Thief
First Jobs · 14 compétences · 8 actif, 6 passif
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Double Attack
#48 · TF_DOUBLE
Passive Lv max 10
Double Attack
Increases the chance of dealing double attacks when using Dagger class weapons. This skill also affects Left-Hand damage with Katar class weapons.
| Niveau | Effet |
|---|---|
| Lv 1 | 5% Chance, +1 HIT, 2% Katar DMG |
| Lv 2 | 10% Chance, +2 HIT, 5% Katar DMG |
| Lv 3 | 15% Chance, +3 HIT, 7% Katar DMG |
| Lv 4 | 20% Chance, +4 HIT, 10% Katar DMG |
| Lv 5 | 25% Chance, +5 HIT, 12% Katar DMG |
| Lv 6 | 30% Chance, +6 HIT, 15% Katar DMG |
| Lv 7 | 35% Chance, +7 HIT, 17% Katar DMG |
| Lv 8 | 40% Chance, +8 HIT, 20% Katar DMG |
| Lv 9 | 45% Chance, +9 HIT, 22% Katar DMG |
| Lv 10 | 50% Chance, +10 HIT, 25% Katar DMG |
Donnée ou augmentée par : Larceny Attack (Scoundrel), Dual Attack (Dual Master), Free Double (Freelancer), Bladedance Combo (Bladedancer)
Improve Dodge
#49 · TF_MISS
Passive Lv max 10
Improve Dodge
Increases Flee. Flee bonus increases upon reaching 2nd class.
| Niveau | Effet |
|---|---|
| Lv 1 | Flee +3 (+4 if 2nd job) |
| Lv 2 | Flee +6 (+8 if 2nd job) |
| Lv 3 | Flee +9 (+12 if 2nd job) |
| Lv 4 | Flee +12 (+16 if 2nd job) |
| Lv 5 | Flee +15 (+20 if 2nd job) |
| Lv 6 | Flee +18 (+24 if 2nd job) |
| Lv 7 | Flee +21 (+28 if 2nd job) |
| Lv 8 | Flee +24 (+32 if 2nd job) |
| Lv 9 | Flee +27 (+36 if 2nd job) |
| Lv 10 | Flee +30 (+40 if 2nd job) |
Donnée ou augmentée par : Larceny Dodge (Scoundrel), Bladedance Combo II (Bladedancer)
Steal
#50 · TF_STEAL
Active Lv max 10
Target: 1 EnemyRange: 1 CellSP Cost: 10
Steal
▶ Voir la démo

Steals an item from monster.
The user has 80% chance to steal 10% of target's attributes, plus/minus user's and target's levels.
If auto-casted at long distance attacks chance to steal attributes are reduced (by 10% per cells).
The target's stolen attributes are reduced by 10% for 30 sec (no maximum), the user receives that amount as a bonus for 30 sec (maximum 10 per attribute).
| Niveau | Effet |
|---|---|
| Lv 1 | VIT attribute |
| Lv 2 | AGI attribute |
| Lv 3 | INT attribute |
| Lv 4 | STR attribute |
| Lv 5 | DEX attribute |
| Lv 6 | VIT/LUK attribute |
| Lv 7 | STR/DEX attribute |
| Lv 8 | INT/DEX attribute |
| Lv 9 | AGI/DEX attribute |
| Lv 10 | All attribute, 10% of target's Lv |
Donnée ou augmentée par : Larceny Steal (Scoundrel), Heist Steal (Bandit), Creep Snatch (Scavenger), Tricky Steal (Trickster), Tricky Drops (Trickster)
Hiding
#51 · TF_HIDING
Active Lv max 10
Cast: 1 sec not reduced by DEX when using level 6+SP Cost: 10Requirement: Steal 5
Hiding
▶ Voir la démo

Hides under the ground to avoid enemy attack. Detection skills will cancel hiding status.
Hiding grants a similar effect as Quick Wind. Used at level 6+, grants 3% chance to avoid an attack (up to 15% at level 10) for the duration of Hiding.
| Niveau | Effet |
|---|---|
| Lv 1 | 30 seconds, 1 SP/4sec |
| Lv 2 | 60 seconds, 1 SP/5sec |
| Lv 3 | 90 seconds, 1 SP/6sec |
| Lv 4 | 120 seconds, 1 SP/7sec |
| Lv 5 | 150 seconds, 1 SP/8sec |
| Lv 6 | 180 seconds, 1 SP/9sec |
| Lv 7 | 210 seconds, 1 SP/10sec |
| Lv 8 | 240 seconds, 1 SP/11sec |
| Lv 9 | 270 seconds, 1 SP/12sec |
| Lv 10 | 300 seconds, 1 SP/13sec |
Donnée ou augmentée par : Heist Hiding (Bandit), Edge Hiding (Villain), Tactical Hide (Tactician), Tactical Teleport (Tactician)
Envenom
#52 · TF_POISON
Physical attack Lv max 10
Target: 1 EnemyRange: 2 CellsElement: PoisonSP Cost: 12
Envenom
Deals Poison elemental damage to a target which has a chance of inflicting Poison status for 60 seconds.
| Niveau | Effet |
|---|---|
| Lv 1 | 100% ATK +15, 14% Success Chance |
| Lv 2 | 100% ATK +30, 18% Success Chance |
| Lv 3 | 100% ATK +45, 22% Success Chance |
| Lv 4 | 100% ATK +60, 26% Success Chance |
| Lv 5 | 100% ATK +75, 30% Success Chance |
| Lv 6 | 100% ATK +90, 34% Success Chance |
| Lv 7 | 100% ATK +105, 38% Success Chance |
| Lv 8 | 100% ATK +120, 42% Success Chance |
| Lv 9 | 100% ATK +135, 46% Success Chance |
| Lv 10 | 100% ATK +150, 50% Success Chance |
Donnée ou augmentée par : Heist Venom (Bandit), Black Venom (Blackguard), Poison Venom (Poison Master), Free Envenom (Freelancer)
Detoxify
#53 · TF_DETOXIFY
Active Lv max 5
Target: 1 PlayerRange: 9 CellsSP Cost: 10Requirement: Envenom 3
Detoxify
▶ Voir la démo

Removes Poison, DPoison, Bleeding, Burning, Toxin, Splasher, Venom, Drain Life, Door Step, Necrose, Madness status from a targeted character.
Works on all DOT status and Venom Splasher.
When Detoxify cures a status, it heals a small amount of HP/SP and:
| Niveau | Effet |
|---|---|
| Lv 1 | Gives immunity to Poison, Deadly Poison and Bleeding for 4 sec |
| Lv 2 | Gives immunity to Poison, Deadly Poison and Bleeding for 5.5 sec |
| Lv 3 | Gives immunity to Poison, Deadly Poison and Bleeding for 7 sec |
| Lv 4 | Gives immunity to Poison, Deadly Poison and Bleeding for 8.5 sec |
| Lv 5 | Gives immunity to Poison, Deadly Poison and Bleeding for 10 sec |
Donnée ou augmentée par : Heist Detoxify (Bandit)
Sprinkle Sand
#149 · TF_SPRINKLESAND
Physical attack Lv max 5
Target: 1 EnemyRange: 1 CellSP Cost: 9Requirement: Finish Quest / Platinum Skills
Sprinkle Sand
▶ Voir la démo

Kicks sand into enemy face which will inflict damage and will also have a chance to cause Blind on the target.
| Niveau | Effet |
|---|---|
| Lv 1 | 40% chance to inflict Blind during 10 seconds. Cooldown 0.5 second. DEX + STR damage, reduced by DEF. |
| Lv 2 | 55% chance to inflict Blind during 10 seconds. Cooldown 1 second. (DEX + STR) x2 damage, reduced by DEF. |
| Lv 3 | 70% chance to inflict Blind during 10 seconds. Cooldown 1.5 second. (DEX + STR) x3 damage, reduced by DEF. |
| Lv 4 | 85% chance to inflict Blind during 10 seconds. Cooldown 2 seconds. (DEX + STR) x4 damage, reduced by DEF. |
| Lv 5 | 100% chance to inflict Blind during 10 seconds. Cooldown 2.5 seconds. (DEX + STR) x5 damage, reduced by DEF. |
Back Slide
#150 · TF_BACKSLIDING
Active Lv max 5
SP Cost: 6 + 1 per LvRequirement: Finish Quest / Platinum Skills
Back Slide
▶ Voir la démo

Quickly move backwards to position yourself safely away from threats.
| Niveau | Effet |
|---|---|
| Lv 1 | Move 5 Cells backwards |
| Lv 2 | Move 6 Cells backwards |
| Lv 3 | Move 7 Cells backwards |
| Lv 4 | Move 8 Cells backwards |
| Lv 5 | Move 9 Cells backwards |
Donnée ou augmentée par : Larceny Slide (Scoundrel), Heist Slide (Bandit), Night Slide (Nightingale)
Pick Stone
#151 · TF_PICKSTONE
Active Lv max 1
Cast: 0.5 secSP Cost: 3Requirement: Finish Quest / Platinum Skills
Pick Stone
▶ Voir la démo

Picks up a Stone from the ground.
Donnée ou augmentée par : Larceny Throw (Scoundrel), Heist Throw (Bandit)
Throw Stone
#152 · TF_THROWSTONE
Physical attack Lv max 5
Target: 1 EnemyRange: 7 CellsSP Cost: 2Requirement: Finish Quest / Platinum Skills
Throw Stone
▶ Voir la démo

Attacks an enemy with a Stone which inflicts damage and has a chance to inflict Stun status.
There is additional 50% damage and duration on monsters.
| Niveau | Effet |
|---|---|
| Lv 1 | 40% chance to inflict Stun for 5 seconds. Cooldown 0.5 sec. DEX + STR damage, reduced by DEF. |
| Lv 2 | 55% chance to inflict Stun for 5 seconds. Cooldown 1 sec. (DEX + STR) x2 damage, reduced by DEF. |
| Lv 3 | 70% chance to inflict Stun for 5 seconds. Cooldown 1.5 sec. (DEX + STR) x3 damage, reduced by DEF. |
| Lv 4 | 85% chance to inflict Stun for 5 seconds. Cooldown 2 sec. (DEX + STR) x4 damage, reduced by DEF. |
| Lv 5 | 100% chance to inflict Stun for 5 seconds. Cooldown 2.5 sec. (DEX + STR) x5 damage, reduced by DEF. |
Donnée ou augmentée par : Larceny Throw (Scoundrel), Heist Throw (Bandit)
Bare Hand Mastery
#259 · MO_IRONHAND
Passive Lv max 10
Bare Hand Mastery
Increases damage with bare hands and Knuckle class weapons.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Sword Mastery
#2 · SM_SWORD
Passive Lv max 10
Sword Mastery
Increases damage with One-Handed Sword and Dagger class weapon.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Two-Handed Weapon Mastery
#3 · SM_TWOHAND
Passive Lv max 10
Two-Handed Weapon Mastery
Increases damage with Two-Handed Weapon class weapon.
+10 damage on skill attacks and +1/5 of the right hand weapon ATK per SkillLv.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +5, sword/axe/mace/spear damage +0.5% |
| Lv 2 | Damage +10, sword/axe/mace/spear damage +1% |
| Lv 3 | Damage +15, sword/axe/mace/spear damage +1.5% |
| Lv 4 | Damage +20, sword/axe/mace/spear damage +2% |
| Lv 5 | Damage +25, sword/axe/mace/spear damage +2.5% |
| Lv 6 | Damage +30, sword/axe/mace/spear damage +3% |
| Lv 7 | Damage +35, sword/axe/mace/spear damage +3.5% |
| Lv 8 | Damage +40, sword/axe/mace/spear damage +4% |
| Lv 9 | Damage +45, sword/axe/mace/spear damage +4.5% |
| Lv 10 | Damage +50, sword/axe/mace/spear damage +5% |
Axe Mastery
#226 · AM_AXEMASTERY
Passive Lv max 10
Axe Mastery
Increases damage inflicted with Axe class weapons.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
