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Inicio › El Codex › Jobs y habilidades › Summoner (Doram)
Summoner (Doram)

Summoner (Doram)

Expanded Jobs · 55 habilidades · 44 activa, 11 pasiva

Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.

New Basic Skill

#5018 · SU_BASIC_SKILL
Passive Lv máx 1

Ability to use basic interface skills.

Including: Trade between Characters, Emotional expression, Sit, Chat room open, Party join and create, Kafra Warehouse use.

Increase SP Recovery

#9 · MG_SRECOVERY
Passive Lv máx 10

Enhances natural SP regeneration. MaxSP affects how much SP restoration is increased by this skill.

Also increases SP recovered from items by 10% per level.

NivelEfecto
Lv 1SP +3 every 10 sec
Lv 2SP +6 every 10 sec
Lv 3SP +9 every 10 sec
Lv 4SP +12 every 10 sec
Lv 5SP +15 every 10 sec
Lv 6SP +18 every 10 sec
Lv 7SP +21 every 10 sec
Lv 8SP +24 every 10 sec
Lv 9SP +27 every 10 sec
Lv 10SP +30 every 10 sec

Otorgada o aumentada por: Arcane Recovery (Arcanist)

Heal

#28 · AL_HEAL
Recovery Lv máx 5 Target: 1 PlayerRange: 9 CellsDelay: 1 secElement: HolySP Cost: 13/16/19/22/25Requirement: Faith 10, Demon Bane 5 (Crusader classes only)
▶ Ver la demostraciónHeal

Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level.

Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.

Otorgada o aumentada por: Kind Heal (Healer), Kind Coluceo (Healer), Red Heal (Red Mage)

Cold Bolt

#14 · MG_COLDBOLT
Magical attack Lv máx 5 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvElement: WaterSP Cost: 12/14/16/18/20
▶ Ver la demostraciónCold Bolt

Attacks a target with arrows made of ice. Each arrow has power equal to caster's MATK.

NivelEfecto
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Otorgada o aumentada por: Spell Cold (Conjurer), Water Elemental Bolt (Hydromancer), Water Elemental Attack (Hydromancer), Red Spell (Red Mage), Battle Ice (Battle Mage)

Fire Bolt

#19 · MG_FIREBOLT
Magical attack Lv máx 5 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvElement: FireSP Cost: 12/14/16/18/20
▶ Ver la demostraciónFire Bolt

Attacks a target with arrows made of fire. Each arrow has power equal to caster's MATK.

NivelEfecto
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Otorgada o aumentada por: Spell Fire (Conjurer), Fire Elemental Bolt (Pyromancer), Fire Elemental Attack (Pyromancer), Red Spell (Red Mage), Red Area (Red Mage), Battle Fire (Battle Mage)

Lightning Bolt

#20 · MG_LIGHTNINGBOLT
Magical attack Lv máx 5 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8s +0.2s per LvElement: WindSP Cost: 12/14/16/18/20
▶ Ver la demostraciónLightning Bolt

Attacks a target with lightning.

NivelEfecto
Lv 11 hit
Lv 22 hits
Lv 33 hits
Lv 44 hits
Lv 55 hits

Otorgada o aumentada por: Spell Lightning (Conjurer), Wind Elemental Bolt (Auramancer), Wind Elemental Attack (Auramancer), Red Spell (Red Mage), Battle Lightning (Battle Mage)

Earth Spike

#90 · WZ_EARTHSPIKE
Magical attack Lv máx 5 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8sec +0.2sec per LvElement: EarthSP Cost: 12/14/16/18/20
▶ Ver la demostraciónEarth Spike

Commands the ground beneath a targeted enemy to rise into pikes.

NivelEfecto
Lv 11 Hit
Lv 22 Hits
Lv 33 Hits
Lv 44 Hits
Lv 55 Hits

Otorgada o aumentada por: Spell Earth (Conjurer), Earth Elemental Bolt (Terramancer), Earth Elemental Attack (Terramancer), Natural Earth (Druid), Red Spell (Red Mage), Battle Earth (Battle Mage)

Empowering

#5099 · SU_EMPOWERING
Active Lv máx 5 Casting Time: 2 seconds (reduced by summoner's DEX)After Skill Delay: 0Duration: 10 secondsSP Cost: 80Target: Self

Increases ATK/MATK/DEF/MDEF of the summoner by 4/8/12/16/20% for 10 seconds, a summon must be present

Also increases the Summon Power of summons called during the effect by 1/2/3/4/5%

Also halves the damage reduction of the summoner's attacks against resistant elements

Also extends the summon's duration by 20 seconds if less than 60 seconds remain

NivelEfecto
Lv 1ATK/MATK/DEF/MDEF +4%, Summon Power +1%
Lv 2ATK/MATK/DEF/MDEF +8%, Summon Power +2%
Lv 3ATK/MATK/DEF/MDEF +12%, Summon Power +3%
Lv 4ATK/MATK/DEF/MDEF +16%, Summon Power +4%
Lv 5ATK/MATK/DEF/MDEF +20%, Summon Power +5%

Summon Mastery

#5100 · SU_MASTERY
Passive Lv máx 5 Requirement: New Basic Skill 1

Increase the duration and the Summon Power of all summons.

Summon Power +2% per level.

Knights of the Round Table also receive fixed values which depends on the summoner baselevel:

Minimum ATK +BaseLevel * SkillLv * 0,5

Maximum ATK +BaseLevel * SkillLv * 1

Minimum MATK +BaseLevel * SkillLv * 0,5

Maximum MATK +BaseLevel * SkillLv * 1

Maximum HP +BaseLevel * SkillLv * 5

NivelEfecto
Lv 1Summon lasts 60 sec, Summon Power +2%
Lv 2Summon lasts 75 sec, Summon Power +4%
Lv 3Summon lasts 90 sec, Summon Power +6%
Lv 4Summon lasts 105 sec, Summon Power +8%
Lv 5Summon lasts 120 sec, Summon Power +10%

Summon Action

#5101 · SU_ACTION
Active Lv máx 4 Target: Enemy / Summon / SelfRange: 16 CellsRequirement: Summon Mastery 1

At level 1 unlock "Attack" command : Use this skill and click on a target to change actual summon's target for that one, also turning the summon into "aggressive" mode (will attack with easy avoidable but way stronger skills, do not protect the master)

At level 2 unlock "Defend" command : Use this skill and click on the summon to turn it into "defensive" mode (will counter attack with harder skills, do not protect the master), click on it again to turn it back into "aggressive" mode

At level 3 unlock "Protect" command : Use this skill and click on self to turn the summon into "protective" mode (will protect the master by attacking anyone attacking him)

At level 4 unlock "Go" command : Click on the summon skill again to move it on the selected spot, the summon will reset aggro/target when done

Aggressive mode : Summon will use strong attacks with casting time on enemies, may use AoE skills

Defensive mode : Summon will use strong melee skills with no casting time in order to defend himself, only responds to aggression, may use AoE skills

Protective mode : Summon will only responds to targets which attacks its master, use quick and/or defensive skills (like status ones, etc)

NivelEfecto
Lv 1Attack
Lv 2Defend
Lv 3Protect
Lv 4Go

Summon Movement

#5103 · SU_MOVEMENT
Lv máx 5 Nivel máx.: 5Tipo: PasivaRequisito: Summon Mastery 1

Aumenta la velocidad de movimiento de todas las invocaciones.

NivelEfecto
Lv 1Velocidad de movimiento de la invocación +5%
Lv 2Velocidad de movimiento de la invocación +10%
Lv 3Velocidad de movimiento de la invocación +15%
Lv 4Velocidad de movimiento de la invocación +20%
Lv 5Velocidad de movimiento de la invocación +25%

Summon Shiva

#5105 · SU_SHIVA
Active Lv máx 5 Casting Time: 15 seconds (reduced by summoner's DEX)After Skill Delay: 0Duration: 60/75/90/105/120 seconds (Summon Mastery level 1-5)SP Cost: 60/90/120/150/180 SPRange: 13 CellsTarget: GroundRequirement: Cold Bolt 5, Summon Mastery 1

Summon Shiva

Summon Power is base on user's INT : 30/40/50/60/70% (+2% per Summon Mastery level)

Shiva's attributes distributions are : DEX>INT>AGI>LUK>STR>VIT

DEF is low, MDEF is high, Attack Range 2, Attack Speed Average, Walking Speed Average, Hit Recovery Average

Shiva is a medium/water 3 formless monster

Shiva base attacks are cold bolt, water attack and freeze attack, depending on mode used

NivelEfecto
Lv 1Summon Power 30%
Lv 2Summon Power 40%
Lv 3Summon Power 50%
Lv 4Summon Power 60%
Lv 5Summon Power 70%

Icy Touch

#5104 · SU_SHIVASK3
Active Lv máx 5 Casting Time: 2 seconds (on the summon)After Skill Delay: 2 seconds (on the summoner)Duration: 60 secondsSP Cost: 40/60/80/100/120 SPRequirement: Summon Shiva 1, Shiva must be summoned

Grants 0.2/0.4/0.6/0.8/1% chance to freeze enemies for 2 seconds who attack the summoner

May not be resisted by any means

This effect wears off if the summon is killed

NivelEfecto
Lv 10.2% chance
Lv 20.4% chance
Lv 30.6% chance
Lv 40.8% chance
Lv 51% chance

Frozen Slash

#5106 · SU_SHIVASK1
Active Lv máx 5 Casting Time: 1 second (on the summon)After Skill Delay: 1 second (on the summoner)Cooldown: 5 secondsSP Cost: 20/30/40/50/60 SPElement: WaterRequirement: Icy Touch 2, Shiva must be summoned

The summon do a water physical attacks around itself, hitting in a 5x5 area

This skill inflict 160/220/280/340/400% damage and have 60/70/80/90/100% chance to inflict Crack status for 8/9/10/11/12 seconds

Crack : Targets have reduced DEF/MDEF, this status can be resisted by DEF

NivelEfecto
Lv 1160% damage, Crack 60% (8 sec)
Lv 2220% damage, Crack 70% (9 sec)
Lv 3280% damage, Crack 80% (10 sec)
Lv 4340% damage, Crack 90% (11 sec)
Lv 5400% damage, Crack 100% (12 sec)

Diamond Dust

#5107 · SU_SHIVASK2
Active Lv máx 5 Casting Time: n/aAfter Skill Delay: 2 second (on the summoner)Cooldown: 7 secondsDuration: 7/9/11/13/15 secondsSP Cost: 30/45/60/75/90 SPElement: WaterRequirement: Frozen Slash 2, Shiva must be summoned

The summon do an AoE self based water magical attacks, hitting in a 7x7 area

This skill inflict 3 hits of 100/150/200/250/300% damage (300/450/600/750/900% in total) and have 60/70/80/90/100% chance to inflict Freeze status for 7/9/11/13/15 seconds

Also party members within a 31x31 area around the summoner receive Recovery status for 7/9/11/13/15 seconds, when at least one enemy is hit

Recovery : Resistance to status (duration halved), Max HP +25% and recovers 0.5% of Max HP per second

NivelEfecto
Lv 13 x 100% (300%), Freeze 60% (7 sec)
Lv 23 x 150% (450%), Freeze 70% (9 sec)
Lv 33 x 200% (600%), Freeze 80% (11 sec)
Lv 43 x 250% (750%), Freeze 90% (13 sec)
Lv 53 x 300% (900%), Freeze 100% (15 sec)

Transcendental

#5108 · SU_SHIVASK
Active Lv máx 5 Casting Time: 5 seconds (on the summon)After Skill Delay: 4 second (on the summoner)Cooldown: 30 secondsSP Cost: 50/75/100/125/150 SPElement: WaterRequirement: Diamond Dust 2, Shiva must be summoned

The summon do an AoE water magical attacks around itself, hitting in a 13x13 area

This skill inflicts a total of 5 real hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Chill status for 7/9/11/13/15 seconds

Chill : All speed and defense factor slightly reduced, resisted by MDEF

NivelEfecto
Lv 15 x 100%, Chill 60% (7 sec)
Lv 25 x 150%, Chill 70% (9 sec)
Lv 35 x 200%, Chill 80% (11 sec)
Lv 45 x 250%, Chill 90% (13 sec)
Lv 55 x 300%, Chill 100% (15 sec)

Summon Ifrit

#5109 · SU_IFRIT
Active Lv máx 5 Casting Time: 15 seconds (reduced by summoner's DEX)After Skill Delay: 0Duration: 60/75/90/105/120 seconds (Summon Mastery level 1-5)SP Cost: 60/90/120/150/180 SPRange: 13 CellsTarget: GroundRequirement: Fire Bolt 5, Summon Mastery 1

Summon Ifrit

Summon Power is base on user's INT : 30/40/50/60/70% (+2% per Summon Mastery level)

Ifrit's attributes distributions are : STR>INT=LUK>VIT>AGI>DEX

DEF is average, MDEF is average, Attack Range 2, Attack Speed Average, Walking Speed Average, Hit Recovery Average

Ifrit is a medium/fire 3 formless monster

Ifrit base attacks are fire bolt, fire attack and bleeding attack, depending on mode used

NivelEfecto
Lv 1Summon Power 30%
Lv 2Summon Power 40%
Lv 3Summon Power 50%
Lv 4Summon Power 60%
Lv 5Summon Power 70%

Divine Reflection

#5110 · SU_IFRITSK1
Active Lv máx 5 Casting Time: 2 seconds (on the summon)After Skill Delay: 2 seconds (on the summoner)Duration: 60 secondsSP Cost: 40/60/80/100/120 SPRequirement: Summon Ifrit 1, Ifrit must be summoned

Reflect 10/20/30/40/50% of any damage received by the summoner, the summoner only receives the remaining damage

This effect wears off if the summon is killed

NivelEfecto
Lv 110% damage reflected
Lv 220% damage reflected
Lv 330% damage reflected
Lv 440% damage reflected
Lv 550% damage reflected

Fire Rain

#5111 · SU_IFRITSK2
Active Lv máx 5 Casting Time: 1 second (on the summon)After Skill Delay: 1 second (on the summoner)Cooldown: 5 secondsSP Cost: 20/30/40/50/60 SPElement: FireRequirement: Divine Reflection 2, Ifrit must be summoned

The summon do a fire physical attacks around itself, hitting in a 5x5 area

This skill inflict 10 hits of 17/24/31/38/45% damage (170/240/310/380/450% in total) and have 60/70/80/90/100% chance to inflict Weak status for 8/9/10/11/12 seconds

Weak : Targets do less critical and may receive more of them, this status can be resisted by DEF

NivelEfecto
Lv 110 x 17% (170%), Weak 60% (8 sec)
Lv 210 x 24% (240%), Weak 70% (9 sec)
Lv 310 x 31% (310%), Weak 80% (10 sec)
Lv 410 x 38% (380%), Weak 90% (11 sec)
Lv 510 x 45% (450%), Weak 100% (12 sec)

Divine Comedy

#5112 · SU_IFRITSK3
Active Lv máx 5 Casting Time: n/aAfter Skill Delay: 2 second (on the summoner)Cooldown: 7 secondsDuration: 7/9/11/13/15 secondsSP Cost: 30/45/60/75/90 SPElement: FireRequirement: Fire Rain 2, Ifrit must be summoned

The summon do an AoE self based fire magical attacks, hitting in a 7x7 area

This skill inflict 3 hits of 100/150/200/250/300% damage (300/450/600/750/900% in total) and have 60/70/80/90/100% chance to inflict Burning status for 7/9/11/13/15 seconds

Also party members within a 31x31 area around the summoner receive Brave status for 7/9/11/13/15 seconds, when at least one enemy is hit

Brave : Resistance to status (rate halved), Max SP +25% and recovers 0.5% of Max SP per second

NivelEfecto
Lv 13 x 100% (300%), Burning 60% (7 sec)
Lv 23 x 150% (450%), Burning 70% (9 sec)
Lv 33 x 200% (600%), Burning 80% (11 sec)
Lv 43 x 250% (750%), Burning 90% (13 sec)
Lv 53 x 300% (900%), Burning 100% (15 sec)

Hell Fire

#5113 · SU_IFRITSK
Active Lv máx 5 Casting Time: 5 seconds (on the summon)After Skill Delay: 4 second (on the summoner)Cooldown: 30 secondsSP Cost: 50/75/100/125/150 SPElement: FireRequirement: Divine Comedy 2, Ifrit must be summoned

The summon do an AoE fire magical attacks around itself, hitting in a 13x13 area

This skill inflicts a total of 5 real hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Fever status for 7/9/11/13/15 seconds

Fever : Receives 25% more damage, resisted by MDEF

NivelEfecto
Lv 15 x 100%, Fever 60% (7 sec)
Lv 25 x 150%, Fever 70% (9 sec)
Lv 35 x 200%, Fever 80% (11 sec)
Lv 45 x 250%, Fever 90% (13 sec)
Lv 55 x 300%, Fever 100% (15 sec)

Summon Golgotha

#5114 · SU_GOLGOTHA
Active Lv máx 5 Casting Time: 15 seconds (reduced by summoner's DEX)After Skill Delay: 0Duration: 60/75/90/105/120 seconds (Summon Mastery level 1-5)SP Cost: 60/90/120/150/180 SPRange: 13 CellsTarget: GroundRequirement: Lightning Bolt 5, Summon Mastery 1

Summon Golgotha

Summon Power is base on user's INT : 30/40/50/60/70% (+2% per Summon Mastery level)

Golgotha's attributes distributions are : AGI>DEX=INT>LUK>VIT>STR

DEF is very low, MDEF is average, Attack Range 2, Attack Speed Slow, Walking Speed Slow, Hit Recovery High

Golgotha is a medium/wind 3 formless monster

Golgotha base attacks are lightning bolt, wind attack and blind attack, depending on mode used

NivelEfecto
Lv 1Summon Power 30%
Lv 2Summon Power 40%
Lv 3Summon Power 50%
Lv 4Summon Power 60%
Lv 5Summon Power 70%

Quick Wind

#5115 · SU_GOLGOTHASK1
Active Lv máx 5 Casting Time: 2 seconds (on the summon)After Skill Delay: 2 seconds (on the summoner)Duration: 60 secondsSP Cost: 40/60/80/100/120 SPRequirement: Summon Golgotha 1, Golgotha must be summoned

Grants 8/16/24/32/40% chance to avoid any attacks targeting the summoner

Also the summoner may walk 6/12/18/24/30% faster

Also improves the avoidance granted by FLEE and cancels one hit that would kill the summoner, ending the effect

This effect wears off if the summon is killed

NivelEfecto
Lv 18% avoid, Walk speed +6%
Lv 216% avoid, Walk speed +12%
Lv 324% avoid, Walk speed +18%
Lv 432% avoid, Walk speed +24%
Lv 540% avoid, Walk speed +30%

Slow Thunder

#5116 · SU_GOLGOTHASK2
Active Lv máx 5 Casting Time: 1 second (on the summon)After Skill Delay: 1 second (on the summoner)Cooldown: 5 secondsSP Cost: 20/30/40/50/60 SPElement: WindRequirement: Quick Wind 2, Golgotha must be summoned

The summon do a wind physical attacks around itself, hitting in a 5x5 area

This skill inflict 5 hits of 33/46/59/72/85% damage (165/230/295/360/425% in total) and have 60/70/80/90/100% chance to inflict Brake status for 8/9/10/11/12 seconds

Brake : Target's have reduced Attack speed, casting time and after skill delay, this status can be resisted by DEF

NivelEfecto
Lv 15 x 33% (165%), Brake 60% (8 sec)
Lv 25 x 46% (230%), Brake 70% (9 sec)
Lv 35 x 59% (295%), Brake 80% (10 sec)
Lv 45 x 72% (360%), Brake 90% (11 sec)
Lv 55 x 85% (425%), Brake 100% (12 sec)

Mega Flare

#5117 · SU_GOLGOTHASK3
Active Lv máx 5 Casting Time: n/aAfter Skill Delay: 2 second (on the summoner)Cooldown: 7 secondsDuration: 7/9/11/13/15 secondsSP Cost: 30/45/60/75/90 SPElement: WindRequirement: Slow Thunder 2, Golgotha must be summoned

The summon do an AoE self based wind magical attacks, hitting in a 7x7 area

This skill inflict 3 hits of 100/150/200/250/300% damage (300/450/600/750/900% in total) and have 60/70/80/90/100% chance to inflict Stop status for 1/1.25/1.5/1.75/2 seconds

Also party members within a 31x31 area around the summoner receive Swift status for 7/9/11/13/15 seconds, when at least one enemy is hit

Swift : Grants 30% chance to reduce a received hit to 1 damage

NivelEfecto
Lv 13 x 100% (300%), Stop 60% (1 sec)
Lv 23 x 150% (450%), Stop 70% (1.25 sec)
Lv 33 x 200% (600%), Stop 80% (1.5 sec)
Lv 43 x 250% (750%), Stop 90% (1.75 sec)
Lv 53 x 300% (900%), Stop 100% (2 sec)

Electroflux

#5118 · SU_GOLGOTHASK
Active Lv máx 5 Casting Time: 5 seconds (on the summon)After Skill Delay: 4 second (on the summoner)Cooldown: 30 secondsSP Cost: 50/75/100/125/150 SPElement: WindRequirement: Mega Flare 2, Golgotha must be summoned

The summon do an AoE wind magical attacks around itself, hitting in a 13x13 area

This skill inflicts a total of 20 real hits dealing 24/36/48/60/72% damage (480/720/960/1200/1440% in total) and have 60/70/80/90/100% chance to inflict Cripple status for 7/9/11/13/15 seconds

Cripple : Maximum HP and SP reduced by 25% (20% on bosses, 15% on MVP), also reduce incoming heals (HP or SP) by 30%, resisted by MDEF

NivelEfecto
Lv 120 x 24% (480%), Cripple 60% (7 sec)
Lv 220 x 36% (720%), Cripple 70% (9 sec)
Lv 320 x 48% (960%), Cripple 80% (11 sec)
Lv 420 x 60% (1200%), Cripple 90% (13 sec)
Lv 520 x 72% (1440%), Cripple 100% (15 sec)

Summon Fenrir

#5119 · SU_FENRIR
Active Lv máx 5 Casting Time: 15 seconds (reduced by summoner's DEX)After Skill Delay: 0Duration: 60/75/90/105/120 seconds (Summon Mastery level 1-5)SP Cost: 60/90/120/150/180 SPRange: 13 CellsTarget: GroundRequirement: Earth Spike 5, Summon Mastery 1

Summon Fenrir

Summon Power is base on user's INT : 30/40/50/60/70% (+2% per Summon Mastery level)

Fenrir's attributes distributions are : VIT>AGI>STR=INT=LUK>DEX

DEF is very high, MDEF is average, Attack Range 2, Attack Speed Average, Walking Speed High, Hit Recovery Slow

Fenrir is a medium/earth 3 formless monster

Fenrir base attacks are earth spike, earth attack and petrify attack, depending on mode used

NivelEfecto
Lv 1Summon Power 30%
Lv 2Summon Power 40%
Lv 3Summon Power 50%
Lv 4Summon Power 60%
Lv 5Summon Power 70%

Earth Shielding

#5120 · SU_FENRIRSK1
Active Lv máx 5 Casting Time: 2 seconds (on the summon)After Skill Delay: 2 seconds (on the summoner)Duration: 60 secondsSP Cost: 40/60/80/100/120 SPRequirement: Summon Fenrir 1, Fenrir must be summoned

Redirect to Fenrir 15/30/45/60/75% of damage done to the summoner (this is NOT devotion, there is no maximum distance, etc)

This effect wears off if the summon is killed

NivelEfecto
Lv 115% redirected
Lv 230% redirected
Lv 345% redirected
Lv 460% redirected
Lv 575% redirected

Sick Dirt

#5121 · SU_FENRIRSK2
Active Lv máx 5 Casting Time: 1 second (on the summon)After Skill Delay: 1 second (on the summoner)Cooldown: 5 secondsSP Cost: 20/30/40/50/60 SPElement: EarthRequirement: Earth Shielding 2, Fenrir must be summoned

The summon do a earth physical attacks around itself, hitting in a 5x5 area

This skill inflict 160/220/280/340/400% damage and have 60/70/80/90/100% chance to inflict Sick status for 8/9/10/11/12 seconds

Sick : Targets have doubled after hit delay, chance to be stunned when hit and loose more HP when hit, this status can be resisted by DEF

NivelEfecto
Lv 1160% damage, Sick 60% (8 sec)
Lv 2220% damage, Sick 70% (9 sec)
Lv 3280% damage, Sick 80% (10 sec)
Lv 4340% damage, Sick 90% (11 sec)
Lv 5400% damage, Sick 100% (12 sec)

Falling Rock

#5122 · SU_FENRIRSK3
Active Lv máx 5 Casting Time: n/aAfter Skill Delay: 2 second (on the summoner)Cooldown: 7 secondsDuration: 7/9/11/13/15 secondsSP Cost: 30/45/60/75/90 SPElement: EarthRequirement: Sick Dirt 2, Fenrir must be summoned

The summon do an AoE self based earth magical attacks, hitting in a 7x7 area

This skill inflict 300/450/600/750/900% damage and have 60/70/80/90/100% chance to inflict Stun status for 2/3/4/5/6 seconds

Also party members within a 31x31 area around the summoner receive Fortitude status for 7/9/11/13/15 seconds, when at least one enemy is hit

Fortitude : Hit recovery 30% faster, healing from items and from own healing skills +33%, knockback halved

NivelEfecto
Lv 1300% damage, Stun 60% (2 sec)
Lv 2450% damage, Stun 70% (3 sec)
Lv 3600% damage, Stun 80% (4 sec)
Lv 4750% damage, Stun 90% (5 sec)
Lv 5900% damage, Stun 100% (6 sec)

Megaquake

#5123 · SU_FENRIRSK
Active Lv máx 5 Casting Time: 5 seconds (on the summon)After Skill Delay: 4 second (on the summoner)Cooldown: 30 secondsSP Cost: 50/75/100/125/150 SPElement: EarthRequirement: Falling Rock 2, Fenrir must be summoned

The summon do an AoE earth magical attacks around itself, hitting in a 13x13 area

This skill inflicts a total of 5 real hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Feeble status for 7/9/11/13/15 seconds

Feeble : Damage dealt reduced by 25%, resisted by MDEF

NivelEfecto
Lv 15 x 100%, Feeble 60% (7 sec)
Lv 25 x 150%, Feeble 70% (9 sec)
Lv 35 x 200%, Feeble 80% (11 sec)
Lv 45 x 250%, Feeble 90% (13 sec)
Lv 55 x 300%, Feeble 100% (15 sec)

Summon Carbuncle

#5124 · SU_CARBUNCLE
Active Lv máx 5 Casting Time: 15 seconds (reduced by summoner's DEX)After Skill Delay: 0Duration: 60/75/90/105/120 seconds (Summon Mastery level 1-5)SP Cost: 60/90/120/150/180 SPRange: 13 CellsTarget: GroundRequirement: Heal 5, Summon Mastery 1

Summon Carbuncle

Summon Power is base on user's INT : 30/40/50/60/70% (+2% per Summon Mastery level)

Carbuncle's attributes distributions are : LUK>INT=VIT>AGI>DEX>STR

DEF is very low, MDEF is very high, Attack Range 6, Attack Speed High, Walking Speed High, Hit Recovery High

Carbuncle is a medium/holy 3 formless monster

Carbuncle base attacks are holy light, holy attack and silence attack, depending on mode used

NivelEfecto
Lv 1Summon Power 30%
Lv 2Summon Power 40%
Lv 3Summon Power 50%
Lv 4Summon Power 60%
Lv 5Summon Power 70%

Moon Glow

#5125 · SU_CARBUNCLESK1
Active Lv máx 5 Casting Time: 2 seconds (on the summon)After Skill Delay: 2 seconds (on the summoner)Duration: 1/2/3/4/5 secondsSP Cost: 40/60/80/100/120 SPRequirement: Summon Carbuncle 1, Carbuncle must be summoned

The summoner and the summon are made invisible for 1/2/3/4/5 seconds, this effect DO NOT stops if the summoner attacks

NivelEfecto
Lv 11 second
Lv 22 seconds
Lv 33 seconds
Lv 44 seconds
Lv 55 seconds

Holy Crack

#5126 · SU_CARBUNCLESK2
Active Lv máx 5 Casting Time: 1 second (on the summon)After Skill Delay: 1 second (on the summoner)Cooldown: 5 secondsSP Cost: 20/30/40/50/60 SPElement: HolyRequirement: Moon Glow 2, Carbuncle must be summoned

The summon do a holy physical attacks around itself, hitting in a 5x5 area

This skill inflict 2 hits of 80/110/140/170/200% damage (160/220/280/340/400% in total) and have 60/70/80/90/100% chance to inflict Oath status for 8/9/10/11/12 seconds

Oath : Targets have more chance to contract a status, this status can be resisted by MDEF

NivelEfecto
Lv 12 x 80% (160%), Oath 60% (8 sec)
Lv 22 x 110% (220%), Oath 70% (9 sec)
Lv 32 x 140% (280%), Oath 80% (10 sec)
Lv 42 x 170% (340%), Oath 90% (11 sec)
Lv 52 x 200% (400%), Oath 100% (12 sec)

Flashing Light

#5127 · SU_CARBUNCLESK3
Active Lv máx 5 Casting Time: n/aAfter Skill Delay: 2 second (on the summoner)Cooldown: 7 secondsDuration: 7/9/11/13/15 secondsSP Cost: 30/45/60/75/90 SPElement: HolyRequirement: Holy Crack 2, Carbuncle must be summoned

The summon do an AoE self based holy magical attacks, hitting in a 7x7 area

This skill inflict 3 hits of 100/150/200/250/300% damage (300/450/600/750/900% in total) and have 60/70/80/90/100% chance to inflict blind status for 4/6/8/10/12 seconds

Also party members within a 31x31 area around the summoner receive a Hope status for 7/9/11/13/15 seconds, when at least one enemy is hit

Hope : When HP are lower than 50%, damage are reduce (proportionately) up to 50%, and a fatal hit leaves 1 HP instead (once, 99.9% chance)

NivelEfecto
Lv 13 x 100% (300%), Blind 60% (4 sec)
Lv 23 x 150% (450%), Blind 70% (6 sec)
Lv 33 x 200% (600%), Blind 80% (8 sec)
Lv 43 x 250% (750%), Blind 90% (10 sec)
Lv 53 x 300% (900%), Blind 100% (12 sec)

Ruby Light

#5128 · SU_CARBUNCLESK
Active Lv máx 5 Casting Time: 5 seconds (on the summon)After Skill Delay: 4 second (on the summoner)Cooldown: 30 secondsSP Cost: 50/75/100/125/150 SPElement: HolyRequirement: Flashing Light 2, Carbuncle must be summoned

The summon do an AoE holy magical attacks around itself, hitting in a 13x13 area

This skill inflicts a total of 5 real hits dealing 100/150/200/250/300% damage and have 60/70/80/90/100% chance to inflict Slow status for 7/9/11/13/15 seconds

Slow : All speed factor highly reduced, resisted by MDEF

NivelEfecto
Lv 15 x 100%, Slow 60% (7 sec)
Lv 25 x 150%, Slow 70% (9 sec)
Lv 35 x 200%, Slow 80% (11 sec)
Lv 45 x 250%, Slow 90% (13 sec)
Lv 55 x 300%, Slow 100% (15 sec)

Summon Odin

#5129 · SU_ODIN
Active Lv máx 5 Casting Time: 15 seconds (reduced by summoner's DEX)After Skill Delay: 0Duration: 60/75/90/105/120 seconds (Summon Mastery level 1-5)SP Cost: 60/90/120/150/180 SPRange: 13 CellsTarget: GroundRequirement: Empowering 5, Summon Mastery 1

Summon Odin

Summon Power is base on user's INT : 30/40/50/60/70% (+2% per Summon Mastery level)

Odin's attributes distributions are : STR>DEX>VIT=INT>LUK>AGI

DEF is high, MDEF is low, Attack Range 2, Attack Speed High, Walking Speed Low, Hit Recovery Low

Odin is a medium/dark 3 formless monster

Odin base attacks are dark strike, dark attack and stun attack, depending on mode used

NivelEfecto
Lv 1Summon Power 30%
Lv 2Summon Power 40%
Lv 3Summon Power 50%
Lv 4Summon Power 60%
Lv 5Summon Power 70%

Gloomy Knight

#5130 · SU_ODINSK1
Active Lv máx 5 Casting Time: 2 seconds (on the summon)After Skill Delay: 2 seconds (on the summoner)Duration: 60 secondsSP Cost: 40/60/80/100/120 SPRequirement: Summon Odin 1, Odin must be summoned

Odin has 50% chance to counter-attack anytime the summoner is being attacked or using a bolt. This effect wears off if the summon is killed.

Odin uses Spear Boomerang level 1/2/3/4/5 (no range limit), or the level of the bolt used.

NivelEfecto
Lv 1Spear Boomerang Lv 1
Lv 2Spear Boomerang Lv 2
Lv 3Spear Boomerang Lv 3
Lv 4Spear Boomerang Lv 4
Lv 5Spear Boomerang Lv 5

Deep Wound

#5131 · SU_ODINSK2
Active Lv máx 5 Casting Time: 1 second (on the summon)After Skill Delay: 1 second (on the summoner)Cooldown: 5 secondsSP Cost: 20/30/40/50/60 SPElement: DarkRequirement: Gloomy Knight 2, Odin must be summoned

The summon do a dark physical attacks around itself, hitting in a 5x5 area

This skill inflict 160/220/280/340/400% damage and have 60/70/80/90/100% chance to inflict Deep Wound status for 8/9/10/11/12 seconds

Also inflict Stop for 1/1.25/1.5/1.75/2 seconds (same chance)

Deep Wound : Targets have reduced heal, this status can be resisted by MDEF

NivelEfecto
Lv 1160% damage, 60%: Deep Wound 8 sec, Stop 1 sec
Lv 2220% damage, 70%: Deep Wound 9 sec, Stop 1.25 sec
Lv 3280% damage, 80%: Deep Wound 10 sec, Stop 1.5 sec
Lv 4340% damage, 90%: Deep Wound 11 sec, Stop 1.75 sec
Lv 5400% damage, 100%: Deep Wound 12 sec, Stop 2 sec

Dark Curse

#5132 · SU_ODINSK3
Active Lv máx 5 Casting Time: n/aAfter Skill Delay: 0Cooldown: 5 secondsDuration: 7/9/11/13/15 secondsSP Cost: 12 SPElement: DarkRequirement: Deep Wound 2, Odin must be summoned

The summon do an AoE self based dark magical attacks, hitting in a 7x7 area

This skill inflict 3 hits of 100/150/200/250/300% damage (300/450/600/750/900% in total) and have 60/70/80/90/100% chance to inflict curse status for 7/9/11/13/15 seconds

Also party members within a 31x31 area around the summoner receive a CRIT buff status for 7/9/11/13/15 seconds, when at least one enemy is hit

This CRIT buff increase critical rate by 15

NivelEfecto
Lv 13 x 100% (300%), Curse 60% (7 sec)
Lv 23 x 150% (450%), Curse 70% (9 sec)
Lv 33 x 200% (600%), Curse 80% (11 sec)
Lv 43 x 250% (750%), Curse 90% (13 sec)
Lv 53 x 300% (900%), Curse 100% (15 sec)

Zantetsuken

#5133 · SU_ODINSK
Active Lv máx 5 Casting Time: 5 seconds (on the summon)After Skill Delay: 4 second (on the summoner)Cooldown: 30 secondsSP Cost: 50/75/100/125/150 SPElement: DarkRequirement: Dark Curse 2, Odin must be summoned

The summon do a physical AoE dark attack around itself, hitting in a 13x13 area

This skill inflicts a total of 5 real hits dealing 35/50/65/80/95% damage and have 60/70/80/90/100% chance to inflict Bleeding status for 7/9/11/13/15 seconds and Haemophilia for the same time

Also have 1/2/3/4/5% chance to coma targets (doubled for every 50 levels above the target, lowered against higher level targets)

Also always do additional damage on targets with lower HP than 6/9/12/15/18% (dealing to them additional 9999 damage)

Haemophilia : Increase incoming DOTs by 1/4, DOT have 1/4 more chance to be contracted, any hit will leads to a very short bleeds (100% bleeding for 3s)

NivelEfecto
Lv 15 x 35%, Bleeding/Haemophilia 60% (7 sec), Coma 1%, below 6% HP: +9999
Lv 25 x 50%, Bleeding/Haemophilia 70% (9 sec), Coma 2%, below 9% HP: +9999
Lv 35 x 65%, Bleeding/Haemophilia 80% (11 sec), Coma 3%, below 12% HP: +9999
Lv 45 x 80%, Bleeding/Haemophilia 90% (13 sec), Coma 4%, below 15% HP: +9999
Lv 55 x 95%, Bleeding/Haemophilia 100% (15 sec), Coma 5%, below 18% HP: +9999

Phoenix

#5140 · SU_ULTIME1
Active Lv máx 5 Casting Time: 20 seconds (reduced by summoner's DEX, can be interrupted)After Skill Delay: 5 seconds (on the summoner)Duration: 7 secondsCooldown: 60 seconds (shared with other ultimates summons)SP Cost: 100/150/200/250/300 SPRange: 13 CellsTarget: GroundRequirement: Summon Mastery 5

Summon Phoenix

Summon Power is base on user's INT : 30/40/50/60/70% (+2% per Summon Mastery level)

Each heal takes place after a casting time which can be interrupted !

In the case of an interruption Phoenix will attack with AI before the next casting/effects.

Phase 1 (1s) - First Phoenix will revive all dead party members within a 31x31 area (full HP and SP)

Phase 2 (3 x 1s) - Then Phoenix will cast Wide Heal once per seconds, healing 3 time all party members within a 23x23 area around the summoner

Phase 3 (1s) - Finally Phoenix will grants to all party members within a 29x29 area Invigorate and Fortify status for 20 seconds

Without a party, Phoenix only heals itself

NivelEfecto
Lv 1Summon Power 30%
Lv 2Summon Power 40%
Lv 3Summon Power 50%
Lv 4Summon Power 60%
Lv 5Summon Power 70%

Bahamut

#5141 · SU_ULTIME2
Active Lv máx 5 Casting Time: 20 seconds (reduced by summoner's DEX, can be interrupted)After Skill Delay: 5 seconds (on the summoner)Duration: 7 secondsCooldown: 60 seconds (shared with other ultimates summons)SP Cost: 100/150/200/250/300 SPRange: 13 CellsTarget: GroundRequirement: Summon Mastery 5

Summon Bahamut

Summon Power is base on user's INT : 30/40/50/60/70% (+2% per Summon Mastery level)

Every seconds, after a short casting time, Bahamut throws a powerfull magical attacks at a random spot around him (15x15), hitting in a 11x11 area for 2 hits of 650% neutral magical damage (1300% in total)

NivelEfecto
Lv 1Summon Power 30%
Lv 2Summon Power 40%
Lv 3Summon Power 50%
Lv 4Summon Power 60%
Lv 5Summon Power 70%

Anima

#5142 · SU_ULTIME3
Active Lv máx 5 Casting Time: 20 seconds (reduced by summoner's DEX, can be interrupted)After Skill Delay: 5 seconds (on the summoner)Duration: 7 secondsCooldown: 60 seconds (shared with other ultimates summons)SP Cost: 100/150/200/250/300 SPRange: 13 CellsTarget: GroundRequirement: Summon Mastery 5

Summon Anima

Summon Power is base on user's INT : 30/40/50/60/70% (+2% per Summon Mastery level)

Each action takes place after a casting time which can be interrupted !

In the case of an interruption Anima will attack with AI before the next casting/effects.

Every seconds, after the casting time, Anima throws a random wide status skill at level 5 (Silence, Bleeding, Petrify, Confusion, Curse)

Those skill inflict status at 100% within a 23x23 area

NivelEfecto
Lv 1Summon Power 30%
Lv 2Summon Power 40%
Lv 3Summon Power 50%
Lv 4Summon Power 60%
Lv 5Summon Power 70%

Knight of Round

#5143 · SU_ULTIME4
Active Lv máx 5 Casting Time: 20 seconds (reduced by summoner's DEX, can be interrupted)After Skill Delay: 5 seconds (on the summoner)Duration: 7 secondsCooldown: 60 seconds (shared with other ultimates summons)SP Cost: 100/150/200/250/300 SPRange: 15 CellsTarget: GroundRequirement: Summon Mastery 5

Summon Knight of The Round Table

When the cast is over a "warp" is placed on the ground. This warp can't be damaged.

Every half a seconds, after a casting time of 0.5s which can't be interrupted, a knight from the round table is called and attacks a random target.

Those knights are from bio labs characters, they last for 7 seconds each

The knights don't use Summon Power: they keep their own attributes, improved by Summon Mastery and Summon Movement

Come to me, honey~

#410 · WE_CALLBABY
Lv máx 1 Tipo de habilidad: Activa

El personaje padre invoca al hijo adoptado a un lugar adyacente a su posición actual.

Return

#1821 · NV_RETURN
Active Lv máx 1 Target: SelfCast: 1 secCooldown: 60 secSP Cost: 2/10/25/25/25Requirement: Finish Quest / Platinum Skills

Teleports a character to previous localizations.

Midgard North memos are authorized and last 30 minutes only, it won't work afterwards.

NivelEfecto
Lv 1Teleport to Midgard City
Lv 2Return to Save Point
Lv 3Return to Memo Point (Save: @memo 0)
Lv 4Return to Memo Point 2 (Save: @memo 1)
Lv 5Return to Memo Point 3 (Save: @memo 2)

Reborn

#1822 · NV_REBIRTH
Passive Lv máx 1

When reaching a specific BaseLv, a character can reborn at the Midgard Library (Guardian of the Souls).

Each reborn level gives bonuses and extra stat points to a character.

[Required BaseLv for each Reborn Level]:

BaseLv 80/82/84/86/88/90/92/94/96/98

NivelEfecto
Lv 1Stat points +12
Lv 2Stat points +12
Lv 3Stat points +13
Lv 4Stat points +13
Lv 5Stat points +14
Lv 6Stat points +14
Lv 7Stat points +15
Lv 8Stat points +15
Lv 9Stat points +16
Lv 10Stat points +16

Summon Pet

#1800 · M_PET
Special / Support Lv máx 1 Target: GroundRange: 13 CellsCooldown: 0.3 secRequirement: Pet equipped (or Summon)

Summon your pet (or send it back if it is already out).

If any summons are active, this skill allows to change Summon Mode instead of summoning a pet.

NivelEfecto
Lv 1Forces a summon to move to a specific cell, changing his mode to Attack mode.
Lv 2Forces a summon to move to a specific cell, changing his mode to Defense mode.

Equip Swap

#5067 · ALL_EQSWITCH
Active Lv máx 1

Allows to swap equipment.

NivelEfecto
Lv 1Switch equipment

Advanced Summon Mastery

#1086 · SU_SUMMON_MASTERY
Pasiva Lv máx 1

Esta maestría avanzada de habilidades mejora el uso de las siguientes habilidades:

Frozen Slash, Diamond Dust, Divine Reflection, Fire Rain, Quick Wind, Slow Thunder, Earth Shielding, Sick Dirt, Moon Glow, Holy Crack, Gloomy Knight, Deep Wound.

Las habilidades mejoradas reciben los siguientes efectos:

- Tiempo de lanzamiento reducido un 25% (no se acumula con Bragi)

- Retardo posterior a la habilidad reducido un 25% (no se acumula con Bragi)

- Enfriamiento reducido un 25%

- Consumo de SP reducido un 25%

- Duración de los efectos aumentada un 50%

- Los estados comunes tienen un 15% más de probabilidad y duración

- Los requisitos de materiales tienen un 20% de probabilidad de ser ignorados

Además, estas habilidades de daño reciben los siguientes efectos:

-

Solo se puede aprender UNA habilidad de maestría avanzada
NivelEfecto
Lv 1Maestría activada

Advanced Ultimate Mastery

#1087 · SU_ULTIMA_MASTERY
Pasiva Lv máx 1

Esta maestría avanzada de habilidades mejora el uso de las siguientes habilidades:

Phoenix, Bahamut, Anima, Knight of Round, Transcendental, Hell Fire, Electroflux, Megaquake, Ruby Light, Zantetsuken.

Las habilidades mejoradas reciben los siguientes efectos:

- Tiempo de lanzamiento reducido un 25% (no se acumula con Bragi)

- Retardo posterior a la habilidad reducido un 25% (no se acumula con Bragi)

- Enfriamiento reducido un 25%

- Consumo de SP reducido un 25%

- Duración de los efectos aumentada un 50%

- Los estados comunes tienen un 15% más de probabilidad y duración

- Los requisitos de materiales tienen un 20% de probabilidad de ser ignorados

Además, estas habilidades de daño reciben los siguientes efectos:

-

Solo se puede aprender UNA habilidad de maestría avanzada
NivelEfecto
Lv 1Maestría activada

Advanced Symbiosis Mastery

#1088 · SU_UNION_MASTERY
Pasiva Lv máx 1

Esta maestría avanzada de habilidades mejora el uso de las siguientes habilidades:

Empowering, Summon Link, Summon Movement, Icy Touch, Divine Comedy, Mega Flare, Falling Rock, Flashing Light, Dark Curse.

Las habilidades mejoradas reciben los siguientes efectos:

- Tiempo de lanzamiento reducido un 25% (no se acumula con Bragi)

- Retardo posterior a la habilidad reducido un 25% (no se acumula con Bragi)

- Enfriamiento reducido un 25%

- Consumo de SP reducido un 25%

- Duración de los efectos aumentada un 50%

- Los estados comunes tienen un 15% más de probabilidad y duración

- Los requisitos de materiales tienen un 20% de probabilidad de ser ignorados

Además, estas habilidades de daño reciben los siguientes efectos:

-

Solo se puede aprender UNA habilidad de maestría avanzada
NivelEfecto
Lv 1Maestría activada

Advanced Fusion Mastery

#1089 · SU_FUSION_MASTERY
Pasiva Lv máx 1

Esta maestría avanzada de habilidades mejora el uso de las siguientes habilidades:

Summon Shiva, Summon Ifrit, Summon Golgotha, Summon Fenrir, Summon Carbuncle, Summon Odin.

Las habilidades mejoradas reciben los siguientes efectos:

- Tiempo de lanzamiento reducido un 25% (no se acumula con Bragi)

- Retardo posterior a la habilidad reducido un 25% (no se acumula con Bragi)

- Enfriamiento reducido un 25%

- Consumo de SP reducido un 25%

- Duración de los efectos aumentada un 50%

- Los estados comunes tienen un 15% más de probabilidad y duración

- Los requisitos de materiales tienen un 20% de probabilidad de ser ignorados

Además, estas habilidades de daño reciben los siguientes efectos:

-

Solo se puede aprender UNA habilidad de maestría avanzada
NivelEfecto
Lv 1Maestría activada
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_tree.yml) · October 26, 2026