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Home › The Codex › Kugan: Specializations › Huntsman

Huntsman

Archer · 10 Kugan skills · 2 active, 8 passive

WIP The lore and ratings of this specialization are being written.

Hunt Specialization

Passive Max Lv 5
ID
4050
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1DEX
2LUK
3AGI
4LUK
5DEX

Hunt Strafe

Passive Max Lv 5
ID
4051
Type
Passive
Max level
5
Cost to learn
1

Enables the use of a Minor Version of Double Strafe.

LevelSkill
1Double Strafe Level 2
2Double Strafe Level 4
3Double Strafe Level 6
4Double Strafe Level 8
5Double Strafe Level 10
Already in Skill Tree

Double Strafe: damage +2/4/6/8/10% and SP cost -5/10/15/20/25% (by rank).

  • Minor Version: without a staff, bow or gun (any other weapon, or bare hands), Double Strafe deals 15% less damage and its range is reduced from 9 to 6 cells.

Hunt Repel

Passive Max Lv 5
ID
4052
Type
Passive
Max level
5
Cost to learn
1

Enables the use of a Minor Version of Charge Arrow.

LevelSkill
1Charge Arrow Level 1
2Charge Arrow Level 2
3Charge Arrow Level 3
4Charge Arrow Level 4
5Charge Arrow Level 5
Already in Skill Tree

Charge Arrow gets a 20/40/60/80/100% chance (by rank) to inflict Stop on the target: 3 seconds if you have the Initiative, 1.5 seconds otherwise.

  • A player has the Initiative when he didn't get involved in a fight for at least 7 seconds; it is checked when Charge Arrow hits.

Hunt Shower

Passive Max Lv 5
ID
4053
Type
Passive
Max level
5
Cost to learn
1

Stacking: Move speed buff (shared)

Enables the use of a Minor Version of Arrow Shower.

LevelSkill
1Arrow Shower Level 2
2Arrow Shower Level 4
3Arrow Shower Level 6
4Arrow Shower Level 8
5Arrow Shower Level 10
Already in Skill Tree

When Arrow Shower hits, the target is stopped (Stop) for 0.5/1/1.5/2/2.5 seconds (by rank) and you get movement speed +4/6/8/10/12% for 7 seconds. Each effect has a 7 second cooldown, so only one target is stopped per cast.

Hunt Eye

Passive Max Lv 5
ID
4054
Type
Passive
Max level
5
Cost to learn
1

Increases your attack range and your HIT, depending on your right-hand weapon (by rank):

Bare hands and one-handed weapons (dagger, one-handed sword, axe or mace, knuckle, instrument, whip, book, Huuma shuriken): HIT +2/4/4/6/8%, range +0/0/1/1/1.

Two-handed sword, axe or mace, and katar: HIT +2/2/4/6/6%, range +0/1/1/1/2.

One-handed spear: range +1/2/2/2/3, HIT +0/2/2/2/4%.

Two-handed spear: range +1/2/2/3/4, HIT +0/0/2/2/2%.

Staff and gun: range +1/2/3/4/5.

Bow: gives Vulture's Eye at the level of this Kugan instead (HIT +1 and range +1 per level).

Already Vulture's Eye in Skill Tree

Increases the level of Vulture's Eye by 1/2/3/4/5 (by rank): HIT +1 per level and, with a bow, range +1 per level. The weapon bonuses above still apply without a bow.

  • When the weapon gains Range +3 all basic attacks become Ranged (affected by pneuma, ignored by Safety Wall).

Hunt Shooting

Passive Max Lv 5
ID
4055
Type
Passive
Max level
5
Cost to learn
1

Enables the use of a Minor Version of Sharp Shooting.

LevelSkill
1Sharp Shooting Level 1
2Sharp Shooting Level 2
3Sharp Shooting Level 3
4Sharp Shooting Level 4
5Sharp Shooting Level 5
Already in Skill Tree

Sharp Shooting gets (by rank): range +0/1/1/2/3, critical chance +2/4/6/8/10% and after-cast delay -3/6/9/12/15%.

Hunt Mastery

Passive Max Lv 5
ID
4056
Type
Passive
Max level
5
Cost to learn
1

Each of your attacks that deals damage (physical, magic or special) has a 0.1/0.2/0.3/0.4/0.5% chance (by rank) to put the target in Coma.

Coma: the target loses all its HP and SP but 1, reduced by 1% per 5 points of its MDEF. Boss monsters take 99,999 damage instead; MVPs are immune.

LevelChance
1Coma chance 0.1%
2Coma chance 0.2%
3Coma chance 0.3%
4Coma chance 0.4%
5Coma chance 0.5%

Hunt Resilience

Passive Max Lv 5
ID
4057
Type
Passive
Max level
5
Cost to learn
1

Reduces the damage of attacks received from far away: no effect at 8 cells or less, then each cell beyond adds 10% of the resistance, up to its full value at 18 cells or more.

Example: at rank 5, an attack from 13 cells away deals 12% less damage.

LevelBonus
1Long ranged resistance up to 5%
2Long ranged resistance up to 10%
3Long ranged resistance up to 15%
4Long ranged resistance up to 20%
5Long ranged resistance up to 25%
  • Works against every ranged attack (physical, magical and special). It is the opposite of Pack Resilience, which protects against ranged attacks fired from close.

Hunt Reach

Active Max Lv 5
ID
4058
Type
Active
Max level
5
Cost to learn
1
LP Cost
15
Casting Time
2 seconds (interruptible)
Cooldown
No
Duration
30 seconds
Target
Self

Memorizes the type of the last opponent you attacked, for 30 seconds: a monster type (all monsters with the same ID, normal or Elite) or a player job (the whole job branch counts: a Monk also counts for Acolytes, Champions and Suras, transcendent, baby and mounted versions included). Traps cannot be memorized.

While active, all the damage you deal is halved, except against the memorized type: +4/8/12/16/20% damage (by rank) against it.

While active, your damage against all boss monsters is also reduced by 10%.

Each rank of Hunt Tracking adds +1% damage against the memorized type and lowers the boss penalty by 2%.

Example: at rank 5 with Hunt Tracking at rank 5: +25% damage against the memorized type, -50% against everything else, no boss penalty.

Using it again memorizes your new last opponent and restarts the duration.

LevelDamage on memorized type
1Damage +4% on the memorized type (+1% per Hunt Tracking rank)
2Damage +8% on the memorized type (+1% per Hunt Tracking rank)
3Damage +12% on the memorized type (+1% per Hunt Tracking rank)
4Damage +16% on the memorized type (+1% per Hunt Tracking rank)
5Damage +20% on the memorized type (+1% per Hunt Tracking rank)

Hunt Tracking

Active Max Lv 5
ID
4059
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Casting Time
5 seconds (interruptible, no DEX reduction)
Cooldown
Depends on level
Duration
Depends on level
Target
Self

Shows on your minimap the position of the boss (MVP) of your map, updated every second, or the time left before it respawns if it is dead. Ends if you leave the map.

If your map has no boss, the skill fails and the game tells you that there is no Boss Monster here; its LP and its cooldown are still spent.

Passive: physical damage +2/3/4/5/7% (by rank) against boss monsters.

Also improves Hunt Reach: +1% damage against its memorized type and 2% less boss penalty per rank.

LevelDurationCooldown
1Lasts 60 secondsCooldown 60 minutes
2Lasts 90 secondsCooldown 45 minutes
3Lasts 120 secondsCooldown 30 minutes
4Lasts 150 secondsCooldown 20 minutes
5Lasts 180 secondsCooldown 15 minutes
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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