Spirit Specialization
- ID
- 4650
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | DEX |
| 2 | VIT |
| 3 | LUK |
| 4 | VIT |
| 5 | DEX |

Soul Linker · 10 Kugan skills · 5 active, 5 passive
Among the Soul Linkers of Rune Midgard, Shamans are those who refuse to treat spirits as distant memories.
They call them close, give them shape, and let the unseen world answer through light, darkness, balance, and the echoes of fallen heroes. To a Shaman, the soul is not an idea. It is a companion, a shield, a blade, and sometimes a dangerous borrowed skin.
Their art is protective by nature, but never passive. A Shaman can return from death's edge, endure through spiritual wards, evade a fatal strike, and fill the battlefield with short-lived spirits that fight according to the caster's inner strength. Their strongest rites are brief, costly, and deliberate, demanding awareness of timing and position rather than blind aggression.
On the battlefield, Shamans stand between the living and the immaterial. They are difficult to pin down, difficult to erase, and dangerous when allowed to weave multiple spirits into the same conflict.
To face a Shaman is to discover that every soul has weight.
And some souls still know how to fight.
| Tank | ★★★☆☆ | Kaizel, Kaahi, Kaupe, Kaite-style resilience and Spirit Armor give meaningful survival tools, though not pure mitigation. |
|---|---|---|
| Tactical | ★★★★☆ | Multiple temporary spirits, defensive transformations and timing-based soul tools make the specialization highly positional. |
| Healer | ★★☆☆☆ | Kaahi-like sustain and survival recovery exist, but the kit is not a dedicated healer. |
| Buffer | ★★★☆☆ | Defensive soul effects and Spirit Armor provide strong self-support with limited direct party utility. |
| Debuffer | ★☆☆☆☆ | The kit focuses more on spirit deployment and defense than on weakening enemies. |
| DPS Melee Physical | ☆☆☆☆☆ | No melee physical damage identity is present. |
| DPS Ranged Physical | ☆☆☆☆☆ | The specialization does not provide ranged physical tools. |
| DPS Magical | ★★★☆☆ | Light, Dark, Neutral and Hero spirits can contribute magical pressure, but damage is mediated through summons. |
| Special | ★★★★★ | Short-lived spirit summons, soul protections and temporary race/element transformation define a very unusual combat role. |
| Resources | ★★☆☆☆ | Basic HP/SP scaling helps, but Spirit Armor can heavily tax SP before reaching its best level. |
| Mobility | ★★☆☆☆ | Kaupe-style avoidance helps survival, but the specialization has no direct movement skill. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | DEX |
| 2 | VIT |
| 3 | LUK |
| 4 | VIT |
| 5 | DEX |
Enable the use of a minored version of Kaizel.
This skill have an internal cooldown depending on the level.
| Level | Skill | Cooldown |
|---|---|---|
| 1 | Kaizel Level 1 | 60 seconds |
| 2 | Kaizel Level 1 | 40 seconds |
| 3 | Kaizel Level 2 | 40 seconds |
| 4 | Kaizel Level 2 | 20 seconds |
| 5 | Kaizel Level 3 | 20 seconds |
Increase the level of Kaizel by 1 per Spirit Kaizel level (normal version, without internal cooldown).
Enable the use of Kaahi.
| Level | Skill |
|---|---|
| 1 | Kaahi Level 1 |
| 2 | Kaahi Level 2 |
| 3 | Kaahi Level 3 |
| 4 | Kaahi Level 4 |
| 5 | Kaahi Level 5 |
Increase the level of Kaahi by 1 per Spirit Kaahi level.
Enable the use of a minored version of Kaupe.
This skill have an internal cooldown depending on the level.
| Level | Skill | Cooldown |
|---|---|---|
| 1 | Kaupe Level 1 | 20 seconds |
| 2 | Kaupe Level 1 | 15 seconds |
| 3 | Kaupe Level 2 | 15 seconds |
| 4 | Kaupe Level 2 | 10 seconds |
| 5 | Kaupe Level 3 | 10 seconds |
Increase the level of Kaupe by 1 per Spirit Kaupe level (normal version, without internal cooldown).
Enable the use of a minored version of Kaite.
This skill have an internal cooldown depending on the level.
| Level | Skill | Cooldown |
|---|---|---|
| 1 | Kaite Level 1 | 20 seconds |
| 2 | Kaite Level 1 | 15 seconds |
| 3 | Kaite Level 2 | 15 seconds |
| 4 | Kaite Level 2 | 10 seconds |
| 5 | Kaite Level 3 | 10 seconds |
Increase the level of Kaite by 1 per Spirit Resilience level (normal version, without internal cooldown).
The user can select a cell on the floor within a distance of 7 cells, a spirit is summoned here.
The user may have a maximum of 2 spirits of the same kind at the same time.
Summon's power depends on user's Base Level and INT.
When the user summons any spirit, its INT value (for summon power calculation) is increased by 2 for every level in Spirit Light, Spirit Dark, Spirit Balance and Spirit Heroes.
| Level | Summon Level | Duration |
|---|---|---|
| 1 | 8% of (80% Base Level + 40% total INT) | 9 seconds |
| 2 | 10% of (80% Base Level + 40% total INT) | 11 seconds |
| 3 | 12% of (80% Base Level + 40% total INT) | 13 seconds |
| 4 | 14% of (80% Base Level + 40% total INT) | 15 seconds |
| 5 | 16% of (80% Base Level + 40% total INT) | 17 seconds |
Holy Spirit
The user can select a cell on the floor within a distance of 7 cells, a spirit is summoned here.
The user may have a maximum of 2 spirits of the same kind at the same time.
Summon's power depends on user's Base Level and INT.
When the user summons any spirit, its INT value (for summon power calculation) is increased by 2 for every level in Spirit Light, Spirit Dark, Spirit Balance and Spirit Heroes.
| Level | Summon Level | Duration |
|---|---|---|
| 1 | 8% of (80% Base Level + 40% total INT) | 9 seconds |
| 2 | 10% of (80% Base Level + 40% total INT) | 11 seconds |
| 3 | 12% of (80% Base Level + 40% total INT) | 13 seconds |
| 4 | 14% of (80% Base Level + 40% total INT) | 15 seconds |
| 5 | 16% of (80% Base Level + 40% total INT) | 17 seconds |
Dark Spirit
The user can select a cell on the floor within a distance of 7 cells, a spirit is summoned here.
The user may have a maximum of 2 spirits of the same kind at the same time.
Summon's power depends on user's Base Level and INT.
When the user summons any spirit, its INT value (for summon power calculation) is increased by 2 for every level in Spirit Light, Spirit Dark, Spirit Balance and Spirit Heroes.
| Level | Summon Level | Duration |
|---|---|---|
| 1 | 8% of (80% Base Level + 40% total INT) | 9 seconds |
| 2 | 10% of (80% Base Level + 40% total INT) | 11 seconds |
| 3 | 12% of (80% Base Level + 40% total INT) | 13 seconds |
| 4 | 14% of (80% Base Level + 40% total INT) | 15 seconds |
| 5 | 16% of (80% Base Level + 40% total INT) | 17 seconds |
Balance Spirit
The user can select a cell on the floor within a distance of 7 cells, a hero's spirit is summoned here.
This may be any of the bio labs fallen characters (Seyren Windsor, Eremes Guile, Howard Alt-Eisen, Margaretha Sorin, Cecil Damon, Kathryne Keyron). Of course level and stats of the monster are modified accordingly to the summon system.
The user may have a maximum of 2 spirits of the same kind at the same time.
Summon's power depends on user's Base Level and INT.
When the user summons any spirit, its INT value (for summon power calculation) is increased by 2 for every level in Spirit Light, Spirit Dark, Spirit Balance and Spirit Heroes.
| Level | Summon Level | Duration |
|---|---|---|
| 1 | 4% of (80% Base Level + 40% total INT) | 9 seconds |
| 2 | 6% of (80% Base Level + 40% total INT) | 11 seconds |
| 3 | 8% of (80% Base Level + 40% total INT) | 13 seconds |
| 4 | 10% of (80% Base Level + 40% total INT) | 15 seconds |
| 5 | 12% of (80% Base Level + 40% total INT) | 17 seconds |
For a notable period of time, user's element of defense will be Ghost and user's race will be Formless.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occur.
While under the effect of this skill the user has increased damage with that element and a higher Perfect Dodge.
| Level | SP of all skills | natural SP recovery | Elemental Boost | Perfect Dodge |
|---|---|---|---|---|
| 1 | SP use rate +100% | SP regen -40% | +4% | +3 |
| 2 | SP use rate +75% | SP regen -30% | +8% | +6 |
| 3 | SP use rate +50% | SP regen -20% | +12% | +9 |
| 4 | SP use rate +25% | SP regen -10% | +16% | +12 |
| 5 | - | - | +20% | +15 |