Deadeye Specialization
| Level | Effect | |
|---|---|---|
| Lv 1 | DEX +2 | HP/SP +1% |
| Lv 2 | AGI +2 | HP/SP +2% |
| Lv 3 | LUK +2 | HP/SP +3% |
| Lv 4 | AGI +2 | HP/SP +4% |
| Lv 5 | DEX +2 | HP/SP +5% |

Archer · 10 Kugan skills · 1 active, 9 passive
| Level | Effect | |
|---|---|---|
| Lv 1 | DEX +2 | HP/SP +1% |
| Lv 2 | AGI +2 | HP/SP +2% |
| Lv 3 | LUK +2 | HP/SP +3% |
| Lv 4 | AGI +2 | HP/SP +4% |
| Lv 5 | DEX +2 | HP/SP +5% |
Next attack will adds Additional attack (twice damage) improved by target's LUK. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack
| Level | Effect |
|---|---|
| Lv 1 | 200% Battle Damage |
| Lv 2 | 250% Battle Damage |
| Lv 3 | 300% Battle Damage |
| Lv 4 | 350% Battle Damage |
| Lv 5 | 400% Battle Damage |
Next attack will adds Additional attack (twice damage) improved by target's AGI. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack
| Level | Effect |
|---|---|
| Lv 1 | 200% Battle Damage |
| Lv 2 | 250% Battle Damage |
| Lv 3 | 300% Battle Damage |
| Lv 4 | 350% Battle Damage |
| Lv 5 | 400% Battle Damage |
Next attack will add Additional attack which improves user's CRIT for 7 secondes. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Ki stacks can be consumed to improve the Battle Damage bonus up to +100%.
| Level | Effect | |
|---|---|---|
| Lv 1 | 100% Battle Damage | CRIT +3% |
| Lv 2 | 150% Battle Damage | CRIT +6% |
| Lv 3 | 200% Battle Damage | CRIT +9% |
| Lv 4 | 250% Battle Damage | CRIT +12% |
| Lv 5 | 300% Battle Damage | CRIT +15% |
Next attack will add Additional attack which improves user's HIT for 7 secondes. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Ki stacks can be consumed to improve the Battle Damage bonus up to +100%.
Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack
| Level | Effect | |
|---|---|---|
| Lv 1 | 100% Battle Damage | HIT +4% |
| Lv 2 | 150% Battle Damage | HIT +8% |
| Lv 3 | 200% Battle Damage | HIT +12% |
| Lv 4 | 250% Battle Damage | HIT +16% |
| Lv 5 | 300% Battle Damage | HIT +20% |
Next attack will add Additional attack which inflicts Slow (50% rate). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack
| Level | Effect | |
|---|---|---|
| Lv 1 | 100% Battle Damage | Slow 2sec, crit doubles duration |
| Lv 2 | 150% Battle Damage | Slow 4sec, crit doubles duration |
| Lv 3 | 200% Battle Damage | Slow 6sec, crit doubles duration |
| Lv 4 | 250% Battle Damage | Slow 8sec, crit doubles duration |
| Lv 5 | 300% Battle Damage | Slow 10sec, crit doubles duration |
Next attack will add Additional attack which inflicts Bleeding (50% rate). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 100% Battle Damage | Bleeding 2sec | 250% if already bleeding |
| Lv 2 | 150% Battle Damage | Bleeding 4sec | 500% if already bleeding |
| Lv 3 | 200% Battle Damage | Bleeding 6sec | 750% if already bleeding |
| Lv 4 | 250% Battle Damage | Bleeding 8sec | 1000% if already bleeding |
| Lv 5 | 300% Battle Damage | Bleeding 10sec | 1250% if already bleeding |
| Level | Effect |
|---|---|
| Lv 1 | Attention Concentrate Level 1 |
| Lv 2 | Attention Concentrate Level 2 |
| Lv 3 | Attention Concentrate Level 3 |
| Lv 4 | Attention Concentrate Level 4 |
| Lv 5 | Attention Concentrate Level 5 |
| Level | Effect |
|---|---|
| Lv 1 | Owl Eye Level 1 |
| Lv 2 | Owl Eye Level 2 |
| Lv 3 | Owl Eye Level 3 |
| Lv 4 | Owl Eye Level 4 |
| Lv 5 | Owl Eye Level 5 |
Increases user's ASPD and allows to exceed its limits.
| Level | Effect | |
|---|---|---|
| Lv 1 | ASPD +2% | Maximum ASPD +0.3 |
| Lv 2 | ASPD +4% | Maximum ASPD +0.6 |
| Lv 3 | ASPD +6% | Maximum ASPD +0.9 |
| Lv 4 | ASPD +8% | Maximum ASPD +1.2 |
| Lv 5 | ASPD +10% | Maximum ASPD +1.5 |