Deadeye Specialization
- ID
- 4860
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | DEX |
| 2 | AGI |
| 3 | LUK |
| 4 | AGI |
| 5 | DEX |

Archer · 10 Kugan skills · 7 active, 3 passive
Deadeyes are archers who have stopped aiming at bodies and started aiming at moments.
To them, distance is not safety. It is leverage. Every heartbeat, every flinch, every overconfident step becomes a measurable weakness. A Deadeye studies the target until luck, agility and exposed movement are no longer abstract traits, but openings waiting to be struck.
Their specialization turns precision into escalation. Chance and Agile punish enemies through their own stats, Critical and Smash reinforce the archer's tempo, while Slow and Bleeding keep prey from recovering the shape of the fight. Concentration and Owl training refine the discipline further, reducing the cost of commitment and feeding Ki into decisive shots.
They do not flood the field with arrows. They wait for the one arrow that matters, then make the target pay for everything that made them hard to hit.
To face a Deadeye is not merely to be watched.
It is to discover that the watcher has already chosen where you will fall.
| Tank | ★☆☆☆☆ | HP scaling exists, but the specialization is built around range and precision rather than durability. |
|---|---|---|
| Tactical | ★★★★☆ | Target-stat scaling, Ki use, Slow, Bleeding and concentration timing create strong decision depth. |
| Healer | ☆☆☆☆☆ | No healing tools are present. |
| Buffer | ★★★☆☆ | Critical, Smash, Quickness, Concentration and Owl synergy provide strong self-oriented buffs. |
| Debuffer | ★★★☆☆ | Slow and Bleeding give useful pressure, though the kit focuses more on execution than broad control. |
| DPS Melee Physical | ☆☆☆☆☆ | The specialization has no melee physical identity. |
| DPS Ranged Physical | ★★★★★ | ATK-based additional shots, critical support and target LUK/AGI scaling make this a premier ranged damage path. |
| DPS Magical | ☆☆☆☆☆ | No magical damage route is present. |
| Special | ★★★★☆ | Damage that scales from enemy LUK or AGI gives Deadeye a rare anti-stat execution profile. |
| Resources | ★★★☆☆ | Ki and Concentration can reduce commitment cost, but repeated additional attacks still consume SP. |
| Mobility | ★★★☆☆ | Quickness and ranged control help spacing, though the kit has no true blink or leap. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | DEX |
| 2 | AGI |
| 3 | LUK |
| 4 | AGI |
| 5 | DEX |
Next attack will add Additional Attack improved by target's LUK (+1% per 2 LUK). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).
| Level | Skill |
|---|---|
| 1 | 200% Battle Damage |
| 2 | 250% Battle Damage |
| 3 | 300% Battle Damage |
| 4 | 350% Battle Damage |
| 5 | 400% Battle Damage |
Next attack will add Additional attack improved by target's AGI (+1% per 2 AGI). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack).
| Level | Skill |
|---|---|
| 1 | 200% Battle Damage |
| 2 | 250% Battle Damage |
| 3 | 300% Battle Damage |
| 4 | 350% Battle Damage |
| 5 | 400% Battle Damage |
Stacking: Critical buff (shared)
Next attack will add Additional attack which increases user's CRIT by 3/6/9/12/15 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack). This Additional Attack consumes Ki stack to increases its damage by 4% per Ki stack used (max doubled damage at 25 stacks).
| Level | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | CRIT + 3 |
| 2 | 150% Battle Damage | CRIT + 6 |
| 3 | 200% Battle Damage | CRIT + 9 |
| 4 | 250% Battle Damage | CRIT + 12 |
| 5 | 300% Battle Damage | CRIT + 15 |
Next attack will add Additional attack which increases user's HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack). This Additional Attack consumes Ki stack to increases its damage by 4% per Ki stack used (max doubled damage at 25 stacks).
| Level | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | HIT + 4% |
| 2 | 150% Battle Damage | HIT + 8% |
| 3 | 200% Battle Damage | HIT + 12% |
| 4 | 250% Battle Damage | HIT + 16% |
| 5 | 300% Battle Damage | HIT + 20% |
Next attack will add Additional attack which inflicts Slow at 50% chance for 2/4/6/8/10 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack). If the attack that delivers it is a critical hit, the Slow duration is doubled.
| Level | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | Slow lasts 2sec |
| 2 | 150% Battle Damage | Slow lasts 4sec |
| 3 | 200% Battle Damage | Slow lasts 6sec |
| 4 | 250% Battle Damage | Slow lasts 8sec |
| 5 | 300% Battle Damage | Slow lasts 10sec |
Next attack will add Additional attack which inflicts Bleeding at 50% chance for 2/4/6/8/10 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stack, only the last one is kept and delivered on the next attack that touches (an attack that misses does not deliver it, and neither does an attack made without enough SP or during the 2 seconds cooldown: the Additional Attack then waits for a later attack). If target is already Bleeding when hit, the Additional Attack inflicts 250/500/750/1000/1250% damage instead (+50% on monsters, element of the triggering attack, reduced by DEF); this stronger hit also starts the 2 seconds cooldown and triggers Gladiator Trample and Bladedancer Cloak like any Additional Attack.
| Level | Skill | Effects |
|---|---|---|
| 1 | 100% Battle Damage | Bleeding lasts 2sec |
| 2 | 150% Battle Damage | Bleeding lasts 4sec |
| 3 | 200% Battle Damage | Bleeding lasts 6sec |
| 4 | 250% Battle Damage | Bleeding lasts 8sec |
| 5 | 300% Battle Damage | Bleeding lasts 10sec |
Enable the use of Improve Concentration.
| Level | Skill |
|---|---|
| 1 | Improve Concentration Level 1 |
| 2 | Improve Concentration Level 2 |
| 3 | Improve Concentration Level 3 |
| 4 | Improve Concentration Level 4 |
| 5 | Improve Concentration Level 5 |
Improve Concentration is not granted if already in Skill Tree. While Improve Concentration is active, Additional Attack cooldown is reduced from 2 to 1 second. SP cost of Additional Attack is reduced by 20/40/60/80/100%.
Enable the use of Owl's Eye.
| Level | Skill |
|---|---|
| 1 | Owl's Eye Level 1 |
| 2 | Owl's Eye Level 2 |
| 3 | Owl's Eye Level 3 |
| 4 | Owl's Eye Level 4 |
| 5 | Owl's Eye Level 5 |
Owl's Eye is not granted if already in Skill Tree. An Additional Attack have 20/40/60/80/100% chance to be critical (a critical works as a critical skill: +25% damage (more with critical damage bonuses) and 1/4 of the target's DEF/MDEF ignored (15 points max)) and 20/40/60/80/100% chance to grant a Ki stack. Ki stack last for 7 seconds, refreshed with every Ki stack added, max 25 stack. Ki stack goes back to 0 if no Ki stack is granted in the 7 seconds or if an Additional Attack uses the stack to increase its damage.
While active, increases user's ASPD by 2/4/6/8/10%.
Also unlock user's maximum ASPD cap.
| Level | Bonus ASPD | ASPD Cap |
|---|---|---|
| 1 | 2% | 190.3 |
| 2 | 4% | 190.6 |
| 3 | 6% | 190.9 |
| 4 | 8% | 191.2 |
| 5 | 10% | 191.5 |