Auramancers bind themselves to wind, and wind rarely agrees to stand still.
Their magic is speed, interruption and impossible timing. They strike through lightning, disturb casting, cut through formations and leave enemies trying to answer a spell that has already moved on.
Wind offers them more than damage. It brings swift casting, evasive grace, stop effects, brake effects, crippled recovery and an elemental companion built for celerity. An Auramancer can make an opponent slow, unreliable and late, while the caster keeps pushing the tempo forward.
They are not heavy defenders and do not enjoy being trapped. Their strength comes from initiative: cast first, move first, interrupt first, and make the enemy spend the rest of the fight catching up.
To face an Auramancer is not merely to chase lightning.
It is to be late before the battle begins.
| Tank | ★★☆☆☆ | Swift effects can reduce incoming damage to scratches, but the kit lacks stable mitigation. |
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| Tactical | ★★★★☆ | Stop, Brake, Cripple, Ganbantein-style utility and fast summon pressure give excellent tempo control. |
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| Healer | ☆☆☆☆☆ | No healing tools are present. |
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| Buffer | ★★★☆☆ | Fast casting, Swift and wind enhancement provide strong self-buffing. |
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| Debuffer | ★★★★☆ | Stop, Brake and Cripple effects disrupt movement, casting, attack speed and recovery. |
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| DPS Melee Physical | ★★☆☆☆ | Wind Attack provides weapon-range elemental physical damage, but it is not the main path. |
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| DPS Ranged Physical | ★☆☆☆☆ | The wind summon has ranged pressure, but the caster does not specialize in ranged physical DPS. |
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| DPS Magical | ★★★★☆ | Lightning Bolt, Lightning Storm and Lord of Vermillion support strong wind magical damage. |
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| Special | ★★★★☆ | Wind devotion, scratch mitigation, elemental expertise and fast-control identity stand out. |
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| Resources | ★★☆☆☆ | Basic HP/SP scaling exists, but no major recovery tool defines the kit. |
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| Mobility | ★★★★☆ | Wind identity, speed effects and tempo tools make it one of the most mobile-feeling caster paths. |
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Wind Elemental Specialization
Passive
Lv máx 5
- ID
- 4200
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
| 1 | INT |
| 2 | AGI |
| 3 | DEX |
| 4 | AGI |
| 5 | INT |
- Attribute bonuses are cumulative: at level 5 you get INT +4, AGI +4, DEX +2 and Max HP/SP +5%.
Wind Elemental Bolt
Passive
Lv máx 5
- ID
- 4201
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Lightning Bolt.
| Nivel | Skill |
| 1 | Lightning Bolt Level 2 |
| 2 | Lightning Bolt Level 4 |
| 3 | Lightning Bolt Level 6 |
| 4 | Lightning Bolt Level 8 |
| 5 | Lightning Bolt Level 10 |
Already Lightning Bolt in Skill Tree
When the bolt in question is used the user receives two positives effects.
The first effect is a 10% fast casting buff for a short period of time.
The second effect is the positive status Swift for that same amount of time.
The duration of those effects depends on the devotion to the element.
| Nivel | Duration |
| 1 | 1 seconds |
| 2 | 2 seconds |
| 3 | 3 seconds |
| 4 | 4 seconds |
| 5 | 5 seconds |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. Durations are rounded down to the second.
- Swift : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)
- Those effects are also received when the bolt is cast by Wind Elemental Attack.
- Without a staff, bow or gun, the range of the minored Lightning Bolt is reduced from 9 to 6 cells.
Wind Elemental Attack
Passive
Lv máx 5
- ID
- 4202
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Wind Attack.
Wind Attack is a NPC skill which deal at weapon range some Wind attribute physical damage.
| Nivel | Skill | SP | Cast | Cooldown | Damage | ASD |
| 1 | Wind Attack Level 2 | 9 | 0 | 0 | 200% of ATK | 0 |
| 2 | Wind Attack Level 4 | 18 | 0 | 0 | 400% of ATK | 0 |
| 3 | Wind Attack Level 6 | 27 | 0.2s | 2s | 600% of ATK | 0.5s |
| 4 | Wind Attack Level 8 | 36 | 0.6s | 6s | 800% of ATK | 0.6s |
| 5 | Wind Attack Level 10 | 45 | 1s | 10s | 1000% of ATK | 0.7s |
Already Lightning Bolt in Skill Tree
Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR.
- Devotion to the element grants a chance to cast the elemental bolt when Wind Attack is used, at the level of the bolt acquired, limited to 2 levels per Kugan level and to the level of Wind Attack used; chance to cast the spell is equal to devotion rate (100% or higher = always). The bolt is only cast if Lightning Bolt is learned.
- If the user is under Double Casting: the bolt's level is reduced by half +1.
- SP costs include the minored version increase (+50%).
Wind Elemental Utility
Passive
Lv máx 5
- ID
- 4203
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Ganbantein.
| Nivel | Skill |
| 1 | Ganbantein Level 1 |
| 2 | Ganbantein Level 2 |
| 3 | Ganbantein Level 3 |
| 4 | Ganbantein Level 4 |
| 5 | Ganbantein Level 5 |
Already Ganbantein in Skill Tree
Ganbantein casting time reduced by 5/10/15/20/25% and SP cost is increased by 2/4/6/8/10. When Ganbantein is used, inflicts Brake for 15 seconds on all enemies in a 9x9 area around the user.
Brake : Cast tripled, ASD doubled, ASPD reduced by 50%, cured by Cure, considered as common status, resistance attribute is DEF.
| Nivel | Casting Time | SP cost |
| 1 | -5% | +2 |
| 2 | -10% | +4 |
| 3 | -15% | +6 |
| 4 | -20% | +8 |
| 5 | -25% | +10 |
- Devotion to the element increases the casting time reduction and the SP cost, up to +50% at a devotion of 100% or more.
- Without a staff, bow or gun, the range of the minored Ganbantein is reduced from 18 to 10 cells.
Wind Elemental Zone
Passive
Lv máx 5
- ID
- 4204
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Lightning Storm.
| Nivel | Skill |
| 1 | Lightning Storm Level 2 |
| 2 | Lightning Storm Level 4 |
| 3 | Lightning Storm Level 6 |
| 4 | Lightning Storm Level 8 |
| 5 | Lightning Storm Level 10 |
Already Lightning Storm in Skill Tree
Chances of inflicting Cripple status (15 seconds) and SP cost are increased.
| Nivel | Bonus | SP cost |
| 1 | Chance to inflict Cripple status 5% | +2 |
| 2 | Chance to inflict Cripple status 10% | +4 |
| 3 | Chance to inflict Cripple status 15% | +6 |
| 4 | Chance to inflict Cripple status 20% | +8 |
| 5 | Chance to inflict Cripple status 25% | +10 |
- Devotion to the element grants better chance to inflict status, up to +50% at a devotion of 100% or more.
- Cripple : Maximum HP and SP reduced by 25% (20% on bosses, 15% on MVP), also reduce incoming heals (HP or SP), cured by Cure, considered as common status, resistance attribute is MDEF.
- Without a staff, bow or gun, the range of the minored Lightning Storm is reduced from 9 to 6 cells.
Wind Elemental Spell
Passive
Lv máx 5
- ID
- 4205
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Lord of Vermillion.
| Nivel | Skill |
| 1 | Lord of Vermillion Level 2 |
| 2 | Lord of Vermillion Level 4 |
| 3 | Lord of Vermillion Level 6 |
| 4 | Lord of Vermillion Level 8 |
| 5 | Lord of Vermillion Level 10 |
Already Lord of Vermillion in Skill Tree
Slightly improve mastery of Lord of Vermillion by increasing damage, reducing casting time, reducing SP cost and increasing the after hit delay of the targets hit.
| Nivel | Damage bonus | Casting Time | After Hit Delay | SP cost |
| 1 | +1% | -2% | +2% | -2 SP |
| 2 | +2% | -4% | +4% | -4 SP |
| 3 | +3% | -6% | +6% | -6 SP |
| 4 | +4% | -8% | +8% | -8 SP |
| 5 | +5% | -10% | +10% | -10 SP |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
- Without a staff, bow or gun, the range of the minored Lord of Vermillion is reduced from 9 to 6 cells.
Wind Elemental Strike
Passive
Lv máx 5
- ID
- 4206
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
The character increases his mastery of the Wind element and receives a double advantage:
When his attacks are increased thanks to the element then the gain is improved.
When his attacks are reduced due to the element then the loss is reduced.
| Nivel | Mastery bonus |
| 1 | Mastery 4% |
| 2 | Mastery 8% |
| 3 | Mastery 12% |
| 4 | Mastery 16% |
| 5 | Mastery 20% |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
Wind Elemental Charm
Passive
Lv máx 5
- ID
- 4207
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Elemental Wind attribute attacks of any kind have a passive chance to inflict status stop (5 seconds).
Damage increased against targets under the effect of status stop, the element of attack does not matter here.
Also grants Wind Elemental Expertise, improving wind ratios below 100%.
| Nivel | Skill | Bonus damage | Expertise |
| 1 | Chance to inflict Stop status 1% | Damage +2% | Wind Expertise +4% |
| 2 | Chance to inflict Stop status 2% | Damage +3% | Wind Expertise +8% |
| 3 | Chance to inflict Stop status 3% | Damage +4% | Wind Expertise +12% |
| 4 | Chance to inflict Stop status 4% | Damage +5% | Wind Expertise +16% |
| 5 | Chance to inflict Stop status 5% | Damage +7% | Wind Expertise +20% |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. At level 5, devotion can raise the Expertise up to 30%.
Wind Elemental Enhancement
Active
Lv máx 5
- ID
- 4208
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
- LP Cost
- 10
- Casting Time
- 1.5 seconds (not reduced by DEX, interruptible)
- Cooldown
- No
- Duration
- 120 seconds
- Target
- Self
Wind element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of Wind.
| Nivel | Magical Wind Damage | Other Wind Damage |
| 1 | +2% | +3% |
| 2 | +4% | +6% |
| 3 | +6% | +9% |
| 4 | +8% | +12% |
| 5 | +10% | +15% |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
- Other Damage: physical attacks get the full bonus, special (misc) attacks get the magical bonus.
Wind Elemental Summon
Active
Lv máx 5
- ID
- 4209
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 2
- LP Cost
- 30
- Casting Time
- 2.5 seconds (not reduced by DEX, interruptible)
- Cooldown
- 60 seconds
- Duration
- 180 seconds
Summons an elemental to fight alongside the player.
The Wind Elemental is turned toward celerity and control.
Summon's power depends on user's Base Level and INT.
Can consume Wind Essence with @summonboost for extra summon power.
Do not stack with other summons.
| Nivel | Summon Power |
| 1 | 22% of (80% Base Level + 40% total INT) |
| 2 | 29% of (80% Base Level + 40% total INT) |
| 3 | 36% of (80% Base Level + 40% total INT) |
| 4 | 43% of (80% Base Level + 40% total INT) |
| 5 | 50% of (80% Base Level + 40% total INT) |
Wind Elemental | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| DEX > AGI > INT > LUK > VIT > STR | Formless | Wind 3 | Medium | Low / High | 7 | Fast | Very Fast | Very Slow | Wind Attack, Combo Attack, Charge Arrow, Lightning Bolt, Stop |
- Devotion to the element increases the summon's power and can go as far as doubling it in case of devotion equal to or greater than 100%.
- Using this skill removes your other summons. The elemental appears within 3 cells of the user.
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026