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Game systems

Kugans

Kugans add skills, change the ones you have or give stats, whatever your job.

  • 70Kugan Levels
  • 70Kugan Points
  • Not job-locked
  • Classic list + Specializations

Where Midgard Library, Noble Area

What is a Kugan?

Kugans Intro.png

Kugans are extra skills you add to your character, on top of your job skills. They come from the previous Mystic Project servers and are one of the most important parts of DARO: magic spells, melee attacks and new ways to play your class.

Kugans take you out of your class routine. A Kugan can add a new skill, change a skill you already have in your Skill Tree, or simply add stat points.

  • 70 Kugan Levels (you start at 0)
  • 70 Kugan Points at max level
  • 2 specializations at most (the 2nd from Kugan Level 51)
  • No limit: learn as many Kugans as your points allow
  • All jobs: no Kugan is job-locked
  • 1 Signature Kugan per character

You find your Kugans in the Kugan tab of the Skill window.

Any job can take any Kugan, as long as you have Kugan Points to spend. You earn these points by leveling, with their own EXP table (below).

There are two main categories:

Classic List

Pick as many passive or active Kugans as you want.

Specializations

A full system built around a group of skills. Pick a specialization, then spend your Kugan Points to learn all its skills.

You can choose only one specialization until you reach Kugan Level 51, which unlocks a second one. You can spend at most 50 points in each specialization.

How to get a Kugan

If the Kugan belongs to a specialization, learn that specialization. If not, just pick it.

You can spend points in your second specialization only if you already spent at least 50 points in classic, passive or signature Kugans. Example: at Kugan Level 55, you can spend only 5 points in your second specialization or in any other Kugan category.

Enable Skill

When a Kugan gives you a skill, it is usually changed so you can use it with any weapon. This is usually the "minor" version of the skill (see the Lexicon).

How to learn

Standard kugans.png

Classic Kugans at the Midgard Library

  1. Go to the Midgard Library, in Midgard City (also in the Quick Access).
  2. Click a Book to see its full Kugan list and talk to its NPC. Each Book is one type of Kugan (below).
  3. Spend your Kugan Points. You need enough of them to master it. You earn Kugan Points by gaining Kugan Levels.

Active Kugans

Give an active skill. Strong, complex effects for a short time, paid with SP/LP.

Passive Kugans

Give a passive skill: always on, nothing to cast. Bonuses to stats, damage or resistance.

Passive Signature Kugans

Also passive, with more complex effects that build synergy with your gear or other Kugans.

You can only have one Signature Kugan (two with Mastermind according to Singe Horizontal, which does not count as one).

You cannot take a Kugan skill straight to level 5: its max level depends on your Kugan Level.

Skill levelKugan Level needed
25
310
415
520

From Kugan Level 20 on, you can spend your Kugan Points as you want.

Spending your Kugan Points in the KUGANS window

Open Menu > Character > Kugans (or click the Kugan pill of your character frame). The KUGANS window shows your Kugan Level and your Kugan Points at the top, then one tab per specialization and one row per Kugan skill: its level, its cost and a green + button. Click + to learn one more level.

KUGANS - Kugan Lv. 12 - Kugan Points: 4

1st Specialization / 2nd Specialization

Executioner - Assassin specialization

Level cap - 3 (+1 every 5 Kugan levels, up to 5)

  • Killer SpecializationKiller Specialization - Lv 3 / 5 - 1 pt +
  • Killer BreakerKiller Breaker - Lv 1 / 5 - 1 pt +
  • Killer AssaultKiller Assault - Lv 0 / 5 - 1 pt +
  • Killer CloakKiller Cloak - Lv 0 / 5 - 1 pt +

Example with the Executioner specialization at Kugan Level 12: the level cap is 3, so Killer Specialization (3 / 5) cannot go higher yet.

  • The level cap of your 1st specialization grows by 1 every 5 Kugan levels, up to 5.
  • The + button is lit only when you have enough Kugan Points and the skill is below the cap.
  • The 2nd specialization opens once you have spent 50 Kugan Points in total. Until you choose a specialization, its tab tells you to pick a Kugan book in the Midgard library.
  • Classic Kugans you already learned show under their own titles: Active, Passive and Signature Kugans.

How to reset

Resets are free. Talk to the NPC "Books of Forgotten", deep inside the Kugan Library in Midgard.

Special cases

  • If the minor version of a skill already has a higher SP cost, it is not raised again.
  • A Kugan's casting time never depends on DEX: it is the value in its description, still reduced by items, cards and other casting time bonuses.

Lexicon

Minor version of a skill

A "minor" version of a skill usually changes it like this:

  • SP cost +50%
  • Usable with any weapon

Mutation of a skill

A mutation is an extra effect added to a skill. It works best when the skill is learned at max level but used at level 1. Mutation effects are always described for this best case.

  • Used at a higher level: each level above 1 lowers the effect. Effects = 100% * (Level Max - Level used + 1) / Level Max.
  • Not learned to max level: Effects = 100% * Level learned / Level Max.

See the Mutated Skills guide for more details about this.

Devotion to an element

Devotion is a bonus to specialization skills that are "already acquired", so only reachable through Kugans.

  • Each point spent in the Wizard/Ninja skill tree: +2.5% devotion to that spell's element, up to 100%.
  • Each point spent in a skill of another element: -0.75% devotion to the other elements.

Mastery to an element

Mastery has two parts, Expertise and Science. Kugans that give Mastery to an element give both.

Expertise

When an element works against you, Expertise cuts your loss by its value in percent.

Example: you hit a Holy 4 enemy with Water. You should do 20% of your damage, so you lose 80%. With 50% Expertise, this penalty is cut in half: you only lose 40% against Holy 4 and do 60% of your damage.

Science

When an element works for you, Science raises the bonus by its value in percent.

Example: you hit an Earth 3 enemy with Fire and 50% Science. You should do 180% of your damage. The 80% bonus is raised by your Science, so you hit for 220% of your damage.

Critical damage of Kugans

When a Kugan's damage or heal "can be critical", the critical works like a critical skill: +25% damage (raised by critical damage bonuses), and 1/4 of the target's DEF/MDEF ignored (15 points max).

Summon Power

For skills that give you one or more summons. Summon power is the ratio of the summon's attributes compared to yours, when the summon's level equals yours. One to one: the higher, the better.

Kugan lists

The full lists are in the Codex:

Kugan Experience Table

Kugan LevelExperience requiredKugan LevelExperience required
0~1267,82335~3691,303,560
1~2869,55736~3794,347,012
2~31,053,50237~3897,390,464
3~41,268,10538~39101,955,642
4~51,521,72639~40104,999,094
5~61,826,07140~41109,564,272
6~72,198,04841~42112,607,724
7~82,663,02042~43115,651,176
8~93,260,84143~44120,216,354
9~104,057,93644~45123,259,806
10~115,478,21345~46127,824,984
11~127,228,19846~47132,390,162
12~1310,144,84047~48135,433,614
13~1415,978,12348~49139,998,792
14~1534,999,69849~50144,563,970
15~1636,521,42450~51149,129,148
16~1738,043,15051~52152,172,600
17~1841,086,60252~53156,737,778
18~1942,608,32853~54161,302,956
19~2045,651,78054~55165,868,134
20~2148,695,23255~56170,433,312
21~2250,216,95856~57174,998,490
22~2353,260,41057~58179,563,668
23~2454,782,13658~59184,128,846
24~2557,825,58859~60188,694,024
25~2660,869,04060~61194,780,928
26~2763,912,49261~62249,182,632
27~2866,955,94462~63318,101,603
28~2969,999,39663~64406,529,100
29~3073,042,84864~65521,388,979
30~3176,086,30065~66663,959,488
31~3279,129,75266~67845,562,269
32~3382,173,20467~681,084,564,554
33~3485,216,65668~691,382,640,243
34~3588,260,10869~701,771,989,057

Total from Kugan Level 0 to 70: 12,180,387,484 EXP (levels 60 to 70 alone: 7,438,698,853 EXP).

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