- ID
- 4670
- Type
- Passive
- Max level
- 5
- Cost to learn
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | VIT |
| 2 | LUK |
| 3 | STR |
| 4 | LUK |
| 5 | VIT |

Star Gladiator · 10 Kugan skills · 1 active, 9 passive
Sentinels are the quiet heirs of the sun, moon and stars.
They do not chase glory through conquest. They bind themselves to celestial laws, choosing a stance, a place, and a rhythm, then holding it with patient conviction. Their strength is not sudden. It gathers like dawn, like moonrise, like the first star appearing over a battlefield that has gone silent.
A Sentinel fights by making commitment matter. Their celestial feelings shape their offense, defense and endurance. Their warmths turn chosen ground into danger. Their comforts steady the body and spirit. When pressed, they answer through Rancor, converting incoming violence into healing, resistance, and stance-based retaliation.
They are guardians of alignment rather than simple tanks. A Sentinel is strongest when the battle has a pattern they can read, a position they can hold, and enough time for the heavens to answer.
To face a Sentinel is not merely to challenge a warrior.
It is to fight someone who has already chosen where the sky will stand.
| Tank | ★★★★☆ | Comforts, defensive stance bonuses, Great Resilience and Rancor healing give strong staying power. |
|---|---|---|
| Tactical | ★★★★☆ | Stance management and celestial ground effects reward planning and positional commitment. |
| Healer | ★★☆☆☆ | Great Rancor can heal the user under pressure, but the specialization does not serve as a party healer. |
| Buffer | ★★★☆☆ | Sun, Moon and Star feelings provide valuable self-buffs across offense, defense and SP economy. |
| Debuffer | ★☆☆☆☆ | The kit is mostly defensive and stance-based, with limited enemy debuffing. |
| DPS Melee Physical | ★★☆☆☆ | Warmth effects and stance damage bonuses offer some physical pressure, but damage is not the primary role. |
| DPS Ranged Physical | ☆☆☆☆☆ | No ranged physical tools are present. |
| DPS Magical | ☆☆☆☆☆ | The specialization has no meaningful magical DPS identity. |
| Special | ★★★★☆ | Celestial stances, warmths, comforts and charge-based Rancor give it a distinctive defensive rhythm. |
| Resources | ★★★☆☆ | Star stance and Rancor sustain help resource and survival management, though not endlessly. |
| Mobility | ★★☆☆☆ | The kit favors holding ground more than moving quickly. |
Each level grants +2 to one attribute and +1% HP/SP.
| Level | Attribute |
|---|---|
| 1 | VIT |
| 2 | LUK |
| 3 | STR |
| 4 | LUK |
| 5 | VIT |
Enable the use of a minored version of Feeling the Sun Moon and Stars and of Hatred of the Sun Moon and Stars, at Level 3 (use Level 1, 2 or 3 for the Sun, Moon or Star stance).
Their casting time and the duration of their stances depend on the rank.
| Level | Skill | Casting Time | Duration |
|---|---|---|---|
| 1 | Feeling the Sun Moon and Stars and Hatred of the Sun Moon and Stars Level 3 | Cast 4 seconds | Stances last 100 seconds |
| 2 | Feeling the Sun Moon and Stars and Hatred of the Sun Moon and Stars Level 3 | Cast 4 seconds | Stances last 100 seconds |
| 3 | Feeling the Sun Moon and Stars and Hatred of the Sun Moon and Stars Level 3 | Cast 4 seconds | Stances last 100 seconds |
| 4 | Feeling the Sun Moon and Stars and Hatred of the Sun Moon and Stars Level 3 | Cast 2 seconds | Stances last 200 seconds |
| 5 | Feeling the Sun Moon and Stars and Hatred of the Sun Moon and Stars Level 3 | No casting time | Stances last 300 seconds |
The minored skills are not given. Instead, while a Feeling stance is active, you get (by rank):
- Feeling of the Sun: ATK +3/6/9/12/15 and ATK +1/2/3/4/5%;
- Feeling of the Moon: DEF and MDEF +2/4/6/8/10%;
- Feeling of the Star: Max SP +3/6/9/12/15%.
Enable the use of a minored version of Solar Warmth.
| Level | Skill |
|---|---|
| 1 | Solar Warmth Level 1 |
| 2 | Solar Warmth Level 2 |
| 3 | Solar Warmth Level 3 |
| 4 | Solar Warmth Level 4 |
| 5 | Solar Warmth Level 5 |
Solar Warmth keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.
Enable the use of a minored version of Lunar Warmth.
| Level | Skill |
|---|---|
| 1 | Lunar Warmth Level 1 |
| 2 | Lunar Warmth Level 2 |
| 3 | Lunar Warmth Level 3 |
| 4 | Lunar Warmth Level 4 |
| 5 | Lunar Warmth Level 5 |
Lunar Warmth keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.
Enable the use of a minored version of Stellar Warmth.
| Level | Skill |
|---|---|
| 1 | Stellar Warmth Level 1 |
| 2 | Stellar Warmth Level 2 |
| 3 | Stellar Warmth Level 3 |
| 4 | Stellar Warmth Level 4 |
| 5 | Stellar Warmth Level 5 |
Stellar Warmth keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.
Enable the use of a minored version of Solar Comfort.
| Level | Skill |
|---|---|
| 1 | Solar Comfort Level 1 |
| 2 | Solar Comfort Level 2 |
| 3 | Solar Comfort Level 3 |
| 4 | Solar Comfort Level 4 |
| 5 | Solar Comfort Level 5 |
Solar Comfort keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.
Enable the use of a minored version of Lunar Comfort.
| Level | Skill |
|---|---|
| 1 | Lunar Comfort Level 1 |
| 2 | Lunar Comfort Level 2 |
| 3 | Lunar Comfort Level 3 |
| 4 | Lunar Comfort Level 4 |
| 5 | Lunar Comfort Level 5 |
Lunar Comfort keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.
Enable the use of a minored version of Stellar Comfort.
| Level | Skill |
|---|---|
| 1 | Stellar Comfort Level 1 |
| 2 | Stellar Comfort Level 2 |
| 3 | Stellar Comfort Level 3 |
| 4 | Stellar Comfort Level 4 |
| 5 | Stellar Comfort Level 5 |
Stellar Comfort keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.
Each hit received, whatever its type, has a 4/8/12/16/20% chance (by rank) to instantly remove all the common statuses affecting you. The effect is immediate: it does not protect you from the next ones.
| Level | Chance |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |
Stacking: Status infliction buffStatus resistance buffDamage buffResistance buff (shared)
For 15 seconds, you hold 3/4/5/6/7 charges (by rank).
Each attack received that deals damage uses one charge and heals you: your ATK + MATK, multiplied by (200 - HP%) / 100, so up to double at very low HP.
Example: with 600 ATK and 400 MATK at 40% HP: 1,000 x 1.6 = 1,600 HP healed.
When no charge is left, attacks no longer heal you.
Under Hatred of the Sun stance, each charge used also gives damage +2/4/6/8/10% (by rank) for 15 seconds.
Under Hatred of the Moon stance, each charge used also gives damage received -2/4/6/8/10% (by rank) for 15 seconds.
Under Hatred of the Star stance, each charge used also gives, for 15 seconds: common statuses received -6/12/18/24/30% chance and duration (by rank), and common statuses you inflict +6/12/18/24/30% chance and duration.
| Level | Charges |
|---|---|
| 1 | 3 |
| 2 | 4 |
| 3 | 5 |
| 4 | 6 |
| 5 | 7 |