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Home › The Codex › Kugan: Specializations › Sentinel

Sentinel

Star Gladiator · 10 Kugan skills · 1 active, 9 passive

Sentinels are the quiet heirs of the sun, moon and stars.

They do not chase glory through conquest. They bind themselves to celestial laws, choosing a stance, a place, and a rhythm, then holding it with patient conviction. Their strength is not sudden. It gathers like dawn, like moonrise, like the first star appearing over a battlefield that has gone silent.

A Sentinel fights by making commitment matter. Their celestial feelings shape their offense, defense and endurance. Their warmths turn chosen ground into danger. Their comforts steady the body and spirit. When pressed, they answer through Rancor, converting incoming violence into healing, resistance, and stance-based retaliation.

They are guardians of alignment rather than simple tanks. A Sentinel is strongest when the battle has a pattern they can read, a position they can hold, and enough time for the heavens to answer.

To face a Sentinel is not merely to challenge a warrior.

It is to fight someone who has already chosen where the sky will stand.

Tank★★★★☆Comforts, defensive stance bonuses, Great Resilience and Rancor healing give strong staying power.
Tactical★★★★☆Stance management and celestial ground effects reward planning and positional commitment.
Healer★★☆☆☆Great Rancor can heal the user under pressure, but the specialization does not serve as a party healer.
Buffer★★★☆☆Sun, Moon and Star feelings provide valuable self-buffs across offense, defense and SP economy.
Debuffer★☆☆☆☆The kit is mostly defensive and stance-based, with limited enemy debuffing.
DPS Melee Physical★★☆☆☆Warmth effects and stance damage bonuses offer some physical pressure, but damage is not the primary role.
DPS Ranged Physical☆☆☆☆☆No ranged physical tools are present.
DPS Magical☆☆☆☆☆The specialization has no meaningful magical DPS identity.
Special★★★★☆Celestial stances, warmths, comforts and charge-based Rancor give it a distinctive defensive rhythm.
Resources★★★☆☆Star stance and Rancor sustain help resource and survival management, though not endlessly.
Mobility★★☆☆☆The kit favors holding ground more than moving quickly.

Great Specialization

Passive Honor Max Lv 5
ID
4670
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttribute
1VIT
2LUK
3STR
4LUK
5VIT

Great Feelings

Passive Max Lv 5
ID
4671
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Feeling the Sun Moon and Stars and of Hatred of the Sun Moon and Stars, at Level 3 (use Level 1, 2 or 3 for the Sun, Moon or Star stance).

Their casting time and the duration of their stances depend on the rank.

LevelSkillCasting TimeDuration
1Feeling the Sun Moon and Stars and Hatred of the Sun Moon and Stars Level 3Cast 4 secondsStances last 100 seconds
2Feeling the Sun Moon and Stars and Hatred of the Sun Moon and Stars Level 3Cast 4 secondsStances last 100 seconds
3Feeling the Sun Moon and Stars and Hatred of the Sun Moon and Stars Level 3Cast 4 secondsStances last 100 seconds
4Feeling the Sun Moon and Stars and Hatred of the Sun Moon and Stars Level 3Cast 2 secondsStances last 200 seconds
5Feeling the Sun Moon and Stars and Hatred of the Sun Moon and Stars Level 3No casting timeStances last 300 seconds
Already Feeling the Sun Moon and Stars in Skill Tree

The minored skills are not given. Instead, while a Feeling stance is active, you get (by rank):

- Feeling of the Sun: ATK +3/6/9/12/15 and ATK +1/2/3/4/5%;

- Feeling of the Moon: DEF and MDEF +2/4/6/8/10%;

- Feeling of the Star: Max SP +3/6/9/12/15%.

  • The minored versions cost 50% more SP. Without a staff, bow or gun, the range of the minored Hatred is reduced from 9 to 6 cells.

Great Warmth of the Sun

Passive Max Lv 5
ID
4672
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Solar Warmth.

LevelSkill
1Solar Warmth Level 1
2Solar Warmth Level 2
3Solar Warmth Level 3
4Solar Warmth Level 4
5Solar Warmth Level 5
Already in Skill Tree

Solar Warmth keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.

  • Solar Warmth can only be used under the Feeling of the Sun stance.
  • The minored version costs 50% more SP.

Great Warmth of the Moon

Passive Max Lv 5
ID
4673
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Lunar Warmth.

LevelSkill
1Lunar Warmth Level 1
2Lunar Warmth Level 2
3Lunar Warmth Level 3
4Lunar Warmth Level 4
5Lunar Warmth Level 5
Already in Skill Tree

Lunar Warmth keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.

  • Lunar Warmth can only be used under the Feeling of the Moon stance.
  • The minored version costs 50% more SP.

Great Warmth of the Star

Passive Max Lv 5
ID
4674
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Stellar Warmth.

LevelSkill
1Stellar Warmth Level 1
2Stellar Warmth Level 2
3Stellar Warmth Level 3
4Stellar Warmth Level 4
5Stellar Warmth Level 5
Already in Skill Tree

Stellar Warmth keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.

  • Stellar Warmth can only be used under the Feeling of the Star stance.
  • The minored version costs 50% more SP.

Great Comfort of the Sun

Passive Max Lv 5
ID
4675
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Solar Comfort.

LevelSkill
1Solar Comfort Level 1
2Solar Comfort Level 2
3Solar Comfort Level 3
4Solar Comfort Level 4
5Solar Comfort Level 5
Already in Skill Tree

Solar Comfort keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.

  • Solar Comfort can only be used under the Feeling of the Sun stance.
  • The minored version costs 50% more SP.

Great Comfort of the Moon

Passive Max Lv 5
ID
4676
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Lunar Comfort.

LevelSkill
1Lunar Comfort Level 1
2Lunar Comfort Level 2
3Lunar Comfort Level 3
4Lunar Comfort Level 4
5Lunar Comfort Level 5
Already in Skill Tree

Lunar Comfort keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.

  • Lunar Comfort can only be used under the Feeling of the Moon stance.
  • The minored version costs 50% more SP.

Great Comfort of the Star

Passive Max Lv 5
ID
4677
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Stellar Comfort.

LevelSkill
1Stellar Comfort Level 1
2Stellar Comfort Level 2
3Stellar Comfort Level 3
4Stellar Comfort Level 4
5Stellar Comfort Level 5
Already in Skill Tree

Stellar Comfort keeps its normal version and gets +1/2/3/4/5 levels (by rank) on top of the levels you learned.

  • Stellar Comfort can only be used under the Feeling of the Star stance.
  • The minored version costs 50% more SP.

Great Cleansing

Passive Will Max Lv 5
ID
4678
Type
Passive
Max level
5
Cost to learn
1

Each hit received, whatever its type, has a 4/8/12/16/20% chance (by rank) to instantly remove all the common statuses affecting you. The effect is immediate: it does not protect you from the next ones.

LevelChance
14%
28%
312%
416%
520%

Great Rancor

Active Max Lv 5
ID
4679
Type
Active
Max level
5
Cost to learn
2
LP Cost
7
Cast
2 sec (interruptible)
Cooldown
No
Duration
15 seconds
Target
Self

Stacking: Status infliction buffStatus resistance buffDamage buffResistance buff (shared)

For 15 seconds, you hold 3/4/5/6/7 charges (by rank).

Each attack received that deals damage uses one charge and heals you: your ATK + MATK, multiplied by (200 - HP%) / 100, so up to double at very low HP.

Example: with 600 ATK and 400 MATK at 40% HP: 1,000 x 1.6 = 1,600 HP healed.

When no charge is left, attacks no longer heal you.

Under Hatred of the Sun stance, each charge used also gives damage +2/4/6/8/10% (by rank) for 15 seconds.

Under Hatred of the Moon stance, each charge used also gives damage received -2/4/6/8/10% (by rank) for 15 seconds.

Under Hatred of the Star stance, each charge used also gives, for 15 seconds: common statuses received -6/12/18/24/30% chance and duration (by rank), and common statuses you inflict +6/12/18/24/30% chance and duration.

LevelCharges
13
24
35
46
57
  • Under Hatred of the Star stance, you also have +20% resistance to common statuses and -30% duration of the common statuses you receive, as long as Great Rancor is active, even when no charge is left.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 15, 2026
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