Hunt Specialization
- ID
- 4050
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | DEX |
| 2 | LUK |
| 3 | AGI |
| 4 | LUK |
| 5 | DEX |

Archer · 10 Kugan skills · 2 active, 8 passive
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | DEX |
| 2 | LUK |
| 3 | AGI |
| 4 | LUK |
| 5 | DEX |
Enables the use of a Minor Version of Double Strafe.
| Level | Skill |
|---|---|
| 1 | Double Strafe Level 2 |
| 2 | Double Strafe Level 4 |
| 3 | Double Strafe Level 6 |
| 4 | Double Strafe Level 8 |
| 5 | Double Strafe Level 10 |
Double Strafe: damage +2/4/6/8/10% and SP cost -5/10/15/20/25% (by rank).
Enables the use of a Minor Version of Charge Arrow.
| Level | Skill |
|---|---|
| 1 | Charge Arrow Level 1 |
| 2 | Charge Arrow Level 2 |
| 3 | Charge Arrow Level 3 |
| 4 | Charge Arrow Level 4 |
| 5 | Charge Arrow Level 5 |
Charge Arrow gets a 20/40/60/80/100% chance (by rank) to inflict Stop on the target: 3 seconds if you have the Initiative, 1.5 seconds otherwise.
Stacking: Move speed buff (shared)
Enables the use of a Minor Version of Arrow Shower.
| Level | Skill |
|---|---|
| 1 | Arrow Shower Level 2 |
| 2 | Arrow Shower Level 4 |
| 3 | Arrow Shower Level 6 |
| 4 | Arrow Shower Level 8 |
| 5 | Arrow Shower Level 10 |
When Arrow Shower hits, the target is stopped (Stop) for 0.5/1/1.5/2/2.5 seconds (by rank) and you get movement speed +4/6/8/10/12% for 7 seconds. Each effect has a 7 second cooldown, so only one target is stopped per cast.
Increases your attack range and your HIT, depending on your right-hand weapon (by rank):
Bare hands and one-handed weapons (dagger, one-handed sword, axe or mace, knuckle, instrument, whip, book, Huuma shuriken): HIT +2/4/4/6/8%, range +0/0/1/1/1.
Two-handed sword, axe or mace, and katar: HIT +2/2/4/6/6%, range +0/1/1/1/2.
One-handed spear: range +1/2/2/2/3, HIT +0/2/2/2/4%.
Two-handed spear: range +1/2/2/3/4, HIT +0/0/2/2/2%.
Staff and gun: range +1/2/3/4/5.
Bow: gives Vulture's Eye at the level of this Kugan instead (HIT +1 and range +1 per level).
Increases the level of Vulture's Eye by 1/2/3/4/5 (by rank): HIT +1 per level and, with a bow, range +1 per level. The weapon bonuses above still apply without a bow.
Enables the use of a Minor Version of Sharp Shooting.
| Level | Skill |
|---|---|
| 1 | Sharp Shooting Level 1 |
| 2 | Sharp Shooting Level 2 |
| 3 | Sharp Shooting Level 3 |
| 4 | Sharp Shooting Level 4 |
| 5 | Sharp Shooting Level 5 |
Sharp Shooting gets (by rank): range +0/1/1/2/3, critical chance +2/4/6/8/10% and after-cast delay -3/6/9/12/15%.
Each of your attacks that deals damage (physical, magic or special) has a 0.1/0.2/0.3/0.4/0.5% chance (by rank) to put the target in Coma.
Coma: the target loses all its HP and SP but 1, reduced by 1% per 5 points of its MDEF. Boss monsters take 99,999 damage instead; MVPs are immune.
| Level | Chance |
|---|---|
| 1 | Coma chance 0.1% |
| 2 | Coma chance 0.2% |
| 3 | Coma chance 0.3% |
| 4 | Coma chance 0.4% |
| 5 | Coma chance 0.5% |
Reduces the damage of attacks received from far away: no effect at 8 cells or less, then each cell beyond adds 10% of the resistance, up to its full value at 18 cells or more.
Example: at rank 5, an attack from 13 cells away deals 12% less damage.
| Level | Bonus |
|---|---|
| 1 | Long ranged resistance up to 5% |
| 2 | Long ranged resistance up to 10% |
| 3 | Long ranged resistance up to 15% |
| 4 | Long ranged resistance up to 20% |
| 5 | Long ranged resistance up to 25% |
Memorizes the type of the last opponent you attacked, for 30 seconds: a monster type (all monsters with the same ID, normal or Elite) or a player job (the whole job branch counts: a Monk also counts for Acolytes, Champions and Suras, transcendent, baby and mounted versions included). Traps cannot be memorized.
While active, all the damage you deal is halved, except against the memorized type: +4/8/12/16/20% damage (by rank) against it.
While active, your damage against all boss monsters is also reduced by 10%.
Each rank of Hunt Tracking adds +1% damage against the memorized type and lowers the boss penalty by 2%.
Example: at rank 5 with Hunt Tracking at rank 5: +25% damage against the memorized type, -50% against everything else, no boss penalty.
Using it again memorizes your new last opponent and restarts the duration.
| Level | Damage on memorized type |
|---|---|
| 1 | Damage +4% on the memorized type (+1% per Hunt Tracking rank) |
| 2 | Damage +8% on the memorized type (+1% per Hunt Tracking rank) |
| 3 | Damage +12% on the memorized type (+1% per Hunt Tracking rank) |
| 4 | Damage +16% on the memorized type (+1% per Hunt Tracking rank) |
| 5 | Damage +20% on the memorized type (+1% per Hunt Tracking rank) |
Shows on your minimap the position of the boss (MVP) of your map, updated every second, or the time left before it respawns if it is dead. Ends if you leave the map.
If your map has no boss, the skill fails and the game tells you that there is no Boss Monster here; its LP and its cooldown are still spent.
Passive: physical damage +2/3/4/5/7% (by rank) against boss monsters.
Also improves Hunt Reach: +1% damage against its memorized type and 2% less boss penalty per rank.
| Level | Duration | Cooldown |
|---|---|---|
| 1 | Lasts 60 seconds | Cooldown 60 minutes |
| 2 | Lasts 90 seconds | Cooldown 45 minutes |
| 3 | Lasts 120 seconds | Cooldown 30 minutes |
| 4 | Lasts 150 seconds | Cooldown 20 minutes |
| 5 | Lasts 180 seconds | Cooldown 15 minutes |