seconds | 40 minutes |
4 | 32 seconds | 30 minutes |
5 | 64 seconds | 20 minutes |