Difference between revisions of "Bandit"

From DARO
Line 1: Line 1:
 
== Description ==
 
== Description ==
  
'''Original Job''' : Thief<br>
+
'''Original Job''': Thief<br>
'''Version''' : 1.0<br>
+
'''Version''': 1.0<br>
 
The bandit is a specialist in heavy hitting and ambushes.<br>
 
The bandit is a specialist in heavy hitting and ambushes.<br>
 
He is a jack of all trades who uses all means to achieve his ends.<br>
 
He is a jack of all trades who uses all means to achieve his ends.<br>
Line 9: Line 9:
  
 
=== [[File:4070.png]] Heist Specialization ===  
 
=== [[File:4070.png]] Heist Specialization ===  
'''ID''' : 4070<br>
+
'''ID''': 4070<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''': 2<br>
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
+
'''Description''': Each level grants +1 to one attribute and +1% HP/SP.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 19: Line 19:
 
! Level !! Attribute
 
! Level !! Attribute
 
|-
 
|-
| 1 || AGI
+
| <center>1 || <center>AGI
 
|-
 
|-
| 2 || LUK
+
| <center>2 || <center>LUK
 
|-
 
|-
| 3 || DEX
+
| <center>3 || <center>DEX
 
|-
 
|-
| 4 || LUK
+
| <center>4 || <center>LUK
 
|-
 
|-
| 5 || AGI
+
| <center>5 || <center>AGI
 
|}
 
|}
  
 
=== [[File:4071.png]] Heist Venom ===
 
=== [[File:4071.png]] Heist Venom ===
'''ID''' : 4071<br>
+
'''ID''': 4071<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Envenom.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Envenom.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 41: Line 41:
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Envenom Level 2
+
| <center>1 || Envenom Level 2
 
|-
 
|-
| 2 || Envenom Level 4
+
| <center>2 || Envenom Level 4
 
|-
 
|-
| 3 || Envenom Level 6
+
| <center>3 || Envenom Level 6
 
|-
 
|-
| 4 || Envenom Level 8
+
| <center>4 || Envenom Level 8
 
|-
 
|-
| 5 || Envenom Level 10
+
| <center>5 || Envenom Level 10
 
|}
 
|}
  
'''Already Learned''' : Chances of inflicting status (15 seconds) and SP cost are increased.<br>
+
'''Already Learned''': Chances of inflicting a status (15 seconds) and SP cost are increased.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 58: Line 58:
 
! Level !! Bonus !! SP cost
 
! Level !! Bonus !! SP cost
 
|-
 
|-
| 1 || Chance to inflict status +3% || +1
+
| <center>1 || Chance to inflict status +3% || <center>+1
 
|-
 
|-
| 2 || Chance to inflict status +6% || +2
+
| <center>2 || Chance to inflict status +6% || <center>+2
 
|-
 
|-
| 3 || Chance to inflict status +9% || +3
+
| <center>3 || Chance to inflict status +9% || <center>+3
 
|-
 
|-
| 4 || Chance to inflict status +12% || +4
+
| <center>4 || Chance to inflict status +12% || <center>+4
 
|-
 
|-
| 5 || Chance to inflict status +15% || +5
+
| <center>5 || Chance to inflict status +15% || <center>+5
 
|}
 
|}
  
 
=== [[File:4072.png]] Heist Detoxify ===
 
=== [[File:4072.png]] Heist Detoxify ===
'''ID''' : 4072<br>
+
'''ID''': 4072<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Detoxify.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Detoxify.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 80: Line 80:
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Detoxify Level 1
+
| <center>1 || Detoxify Level 1
 
|-
 
|-
| 2 || Detoxify Level 2
+
| <center>2 || Detoxify Level 2
 
|-
 
|-
| 3 || Detoxify Level 3
+
| <center>3 || Detoxify Level 3
 
|-
 
|-
| 4 || Detoxify Level 4
+
| <center>4 || Detoxify Level 4
 
|-
 
|-
| 5 || Detoxify Level 5
+
| <center>5 || Detoxify Level 5
 
|}
 
|}
  
'''Already Learned''' : Increase the level of Detoxify by 1 per Heist Detoxify level.<br>
+
'''Already Learned''': Increases the level of Detoxify by 1 per Heist Detoxify level.<br>
  
* This will increase the heal and the immunity related to Detoxify effects
+
* This will increase the heal and the immunity related to Detoxify effects.
  
 
=== [[File:4073.png]] Heist Hiding ===
 
=== [[File:4073.png]] Heist Hiding ===
'''ID''' : 4073<br>
+
'''ID''': 4073<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Hiding.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Hiding.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Hiding Level 1
+
| <center>1 || Hiding Level 1
 
|-
 
|-
| 2 || Hiding Level 2
+
| <center>2 || Hiding Level 2
 
|-
 
|-
| 3 || Hiding Level 3
+
| <center>3 || Hiding Level 3
 
|-
 
|-
| 4 || Hiding Level 4
+
| <center>4 || Hiding Level 4
 
|-
 
|-
| 5 || Hiding Level 5
+
| <center>5 || Hiding Level 5
 
|}
 
|}
  
'''Already Learned''' : When hiding is used the player receives an effect which increase the next damage IF the opponents is hit from the back.<br>
+
'''Already Learned''': When Hiding is used, the user has increased damage on their next attack if the target is hit from the back.<br>
This effect will be granted when entering OR exiting hiding.<br>
+
This effect is granted upon entering OR exiting Hiding.<br>
La prochaine attaque retirera cet effet qu'elle ai touchée ou non, dans le dos ou pas, etc.<br>
+
This effect will dissappear whether the attack hits or not, was from the back or not, etc.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Backstab Damage !! Duration
 
! Level !! Backstab Damage !! Duration
 
|-
 
|-
| 1 || Damage +10% || 2 seconds
+
| <center>1 || Damage +10% || 2 seconds
 
|-
 
|-
| 2 || Damage +20% || 2.5 seconds
+
| <center>2 || Damage +20% || 2.5 seconds
 
|-
 
|-
| 3 || Damage +30% || 3 seconds
+
| <center>3 || Damage +30% || 3 seconds
 
|-
 
|-
| 4 || Damage +40% || 3.5 seconds
+
| <center>4 || Damage +40% || 3.5 seconds
 
|-
 
|-
| 5 || Damage +50% || 4 seconds
+
| <center>5 || Damage +50% || 4 seconds
 
|}
 
|}
  
* This special effect cannot add more damage than 400% of the ATK for a physical long ranged attacks
+
* This special effect cannot add more damage than 400% of the ATK for a physical long ranged attacks.
* This special effect cannot add more damage than 600% of the ATK for a physical short ranged attacks
+
* This special effect cannot add more damage than 600% of the ATK for a physical short ranged attacks.
* This special effect cannot add more damage than 300% of the MATK for a magical attacks
+
* This special effect cannot add more damage than 300% of the MATK for a magical attacks.
* This special effect cannot add damage to special attacks
+
* This special effect cannot add damage to special attacks.
 
 
  
 
=== [[File:4074.png]] Heist Steal ===
 
=== [[File:4074.png]] Heist Steal ===
'''ID''' : 4074<br>
+
'''ID''': 4074<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Steal.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Steal.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 153: Line 152:
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Steal Level 1
+
| <center>1 || Steal Level 1
 
|-
 
|-
| 2 || Steal Level 2
+
| <center>2 || Steal Level 2
 
|-
 
|-
| 3 || Steal Level 3
+
| <center>3 || Steal Level 3
 
|-
 
|-
| 4 || Steal Level 4
+
| <center>4 || Steal Level 4
 
|-
 
|-
| 5 || Steal Level 5
+
| <center>5 || Steal Level 5
 
|}
 
|}
  
'''Already Learned''' : Against a higher SP cost, Steal have a better range.<br>
+
'''Already Learned''': In exchange for a higher SP cost, Steal has an increased range.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 170: Line 169:
 
! Level !! Range !! SP cost
 
! Level !! Range !! SP cost
 
|-
 
|-
| 1 || +1 cell || +1
+
| <center>1 || +1 cell || <center>+1
 
|-
 
|-
| 2 || +2 cells || +2
+
| <center>2 || +2 cells || <center>+2
 
|-
 
|-
| 3 || +3 cells || +3
+
| <center>3 || +3 cells || <center>+3
 
|-
 
|-
| 4 || +4 cells || +4
+
| <center>4 || +4 cells || <center>+4
 
|-
 
|-
| 5 || +5 cells || +5
+
| <center>5 || +5 cells || <center>+5
 
|}
 
|}
  
 
=== [[File:4075.png]] Heist Throw ===
 
=== [[File:4075.png]] Heist Throw ===
'''ID''' : 4075<br>
+
'''ID''': 4075<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pick Stone & Throw Stone.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Pick Stone & Throw Stone.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 192: Line 191:
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Pick Stone & Throw Stone Level 1
+
| <center>1 || Pick Stone & Throw Stone Level 1
 
|-
 
|-
| 2 || Throw Stone Level 2
+
| <center>2 || Throw Stone Level 2
 
|-
 
|-
| 3 || Throw Stone Level 3
+
| <center>3 || Throw Stone Level 3
 
|-
 
|-
| 4 || Throw Stone Level 4
+
| <center>4 || Throw Stone Level 4
 
|-
 
|-
| 5 || Throw Stone Level 5
+
| <center>5 || Throw Stone Level 5
 
|}
 
|}
  
'''Already Learned''' : Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of silence for a short period of time.<br>
+
'''Already Learned''': When Pick Stone is used, the user recieves more stone.<br>
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.<br>
+
Throw Stone now causes damage to the target's SP, and has a high chance of causing the [https://mysticprojectro.com/wiki/index.php/Common_%26_Uncommon_Status#Status_Effects Silence] status effect.<br>
The status effect have a cooldown of 10 seconds.<br>
+
The SP damage is based on minimum ATK, reduced by target's DEF, increased by target's MDEF and bears no element.<br>
When Pick Stone is used player recieves more stone.<br>
+
The Silence status effect can only occur once every 10 seconds on the same target.<br>
Those effects have a no cooldown.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 213: Line 211:
 
! Level !! SP damage !! Silence Rate !! Silence Duration !! Additional Stones
 
! Level !! SP damage !! Silence Rate !! Silence Duration !! Additional Stones
 
|-
 
|-
| 1 || 6% of min ATK || 50% || 6 seconds || +0 stone
+
| <center>1 || 6% of min ATK || <center>50% || 6 seconds || +0 stone
 
|-
 
|-
| 2 || 8% of min ATK || 62.5% || 8 seconds || +1 stones
+
| <center>2 || 8% of min ATK || <center>62.5% || 8 seconds || +1 stones
 
|-
 
|-
| 3 || 10% of min ATK || 75% || 10 seconds || +1 stones
+
| <center>3 || 10% of min ATK || <center>75% || 10 seconds || +1 stones
 
|-
 
|-
| 4 || 12% of min ATK || 87.5% || 12 seconds || +2 stones
+
| <center>4 || 12% of min ATK || <center>87.5% || 12 seconds || +2 stones
 
|-
 
|-
| 5 || 14% of min ATK || 100% || 14 seconds || +2 stones
+
| <center>5 || 14% of min ATK || <center>100% || 14 seconds || +2 stones
 
|}
 
|}
  
* Larceny Throw (from Scoundrel Specialization) is totally additional to these effects
+
* [https://mysticprojectro.com/wiki/index.php/Scoundrel#Larceny_Throw Larceny Throw] (from Scoundrel Specialization) can stack with these effects.
 
 
  
 
=== [[File:4076.png]] Heist Slide ===
 
=== [[File:4076.png]] Heist Slide ===
'''ID''' : 4076<br>
+
'''ID''': 4076<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Back Slide.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Back Slide.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 238: Line 235:
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Back Slide Level 1
+
| <center>1 || Back Slide Level 1
 
|-
 
|-
| 2 || Back Slide Level 2
+
| <center>2 || Back Slide Level 2
 
|-
 
|-
| 3 || Back Slide Level 3
+
| <center>3 || Back Slide Level 3
 
|-
 
|-
| 4 || Back Slide Level 4
+
| <center>4 || Back Slide Level 4
 
|-
 
|-
| 5 || Back Slide Level 5
+
| <center>5 || Back Slide Level 5
 
|}
 
|}
  
'''Already Learned''' : In exchange of an improved SP cost when used the player receives a walking speed bonus for a very short time (3 seconds).<br>
+
'''Already Learned''': In exchange for a higher SP cost, the user receives a walking speed bonus for 3 seconds.<br>
 
The lower the HP, the greater the bonus.<br>  
 
The lower the HP, the greater the bonus.<br>  
  
Line 256: Line 253:
 
! Level !! Bonus !! SP cost
 
! Level !! Bonus !! SP cost
 
|-
 
|-
| 1 || Walking Speed +10% || +1
+
| <center>1 || Walking Speed +10% || <center>+1
 
|-
 
|-
| 2 || Walking Speed +15% || +2
+
| <center>2 || Walking Speed +15% || <center>+2
 
|-
 
|-
| 3 || Walking Speed +20% || +3
+
| <center>3 || Walking Speed +20% || <center>+3
 
|-
 
|-
| 4 || Walking Speed +25% || +4
+
| <center>4 || Walking Speed +25% || <center>+4
 
|-
 
|-
| 5 || Walking Speed +30% || +5
+
| <center>5 || Walking Speed +30% || <center>+5
 
|}
 
|}
  
* The bonus is increased by each % of HP lost
+
* The bonus is increased by each % of HP lost.
 
 
  
 
=== [[File:4077.png]] Heist Trick ===
 
=== [[File:4077.png]] Heist Trick ===
'''ID''' : 4077<br>
+
'''ID''': 4077<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : When the player is in danger (HP <30%) and receives an attack, the latter becomes inconspicuous, receives a significant avoidness bonus and speed bonus.<br>
+
'''Description''': When the user is hit by an attack and their HP <30%, they receive a significant dodge and walking speed bonus.<br>
This effect has a 60 second cooldown. The visual effect lasts for about 7 seconds.<br>
+
This effect has a 60 second cooldown. The visual effect lasts for about 7 seconds, but real duration is listed in the table below.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Avoid Rate !! Walking Rate !! Duration
+
! Level !! Dodge Rate !! Walking Speed !! Duration
 
|-
 
|-
| 1 || 30% || 30% || 5 seconds
+
| <center>1 || <center>30% || <center>30% || 5 seconds
 
|-
 
|-
| 2 || 35% || 35% || 5.5 seconds
+
| <center>2 || <center>35% || <center>35% || 5.5 seconds
 
|-
 
|-
| 3 || 40% || 40% || 6 seconds
+
| <center>3 || <center>40% || <center>40% || 6 seconds
 
|-
 
|-
| 4 || 45% || 45% || 6.5 seconds
+
| <center>4 || <center>45% || <center>45% || 6.5 seconds
 
|-
 
|-
| 5 || 50% || 50% || 7 seconds
+
| <center>5 || <center>50% || <center>50% || 7 seconds
 
|}
 
|}
  
* Larceny Slide (from Scoundrel Specialization) will replace this avoid effect
+
* [https://mysticprojectro.com/wiki/index.php/Scoundrel#Larceny_Slide Larceny Slide] (from Scoundrel Specialization) will replace this dodge effect.
 
 
  
 
=== [[File:4078.png]] Heits Wits ===
 
=== [[File:4078.png]] Heits Wits ===
'''ID''' : 4078<br>
+
'''ID''': 4078<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Damage inflicted on opponents with any status is increased.<br>
+
'''Description''': Inceases the damage inflicted on a target suffering of a [https://mysticprojectro.com/wiki/index.php/Common_%26_Uncommon_Status#Common_Status_list Common status] effect.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 307: Line 302:
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Damage increased by 1%
+
| <center>1 || Damage increased by 1%
 
|-
 
|-
| 2 || Damage increased by 2%
+
| <center>2 || Damage increased by 2%
 
|-
 
|-
| 3 || Damage increased by 3%
+
| <center>3 || Damage increased by 3%
 
|-
 
|-
| 4 || Damage increased by 4%
+
| <center>4 || Damage increased by 4%
 
|-
 
|-
| 5 || Damage increased by 5%
+
| <center>5 || Damage increased by 5%
 
|}
 
|}
 
* Damage improvement is effective for every common status on the target
 
  
 
=== [[File:4079.png]] Heist Confrontation ===
 
=== [[File:4079.png]] Heist Confrontation ===
'''ID''' : 4079<br>
+
'''ID''': 4079<br>
'''Type''' : Active<br>
+
'''Type''': Active<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''': 2<br>
'''LP cost''' : 10<br>
+
'''LP cost''': 10<br>
'''Casting Time''' : 1 seconds (interruptible)<br>
+
'''Casting Time''': 1 seconds (interruptible)<br>
'''Cooldown''' : No<br>
+
'''Cooldown''': No<br>
'''Duration''' : 7 seconds<br>
+
'''Duration''': 7 seconds<br>
'''Description''' : This skill will fail if there is no target or more than one in a 9x9 area.<br>
+
'''Description''': If the user is facing only one target in an area of 9x9 cells around them, they receive a buff to all damage done for 10 seconds.<br>
If there is only one target in an area of 9x9 cells around the caster, he receives a buff to all damage done for 10 seconds.<br>
+
All types of damage are affected by this buff.<br>
All kind of damage are affected by this buff.<br>
+
This skill fails if there is no target or more than one in a 9x9 area.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 337: Line 330:
 
! Level !! Damage
 
! Level !! Damage
 
|-
 
|-
| 1 || Damage increased by 5%
+
| <center>1 || Damage increased by 5%
 
|-
 
|-
| 2 || Damage increased by 10%
+
| <center>2 || Damage increased by 10%
 
|-
 
|-
| 3 || Damage increased by 15%
+
| <center>3 || Damage increased by 15%
 
|-
 
|-
| 4 || Damage increased by 20%
+
| <center>4 || Damage increased by 20%
 
|-
 
|-
| 5 || Damage increased by 25%
+
| <center>5 || Damage increased by 25%
 
|}
 
|}

Revision as of 10:01, 5 May 2022

Description

Original Job: Thief
Version: 1.0
The bandit is a specialist in heavy hitting and ambushes.
He is a jack of all trades who uses all means to achieve his ends.

Kugans

4070.png Heist Specialization

ID: 4070
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1
AGI
2
LUK
3
DEX
4
LUK
5
AGI

4071.png Heist Venom

ID: 4071
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Envenom.

Level Skill
1
Envenom Level 2
2
Envenom Level 4
3
Envenom Level 6
4
Envenom Level 8
5
Envenom Level 10

Already Learned: Chances of inflicting a status (15 seconds) and SP cost are increased.

Level Bonus SP cost
1
Chance to inflict status +3%
+1
2
Chance to inflict status +6%
+2
3
Chance to inflict status +9%
+3
4
Chance to inflict status +12%
+4
5
Chance to inflict status +15%
+5

4072.png Heist Detoxify

ID: 4072
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Detoxify.

Level Skill
1
Detoxify Level 1
2
Detoxify Level 2
3
Detoxify Level 3
4
Detoxify Level 4
5
Detoxify Level 5

Already Learned: Increases the level of Detoxify by 1 per Heist Detoxify level.

  • This will increase the heal and the immunity related to Detoxify effects.

4073.png Heist Hiding

ID: 4073
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Hiding.

Level Skill
1
Hiding Level 1
2
Hiding Level 2
3
Hiding Level 3
4
Hiding Level 4
5
Hiding Level 5

Already Learned: When Hiding is used, the user has increased damage on their next attack if the target is hit from the back.
This effect is granted upon entering OR exiting Hiding.
This effect will dissappear whether the attack hits or not, was from the back or not, etc.

Level Backstab Damage Duration
1
Damage +10% 2 seconds
2
Damage +20% 2.5 seconds
3
Damage +30% 3 seconds
4
Damage +40% 3.5 seconds
5
Damage +50% 4 seconds
  • This special effect cannot add more damage than 400% of the ATK for a physical long ranged attacks.
  • This special effect cannot add more damage than 600% of the ATK for a physical short ranged attacks.
  • This special effect cannot add more damage than 300% of the MATK for a magical attacks.
  • This special effect cannot add damage to special attacks.

4074.png Heist Steal

ID: 4074
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Steal.

Level Skill
1
Steal Level 1
2
Steal Level 2
3
Steal Level 3
4
Steal Level 4
5
Steal Level 5

Already Learned: In exchange for a higher SP cost, Steal has an increased range.

Level Range SP cost
1
+1 cell
+1
2
+2 cells
+2
3
+3 cells
+3
4
+4 cells
+4
5
+5 cells
+5

4075.png Heist Throw

ID: 4075
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Pick Stone & Throw Stone.

Level Skill
1
Pick Stone & Throw Stone Level 1
2
Throw Stone Level 2
3
Throw Stone Level 3
4
Throw Stone Level 4
5
Throw Stone Level 5

Already Learned: When Pick Stone is used, the user recieves more stone.
Throw Stone now causes damage to the target's SP, and has a high chance of causing the Silence status effect.
The SP damage is based on minimum ATK, reduced by target's DEF, increased by target's MDEF and bears no element.
The Silence status effect can only occur once every 10 seconds on the same target.

Level SP damage Silence Rate Silence Duration Additional Stones
1
6% of min ATK
50%
6 seconds +0 stone
2
8% of min ATK
62.5%
8 seconds +1 stones
3
10% of min ATK
75%
10 seconds +1 stones
4
12% of min ATK
87.5%
12 seconds +2 stones
5
14% of min ATK
100%
14 seconds +2 stones
  • Larceny Throw (from Scoundrel Specialization) can stack with these effects.

4076.png Heist Slide

ID: 4076
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Back Slide.

Level Skill
1
Back Slide Level 1
2
Back Slide Level 2
3
Back Slide Level 3
4
Back Slide Level 4
5
Back Slide Level 5

Already Learned: In exchange for a higher SP cost, the user receives a walking speed bonus for 3 seconds.
The lower the HP, the greater the bonus.

Level Bonus SP cost
1
Walking Speed +10%
+1
2
Walking Speed +15%
+2
3
Walking Speed +20%
+3
4
Walking Speed +25%
+4
5
Walking Speed +30%
+5
  • The bonus is increased by each % of HP lost.

4077.png Heist Trick

ID: 4077
Type: Passive
Max Level: 5
Cost to learn: 1
Description: When the user is hit by an attack and their HP <30%, they receive a significant dodge and walking speed bonus.
This effect has a 60 second cooldown. The visual effect lasts for about 7 seconds, but real duration is listed in the table below.

Level Dodge Rate Walking Speed Duration
1
30%
30%
5 seconds
2
35%
35%
5.5 seconds
3
40%
40%
6 seconds
4
45%
45%
6.5 seconds
5
50%
50%
7 seconds
  • Larceny Slide (from Scoundrel Specialization) will replace this dodge effect.

4078.png Heits Wits

ID: 4078
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Inceases the damage inflicted on a target suffering of a Common status effect.

Level Skill
1
Damage increased by 1%
2
Damage increased by 2%
3
Damage increased by 3%
4
Damage increased by 4%
5
Damage increased by 5%

4079.png Heist Confrontation

ID: 4079
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 10
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 7 seconds
Description: If the user is facing only one target in an area of 9x9 cells around them, they receive a buff to all damage done for 10 seconds.
All types of damage are affected by this buff.
This skill fails if there is no target or more than one in a 9x9 area.

Level Damage
1
Damage increased by 5%
2
Damage increased by 10%
3
Damage increased by 15%
4
Damage increased by 20%
5
Damage increased by 25%