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Home › The Codex › Kugan: Specializations › Chronomancer

Chronomancer

Soul Linker · 10 Kugan skills · 2 active, 8 passive

Among the many spiritual traditions of Rune Midgard, few are as mysterious as the Chronomancers.

While most Soul Linkers forge bonds with wandering souls and ancestral spirits, Chronomancers have learned to commune with a far older force: Time itself. Through forbidden rituals and forgotten temporal pacts, they perceive the world not as a sequence of moments, but as an endless tapestry of possibilities.

Guardians of the temporal flow, they stand watch over the fragile balance between past, present, and future. Every movement, every spell, every heartbeat becomes a thread they can hasten, delay, or sever entirely.

On the battlefield, Chronomancers rarely seek victory through raw destruction. Instead, they dominate the rhythm of combat itself. Enemies find their actions slowed, their movements restricted, and their plans unraveling before they can take shape. Allies, meanwhile, move with unnatural swiftness, slipping through danger as if guided by glimpses of futures yet to come.

To face a Chronomancer is not merely to battle a Soul Linker.

It is to challenge the very flow of destiny.

Tank★★☆☆☆Possesses several defensive tools but lacks true damage mitigation or front-line durability.
Tactical★★★★★The entire specialization revolves around battlefield control, tempo manipulation, positioning and disruption.
Healer☆☆☆☆☆No healing capabilities.
Buffer★★★☆☆Provides useful support through Haste, Freedom and Pulse Strike's ally effects, but is not a dedicated support class.
Debuffer★★★★☆Access to Slow, Stop, Slow Cast and various movement impairments makes the Chronomancer a powerful disruptor.
DPS Melee Physical☆☆☆☆☆No melee-oriented offensive abilities.
DPS Ranged Physical★★☆☆☆Pulse Strike deals respectable damage but remains primarily a utility skill.
DPS Magical★★☆☆☆Some magical scaling exists, but direct damage is not the specialization's focus.
Special★★★★★Temporal manipulation, combat state restoration and battlefield influence define the specialization.
Resources★★★★☆Trigger provides exceptional self-sustain through HP/SP restoration and positional recovery.
Mobility★★★★☆Haste, Freedom, movement debuff cleansing and Trigger grant excellent mobility and repositioning tools.

Chrono Specialization

Passive Max Lv 5
ID
4640
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1INT
2VIT
3DEX
4LUK
5INT

Chrono Stop

Passive Max Lv 5
ID
4641
Type
Passive
Max level
5
Cost to learn
1
Range
9 cells (Stop)
Target
One enemy (Stop)
Cooldown
16 seconds (Stop)

Enable the use of Stop.

Stop is a NPC skill that prevents the target from moving (it can still act).

LevelSkillSPCasting TimeEffect
1Stop Level 120Cast 1.2 secondsTarget stopped for 4 seconds
2Stop Level 225Cast 1.4 secondsTarget stopped for 5 seconds
3Stop Level 330Cast 1.6 secondsTarget stopped for 6 seconds
4Stop Level 435Cast 1.8 secondsTarget stopped for 7 seconds
5Stop Level 540Cast 2 secondsTarget stopped for 8 seconds
Already Eska in Skill Tree

Stop has a reduced casting time and cooldown.

LevelCasting TimeCooldown
1-10%-10%
2-20%-20%
3-30%-30%
4-40%-40%
5-50%-50%
  • When used by a player, only the target is stopped: the user can still move.

Chrono Slow

Passive Max Lv 5
ID
4642
Type
Passive
Max level
5
Cost to learn
1
Area
17x17 around the user (Slow Cast)
Casting Time
4 seconds (Slow Cast)
Cooldown
8 seconds (Slow Cast)

Enable the use of Slow Cast.

Slow Cast is a NPC skill which increases the casting time of every enemy within 17 x 17 cells around the user, for 15 seconds.

Against players, it lasts only 5 seconds.

LevelSkillSPEffect
1Slow Cast Level 130Casting time of enemies +20%
2Slow Cast Level 240Casting time of enemies +40%
3Slow Cast Level 350Casting time of enemies +60%
4Slow Cast Level 460Casting time of enemies +80%
5Slow Cast Level 570Casting time of enemies +100%
Already Kaupe in Skill Tree

Slow Cast has a reduced casting time and cooldown.

LevelCasting TimeCooldown
1-10%-10%
2-20%-20%
3-30%-30%
4-40%-40%
5-50%-50%
  • The casting time of Slow Cast can be interrupted.

Chrono Pulse

Passive Max Lv 5
ID
4643
Type
Passive
Max level
5
Cost to learn
1
Area
15x15 around the user (Pulse Strike)
Knockback
7 cells (Pulse Strike)
Casting Time
2 seconds (Pulse Strike)
Cooldown
10 seconds (Pulse Strike)

Stacking: Move speed buffMove speed debuffPerfect Dodge debuffPerfect Dodge bonus (shared)

Enable the use of Pulse Strike.

Pulse Strike is an area of effect (15x15) NPC skill which inflicts physical damage based on ATK and MATK, pushing back targets in the process.

Pulse Strike fully ignores Pneuma (Safety Wall still blocks it).

LevelSkillSPDamage
1Pulse Strike Level 130100% ATK
2Pulse Strike Level 235200% ATK, +0.2% per point of max MATK
3Pulse Strike Level 340300% ATK, +0.4% per point of max MATK
4Pulse Strike Level 445400% ATK, +0.6% per point of max MATK
5Pulse Strike Level 550500% ATK, +0.8% per point of max MATK
Already Esma in Skill Tree

When you use Pulse Strike, enemies within 15 x 15 cells around you get walking speed -12/14/16/18/20% and Perfect Dodge -12/14/16/18/20 (by rank), and you and your party members within 7 cells get walking speed +12/14/16/18/20% and Perfect Dodge +12/14/16/18/20.

Both last 3/4/5/6/7 seconds (by rank).

  • Example: Pulse Strike Level 5 with 300 max MATK: 500% + 240% = 740% ATK.
  • Pulse Strike hits a larger area if the weapon range is above 7 cells.
  • The casting time of Pulse Strike can be interrupted.

Chrono Mirror

Passive Max Lv 5
ID
4644
Type
Passive
Max level
5
Cost to learn
1
Target
Self (Magic Mirror)
Casting Time
2 seconds (Magic Mirror)
Cooldown
15 seconds (Magic Mirror)

Enable the use of Magic Mirror.

Magic Mirror is a NPC skill that gives you a chance to fully reflect magic attacks (area or not) for 7 seconds.

Soul Burn and Magic Crasher end Magic Mirror at once.

LevelSkillSPReflect chance
1Magic Mirror Level 15020%
2Magic Mirror Level 27040%
3Magic Mirror Level 39060%
4Magic Mirror Level 411080%
5Magic Mirror Level 5130100%
Already Kaite in Skill Tree

Magic Mirror has a reduced casting time and cooldown.

LevelCasting TimeCooldown
1-10%-10%
2-20%-20%
3-30%-30%
4-40%-40%
5-50%-50%
  • The casting time of Magic Mirror can be interrupted.

Chrono Cross

Passive Max Lv 5
ID
4645
Type
Passive
Max level
5
Cost to learn
1

With the initiative, each attack you deal that does damage gives you Haste, and each attack you receive gives Slow to the attacker, for 3/4/5/6/7 seconds (by rank).

Without the initiative, the chance is only 1/2/3/4/5% (by rank).

Initiative: the user has neither attacked nor been attacked during the last 7 seconds.

LevelHaste / SlowChance without initiative
1Haste or Slow for 3 seconds1%
2Haste or Slow for 4 seconds2%
3Haste or Slow for 5 seconds3%
4Haste or Slow for 6 seconds4%
5Haste or Slow for 7 seconds5%
  • Haste: HIT and FLEE +20%, walking speed +20%, attack delay -20%, casting time and after-cast delay -50%, hit stun halved. Slow is the opposite (HIT and FLEE -20%, walking speed -20%, attack delay +20%, casting time and after-cast delay +50%, hit stun x1.5). Each one ends the other. The attacker's status resistance applies to Slow.

Chrono Haste

Passive Max Lv 5
ID
4646
Type
Passive
Max level
5
Cost to learn
1

Speeds up all your actions by 2/3/4/6/7% (by rank): walking speed, attack speed, casting time, after-skill delay and the recovery time after being hit.

LevelSpeed parameters
12%
23%
34%
46%
57%

Chrono Avoidness

Passive Max Lv 5
ID
4647
Type
Passive
Max level
5
Cost to learn
1

Protects the user against walking speed reductions and increases the walking speed bonuses he receives.

LevelWalking speed reductionsWalking speed bonuses
1-20%+2%
2-40%+4%
3-60%+6%
4-80%+8%
5-100%+10%
  • Reductions: every walking speed penalty (Slow, Decrease AGI, Quagmire, Curse, carts...) is reduced by this %; at level 5 the user ignores them all. It adds up with the other sources of the same bonus (up to 100%).
  • Bonuses: every walking speed bonus (Increase AGI, Wind Walk, mounts, AGI...) is increased by this % of its value.

Chrono Freedom

Active Max Lv 5
ID
4648
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Cast
1/0.8/0.6/0.4/0.2 sec (interruptible)
Cooldown
7 sec
Duration
7 sec (walking speed protection)
Target
Self and party members around

Removes from you and your party members in the area: Decrease Agi, Quagmire, Slow Grace, Ankle Snare, Blade Stop, Close Confine, Stop, Curse, Freeze, Stone, Sleep, Slow, Chill, Slow Cast and Walking Speed Debuff.

Then, for 7 seconds, the walking speed penalties they receive are reduced by 10/20/30/40/50% (by rank).

LevelArea
111 x 11 cells around you
215 x 15 cells around you
319 x 19 cells around you
423 x 23 cells around you
527 x 27 cells around you
  • Party members on the same map within the area are affected; without a party, only you are.

Chrono Trigger

Active Max Lv 5
ID
4649
Type
Active
Max level
5
Cost to learn
2
LP Cost
20 (the return costs no LP)
Cast
3 sec (interruptible)
Cooldown
54/48/42/36/30 sec
Duration
7/9/11/13/15 sec
Target
Self

First use: saves your position and your HP and SP (not LP), and the HP and SP of your party members on the same map, for 7/9/11/13/15 seconds (by rank).

Use it again within that time (no LP cost, casting time halved): you go back to the saved spot and your HP and SP are set back to the saved values (half of them at rank 1), even if they are higher now.

Party members within 7 cells of you when you go back get back their saved HP and SP if they have less now (always the full saved values).

The cooldown starts only when you go back. If you die within the duration, the save is lost and the cooldown after a death starts at once.

The return only works on the same map. The save is lost on map change, and the skill cannot be used on maps that forbid teleport, in castles or during War of Emperium.

LevelHP/SP restoredCooldown after a death
1Half of the saved HP and SPCooldown 540 seconds after a death
2All the saved HP and SPCooldown 480 seconds after a death
3All the saved HP and SPCooldown 420 seconds after a death
4All the saved HP and SPCooldown 360 seconds after a death
5All the saved HP and SPCooldown 300 seconds after a death
Kaizel learned

The cooldown is reduced by 33%.

  • A party member who is dead when you go back is not revived.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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