Monster Specialization
- ID
- 4730
- Tipo
- Passive
- Nivel máximo
- 5
- Coste de aprendizaje
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | INT |
| 2 | DEX |
| 3 | LUK |
| 4 | INT |
| 5 | DEX |

Hunter · 10 Habilidades Kugan · 3 activa, 7 pasiva
Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.
Each level grants +2 to one attribute and +1% HP/SP.
| Nivel | Attribute |
|---|---|
| 1 | INT |
| 2 | DEX |
| 3 | LUK |
| 4 | INT |
| 5 | DEX |
Increase physical or magical damage on none boss monsters (and players).
| Nivel | Damage Boost |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Increase critical rate on all targets (boss monsters included).
| Nivel | Critical Boost |
|---|---|
| 1 | +2 |
| 2 | +4 |
| 3 | +6 |
| 4 | +8 |
| 5 | +10 |
Decrease damage from none boss monsters (and players).
| Nivel | Damage Resistance |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
Physical and magical attacks ignores some defense of none boss monsters (and players).
| Nivel | Defense ignored |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
When physically or magically attacking a none boss monster (or a player) there is a chance to apply coma (half chance with magical attacks).
| Nivel | Coma chance |
|---|---|
| 1 | 0.2% |
| 2 | 0.4% |
| 3 | 0.6% |
| 4 | 0.8% |
| 5 | 1% |
When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some HP.
The amount of recovered HP depends on user's baselevel.
Experience from none boss monster is increased.
| Nivel | EXP boost | HP recovery (x% of BaseLevel) |
|---|---|---|
| 1 | 2% | 10% |
| 2 | 4% | 20% |
| 3 | 6% | 30% |
| 4 | 8% | 40% |
| 5 | 10% | 50% |
When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some SP.
| Nivel | Bonus |
|---|---|
| 1 | 0 |
| 2 | 0 |
| 3 | 1 |
| 4 | 1 |
| 5 | 2 |
Increase damage when physically or magically attacking a slaves monster (any summoned creature are a slave).
| Nivel | Damage Boost |
|---|---|
| 1 | +1% |
| 2 | +1% |
| 3 | +1% |
| 4 | +1% |
| 5 | +1% |
The damage boost becomes +2% at every level.
Every time the user kill 100 monster of the same ID (and level) he can reclame a reward anywhere (@reward).
Up to 5 different monsters are counted at the same time; @reward also allows to reset the counts.
Killing count is reset after every logout.
If a reward is claimed all other count are reset.
A reward is a map item with a level depending on the killed monster level.
If multiple monsters are kill 100th time only the highest level is taken into account.
| Nivel | Map Item Maximum Level |
|---|---|
| 1 | 20% of the monster level |
| 2 | 40% of the monster level |
| 3 | 60% of the monster level |
| 4 | 80% of the monster level |
| 5 | 100% of the monster level |
Killing a monster grants a little more reputation.
| Nivel | Reputation modifier |
|---|---|
| 1 | +4% |
| 2 | +8% |
| 3 | +12% |
| 4 | +16% |
| 5 | +20% |
When this skill is activated the user have to choose a status from the list (@plague): Bleeding, Poison, Burning, Silence, Blind, Curse or Confusion. The skill fails if no status was chosen.
For the skill duration any target physically attacked by the user have a chance to recieves that status (for a minimal duration).
| Nivel | Status rate |
|---|---|
| 1 | 2% |
| 2 | 4% |
| 3 | 6% |
| 4 | 8% |
| 5 | 10% |
Increase the duration of all common statuses inflicted by the user (the skill does not need to be active). The total bonus from all sources is limited to +50%.
| Nivel | Status duration |
|---|---|
| 1 | +8% |
| 2 | +16% |
| 3 | +24% |
| 4 | +32% |
| 5 | +40% |
When a monster is killed, this skill is charged up with the killed monster ID.
If this skill is used with a charged monster ID then a decoy monster is summoned on the targeted cell, with the look of the killed monster.
The decoy is a dead monster which does not move or act, it is just a decoy.
The element of the decoy is earth 2.
Maximum HP formula is : (DEX + INT) x 20 x skill level, capped by a share of the user's Maximum HP.
Cast provoke on monsters to attract them although they can't damage it.
Note: You need at least 10 INT to summon a Decoy.
| Nivel | Decoy HP | Maximum HP | DEF/MDEF | Decoy Duration |
|---|---|---|---|---|
| 1 | (DEX + INT) x 20 | 40% of user's Max HP | 10 | 5 seconds |
| 2 | (DEX + INT) x 40 | 55% of user's Max HP | 20 | 6 seconds |
| 3 | (DEX + INT) x 60 | 70% of user's Max HP | 30 | 7 seconds |
| 4 | (DEX + INT) x 80 | 85% of user's Max HP | 40 | 8 seconds |
| 5 | (DEX + INT) x 100 | 100% of user's Max HP | 50 | 9 seconds |
When this skill is activated, takes last monster killed (its monster ID).
For the skill duration the user have improved damage (physical and magical) on that kind of targets and get reduced damage (physical and magical) from that kind of targets.
| Nivel | Damage and Resistance modifier |
|---|---|
| 1 | 4% |
| 2 | 8% |
| 3 | 12% |
| 4 | 16% |
| 5 | 20% |