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Inicio › El Codex › Kugan: Especializaciones › Monster Hunter

Monster Hunter

Hunter · 10 Habilidades Kugan · 3 activa, 7 pasiva

WIP La historia y las notas de esta especialización se están escribiendo.

Los textos de los Kugans y de las habilidades están en inglés, exactamente como en el juego.

Monster Specialization

Passive Lv máx 5
ID
4730
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Each level grants +2 to one attribute and +1% HP/SP.

NivelAttribute
1INT
2DEX
3LUK
4INT
5DEX

Monster Termination

Passive Lv máx 5
ID
4731
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Increase physical or magical damage on none boss monsters (and players).

NivelDamage Boost
1+2%
2+4%
3+6%
4+8%
5+10%
Already Blitz Beat in Skill Tree

Increase critical rate on all targets (boss monsters included).

NivelCritical Boost
1+2
2+4
3+6
4+8
5+10

Monster Resilience

Passive Lv máx 5
ID
4732
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Decrease damage from none boss monsters (and players).

NivelDamage Resistance
12%
24%
36%
48%
510%

Monster Expertise

Passive Lv máx 5
ID
4733
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Physical and magical attacks ignores some defense of none boss monsters (and players).

NivelDefense ignored
12%
24%
36%
48%
510%
Already Detecting in Skill Tree

When physically or magically attacking a none boss monster (or a player) there is a chance to apply coma (half chance with magical attacks).

NivelComa chance
10.2%
20.4%
30.6%
40.8%
51%

Monster Knowledge

Passive Lv máx 5
ID
4734
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some HP.

The amount of recovered HP depends on user's baselevel.

Experience from none boss monster is increased.

NivelEXP boostHP recovery (x% of BaseLevel)
12%10%
24%20%
36%30%
48%40%
510%50%
Already Spring Trap in Skill Tree

When performing a physical attack (normal attacks and weapon skills) on a none boss monster (or a player) recovers some SP.

NivelBonus
10
20
31
41
52
  • The attack must deal damage.

Monster Unslave

Passive Lv máx 5
ID
4735
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Increase damage when physically or magically attacking a slaves monster (any summoned creature are a slave).

NivelDamage Boost
1+1%
2+1%
3+1%
4+1%
5+1%
Already Phantasmatic Arrow in Skill Tree

The damage boost becomes +2% at every level.

Monster Trophy

Passive Lv máx 5
ID
4736
Tipo
Passive
Nivel máximo
5
Coste de aprendizaje
1

Every time the user kill 100 monster of the same ID (and level) he can reclame a reward anywhere (@reward).

Up to 5 different monsters are counted at the same time; @reward also allows to reset the counts.

Killing count is reset after every logout.

If a reward is claimed all other count are reset.

A reward is a map item with a level depending on the killed monster level.

If multiple monsters are kill 100th time only the highest level is taken into account.

NivelMap Item Maximum Level
120% of the monster level
240% of the monster level
360% of the monster level
480% of the monster level
5100% of the monster level
Already Talkie Box learned

Killing a monster grants a little more reputation.

NivelReputation modifier
1+4%
2+8%
3+12%
4+16%
5+20%
  • If no map item can be found for the reward, a Gem Box Lv1 is given instead.

Monster Plague

Active Lv máx 5
ID
4737
Tipo
Active
Nivel máximo
5
Coste de aprendizaje
1
LP Cost
20
Cast
1.5 seconds (interruptible, not reduced by DEX)
Cooldown
30 seconds
Duration
60 seconds
Target
Self

When this skill is activated the user have to choose a status from the list (@plague): Bleeding, Poison, Burning, Silence, Blind, Curse or Confusion. The skill fails if no status was chosen.

For the skill duration any target physically attacked by the user have a chance to recieves that status (for a minimal duration).

NivelStatus rate
12%
24%
36%
48%
510%
Already Skid Trap or ShockWave or SandMan learned

Increase the duration of all common statuses inflicted by the user (the skill does not need to be active). The total bonus from all sources is limited to +50%.

NivelStatus duration
1+8%
2+16%
3+24%
4+32%
5+40%

Monster Decoy

Active Lv máx 5
ID
4738
Tipo
Active
Nivel máximo
5
Coste de aprendizaje
1
LP Cost
10
Cast
0.5 seconds (interruptible, not reduced by DEX)
Cooldown
No
Duration
5/6/7/8/9 seconds
Range
7 cells
Target
Ground

When a monster is killed, this skill is charged up with the killed monster ID.

If this skill is used with a charged monster ID then a decoy monster is summoned on the targeted cell, with the look of the killed monster.

The decoy is a dead monster which does not move or act, it is just a decoy.

The element of the decoy is earth 2.

Maximum HP formula is : (DEX + INT) x 20 x skill level, capped by a share of the user's Maximum HP.

Cast provoke on monsters to attract them although they can't damage it.

Note: You need at least 10 INT to summon a Decoy.

NivelDecoy HPMaximum HPDEF/MDEFDecoy Duration
1(DEX + INT) x 2040% of user's Max HP105 seconds
2(DEX + INT) x 4055% of user's Max HP206 seconds
3(DEX + INT) x 6070% of user's Max HP307 seconds
4(DEX + INT) x 8085% of user's Max HP408 seconds
5(DEX + INT) x 100100% of user's Max HP509 seconds
  • If the user recast this skill within the decoy duration, the decoy explodes: its HP and Maximum HP are halved, then it uses Self Destruction.
  • The explosion inflicts damage based on remining decoy's HP.
  • Note: The explosion comes from the skill "self destruction" which ignores DEF, etc...

Monster Persecution

Active Lv máx 5
ID
4739
Tipo
Active
Nivel máximo
5
Coste de aprendizaje
2
LP Cost
20
Cast
1.5 seconds (interruptible, not reduced by DEX)
Cooldown
30 seconds
Duration
60 seconds
Target
Self

When this skill is activated, takes last monster killed (its monster ID).

For the skill duration the user have improved damage (physical and magical) on that kind of targets and get reduced damage (physical and magical) from that kind of targets.

NivelDamage and Resistance modifier
14%
28%
312%
416%
520%
  • Does not work on traps.
Generado a partir de los datos del juego (cliente skilldescript.lub, servidor skill_kugan_specialization_db.yml) · October 26, 2026