Spellcasters are the pragmatists of high magic.
They do not devote themselves to a single element, nor to the grand arrogance of one perfect spell. Instead, they keep a crowded grimoire and learn which page must be opened when the battlefield begins to turn.
Their witchcraft is flexible and dangerous. Frost answers aggression. Quagmire slows the careless. Lightning blinds, gravity crushes, magic crashes through defenses, and elemental armor turns retaliation into a lesson. A Spellcaster survives by refusing to be predictable, extending practical spells until they become both shield and weapon.
They are not the most destructive mages, but they are among the hardest to read. Every attack against them may trigger a different answer, and every spell they cast may carry a secondary punishment.
To face a Spellcaster is not merely to endure magic.
It is to wonder which spell was waiting for you.
| Tank | ★★★☆☆ | Casting damage reduction and Witchcraft Armor provide useful defenses, especially against elemental pressure. |
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| Tactical | ★★★★★ | The kit spreads slow, blind, curse, oath, MDEF pressure, gravity control and reactive elemental effects. |
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| Healer | ☆☆☆☆☆ | No healing tools are present. |
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| Buffer | ★★★☆☆ | Elemental armor and casting resilience offer strong self-buffing. |
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| Debuffer | ★★★★★ | Quagmire, Blind, Curse, Oath, MDEF reduction and after-hit delay effects make debuffing a major strength. |
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| DPS Melee Physical | ★☆☆☆☆ | Magic Crasher exists, but melee physical damage is not the identity. |
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| DPS Ranged Physical | ☆☆☆☆☆ | No ranged physical tools are present. |
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| DPS Magical | ★★★★☆ | A broad spell kit and elemental counter-damage create consistent magical pressure. |
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| Special | ★★★★☆ | Reactive armor, mixed status pressure and spell extension give the specialization a distinctive flexible style. |
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| Resources | ★★☆☆☆ | HP/SP scaling helps, but the kit has no major recovery engine. |
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| Mobility | ★★☆☆☆ | Quagmire-style control can slow enemies, but the user has little true movement. |
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Witchcraft Specialization
Passive
Lv máx 5
- ID
- 4160
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
| 1 | DEX |
| 2 | LUK |
| 3 | VIT |
| 4 | VIT |
| 5 | INT |
- Attribute bonuses are cumulative: at level 5 you get DEX +2, LUK +2, VIT +4, INT +2 and Max HP/SP +5%.
Witchcraft Frost
Passive
Lv máx 5
- ID
- 4161
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Frost Nova.
| Nivel | Skill |
| 1 | Skill Level 1 |
| 2 | Skill Level 2 |
| 3 | Skill Level 3 |
| 4 | Skill Level 4 |
| 5 | Skill Level 5 |
Already Frost Nova in Skill Tree
When Frost Nova is used, for 10 seconds the user can inflict Freezing for 10 seconds when attacked at 0.08/0.16/0.24/0.32/0.4% chance.
Witchcraft Quagmire
Passive
Lv máx 5
- ID
- 4162
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Quagmire.
| Nivel | Skill |
| 1 | Quagmire Level 1 |
| 2 | Quagmire Level 2 |
| 3 | Quagmire Level 3 |
| 4 | Quagmire Level 4 |
| 5 | Quagmire Level 5 |
Already Quagmire in Skill Tree
Chances of inflicting Slow (10 seconds) and SP cost are increased. Slow is only inflicted by Wizards and High Wizards, on targets entering the Quagmire.
| Nivel | Bonus | SP cost |
| 1 | Chance to inflict Slow 20% | +3 |
| 2 | Chance to inflict Slow 40% | +6 |
| 3 | Chance to inflict Slow 60% | +9 |
| 4 | Chance to inflict Slow 80% | +12 |
| 5 | Chance to inflict Slow 100% | +15 |
- Slow: SPD, ASPD, FLEE, HIT reduced by 20%, CAST and ASD augmented by 50%, cured by Cure, dismissed by Fast, considered as common status, resistance attribute is MDEF.
- Without a staff, bow or gun, the range of the minored Quagmire is reduced from 9 to 6 cells.
Witchcraft Storm
Passive
Lv máx 5
- ID
- 4163
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Lightning Storm.
| Nivel | Skill |
| 1 | Lightning Storm Level 2 |
| 2 | Lightning Storm Level 4 |
| 3 | Lightning Storm Level 6 |
| 4 | Lightning Storm Level 8 |
| 5 | Lightning Storm Level 10 |
Already Lightning Storm in Skill Tree
Chances of inflicting Blind (5 seconds) and SP cost are increased.
| Nivel | Bonus | SP cost |
| 1 | Chance to inflict Blind 20% | +3 |
| 2 | Chance to inflict Blind 40% | +6 |
| 3 | Chance to inflict Blind 60% | +9 |
| 4 | Chance to inflict Blind 80% | +12 |
| 5 | Chance to inflict Blind 100% | +15 |
- Without a staff, bow or gun, the range of the minored Lightning Storm is reduced from 9 to 6 cells.
Witchcraft Fire
Passive
Lv máx 5
- ID
- 4164
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Sight Blaster.
| Nivel | Skill |
| 1 | Sight Blaster Level 1 |
| 2 | Sight Blaster Level 2 |
| 3 | Sight Blaster Level 3 |
| 4 | Sight Blaster Level 4 |
| 5 | Sight Blaster Level 5 |
Already Sight Blaster in Skill Tree
When Sight Blaster is used, for 10 seconds grants 0.08/0.16/0.24/0.32/0.4% chance of inflicting Burning for 10 seconds when attacked.
Witchcraft Strike
Passive
Lv máx 5
- ID
- 4165
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Napalm Vulcan.
| Nivel | Skill |
| 1 | Napalm Vulcan Level 1 |
| 2 | Napalm Vulcan Level 2 |
| 3 | Napalm Vulcan Level 3 |
| 4 | Napalm Vulcan Level 4 |
| 5 | Napalm Vulcan Level 5 |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| 7 seconds | +50% | +100% (minored +50% and +50%) | - |
Already Napalm Vulcan in Skill Tree
Chances of inflicting Slow (5 seconds) and SP cost are increased.
| Nivel | Bonus | SP cost |
| 1 | Chance to inflict Slow 3% | +2 |
| 2 | Chance to inflict Slow 6% | +4 |
| 3 | Chance to inflict Slow 9% | +6 |
| 4 | Chance to inflict Slow 12% | +8 |
| 5 | Chance to inflict Slow 15% | +10 |
- Without a staff, bow or gun, the range of the minored Napalm Vulcan is reduced from 9 to 6 cells.
Witchcraft Gravity
Passive
Lv máx 5
- ID
- 4166
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Gravitation Field.
| Nivel | Skill |
| 1 | Skill Level 1 |
| 2 | Skill Level 2 |
| 3 | Skill Level 3 |
| 4 | Skill Level 4 |
| 5 | Skill Level 5 |
Minor Advanced Skill Modifiers | Cooldown | Casting Time | SP cost | Duration |
| 10 seconds | x2 | x2.5 (minored +50% and +100%) | - |
Already Gravitation Field in Skill Tree
Each Gravity hits inflicts an MDEF debuff on the target for a short duration (7 seconds).
If the player is attacked while using this skill, opponents suffer heavy battle damage.
Damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears neutral element.
Finally each hit of this skill causes an after hit delay greater than normal.
| Nivel | MDEF debuff | Counter Damage | After hit delay |
| 1 | 1 | 100% | +20% |
| 2 | 2 | 200% | +40% |
| 3 | 3 | 300% | +60% |
| 4 | 4 | 400% | +80% |
| 5 | 5 | 500% | +100% |
- Without a staff, bow or gun, the range of the minored Gravitation Field is reduced from 18 to 10 cells.
Witchcraft Crash
Passive
Lv máx 5
- ID
- 4167
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Enable the use of a minored version of Magic Crasher.
| Nivel | Skill |
| 1 | Magic Crasher Level 1 |
| 2 | Magic Crasher Level 2 |
| 3 | Magic Crasher Level 3 |
| 4 | Magic Crasher Level 4 |
| 5 | Magic Crasher Level 5 |
Already Magic Crasher in Skill Tree
Chances of inflicting Oath (7 seconds) and SP cost are increased.
| Nivel | Bonus | SP cost |
| 1 | Chance to inflict Oath 20% | +3 |
| 2 | Chance to inflict Oath 40% | +6 |
| 3 | Chance to inflict Oath 60% | +9 |
| 4 | Chance to inflict Oath 80% | +12 |
| 5 | Chance to inflict Oath 100% | +15 |
- Oath: Increase chance to receive a status effect by half, reduce PFLEE to 0, cured by Blessing, considered as common status, resistance attribute is MDEF.
- Without a staff, bow or gun, the range of the minored Magic Crasher is reduced from 9 to 6 cells.
Witchcraft Resilience
Passive
Lv máx 5
- ID
- 4168
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
While casting, damage are reduced.
| Nivel | Bonus |
| 1 | Damage reduction 4% |
| 2 | Damage reduction 8% |
| 3 | Damage reduction 12% |
| 4 | Damage reduction 16% |
| 5 | Damage reduction 20% |
- Applies to all damage received while a cast bar is in progress. Several cast damage reductions combine multiplicatively.
Witchcraft Armor
Active
Lv máx 5
- ID
- 4169
- Tipo
- Active
- Nivel máximo
- 5
- Coste de aprendizaje
- 2
- LP Cost
- 30
- Casting Time
- 1.5 seconds (not reduced by DEX, interruptible)
- Cooldown
- No
- Duration
- 120 seconds
- Target
- Self
The player chooses an elemental armor among fire, water, wind and earth (with @element: 1 water, 2 earth, 3 fire, 4 wind; the skill fails and the LP are refunded if no element is chosen).
The armor grants small bonus DEF and MDEF, reduce damage to the element and increase magic damage done with that element.
In addition there is a chance to cause an element-dependent spell (level 5) when the player is physically attacked (melee or ranged).
Those spells are Fire Ball, Frost Nova, Lightning Storm or Quagmire.
In addition, each attack received returns elemental damage regardless of type or distance.
Those damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears the element of the armor.
Also grants Elemental Expertise to all elements, improving elemental ratios below 100%.
| Nivel | DEF/MDEF | Elemental resistance | Damage to element | Spell when hit (each) | Battle Damage | Expertise of the chosen element |
| 1 | 1/2 | 5% | 5% | 3% | 30% | Expertise +8% |
| 2 | 2/4 | 10% | 10% | 6% | 60% | Expertise +16% |
| 3 | 3/6 | 15% | 15% | 9% | 90% | Expertise +24% |
| 4 | 4/8 | 20% | 20% | 12% | 120% | Expertise +32% |
| 5 | 5/10 | 25% | 25% | 15% | 150% | Expertise +40% |
- The armor follows the element currently chosen with @element: changing it while the armor is active changes the armor element at the next stat recalculation. The choice is lost on logout.
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026