Difference between revisions of "Scoundrel"
| Line 243: | Line 243: | ||
'''Max Level''': 5<br> | '''Max Level''': 5<br> | ||
'''Cost to learn''': 1<br> | '''Cost to learn''': 1<br> | ||
| − | '''Description''': The | + | '''Description''': The user has a small chance to dodge any type of attack.<br> |
{| class="wikitable" | {| class="wikitable" | ||
| Line 249: | Line 249: | ||
! Level !! Bonus | ! Level !! Bonus | ||
|- | |- | ||
| − | | 1 || Avoidness 2% | + | | <center>1 || Avoidness 2% |
|- | |- | ||
| − | | 2 || Avoidness 3% | + | | <center>2 || Avoidness 3% |
|- | |- | ||
| − | | 3 || Avoidness 4% | + | | <center>3 || Avoidness 4% |
|- | |- | ||
| − | | 4 || Avoidness 5% | + | | <center>4 || Avoidness 5% |
|- | |- | ||
| − | | 5 || Avoidness 7% | + | | <center>5 || Avoidness 7% |
|} | |} | ||
Revision as of 14:15, 26 April 2022
Description
Original Job: Thief
Version: 1.0
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.
They are capable of tricks to mystify their opponents.
Kugans
Larceny Specialization
ID: 4060
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
Larceny Dodge
ID: 4061
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Increase Dodge.
| Level | Skill |
|---|---|
| Increase Dodge Level 2 | |
| Increase Dodge Level 4 | |
| Increase Dodge Level 6 | |
| Increase Dodge Level 8 | |
| Increase Dodge Level 10 |
Already Learned: Passively increases Flee.
Additionally, when the player is injured each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.
| Level | Flee Rate | Wounded Flee Rate |
|---|---|---|
| +1 flee every 5% HP lost | ||
| +1 flee every 4% HP lost | ||
| +1 flee every 3% HP lost | ||
| +1 flee every 2% HP lost | ||
| +1 flee every 1% HP lost |
Larceny Attack
ID: 4062
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Double Attack.
- Can be cumulated with Dual Attack to learn Double Attack Level 10.
| Level | Skill |
|---|---|
| Double Attack Level 1 | |
| Double Attack Level 2 | |
| Double Attack Level 3 | |
| Double Attack Level 4 | |
| Double Attack Level 5 |
Already Learned: Now woeks with any kind of weapons and increased odds.
| Level | Add Chance |
|---|---|
| +2% to Double Attack | |
| +4% to Double Attack | |
| +6% to Double Attack | |
| +8% to Double Attack | |
| +10% to Double Attack |
Larceny Slide
ID: 4063
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Back Slide.
| Level | Skill |
|---|---|
| Back Slide Level 1 | |
| Back Slide Level 2 | |
| Back Slide Level 3 | |
| Back Slide Level 4 | |
| Back Slide Level 5 |
Already Learned: In exchange for increased SP cost, the user receives a Perfect Flee bonus for 7 seconds.
Additionally, if the user is in danger (HP < 33%) when this ability triggers, the player is likely to avoid the next attack. This Avoidness effect (dodge) is based on the user's AGI and has a cooldown of 0.5 seconds.
| Level | PFLEE bonus | Avoidness Duration | Avoidness Rate | SP cost |
|---|---|---|---|---|
| 0.13 seconds | 30% | |||
| 0.16 seconds | 35% | |||
| 0.19 seconds | 40% | |||
| 0.22 seconds | 45% | |||
| 0.25 seconds | 50% |
- Odds to dodge attacks is increased by 0,3 every 1 AGI.
- Only the base AGI is counted in the calculation, all bonuses are ignored.
- With a base AGI of 99 this skill provides an dodge rate of 83%
Larceny Throw
ID: 4064
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Pick Stone & Throw Stone.
| Level | Skill |
|---|---|
| Pick Stone & Throw Stone Level 1 | |
| Throw Stone Level 2 | |
| Throw Stone Level 3 | |
| Throw Stone Level 4 | |
| Throw Stone Level 5 |
Already Learned: Throw Stone now causes damage to the target's SP, and has a high chance of causing the Confusion status for a short period of time.
SP damage is based on minimum ATK, reduced by target's DEF, increased by target's MDEF and bears no element. The status effect has a cooldown of 10 seconds.
When Pick Stone is used player recieves more stone, this effect does not have a cooldown.
| Level | SP damage | Confusion Rate | Confusion Duration | Additional Stones |
|---|---|---|---|---|
| 6% of min ATK | 50% | 3 seconds | +0 stone | |
| 8% of min ATK | 62.5% | 4 seconds | +1 stones | |
| 10% of min ATK | 75% | 5 seconds | +1 stones | |
| 12% of min ATK | 87.5% | 6 seconds | +2 stones | |
| 14% of min ATK | 100% | 7 seconds | +2 stones |
- Heist Throw (from Bandit Specialization) can be stacked with this effect.
Larceny Steal
ID: 4065
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Steal.
| Level | Skill |
|---|---|
| Steal Level 1 | |
| Steal Level 2 | |
| Steal Level 3 | |
| Steal Level 4 | |
| Steal Level 5 |
Already Learned: In exchange for a higher SP cost, Steal is more likely to succeed.
| Level | Chance | SP cost |
|---|---|---|
Larceny Mastery
ID: 4066
Type: Passive
Max Level: 5
Cost to learn: 1
Description: The user has a small chance to dodge any type of attack.
| Level | Bonus |
|---|---|
| Avoidness 2% | |
| Avoidness 3% | |
| Avoidness 4% | |
| Avoidness 5% | |
| Avoidness 7% |
Larceny Knowledge
ID: 4067
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Reduce target's defense against status inflicted by the player.
| Level | Status Rate | Status Duration |
|---|---|---|
| 1 | Natural Defense -5% | Natural Defense -5% |
| 2 | Natural Defense -10% | Natural Defense -10% |
| 3 | Natural Defense -15% | Natural Defense -15% |
| 4 | Natural Defense -20% | Natural Defense -20% |
| 5 | Natural Defense -25% | Natural Defense -25% |
- On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,7s instead of 5s
- On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 10s (just like without the skill)
- On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~31% to occure instead of 25%
- On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)
- The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
- TLNR: This skill is more effective on target's WITH defense against a status
Larceny Wits
ID: 4068
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Damage inflicted on opponents with blind status is increased.
| Level | Skill |
|---|---|
| 1 | Damage increased by 3% |
| 2 | Damage increased by 6% |
| 3 | Damage increased by 9% |
| 4 | Damage increased by 12% |
| 5 | Damage increased by 15% |
- Works on any type of damage
Larceny Avoid
ID: 4069
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 15
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 15 seconds
Description: For a short time, the character receives an evasion bonus inversely proportional to his AGI.
| Level | Flee Bonus |
|---|---|
| Flee +7 +10% of BaseLevel minus base AGI/2 | |
| Flee +14 +20% of BaseLevel minus base AGI/2 | |
| Flee +21 +30% of BaseLevel minus base AGI/2 | |
| Flee +28 +40% of BaseLevel minus base AGI/2 | |
| Flee +35 +50% of BaseLevel minus base AGI/2 |