Chrono Specialization
- ID
- 4640
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | VIT |
| 3 | DEX |
| 4 | LUK |
| 5 | INT |

Soul Linker · 10 Kugan skills · 2 active, 8 passive
Among the many spiritual traditions of Rune Midgard, few are as mysterious as the Chronomancers.
While most Soul Linkers forge bonds with wandering souls and ancestral spirits, Chronomancers have learned to commune with a far older force: Time itself. Through forbidden rituals and forgotten temporal pacts, they perceive the world not as a sequence of moments, but as an endless tapestry of possibilities.
Guardians of the temporal flow, they stand watch over the fragile balance between past, present, and future. Every movement, every spell, every heartbeat becomes a thread they can hasten, delay, or sever entirely.
On the battlefield, Chronomancers rarely seek victory through raw destruction. Instead, they dominate the rhythm of combat itself. Enemies find their actions slowed, their movements restricted, and their plans unraveling before they can take shape. Allies, meanwhile, move with unnatural swiftness, slipping through danger as if guided by glimpses of futures yet to come.
To face a Chronomancer is not merely to battle a Soul Linker.
It is to challenge the very flow of destiny.
| Tank | ★★☆☆☆ | Possesses several defensive tools but lacks true damage mitigation or front-line durability. |
|---|---|---|
| Tactical | ★★★★★ | The entire specialization revolves around battlefield control, tempo manipulation, positioning and disruption. |
| Healer | ☆☆☆☆☆ | No healing capabilities. |
| Buffer | ★★★☆☆ | Provides useful support through Haste, Freedom and Pulse Strike's ally effects, but is not a dedicated support class. |
| Debuffer | ★★★★☆ | Access to Slow, Stop, Slow Cast and various movement impairments makes the Chronomancer a powerful disruptor. |
| DPS Melee Physical | ☆☆☆☆☆ | No melee-oriented offensive abilities. |
| DPS Ranged Physical | ★★☆☆☆ | Pulse Strike deals respectable damage but remains primarily a utility skill. |
| DPS Magical | ★★☆☆☆ | Some magical scaling exists, but direct damage is not the specialization's focus. |
| Special | ★★★★★ | Temporal manipulation, combat state restoration and battlefield influence define the specialization. |
| Resources | ★★★★☆ | Trigger provides exceptional self-sustain through HP/SP restoration and positional recovery. |
| Mobility | ★★★★☆ | Haste, Freedom, movement debuff cleansing and Trigger grant excellent mobility and repositioning tools. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | INT |
| 2 | VIT |
| 3 | DEX |
| 4 | LUK |
| 5 | INT |
Enable the use of Stop.
Stop is a NPC skill that prevents the target from moving (it can still act).
| Level | Skill | SP | Casting Time | Effect |
|---|---|---|---|---|
| 1 | Stop Level 1 | 20 | Cast 1.2 seconds | Target stopped for 4 seconds |
| 2 | Stop Level 2 | 25 | Cast 1.4 seconds | Target stopped for 5 seconds |
| 3 | Stop Level 3 | 30 | Cast 1.6 seconds | Target stopped for 6 seconds |
| 4 | Stop Level 4 | 35 | Cast 1.8 seconds | Target stopped for 7 seconds |
| 5 | Stop Level 5 | 40 | Cast 2 seconds | Target stopped for 8 seconds |
Stop has a reduced casting time and cooldown.
| Level | Casting Time | Cooldown |
|---|---|---|
| 1 | -10% | -10% |
| 2 | -20% | -20% |
| 3 | -30% | -30% |
| 4 | -40% | -40% |
| 5 | -50% | -50% |
Enable the use of Slow Cast.
Slow Cast is a NPC skill which increases the casting time of every enemy within 17 x 17 cells around the user, for 15 seconds.
Against players, it lasts only 5 seconds.
| Level | Skill | SP | Effect |
|---|---|---|---|
| 1 | Slow Cast Level 1 | 30 | Casting time of enemies +20% |
| 2 | Slow Cast Level 2 | 40 | Casting time of enemies +40% |
| 3 | Slow Cast Level 3 | 50 | Casting time of enemies +60% |
| 4 | Slow Cast Level 4 | 60 | Casting time of enemies +80% |
| 5 | Slow Cast Level 5 | 70 | Casting time of enemies +100% |
Slow Cast has a reduced casting time and cooldown.
| Level | Casting Time | Cooldown |
|---|---|---|
| 1 | -10% | -10% |
| 2 | -20% | -20% |
| 3 | -30% | -30% |
| 4 | -40% | -40% |
| 5 | -50% | -50% |
Stacking: Move speed buffMove speed debuffPerfect Dodge debuffPerfect Dodge bonus (shared)
Enable the use of Pulse Strike.
Pulse Strike is an area of effect (15x15) NPC skill which inflicts physical damage based on ATK and MATK, pushing back targets in the process.
Pulse Strike fully ignores Pneuma (Safety Wall still blocks it).
| Level | Skill | SP | Damage |
|---|---|---|---|
| 1 | Pulse Strike Level 1 | 30 | 100% ATK |
| 2 | Pulse Strike Level 2 | 35 | 200% ATK, +0.2% per point of max MATK |
| 3 | Pulse Strike Level 3 | 40 | 300% ATK, +0.4% per point of max MATK |
| 4 | Pulse Strike Level 4 | 45 | 400% ATK, +0.6% per point of max MATK |
| 5 | Pulse Strike Level 5 | 50 | 500% ATK, +0.8% per point of max MATK |
When you use Pulse Strike, enemies within 15 x 15 cells around you get walking speed -12/14/16/18/20% and Perfect Dodge -12/14/16/18/20 (by rank), and you and your party members within 7 cells get walking speed +12/14/16/18/20% and Perfect Dodge +12/14/16/18/20.
Both last 3/4/5/6/7 seconds (by rank).
Enable the use of Magic Mirror.
Magic Mirror is a NPC skill that gives you a chance to fully reflect magic attacks (area or not) for 7 seconds.
Soul Burn and Magic Crasher end Magic Mirror at once.
| Level | Skill | SP | Reflect chance |
|---|---|---|---|
| 1 | Magic Mirror Level 1 | 50 | 20% |
| 2 | Magic Mirror Level 2 | 70 | 40% |
| 3 | Magic Mirror Level 3 | 90 | 60% |
| 4 | Magic Mirror Level 4 | 110 | 80% |
| 5 | Magic Mirror Level 5 | 130 | 100% |
Magic Mirror has a reduced casting time and cooldown.
| Level | Casting Time | Cooldown |
|---|---|---|
| 1 | -10% | -10% |
| 2 | -20% | -20% |
| 3 | -30% | -30% |
| 4 | -40% | -40% |
| 5 | -50% | -50% |
With the initiative, each attack you deal that does damage gives you Haste, and each attack you receive gives Slow to the attacker, for 3/4/5/6/7 seconds (by rank).
Without the initiative, the chance is only 1/2/3/4/5% (by rank).
Initiative: the user has neither attacked nor been attacked during the last 7 seconds.
| Level | Haste / Slow | Chance without initiative |
|---|---|---|
| 1 | Haste or Slow for 3 seconds | 1% |
| 2 | Haste or Slow for 4 seconds | 2% |
| 3 | Haste or Slow for 5 seconds | 3% |
| 4 | Haste or Slow for 6 seconds | 4% |
| 5 | Haste or Slow for 7 seconds | 5% |
Speeds up all your actions by 2/3/4/6/7% (by rank): walking speed, attack speed, casting time, after-skill delay and the recovery time after being hit.
| Level | Speed parameters |
|---|---|
| 1 | 2% |
| 2 | 3% |
| 3 | 4% |
| 4 | 6% |
| 5 | 7% |
Protects the user against walking speed reductions and increases the walking speed bonuses he receives.
| Level | Walking speed reductions | Walking speed bonuses |
|---|---|---|
| 1 | -20% | +2% |
| 2 | -40% | +4% |
| 3 | -60% | +6% |
| 4 | -80% | +8% |
| 5 | -100% | +10% |
Removes from you and your party members in the area: Decrease Agi, Quagmire, Slow Grace, Ankle Snare, Blade Stop, Close Confine, Stop, Curse, Freeze, Stone, Sleep, Slow, Chill, Slow Cast and Walking Speed Debuff.
Then, for 7 seconds, the walking speed penalties they receive are reduced by 10/20/30/40/50% (by rank).
| Level | Area |
|---|---|
| 1 | 11 x 11 cells around you |
| 2 | 15 x 15 cells around you |
| 3 | 19 x 19 cells around you |
| 4 | 23 x 23 cells around you |
| 5 | 27 x 27 cells around you |
First use: saves your position and your HP and SP (not LP), and the HP and SP of your party members on the same map, for 7/9/11/13/15 seconds (by rank).
Use it again within that time (no LP cost, casting time halved): you go back to the saved spot and your HP and SP are set back to the saved values (half of them at rank 1), even if they are higher now.
Party members within 7 cells of you when you go back get back their saved HP and SP if they have less now (always the full saved values).
The cooldown starts only when you go back. If you die within the duration, the save is lost and the cooldown after a death starts at once.
The return only works on the same map. The save is lost on map change, and the skill cannot be used on maps that forbid teleport, in castles or during War of Emperium.
| Level | HP/SP restored | Cooldown after a death |
|---|---|---|
| 1 | Half of the saved HP and SP | Cooldown 540 seconds after a death |
| 2 | All the saved HP and SP | Cooldown 480 seconds after a death |
| 3 | All the saved HP and SP | Cooldown 420 seconds after a death |
| 4 | All the saved HP and SP | Cooldown 360 seconds after a death |
| 5 | All the saved HP and SP | Cooldown 300 seconds after a death |
The cooldown is reduced by 33%.