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Home › The Codex › Kugan: Specializations › Shaman

Shaman

Soul Linker · 10 Kugan skills · 5 active, 5 passive

Among the Soul Linkers of Rune Midgard, Shamans are those who refuse to treat spirits as distant memories.

They call them close, give them shape, and let the unseen world answer through light, darkness, balance, and the echoes of fallen heroes. To a Shaman, the soul is not an idea. It is a companion, a shield, a blade, and sometimes a dangerous borrowed skin.

Their art is protective by nature, but never passive. A Shaman can return from death's edge, endure through spiritual wards, evade a fatal strike, and fill the battlefield with short-lived spirits that fight according to the caster's inner strength. Their strongest rites are brief, costly, and deliberate, demanding awareness of timing and position rather than blind aggression.

On the battlefield, Shamans stand between the living and the immaterial. They are difficult to pin down, difficult to erase, and dangerous when allowed to weave multiple spirits into the same conflict.

To face a Shaman is to discover that every soul has weight.

And some souls still know how to fight.

Tank★★★☆☆Kaizel, Kaahi, Kaupe, Kaite-style resilience and Spirit Armor give meaningful survival tools, though not pure mitigation.
Tactical★★★★☆Multiple temporary spirits, defensive transformations and timing-based soul tools make the specialization highly positional.
Healer★★☆☆☆Kaahi-like sustain and survival recovery exist, but the kit is not a dedicated healer.
Buffer★★★☆☆Defensive soul effects and Spirit Armor provide strong self-support with limited direct party utility.
Debuffer★☆☆☆☆The kit focuses more on spirit deployment and defense than on weakening enemies.
DPS Melee Physical☆☆☆☆☆No melee physical damage identity is present.
DPS Ranged Physical☆☆☆☆☆The specialization does not provide ranged physical tools.
DPS Magical★★★☆☆Light, Dark, Neutral and Hero spirits can contribute magical pressure, but damage is mediated through summons.
Special★★★★★Short-lived spirit summons, soul protections and temporary race/element transformation define a very unusual combat role.
Resources★★☆☆☆Basic HP/SP scaling helps, but Spirit Armor can heavily tax SP before reaching its best level.
Mobility★★☆☆☆Kaupe-style avoidance helps survival, but the specialization has no direct movement skill.

Spirit Specialization

Passive Max Lv 5
ID
4650
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1DEX
2VIT
3LUK
4VIT
5DEX

Spirit Kaizel

Passive Max Lv 5
ID
4651
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Kaizel.

This skill have an internal cooldown depending on the level.

LevelSkillCooldown
1Kaizel Level 160 seconds
2Kaizel Level 140 seconds
3Kaizel Level 240 seconds
4Kaizel Level 220 seconds
5Kaizel Level 320 seconds
Already in Skill Tree

Increase the level of Kaizel by 1 per Spirit Kaizel level (normal version, without internal cooldown).

  • Without a staff, bow or gun, the range of the minored Kaizel is reduced from 9 to 6 cells.

Spirit Kaahi

Passive Max Lv 5
ID
4652
Type
Passive
Max level
5
Cost to learn
1

Enable the use of Kaahi.

LevelSkill
1Kaahi Level 1
2Kaahi Level 2
3Kaahi Level 3
4Kaahi Level 4
5Kaahi Level 5
Already in Skill Tree

Increase the level of Kaahi by 1 per Spirit Kaahi level.

Spirit Kaupe

Passive Max Lv 5
ID
4653
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Kaupe.

This skill have an internal cooldown depending on the level.

LevelSkillCooldown
1Kaupe Level 120 seconds
2Kaupe Level 115 seconds
3Kaupe Level 215 seconds
4Kaupe Level 210 seconds
5Kaupe Level 310 seconds
Already in Skill Tree

Increase the level of Kaupe by 1 per Spirit Kaupe level (normal version, without internal cooldown).

  • Without a staff, bow or gun, the range of the minored Kaupe is reduced from 9 to 6 cells.

Spirit Resilience

Passive Max Lv 5
ID
4654
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Kaite.

This skill have an internal cooldown depending on the level.

LevelSkillCooldown
1Kaite Level 120 seconds
2Kaite Level 115 seconds
3Kaite Level 215 seconds
4Kaite Level 210 seconds
5Kaite Level 310 seconds
Already in Skill Tree

Increase the level of Kaite by 1 per Spirit Resilience level (normal version, without internal cooldown).

  • Without a staff, bow or gun, the range of the minored Kaite is reduced from 9 to 6 cells.

Spirit Light

Active Max Lv 5
ID
4655
Type
Active
Max level
5
Cost to learn
1
LP Cost
4
Cast
1 sec (interruptible)
Cooldown
No
Duration
9/11/13/15/17 seconds
Range
7 cells
Target
Ground

The user can select a cell on the floor within a distance of 7 cells, a spirit is summoned here.

The user may have a maximum of 2 spirits of the same kind at the same time.

Summon's power depends on user's Base Level and INT.

When the user summons any spirit, its INT value (for summon power calculation) is increased by 2 for every level in Spirit Light, Spirit Dark, Spirit Balance and Spirit Heroes.

LevelSummon LevelDuration
18% of (80% Base Level + 40% total INT)9 seconds
210% of (80% Base Level + 40% total INT)11 seconds
312% of (80% Base Level + 40% total INT)13 seconds
414% of (80% Base Level + 40% total INT)15 seconds
516% of (80% Base Level + 40% total INT)17 seconds

Holy Spirit

Spirit Light

Holy Spirit

RoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
DebufferINT>AGI, STR/VIT/DEX/LUK = 0FormlessHoly 2SmallAverage / Very High7AverageDo not move-Holy Light, Wide Sight every 10s (0.3s cast), Silence Slash
  • You need at least 10 INT to summon.

Spirit Dark

Active Max Lv 5
ID
4656
Type
Active
Max level
5
Cost to learn
1
LP Cost
4
Cast
1 sec (interruptible)
Cooldown
No
Duration
9/11/13/15/17 seconds
Range
7 cells
Target
Ground

The user can select a cell on the floor within a distance of 7 cells, a spirit is summoned here.

The user may have a maximum of 2 spirits of the same kind at the same time.

Summon's power depends on user's Base Level and INT.

When the user summons any spirit, its INT value (for summon power calculation) is increased by 2 for every level in Spirit Light, Spirit Dark, Spirit Balance and Spirit Heroes.

LevelSummon LevelDuration
18% of (80% Base Level + 40% total INT)9 seconds
210% of (80% Base Level + 40% total INT)11 seconds
312% of (80% Base Level + 40% total INT)13 seconds
414% of (80% Base Level + 40% total INT)15 seconds
516% of (80% Base Level + 40% total INT)17 seconds

Dark Spirit

Spirit Dark

Dark Spirit

RoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
DebufferINT>AGI, STR/VIT/DEX/LUK = 0FormlessDark 2SmallAverage / Very High7AverageDo not move-Dark Strike, Dispell every 10s, Darkness Slash
  • You need at least 10 INT to summon.

Spirit Balance

Active Max Lv 5
ID
4657
Type
Active
Max level
5
Cost to learn
1
LP Cost
4
Cast
1 sec (interruptible)
Cooldown
No
Duration
9/11/13/15/17 seconds
Range
7 cells
Target
Ground

The user can select a cell on the floor within a distance of 7 cells, a spirit is summoned here.

The user may have a maximum of 2 spirits of the same kind at the same time.

Summon's power depends on user's Base Level and INT.

When the user summons any spirit, its INT value (for summon power calculation) is increased by 2 for every level in Spirit Light, Spirit Dark, Spirit Balance and Spirit Heroes.

LevelSummon LevelDuration
18% of (80% Base Level + 40% total INT)9 seconds
210% of (80% Base Level + 40% total INT)11 seconds
312% of (80% Base Level + 40% total INT)13 seconds
414% of (80% Base Level + 40% total INT)15 seconds
516% of (80% Base Level + 40% total INT)17 seconds

Balance Spirit

Spirit Balance

Balance Spirit

RoleStrong Attributes > WeaknessRaceElementSizeDEF/MDEFRangeAttack SpeedWalking SpeedHit RecoverySkills
DebufferINT>AGI, STR/VIT/DEX/LUK = 0FormlessNeutral 2SmallAverage / Very High7AverageDo not move-Heal/Cure/Detoxify/Status Recovery on master or allies
  • The summon's Heal only triggers if master's HP or allies' HP are under 80%; Cure, Detoxify and Status Recovery trigger when the master or an ally suffers from a bad status.
  • You need at least 10 INT to summon.

Spirit Heroes

Active Max Lv 5
ID
4658
Type
Active
Max level
5
Cost to learn
1
LP Cost
15
Cast
2 sec (interruptible)
Cooldown
No
Duration
9/11/13/15/17 seconds
Range
7 cells
Target
Ground

The user can select a cell on the floor within a distance of 7 cells, a hero's spirit is summoned here.

This may be any of the bio labs fallen characters (Seyren Windsor, Eremes Guile, Howard Alt-Eisen, Margaretha Sorin, Cecil Damon, Kathryne Keyron). Of course level and stats of the monster are modified accordingly to the summon system.

The user may have a maximum of 2 spirits of the same kind at the same time.

Summon's power depends on user's Base Level and INT.

When the user summons any spirit, its INT value (for summon power calculation) is increased by 2 for every level in Spirit Light, Spirit Dark, Spirit Balance and Spirit Heroes.

LevelSummon LevelDuration
14% of (80% Base Level + 40% total INT)9 seconds
26% of (80% Base Level + 40% total INT)11 seconds
38% of (80% Base Level + 40% total INT)13 seconds
410% of (80% Base Level + 40% total INT)15 seconds
512% of (80% Base Level + 40% total INT)17 seconds
  • The way this skill works is as follow:
  • Every characters from bio labs have 1 chance to be summoned.
  • Every levels in a job spirit skill increase that chance by 1.
  • Also every job spirit skill level adds +1% to the Summon Level of the summon from the right job.
  • Heroes' ATK and MATK are reduced by 15%.
  • You need at least 10 INT to summon.

Spirit Armor

Active Max Lv 5
ID
4659
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Casting Time
2 seconds (interruptible)
Cooldown
No
Duration
60 seconds
Target
Self

For a notable period of time, user's element of defense will be Ghost and user's race will be Formless.

As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occur.

While under the effect of this skill the user has increased damage with that element and a higher Perfect Dodge.

LevelSP of all skillsnatural SP recoveryElemental BoostPerfect Dodge
1SP use rate +100%SP regen -40%+4%+3
2SP use rate +75%SP regen -30%+8%+6
3SP use rate +50%SP regen -20%+12%+9
4SP use rate +25%SP regen -10%+16%+12
5--+20%+15
  • Armor family (Spell, Poison, Virtue, Occult, Death, Spirit and Witch Armor): 60 seconds, 2 seconds of casting time, the same SP drawbacks below level 5 and the same Elemental Boost; each armor then has its own effect.
  • The Elemental Boost applies to physical, magical and misc damage of Ghost element.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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