Difference between revisions of "Scoundrel"
Line 265: | Line 265: | ||
'''Max Level''': 5<br> | '''Max Level''': 5<br> | ||
'''Cost to learn''': 1<br> | '''Cost to learn''': 1<br> | ||
− | '''Description''': | + | '''Description''': Reduces target's resistance to Status effects inflicted by the user.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 271: | Line 271: | ||
! Level !! Status Rate !! Status Duration | ! Level !! Status Rate !! Status Duration | ||
|- | |- | ||
− | | 1 || | + | | <center>1 || Resistance -5% || Resistance -5% |
|- | |- | ||
− | | 2 || | + | | <center>2 || Resistance -10% || Resistance -10% |
|- | |- | ||
− | | 3 || | + | | <center>3 || Resistance -15% || Resistance -15% |
|- | |- | ||
− | | 4 || | + | | <center>4 || Resistance -20% || Resistance -20% |
|- | |- | ||
− | | 5 || | + | | <center>5 || Resistance -25% || Resistance -25% |
|} | |} | ||
− | * | + | * If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 6.7 seconds instead of 5 seconds. |
− | * | + | * If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 10 seconds (as the skill impacts Resistance). |
− | * | + | * If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a ~31% chance of triggering instead of 25% chance. |
− | * | + | * If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a 50% chance of triggering (as the skill impacts Resistance). |
− | * The calculations in the examples above do not take into account | + | * The calculations in the examples above do not take into account Resistances linked to the cards and equipment, only the natural Resistance linked to the attributes (VIT, INT, etc). |
− | * | + | * TLDR: This skill is more effective on targets with Resistance against a Status. |
− | |||
=== [[File:4068.png]] Larceny Wits === | === [[File:4068.png]] Larceny Wits === |
Revision as of 16:28, 26 April 2022
Description
Original Job: Thief
Version: 1.0
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.
They are capable of tricks to mystify their opponents.
Kugans
Larceny Specialization
ID: 4060
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
Larceny Dodge
ID: 4061
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Increase Dodge.
Level | Skill |
---|---|
Increase Dodge Level 2 | |
Increase Dodge Level 4 | |
Increase Dodge Level 6 | |
Increase Dodge Level 8 | |
Increase Dodge Level 10 |
Already Learned: Passively increases Flee.
Additionally, when the player is injured each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.
Level | Flee Rate | Wounded Flee Rate |
---|---|---|
+1 flee every 5% HP lost | ||
+1 flee every 4% HP lost | ||
+1 flee every 3% HP lost | ||
+1 flee every 2% HP lost | ||
+1 flee every 1% HP lost |
Larceny Attack
ID: 4062
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Double Attack.
- Can be cumulated with Dual Attack to learn Double Attack Level 10.
Level | Skill |
---|---|
Double Attack Level 1 | |
Double Attack Level 2 | |
Double Attack Level 3 | |
Double Attack Level 4 | |
Double Attack Level 5 |
Already Learned: Now woeks with any kind of weapons and increased odds.
Level | Add Chance |
---|---|
+2% to Double Attack | |
+4% to Double Attack | |
+6% to Double Attack | |
+8% to Double Attack | |
+10% to Double Attack |
Larceny Slide
ID: 4063
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Back Slide.
Level | Skill |
---|---|
Back Slide Level 1 | |
Back Slide Level 2 | |
Back Slide Level 3 | |
Back Slide Level 4 | |
Back Slide Level 5 |
Already Learned: In exchange for increased SP cost, the user receives a Perfect Flee bonus for 7 seconds.
Additionally, if the user is in danger (HP < 33%) when this ability triggers, the player is likely to avoid the next attack. This Avoidness effect (dodge) is based on the user's AGI and has a cooldown of 0.5 seconds.
Level | PFLEE bonus | Avoidness Duration | Avoidness Rate | SP cost |
---|---|---|---|---|
0.13 seconds | 30% | |||
0.16 seconds | 35% | |||
0.19 seconds | 40% | |||
0.22 seconds | 45% | |||
0.25 seconds | 50% |
- Odds to dodge attacks is increased by 0,3 every 1 AGI.
- Only the base AGI is counted in the calculation, all bonuses are ignored.
- With a base AGI of 99 this skill provides an dodge rate of 83%
Larceny Throw
ID: 4064
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Pick Stone & Throw Stone.
Level | Skill |
---|---|
Pick Stone & Throw Stone Level 1 | |
Throw Stone Level 2 | |
Throw Stone Level 3 | |
Throw Stone Level 4 | |
Throw Stone Level 5 |
Already Learned: Throw Stone now causes damage to the target's SP, and has a high chance of causing the Confusion status for a short period of time.
SP damage is based on minimum ATK, reduced by target's DEF, increased by target's MDEF and bears no element. The status effect has a cooldown of 10 seconds.
When Pick Stone is used player recieves more stone, this effect does not have a cooldown.
Level | SP damage | Confusion Rate | Confusion Duration | Additional Stones |
---|---|---|---|---|
6% of min ATK | 50% | 3 seconds | +0 stone | |
8% of min ATK | 62.5% | 4 seconds | +1 stones | |
10% of min ATK | 75% | 5 seconds | +1 stones | |
12% of min ATK | 87.5% | 6 seconds | +2 stones | |
14% of min ATK | 100% | 7 seconds | +2 stones |
- Heist Throw (from Bandit Specialization) can be stacked with this effect.
Larceny Steal
ID: 4065
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Steal.
Level | Skill |
---|---|
Steal Level 1 | |
Steal Level 2 | |
Steal Level 3 | |
Steal Level 4 | |
Steal Level 5 |
Already Learned: In exchange for a higher SP cost, Steal is more likely to succeed.
Level | Chance | SP cost |
---|---|---|
Larceny Mastery
ID: 4066
Type: Passive
Max Level: 5
Cost to learn: 1
Description: The user has a small chance to dodge any type of attack.
Level | Bonus |
---|---|
Avoidness 2% | |
Avoidness 3% | |
Avoidness 4% | |
Avoidness 5% | |
Avoidness 7% |
Larceny Knowledge
ID: 4067
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Reduces target's resistance to Status effects inflicted by the user.
Level | Status Rate | Status Duration |
---|---|---|
Resistance -5% | Resistance -5% | |
Resistance -10% | Resistance -10% | |
Resistance -15% | Resistance -15% | |
Resistance -20% | Resistance -20% | |
Resistance -25% | Resistance -25% |
- If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 6.7 seconds instead of 5 seconds.
- If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 10 seconds (as the skill impacts Resistance).
- If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a ~31% chance of triggering instead of 25% chance.
- If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a 50% chance of triggering (as the skill impacts Resistance).
- The calculations in the examples above do not take into account Resistances linked to the cards and equipment, only the natural Resistance linked to the attributes (VIT, INT, etc).
- TLDR: This skill is more effective on targets with Resistance against a Status.
Larceny Wits
ID: 4068
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Damage inflicted on opponents with blind status is increased.
Level | Skill |
---|---|
1 | Damage increased by 3% |
2 | Damage increased by 6% |
3 | Damage increased by 9% |
4 | Damage increased by 12% |
5 | Damage increased by 15% |
- Works on any type of damage
Larceny Avoid
ID: 4069
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 15
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 15 seconds
Description: For a short time, the character receives an evasion bonus inversely proportional to his AGI.
Level | Flee Bonus |
---|---|
Flee +7 +10% of BaseLevel minus base AGI/2 | |
Flee +14 +20% of BaseLevel minus base AGI/2 | |
Flee +21 +30% of BaseLevel minus base AGI/2 | |
Flee +28 +40% of BaseLevel minus base AGI/2 | |
Flee +35 +50% of BaseLevel minus base AGI/2 |