Enable the use of a minored version of Double Strafing
Level
Effect
Lv 1
Double Strafing Level 2
Lv 2
Double Strafing Level 4
Lv 3
Double Strafing Level 6
Lv 4
Double Strafing Level 8
Lv 5
Double Strafing Level 10
Hunt Repel
#4052 · SPE_5_2
PassiveMax Lv 5
Enable the use of a minored version of Arrow Repel
Already in Skill Tree: Arrow Repel : 20~100% chance to inflict Stop for 1.5s, while under initiative grants 20~100% chance to inflict Stop for 3s (instead)
Level
Effect
Lv 1
Arrow Repel Level 1
Lv 2
Arrow Repel Level 2
Lv 3
Arrow Repel Level 3
Lv 4
Arrow Repel Level 4
Lv 5
Arrow Repel Level 5
Hunt Shower
#4053 · SPE_5_3
PassiveMax Lv 5Already in Skill Tree: The skill automatically stop targets for 0.5sec per Lv
Enable the use of a minored version of Arrow Shower
In the same time the user recieve 2+ 2% per Lv walking speed (for 7 seconds)
Those two effects occured at the same time and have an internal cooldown of 7 seconds
Level
Effect
Lv 1
Arrow Shower Level 2
Lv 2
Arrow Shower Level 4
Lv 3
Arrow Shower Level 6
Lv 4
Arrow Shower Level 8
Lv 5
Arrow Shower Level 10
Hunt Eye
#4054 · SPE_5_4
PassiveMax Lv 5Already in Skill Tree: Increase Vulture Eye level by 1 per Hunt Eye level
Increase weapon range and hit rate, depending on weapon type
Enable the use of a minored version of Sharp Shooting
Already in Skill Tree: Increases sharp shooting range by 0/0/1/2/3 and critical by 2/4/6/8/10, and ACD -3/6/9/12/15% to Sharp Shooting
Level
Effect
Lv 1
Sharp Shooting Level 1
Lv 2
Sharp Shooting Level 2
Lv 3
Sharp Shooting Level 3
Lv 4
Sharp Shooting Level 4
Lv 5
Sharp Shooting Level 5
Hunt Mastery
#4056 · SPE_5_6
PassiveMax Lv 5
Each attack has a very low chance of causing coma
Level
Effect
Lv 1
0,1% chance
Lv 2
0,2% chance
Lv 3
0,3% chance
Lv 4
0,4% chance
Lv 5
0,5% chance
Hunt Resilience
#4057 · SPE_5_7
PassiveMax Lv 5
Long-range ranged attacks received deal reduced damage
The further away an attack comes, the more resistance is applied in its entirety. (12+ cells is the max effect possible)
Level
Effect
Lv 1
Long ranged resistance 4%
Lv 2
Long ranged resistance 8%
Lv 3
Long ranged resistance 12%
Lv 4
Long ranged resistance 16%
Lv 5
Long ranged resistance 20%
Hunt Reach
#4058 · SPE_5_8
ActiveMax Lv 5LP Cost: 15Cast: 1sec
When the ability is used the last type of opponent that was attacked is memorized for the duration of the effects. Doesn't work on traps
As long as the effects last all damage are reduced by 50% however the damage done on the memorized type of opponent are drastically increased.
This ability can be stopped if re-rolled
Monster's are memorized with the ID, every similar monsters are affected (normal or elite)
Player's are memorized with the job, every similar jobs are affected (none advanced and advanced are not considered as same jobs)
4% more damage per level and suffers a 10% penalty on boss, Hunt Tracking passively improves damage of Hunt Reach by 1% per level and reduce boss penalty by 2% per level.
Level
Effect
Lv 1
Damage +4% (5% if Hunt Tracking learned) on memorized target.
Lv 2
Damage +8% (10% if Hunt Tracking learned) on memorized target.
Lv 3
Damage +12% (15% if Hunt Tracking learned) on memorized target.
Lv 4
Damage +16% (20% if Hunt Tracking learned) on memorized target.
Lv 5
Damage +20% (25% if Hunt Tracking learned) on memorized target.