Pyromancers are elementalists who chose the most impatient force in creation.
Fire does not wait, negotiate, or forgive. It consumes weakness, reveals hesitation, and turns every mistake into fuel. A Pyromancer learns to survive that hunger long enough to aim it.
Their magic is destructive and direct. Fire bolts awaken bravery, fiery attacks chain into further flame, burning states increase punishment, and elemental mastery bends resistance until the target can no longer hide behind favorable ratios. Even their summons carry the temperament of fire: aggressive, volatile, and made to break lines rather than preserve them.
Pyromancers are at their best when momentum is already theirs. They reward pressure, repeated hits and devotion to a single element, but offer less comfort when the fight demands patience or recovery.
To face a Pyromancer is not merely to fear fire.
It is to learn how quickly confidence can burn.
| Tank | ★★☆☆☆ | Brave-style resistance and HP/SP scaling help, but defense is not the main role. |
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| Tactical | ★★★☆☆ | Fire devotion, burning pressure and elemental summon timing create tactical choices, mostly around offense. |
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| Healer | ☆☆☆☆☆ | No healing tools are present. |
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| Buffer | ★★★☆☆ | Fire bolts and enhancement effects grant useful self-buffs to critical pressure and elemental damage. |
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| Debuffer | ★★★☆☆ | Burning and fire-linked status pressure give solid disruption. |
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| DPS Melee Physical | ★★☆☆☆ | Elemental Attack adds weapon-range fire physical pressure, but it supports a hybrid elemental kit. |
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| DPS Ranged Physical | ☆☆☆☆☆ | No true ranged physical identity is present. |
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| DPS Magical | ★★★★★ | Fire spells, burning amplification, elemental mastery and fire enhancement make magical damage the core strength. |
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| Special | ★★★★☆ | Element devotion, elemental expertise and fire summon mechanics define the specialization. |
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| Resources | ★★☆☆☆ | Brave improves SP behavior somewhat, but there is no dedicated resource engine. |
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| Mobility | ★★☆☆☆ | The kit is aggressive but not especially mobile. |
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Fire Elemental Specialization
Passive
Lv máx 5
- ID
- 4180
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
| 1 | INT |
| 2 | STR |
| 3 | DEX |
| 4 | STR |
| 5 | INT |
- Attribute bonuses are cumulative: at level 5 you get INT +4, STR +4, DEX +2 and Max HP/SP +5%.
Fire Elemental Bolt
Passive
Lv máx 5
- ID
- 4181
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Fire Bolt.
| Nivel | Skill |
| 1 | Fire Bolt Level 2 |
| 2 | Fire Bolt Level 4 |
| 3 | Fire Bolt Level 6 |
| 4 | Fire Bolt Level 8 |
| 5 | Fire Bolt Level 10 |
Already Fire Bolt in Skill Tree
When the bolt in question is used the user receives two positives effects.
The first effect is a 5 + 10% CRIT buff for a short period of time.
The second effect is the positive status Brave for that same amount of time.
The duration of those effects depends on the devotion to the element.
| Nivel | Duration |
| 1 | 1 seconds |
| 2 | 2 seconds |
| 3 | 3 seconds |
| 4 | 4 seconds |
| 5 | 5 seconds |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. Durations are rounded down to the second.
- Brave : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%
- Those effects are also received when the bolt is cast by Fire Elemental Attack.
- Without a staff, bow or gun, the range of the minored Fire Bolt is reduced from 9 to 6 cells.
Fire Elemental Attack
Passive
Lv máx 5
- ID
- 4182
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Fire Attack.
Fire Attack is a NPC skill which deal at weapon range some Fire attribute physical damage.
| Nivel | Skill | SP | Cast | Cooldown | Damage | ASD |
| 1 | Fire Attack Level 2 | 9 | 0 | 0 | 200% of ATK | 0 |
| 2 | Fire Attack Level 4 | 18 | 0 | 0 | 400% of ATK | 0 |
| 3 | Fire Attack Level 6 | 27 | 0.2s | 2s | 600% of ATK | 0.5s |
| 4 | Fire Attack Level 8 | 36 | 0.6s | 6s | 800% of ATK | 0.6s |
| 5 | Fire Attack Level 10 | 45 | 1s | 10s | 1000% of ATK | 0.7s |
Already Fire Bolt in Skill Tree
Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR.
- Devotion to the element grants a chance to cast the elemental bolt when Fire Attack is used, at the level of the bolt acquired, limited to 2 levels per Kugan level and to the level of Fire Attack used; chance to cast the spell is equal to devotion rate (100% or higher = always). The bolt is only cast if Fire Bolt is learned.
- If the user is under Double Casting: the bolt's level is reduced by half +1.
- SP costs include the minored version increase (+50%).
Fire Elemental Utility
Passive
Lv máx 5
- ID
- 4183
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Fire Wall.
| Nivel | Skill |
| 1 | Fire Wall Level 2 |
| 2 | Fire Wall Level 4 |
| 3 | Fire Wall Level 6 |
| 4 | Fire Wall Level 8 |
| 5 | Fire Wall Level 10 |
Already Fire Wall in Skill Tree
Chances of inflicting Weak status (15 seconds) and SP cost are increased.
| Nivel | Bonus | SP cost |
| 1 | Chance to inflict Weak status 3% | +2 |
| 2 | Chance to inflict Weak status 6% | +4 |
| 3 | Chance to inflict Weak status 9% | +6 |
| 4 | Chance to inflict Weak status 12% | +8 |
| 5 | Chance to inflict Weak status 15% | +10 |
- Devotion to the element grants better chance to inflict status, up to +50% at a devotion of 100% or more.
- Weak : Critical rate reduced by 10 and 33%, Critical rate received augmented by 10 and 33%, hit recovery speed penalized by 30%, cured by Cure, considered as common status, resistance attribute is DEF.
- Without a staff, bow or gun, the range of the minored Fire Wall is reduced from 9 to 6 cells.
Fire Elemental Zone
Passive
Lv máx 5
- ID
- 4184
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Fire Ball.
| Nivel | Skill |
| 1 | Fire Ball Level 2 |
| 2 | Fire Ball Level 4 |
| 3 | Fire Ball Level 6 |
| 4 | Fire Ball Level 8 |
| 5 | Fire Ball Level 10 |
Already Fire Ball in Skill Tree
Chances of inflicting Fever status (15 seconds) and SP cost are increased.
| Nivel | Bonus | SP cost |
| 1 | Chance to inflict Fever status 8% | +2 |
| 2 | Chance to inflict Fever status 16% | +4 |
| 3 | Chance to inflict Fever status 24% | +6 |
| 4 | Chance to inflict Fever status 32% | +8 |
| 5 | Chance to inflict Fever status 40% | +10 |
- Devotion to the element grants better chance to inflict status, up to +50% at a devotion of 100% or more.
- Fever : All damage received augmented by 25%, cured by Cure, considered as common status, resistance attribute is MDEF.
- Without a staff, bow or gun, the range of the minored Fire Ball is reduced from 9 to 6 cells.
Fire Elemental Spell
Passive
Lv máx 5
- ID
- 4185
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Meteor Storm.
| Nivel | Skill |
| 1 | Meteor Storm Level 2 |
| 2 | Meteor Storm Level 4 |
| 3 | Meteor Storm Level 6 |
| 4 | Meteor Storm Level 8 |
| 5 | Meteor Storm Level 10 |
Already Meteor Storm in Skill Tree
Slightly improve mastery of Meteor Storm by increasing damage, reducing casting time, increasing SP cost and increasing the after hit delay of the targets hit.
| Nivel | Damage bonus | Casting Time | After Hit Delay | SP cost |
| 1 | +1% | -2% | +2% | +2 SP |
| 2 | +2% | -4% | +4% | +4 SP |
| 3 | +3% | -6% | +6% | +6 SP |
| 4 | +4% | -8% | +8% | +8 SP |
| 5 | +5% | -10% | +10% | +10 SP |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
- Without a staff, bow or gun, the range of the minored Meteor Storm is reduced from 9 to 6 cells.
Fire Elemental Strike
Passive
Lv máx 5
- ID
- 4186
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
The character increases his mastery of the fire element and receives a double advantage:
When his attacks are increased thanks to the element then the gain is improved.
When his attacks are reduced due to the element then the loss is reduced.
| Nivel | Mastery bonus |
| 1 | Mastery 4% |
| 2 | Mastery 8% |
| 3 | Mastery 12% |
| 4 | Mastery 16% |
| 5 | Mastery 20% |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
Fire Elemental Charm
Passive
Lv máx 5
- ID
- 4187
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Elemental fire attribute attacks of any kind have a passive chance to inflict status burning (15 seconds).
Damage increased against targets under the effect of status burning, the element of attack does not matter here.
Also grants Fire Elemental Expertise, improving fire ratios below 100%.
| Nivel | Skill | Bonus damage | Expertise |
| 1 | Chance to inflict Burning status 1% | Damage +2% | Fire Expertise +4% |
| 2 | Chance to inflict Burning status 2% | Damage +3% | Fire Expertise +8% |
| 3 | Chance to inflict Burning status 3% | Damage +4% | Fire Expertise +12% |
| 4 | Chance to inflict Burning status 4% | Damage +5% | Fire Expertise +16% |
| 5 | Chance to inflict Burning status 5% | Damage +7% | Fire Expertise +20% |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%. At level 5, devotion can raise the Expertise up to 30%.
Fire Elemental Enhancement
Active
Lv máx 5
- ID
- 4188
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
- LP Cost
- 10
- Casting Time
- 1.5 seconds (not reduced by DEX, interruptible)
- Cooldown
- No
- Duration
- 120 seconds
- Target
- Self
Fire element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of fire.
| Nivel | Magical Fire Damage | Other Fire Damage |
| 1 | +2% | +3% |
| 2 | +4% | +6% |
| 3 | +6% | +9% |
| 4 | +8% | +12% |
| 5 | +10% | +15% |
- Devotion to the element increases this effect and can go as far as increasing the bonus by 50% in case of devotion equal to or greater than 100%.
- Other Damage: physical attacks get the full bonus, special (misc) attacks get the magical bonus.
Fire Elemental Summon
Active
Lv máx 5
- ID
- 4189
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 2
- LP Cost
- 30
- Casting Time
- 2.5 seconds (not reduced by DEX, interruptible)
- Cooldown
- 60 seconds
- Duration
- 180 seconds
Summons an elemental to fight alongside the player.
The Fire Elemental is turned towards destruction.
Summon's power depends on user's Base Level and INT.
Can consume Fire Essence with @summonboost for extra summon power.
Do not stack with other summons.
| Nivel | Summon Power |
| 1 | 22% of (80% Base Level + 40% total INT) |
| 2 | 29% of (80% Base Level + 40% total INT) |
| 3 | 36% of (80% Base Level + 40% total INT) |
| 4 | 43% of (80% Base Level + 40% total INT) |
| 5 | 50% of (80% Base Level + 40% total INT) |
Fire Elemental | Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
| INT > STR > DEX > LUK > AGI > VIT | Formless | Fire 3 | Medium | Low / Average | 3 | Average | Average | Average | Fire Attack, Bowling Bash, Fire Bolt, Fire Ball and Meteor Storm |
- Devotion to the element increases the summon's power and can go as far as doubling it in case of devotion equal to or greater than 100%.
- Using this skill removes your other summons. The elemental appears within 3 cells of the user.
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026