Server wipe on December 26Everything starts again from zero.Read the announcement →
DARO
Log in Register
Home › The Codex › Kugan: Specializations › Revenger

Revenger

Taekwon · 10 Kugan skills · 5 active, 5 passive

Revengers are born from wounds that refused to close.

They do not seek purity, serenity, or balance. They carry every curse, every humiliation, every injury as fuel, and when the world strikes them again, the answer comes back sharpened.

Their power is brutal and reactive. Status effects become damage. Low health becomes rage. Death itself becomes a threat. Enemies who rely on disabling magic may find their own afflictions reflected, while every blow against a suffering Revenger risks feeding the very force meant to destroy them.

This is not a clean path. Revengers are strongest when hurt, pressured, and surrounded by danger. They trade comfort for retaliation, stability for menace, and safety for the promise that every hostile action will have a cost.

To face a Revenger is not merely to win an exchange.

It is to survive what your victory awakens.

Tank★★★☆☆VIT scaling, retaliation, status reflection and death punishment make the class hard to pressure cleanly.
Tactical★★★☆☆The kit rewards controlled risk, status exposure and timing around low-health or death-triggered effects.
Healer☆☆☆☆☆No direct healing identity is visible in the core kit.
Buffer★★☆☆☆Self-buffs through rage and status-based damage exist, but support is personal.
Debuffer★★★★☆Status reflection, curse on death and coma threats make enemy control attempts dangerous.
DPS Melee Physical★★★☆☆STR scaling and rage effects support physical retaliation, though damage often depends on being pressured.
DPS Ranged Physical☆☆☆☆☆No ranged physical tools are present.
DPS Magical★★☆☆☆Revenge Reaction can use ATK and MATK battle damage, but magical DPS is not the main identity.
Special★★★★★Turning affliction, low HP and death into punishment gives the Revenger one of the most reactive profiles.
Resources★★☆☆☆HP/SP scaling helps, but the kit leans on risk rather than recovery.
Mobility★☆☆☆☆The specialization threatens attackers but offers little movement or repositioning.

Revenge Specialization

Passive Max Lv 5
ID
4760
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1VIT
2STR
3VIT
4STR
5VIT

Revenge Martyr

Passive Max Lv 5
ID
4761
Type
Passive
Max level
5
Cost to learn
1

Each common status affecting you increases all your damage by 2/4/6/8/10% (by rank).

Example: at rank 5 with two common statuses on you: +20% damage.

  • Common statuses: Stone, Freeze, Stun, Sleep, Poison, Curse, Silence, Confusion, Blind, Bleeding and Deadly Poison.

Revenge Reaction

Passive Max Lv 5
ID
4762
Type
Passive
Max level
5
Cost to learn
1

Each time an attack is aimed at you, even one you dodge (a miss), each common status affecting you deals Battle Damage to the attacker: 30/60/90/120/150% (by rank) of your ATK + MATK per status, with no element, ignoring the attacker's DEF and MDEF, and +50% against monsters.

Example: at rank 5 while Stunned and Poisoned, with 1,000 ATK and 500 MATK: 2 x 2,250 = 4,500 Battle Damage to a player, 6,750 to a monster.

LevelSkill
130% ATK + MATK as Battle Damage
260% ATK + MATK as Battle Damage
390% ATK + MATK as Battle Damage
4120% ATK + MATK as Battle Damage
5150% ATK + MATK as Battle Damage
  • Common statuses: Stone, Freeze, Stun, Sleep, Poison, Curse, Silence, Confusion, Blind, Bleeding and Deadly Poison.

Revenge Rage

Passive Max Lv 5
ID
4763
Type
Passive
Max level
5
Cost to learn
1

When attacking while HPs are lower than 50%, increase critical by up to 2/4/6/8/10 and physical damage by up to 2/4/6/8/10%, improved to 4/8/12/16/20 and 4/8/12/16/20% if not affected by devotion. Those bonuses are multiplied by the share of HP missing (from half the bonus at 50% HP to the full bonus at 0% HP).

Revenge Death

Active Max Lv 5
ID
4764
Type
Active
Max level
5
Cost to learn
1
LP Cost
15
Cast
1 second (interruptible)
Cooldown
30 seconds
Duration
4/6/8/10/12 seconds
Target
Self

Use it to prepare your revenge for 4/6/8/10/12 seconds (by rank): if a player kills you during this time, the killer falls into Coma.

Even when it is not active, a player who kills you is Cursed for 7 seconds.

Coma: the killer loses (100 - MDEF/5)% of their HP and SP, keeping at least 1. Example: with 20 MDEF, they lose 96% of them.

  • Monsters are not affected. The killer's status resistances apply.

Revenge Status

Passive Max Lv 5
ID
4765
Type
Passive
Max level
5
Cost to learn
1

Grants 4/8/12/16/20% chance to reflect any common status back to the caster.

The user also resists every common status: chance to avoid them +3/6/9/12/15%.

LevelReflectResistance
14%3%
28%6%
312%9%
416%12%
520%15%
  • Common statuses: Stone, Freeze, Stun, Sleep, Poison, Curse, Silence, Confusion, Blind, Bleeding and Deadly Poison. The caster can resist the reflected status. The user still suffers the status too, unless they resist it.

Revenge Feast

Active Max Lv 5
ID
4766
Type
Active
Max level
5
Cost to learn
1
LP Cost
5
Cooldown
5 seconds
Target
Self

Removes your own common statuses, then takes the common statuses of your party members around you: they are cured and you receive the statuses for the time they had left (your resistances do not apply).

Each status taken gives back 0.4/0.8/1.2/1.6/2% (by rank) of your maximum HP, SP and LP.

Example: at rank 5, taking 3 statuses gives back 6% of your maximum HP and SP.

LevelAreaRecovery
13 x 3 cells around you0.4% per status
25 x 5 cells around you0.8% per status
37 x 7 cells around you1.2% per status
49 x 9 cells around you1.6% per status
511 x 11 cells around you2% per status
  • Without a party, only the user's own statuses are removed. The user's own statuses do not count as absorbed.
  • At most 5 absorbed statuses count, and the LP gained never exceed the LP cost of the skill.

Revenge Counter

Active Max Lv 5
ID
4767
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Cast
0.5 seconds (interruptible)
Cooldown
None
Duration
10 seconds
Target
Self

For 10 seconds, each attack you receive that deals damage adds a stack (20 at most).

Use it again before the effect ends: your next attack that deals damage adds Battle Damage equal to 5/10/15/20/25% (by rank) of your ATK per stack, neutral, reduced by the target's DEF.

Example: at rank 5 with 10 stacks: 250% of your ATK as Battle Damage.

LevelBattle Damage per stack
15% ATK per stack
210% ATK per stack
315% ATK per stack
420% ATK per stack
525% ATK per stack
  • The reuse costs LP again and starts a new 10 seconds effect: the stored stacks are delivered on the next attack that hits within it. Stacks are lost if the effect fades out before the reuse.

Revenge Wrath

Active Max Lv 5
ID
4768
Type
Active
Max level
5
Cost to learn
1
LP Cost
10
Cast
None
Cooldown
7 seconds
Target
Self

Upon use, inflicts Bleeding during 15 seconds and/or Stun during 5 seconds in an area. Success rate depends on self lost HP and SP.

Chance = 1% per percent of HP lost + 0.5% per percent of SP lost: 0% at full HP and SP (no base chance), for example 75% with half HP and half SP.

On monsters only: if the Stun effect fails to apply, then there is the same chance to inflict Stun for 1 second ignoring Stun resistances.

LevelArea
13 x 3 cells around you
25 x 5 cells around you
37 x 7 cells around you
49 x 9 cells around you
511 x 11 cells around you
  • Each status is rolled once for the whole area; targets' resistances apply. The 1 second Stun is rolled for each monster of the area that is not stunned. Against Boss monsters, the Stun chance and duration are divided by 3, and they are then immune to it for 7 seconds.

Revenge Fury

Active Max Lv 5
ID
4769
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Cast
1 second (interruptible)
Cooldown
None
Duration
30 seconds
Target
Self

For 30 seconds, all your damage is increased by 5/10/15/20/25% (by rank), but you lose 0.4/0.8/1.2/1.6/2% of your maximum HP every second. This HP loss can kill you.

Use it again to stop the effect at once, without casting time or LP cost.

LevelDamageHP lost per second
1+5%0.4% of Max HP per second
2+10%0.8% of Max HP per second
3+15%1.2% of Max HP per second
4+20%1.6% of Max HP per second
5+25%2% of Max HP per second
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
Reading theme