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Inicio › El Codex › Kugan: Especializaciones › Spellcaster

Spellcaster

Wizard · 10 Habilidades Kugan · 1 activa, 9 pasiva

Spellcasters are the pragmatists of high magic.

They do not devote themselves to a single element, nor to the grand arrogance of one perfect spell. Instead, they keep a crowded grimoire and learn which page must be opened when the battlefield begins to turn.

Their witchcraft is flexible and dangerous. Frost answers aggression. Quagmire slows the careless. Lightning blinds, gravity crushes, magic crashes through defenses, and elemental armor turns retaliation into a lesson. A Spellcaster survives by refusing to be predictable, extending practical spells until they become both shield and weapon.

They are not the most destructive mages, but they are among the hardest to read. Every attack against them may trigger a different answer, and every spell they cast may carry a secondary punishment.

To face a Spellcaster is not merely to endure magic.

It is to wonder which spell was waiting for you.

Tank★★★☆☆Casting damage reduction and Witchcraft Armor provide useful defenses, especially against elemental pressure.
Tactical★★★★★The kit spreads slow, blind, curse, oath, MDEF pressure, gravity control and reactive elemental effects.
Healer☆☆☆☆☆No healing tools are present.
Buffer★★★☆☆Elemental armor and casting resilience offer strong self-buffing.
Debuffer★★★★★Quagmire, Blind, Curse, Oath, MDEF reduction and after-hit delay effects make debuffing a major strength.
DPS Melee Physical★☆☆☆☆Magic Crasher exists, but melee physical damage is not the identity.
DPS Ranged Physical☆☆☆☆☆No ranged physical tools are present.
DPS Magical★★★★☆A broad spell kit and elemental counter-damage create consistent magical pressure.
Special★★★★☆Reactive armor, mixed status pressure and spell extension give the specialization a distinctive flexible style.
Resources★★☆☆☆HP/SP scaling helps, but the kit has no major recovery engine.
Mobility★★☆☆☆Quagmire-style control can slow enemies, but the user has little true movement.

Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.

Witchcraft Specialization

Passive Lv máx 5
ID
4160
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Each level grants +2 to one attribute and +1% HP/SP.

NivelAttribute
1DEX
2LUK
3VIT
4VIT
5INT
  • Attribute bonuses are cumulative: at level 5 you get DEX +2, LUK +2, VIT +4, INT +2 and Max HP/SP +5%.

Witchcraft Frost

Passive Lv máx 5
ID
4161
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Frost Nova.

NivelSkill
1Skill Level 1
2Skill Level 2
3Skill Level 3
4Skill Level 4
5Skill Level 5
Already Frost Nova in Skill Tree

When Frost Nova is used, for 10 seconds the user can inflict Freezing for 10 seconds when attacked at 0.08/0.16/0.24/0.32/0.4% chance.

Witchcraft Quagmire

Passive Lv máx 5
ID
4162
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Quagmire.

NivelSkill
1Quagmire Level 1
2Quagmire Level 2
3Quagmire Level 3
4Quagmire Level 4
5Quagmire Level 5
Already Quagmire in Skill Tree

Chances of inflicting Slow (10 seconds) and SP cost are increased. Slow is only inflicted by Wizards and High Wizards, on targets entering the Quagmire.

NivelBonusSP cost
1Chance to inflict Slow 20%+3
2Chance to inflict Slow 40%+6
3Chance to inflict Slow 60%+9
4Chance to inflict Slow 80%+12
5Chance to inflict Slow 100%+15
  • Slow: SPD, ASPD, FLEE, HIT reduced by 20%, CAST and ASD augmented by 50%, cured by Cure, dismissed by Fast, considered as common status, resistance attribute is MDEF.
  • Without a staff, bow or gun, the range of the minored Quagmire is reduced from 9 to 6 cells.

Witchcraft Storm

Passive Lv máx 5
ID
4163
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Lightning Storm.

NivelSkill
1Lightning Storm Level 2
2Lightning Storm Level 4
3Lightning Storm Level 6
4Lightning Storm Level 8
5Lightning Storm Level 10
Already Lightning Storm in Skill Tree

Chances of inflicting Blind (5 seconds) and SP cost are increased.

NivelBonusSP cost
1Chance to inflict Blind 20%+3
2Chance to inflict Blind 40%+6
3Chance to inflict Blind 60%+9
4Chance to inflict Blind 80%+12
5Chance to inflict Blind 100%+15
  • Without a staff, bow or gun, the range of the minored Lightning Storm is reduced from 9 to 6 cells.

Witchcraft Fire

Passive Lv máx 5
ID
4164
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Sight Blaster.

NivelSkill
1Sight Blaster Level 1
2Sight Blaster Level 2
3Sight Blaster Level 3
4Sight Blaster Level 4
5Sight Blaster Level 5
Already Sight Blaster in Skill Tree

When Sight Blaster is used, for 10 seconds grants 0.08/0.16/0.24/0.32/0.4% chance of inflicting Burning for 10 seconds when attacked.

Witchcraft Strike

Passive Lv máx 5
ID
4165
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Napalm Vulcan.

NivelSkill
1Napalm Vulcan Level 1
2Napalm Vulcan Level 2
3Napalm Vulcan Level 3
4Napalm Vulcan Level 4
5Napalm Vulcan Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
7 seconds+50%+100% (minored +50% and +50%)-
Already Napalm Vulcan in Skill Tree

Chances of inflicting Slow (5 seconds) and SP cost are increased.

NivelBonusSP cost
1Chance to inflict Slow 3%+2
2Chance to inflict Slow 6%+4
3Chance to inflict Slow 9%+6
4Chance to inflict Slow 12%+8
5Chance to inflict Slow 15%+10
  • Without a staff, bow or gun, the range of the minored Napalm Vulcan is reduced from 9 to 6 cells.

Witchcraft Gravity

Passive Lv máx 5
ID
4166
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Gravitation Field.

NivelSkill
1Skill Level 1
2Skill Level 2
3Skill Level 3
4Skill Level 4
5Skill Level 5
Minor Advanced Skill Modifiers
CooldownCasting TimeSP costDuration
10 secondsx2x2.5 (minored +50% and +100%)-
Already Gravitation Field in Skill Tree

Each Gravity hits inflicts an MDEF debuff on the target for a short duration (7 seconds).

If the player is attacked while using this skill, opponents suffer heavy battle damage.

Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears neutral element.

Finally each hit of this skill causes an after hit delay greater than normal.

NivelMDEF debuffCounter DamageAfter hit delay
11100%+20%
22200%+40%
33300%+60%
44400%+80%
55500%+100%
  • Without a staff, bow or gun, the range of the minored Gravitation Field is reduced from 18 to 10 cells.

Witchcraft Crash

Passive Lv máx 5
ID
4167
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Enable the use of a minored version of Magic Crasher.

NivelSkill
1Magic Crasher Level 1
2Magic Crasher Level 2
3Magic Crasher Level 3
4Magic Crasher Level 4
5Magic Crasher Level 5
Already Magic Crasher in Skill Tree

Chances of inflicting Oath (7 seconds) and SP cost are increased.

NivelBonusSP cost
1Chance to inflict Oath 20%+3
2Chance to inflict Oath 40%+6
3Chance to inflict Oath 60%+9
4Chance to inflict Oath 80%+12
5Chance to inflict Oath 100%+15
  • Oath: Increase chance to receive a status effect by half, reduce PFLEE to 0, cured by Blessing, considered as common status, resistance attribute is MDEF.
  • Without a staff, bow or gun, the range of the minored Magic Crasher is reduced from 9 to 6 cells.

Witchcraft Resilience

Passive Lv máx 5
ID
4168
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

While casting, damage are reduced.

NivelBonus
1Damage reduction 4%
2Damage reduction 8%
3Damage reduction 12%
4Damage reduction 16%
5Damage reduction 20%
  • Applies to all damage received while a cast bar is in progress. Several cast damage reductions combine multiplicatively.

Witchcraft Armor

Active Lv máx 5
ID
4169
Tipo
Active
Nivel máximo
5
Coste de aprendizaje
2
LP Cost
30
Casting Time
1.5 seconds (not reduced by DEX, interruptible)
Cooldown
No
Duration
120 seconds
Target
Self

The player chooses an elemental armor among fire, water, wind and earth (with @element: 1 water, 2 earth, 3 fire, 4 wind; the skill fails and the LP are refunded if no element is chosen).

The armor grants small bonus DEF and MDEF, reduce damage to the element and increase magic damage done with that element.

In addition there is a chance to cause an element-dependent spell (level 5) when the player is physically attacked (melee or ranged).

Those spells are Fire Ball, Frost Nova, Lightning Storm or Quagmire.

In addition, each attack received returns elemental damage regardless of type or distance.

Those damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the element of the armor.

Also grants Elemental Expertise to all elements, improving elemental ratios below 100%.

NivelDEF/MDEFElemental resistanceDamage to elementSpell when hit (each)Battle DamageExpertise of the chosen element
11/25%5%3%30%Expertise +8%
22/410%10%6%60%Expertise +16%
33/615%15%9%90%Expertise +24%
44/820%20%12%120%Expertise +32%
55/1025%25%15%150%Expertise +40%
  • The armor follows the element currently chosen with @element: changing it while the armor is active changes the armor element at the next stat recalculation. The choice is lost on logout.
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026