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Home › The Codex › Kugan specializations › Deadeye

Deadeye

Archer · 10 Kugan skills · 1 active, 9 passive

Level

Deadeye Specialization

#4860 · SPE_86
Passive Max Lv 5
LevelEffect
Lv 1DEX +2HP/SP +1%
Lv 2AGI +2HP/SP +2%
Lv 3LUK +2HP/SP +3%
Lv 4AGI +2HP/SP +4%
Lv 5DEX +2HP/SP +5%

Deadeye Chance

#4861 · SPE_86_1
Passive Max Lv 5

Next attack will adds Additional attack (twice damage) improved by target's LUK. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack

LevelEffect
Lv 1200% Battle Damage
Lv 2250% Battle Damage
Lv 3300% Battle Damage
Lv 4350% Battle Damage
Lv 5400% Battle Damage

Deadeye Agile

#4862 · SPE_86_2
Passive Max Lv 5

Next attack will adds Additional attack (twice damage) improved by target's AGI. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack

LevelEffect
Lv 1200% Battle Damage
Lv 2250% Battle Damage
Lv 3300% Battle Damage
Lv 4350% Battle Damage
Lv 5400% Battle Damage

Deadeye Critical

#4863 · SPE_86_3
Passive Max Lv 5

Next attack will add Additional attack which improves user's CRIT for 7 secondes. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Ki stacks can be consumed to improve the Battle Damage bonus up to +100%.

LevelEffect
Lv 1100% Battle DamageCRIT +3%
Lv 2150% Battle DamageCRIT +6%
Lv 3200% Battle DamageCRIT +9%
Lv 4250% Battle DamageCRIT +12%
Lv 5300% Battle DamageCRIT +15%

Deadeye Smash

#4864 · SPE_86_4
Passive Max Lv 5

Next attack will add Additional attack which improves user's HIT for 7 secondes. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Ki stacks can be consumed to improve the Battle Damage bonus up to +100%.

Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack

LevelEffect
Lv 1100% Battle DamageHIT +4%
Lv 2150% Battle DamageHIT +8%
Lv 3200% Battle DamageHIT +12%
Lv 4250% Battle DamageHIT +16%
Lv 5300% Battle DamageHIT +20%

Deadeye Slow

#4865 · SPE_86_5
Passive Max Lv 5

Next attack will add Additional attack which inflicts Slow (50% rate). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack

LevelEffect
Lv 1100% Battle DamageSlow 2sec, crit doubles duration
Lv 2150% Battle DamageSlow 4sec, crit doubles duration
Lv 3200% Battle DamageSlow 6sec, crit doubles duration
Lv 4250% Battle DamageSlow 8sec, crit doubles duration
Lv 5300% Battle DamageSlow 10sec, crit doubles duration

Deadeye Bleeding

#4866 · SPE_86_6
Passive Max Lv 5

Next attack will add Additional attack which inflicts Bleeding (50% rate). Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Additional Attack consumes 5+2/4/6/8/10 SP, has a 2sec internal cooldown, can't stacks, only the last one is kept and delivered on the next attack

LevelEffect
Lv 1100% Battle DamageBleeding 2sec250% if already bleeding
Lv 2150% Battle DamageBleeding 4sec500% if already bleeding
Lv 3200% Battle DamageBleeding 6sec750% if already bleeding
Lv 4250% Battle DamageBleeding 8sec1000% if already bleeding
Lv 5300% Battle DamageBleeding 10sec1250% if already bleeding

Deadeye Combo

#4867 · SPE_86_7
Passive Max Lv 5
Already Attention Concentration in Skill Tree: While Attention Concentration is active, Additionnal Attack SP cost is reduced by 20/40/60/80/100%.
LevelEffect
Lv 1Attention Concentrate Level 1
Lv 2Attention Concentrate Level 2
Lv 3Attention Concentrate Level 3
Lv 4Attention Concentrate Level 4
Lv 5Attention Concentrate Level 5

Deadeye Combo II

#4868 · SPE_86_8
Passive Max Lv 5
Already Owl Eye in Skill Tree: An Additionnal Attack has 20/40/60/80/100% chance to be critical and grant Ki.
LevelEffect
Lv 1Owl Eye Level 1
Lv 2Owl Eye Level 2
Lv 3Owl Eye Level 3
Lv 4Owl Eye Level 4
Lv 5Owl Eye Level 5

Deadeye Quickness

#4869 · SPE_86_9
Active Max Lv 5 LP Cost: 30Duration: 60 sec

Increases user's ASPD and allows to exceed its limits.

LevelEffect
Lv 1ASPD +2%Maximum ASPD +0.3
Lv 2ASPD +4%Maximum ASPD +0.6
Lv 3ASPD +6%Maximum ASPD +0.9
Lv 4ASPD +8%Maximum ASPD +1.2
Lv 5ASPD +10%Maximum ASPD +1.5
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · October 24, 2026