Falcon Specialization
- ID
- 4470
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | DEX |
| 2 | LUK |
| 3 | INT |
| 4 | LUK |
| 5 | DEX |

Hunter · 10 Habilidades Kugan · 1 activa, 9 pasiva
Falcon is the hunter's second thought, already airborne.
Its adepts do not merely command a bird. They fight as a pair: one eye on the target, one shadow passing over it, one arrow guiding the rhythm while talons write the answer in neutral force. Precision becomes a pact.
The Falcon path strengthens every part of the falcon toolkit. Blitz Beat and Falcon Assault gain stronger tempo, Detecting can slow even unrevealed targets, and Spring Trap keeps the bird useful against traps. Owl Eye turns HIT advantage into raw damage, special attacks feed attack speed, and Falcon Haste shortens all after-skill delays. Later attacks can call extra falcon strikes, apply resistance debuffs and let Falcon Overrun revisit the last marked target with a scaling Falcon Assault.
Falcon rewards consistency. Every hit is a note the bird remembers.
To fight Falcon is to look up too late.
The second attack was already circling.
| Tank | ★☆☆☆☆ | Falcon has almost no direct mitigation, relying on control and tempo rather than true durability. |
|---|---|---|
| Tactical | ★★★★☆ | Marking targets, keeping falcon presence, managing Overrun counts and using Detecting well reward planning. |
| Healer | ☆☆☆☆☆ | The specialization has no healing tools. |
| Buffer | ★★★☆☆ | Celerity, Haste and neutral resistance debuffs improve the user's offensive rhythm. |
| Debuffer | ★★★☆☆ | Detecting Slow and falcon-applied resistance debuffs provide useful enemy pressure. |
| DPS Melee Physical | ★★☆☆☆ | Falcon effects can trigger broadly, but the path is not melee-focused. |
| DPS Ranged Physical | ★★★★★ | Falcon Assault, Blitz Beat, HIT-based raw damage and Overrun make Falcon a strong ranged physical path. |
| DPS Magical | ★☆☆☆☆ | Falcon attacks are special/supporting, but not a magical damage identity. |
| Special | ★★★★★ | Companion attacks, LUK-based falcon triggers and Overrun scaling give Falcon a very clear signature. |
| Resources | ★★★☆☆ | Some effects raise SP costs, while after-delay reduction and passive triggers help maintain pressure. |
| Mobility | ★★☆☆☆ | Falcon improves action tempo more than movement. |
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | DEX |
| 2 | LUK |
| 3 | INT |
| 4 | LUK |
| 5 | DEX |
Enable the use of a minored version of Blitz Beat.
Enable the use of Falcon Mastery Level 1.
| Nivel | Skill |
|---|---|
| 1 | Blitz Beat Level 1 |
| 2 | Blitz Beat Level 2 |
| 3 | Blitz Beat Level 3 |
| 4 | Blitz Beat Level 4 |
| 5 | Blitz Beat Level 5 |
Blitz Beat and Falcon Mastery are not granted. Instead, when hit by Falcon Blitz enemies receive increased damage from neutral element attacks for a short duration (7 seconds).
If Falcon Assault hits a target already affected, the effect is renewed for 7 seconds with a 3% bonus per level instead.
| Nivel | Effect | Falcon Assault renewal |
|---|---|---|
| 1 | Neutral Damage received +4% | +3% |
| 2 | Neutral Damage received +8% | +6% |
| 3 | Neutral Damage received +12% | +9% |
| 4 | Neutral Damage received +16% | +12% |
| 5 | Neutral Damage received +20% | +15% |
Enable the use of a minored version of Detecting.
Enable the use of Falcon Mastery Level 1.
| Nivel | Skill |
|---|---|
| 1 | Detecting Level 1 |
| 2 | Detecting Level 2 |
| 3 | Detecting Level 3 |
| 4 | Detecting Level 4 |
| 5 | Detecting Level 5 |
| SP cost |
|---|
| x2 |
While SP cost is increased, even if the targets are not affected by Detecting they are under Slow status for a short time (Hunter and Sniper only).
| Nivel | Duration | SP cost |
|---|---|---|
| 1 | 2 seconds | +2 |
| 2 | 4 seconds | +4 |
| 3 | 6 seconds | +6 |
| 4 | 8 seconds | +8 |
| 5 | 10 seconds | +10 |
Enable the use of a minored version of Spring Trap.
Enable the use of Falcon Mastery Level 1.
| Nivel | Skill |
|---|---|
| 1 | Spring Trap Level 1 |
| 2 | Spring Trap Level 2 |
| 3 | Spring Trap Level 3 |
| 4 | Spring Trap Level 4 |
| 5 | Spring Trap Level 5 |
Increase level of Spring Trap by 1 per Falcon Spring level.
Enable the use of Owl Eye.
| Nivel | Skill |
|---|---|
| 1 | Owl Eye Level 1 |
| 2 | Owl Eye Level 2 |
| 3 | Owl Eye Level 3 |
| 4 | Owl Eye Level 4 |
| 5 | Owl Eye Level 5 |
Grants 1/2/3/4/5 raw damage per (user's HIT - target's FLEE) to any attack. Those raw damage are affected by skill's ratio if any.
Enable the use of a minored version of Falcon Assault.
Enable the use of Falcon Mastery Level 1.
| Nivel | Skill |
|---|---|
| 1 | Falcon Assault Level 1 |
| 2 | Falcon Assault Level 2 |
| 3 | Falcon Assault Level 3 |
| 4 | Falcon Assault Level 4 |
| 5 | Falcon Assault Level 5 |
| Cooldown | Casting Time | SP cost |
|---|---|---|
| 10 seconds | x2 | x2.5 |
Falcon Assault : Skill's damage +2~7%, Skill's casting time -2~7%, Skill's after skill delays -2~7%, Skill's SP cost +5~25%.
| Nivel | Damage | Casting time | After skill delay | SP cost |
|---|---|---|---|---|
| 1 | +2% | -2% | -2% | +5% |
| 2 | +3% | -3% | -3% | +10% |
| 3 | +4% | -4% | -4% | +15% |
| 4 | +5% | -5% | -5% | +20% |
| 5 | +7% | -7% | -7% | +25% |
Special attacks can trigger an attack speed bonus for 7 seconds.
| Nivel | ASPD buff |
|---|---|
| 1 | Attack speed +2% |
| 2 | Attack speed +4% |
| 3 | Attack speed +6% |
| 4 | Attack speed +8% |
| 5 | Attack speed +10% |
Reduce the after skill delay.
| Nivel | Bonus |
|---|---|
| 1 | After skill delay -2% |
| 2 | After skill delay -3% |
| 3 | After skill delay -4% |
| 4 | After skill delay -5% |
| 5 | After skill delay -7% |
Any attack (physical, magical, ranged or not...) has a chance to trigger Blitz Beat depending on the LUK.
Enable the use of Falcon Mastery Level 1.
Requires the presence of the falcon.
| Nivel | Rate Blitz Beat | Level Blitz Beat |
|---|---|---|
| 1 | 1% + bLUK * 0.02 | Level 1 |
| 2 | 2% + bLUK * 0.04 | Level 2 |
| 3 | 3% + bLUK * 0.06 | Level 3 |
| 4 | 4% + bLUK * 0.08 | Level 4 |
| 5 | 5% + bLUK * 0.1 | Level 5 |
Attack the last target hit again (regardless of which attack) via a Falcon Assault.
The level of Falcon Assault depends on how many times the target has been hit before that. Each use of this ability removes 5 hits from the count.
This count only takes into account hits occurring with at least 1s delay.
A hit made via Blitz Beat is counted double.
Requires the presence of the falcon.
| Nivel | Maximum Level |
|---|---|
| 1 | 7 |
| 2 | 9 |
| 3 | 11 |
| 4 | 13 |
| 5 | 15 |