Creep is theft made into a fighting style.
Coins, speed, talent, luck, confidence, breath: if something can be taken, the Creep has already imagined the hand motion. They survive by being difficult to pin down and dangerous to ignore, slipping from opportunity to opportunity until the enemy is poorer in every sense that matters.
The Creep path favors opportunistic pressure and stolen advantages. Snatcher feeds sudden bursts of speed, Steal Coin becomes a way to drain ATK, FLEE and HIT, and Plagiarism turns borrowed skills into a personal arsenal. Raid, Intimidate and Gangster Paradise support the rogue core, while Creep Death threatens weakened targets with a final blow and Creep Stalk improves back attacks and misdirection.
Creep is not a clean specialist. It is a dirty collection of answers, tricks and stolen tools, held together by timing and nerve.
To chase a Creep is to feel the fight get lighter in your hands.
By the time you notice what is gone, they are already moving.
| Tank | ★★☆☆☆ | Creep survives through speed, avoidance and target confusion rather than hard defenses. |
|---|
| Tactical | ★★★★★ | Stealing stats, using plagiarized skills, finishing low HP targets and attacking from behind all reward sharp decision-making. |
|---|
| Healer | ☆☆☆☆☆ | The specialization steals advantages but does not heal. |
|---|
| Buffer | ★★★☆☆ | Fast and stolen combat stats can strongly empower the user for short windows. |
|---|
| Debuffer | ★★★★☆ | ATK, FLEE and HIT theft, improved inflicted statuses and opportunistic execution pressure weaken targets well. |
|---|
| DPS Melee Physical | ★★★★☆ | Raid, Back Stab synergy, stolen stats and Creep Death make close-range pressure dangerous. |
|---|
| DPS Ranged Physical | ★★☆☆☆ | The kit can function through physical attacks generally, but it is not primarily a ranged path. |
|---|
| DPS Magical | ★★☆☆☆ | Plagiarism can open magical options, but the specialization itself does not focus on MATK. |
|---|
| Special | ★★★★★ | Stat theft, Plagiarism support, low-HP execution and stealth-like monster avoidance give Creep a very unique role. |
|---|
| Resources | ★★★★☆ | Fast, stolen stats and copied-skill cost reductions give Creep strong short-window efficiency. |
|---|
| Mobility | ★★★★☆ | Fast and Creep Stalk improve movement speed and make repositioning a major part of the style. |
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Creep Specialization
Passive
Lv max 5
- ID
- 4270
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Each level grants +2 to one attribute and +1% HP/SP.
| Niveau | Attribute | HP/SP |
| 1 | AGI | +1% |
| 2 | LUK | +2% |
| 3 | AGI | +3% |
| 4 | INT | +4% |
| 5 | STR | +5% |
- The scavenger can steal everything, from material goods to zeny, to talent, to luck, to ... everything. They are shadowy raptors capable of the worst and of which we must be wary like the plague.
Creep Snatch
Passive
Lv max 5
- ID
- 4271
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Snatcher (and of a minored Steal level 1 if Steal is not in your Skill Tree).
| Niveau | Skill |
| 1 | Snatcher Level 1 |
| 2 | Snatcher Level 2 |
| 3 | Snatcher Level 3 |
| 4 | Snatcher Level 4 |
| 5 | Snatcher Level 5 |
Already in Skill Tree
On any attack, the user has a chance to receive the status Fast for 7 seconds. If Steal is used, the chance to receive Fast is increased.
Fast: SPD, ASPD, FLEE, HIT augmented by 20%, CAST, ASD and AHD reduced by 50%, can be dismissed by Slow.
| Niveau | Chance on attack | Chance on Steal | Duration |
| 1 | 3% | 20% | 7 seconds |
| 2 | 6% | 40% | 7 seconds |
| 3 | 9% | 60% | 7 seconds |
| 4 | 12% | 80% | 7 seconds |
| 5 | 15% | 100% | 7 seconds |
Creep Steal
Passive
Lv max 5
- ID
- 4272
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Steal Coin.
| Niveau | Skill |
| 1 | Skill Level 2 |
| 2 | Skill Level 4 |
| 3 | Skill Level 6 |
| 4 | Skill Level 8 |
| 5 | Skill Level 10 |
Already in Skill Tree
When attacking the user can steal a part of ATK, FLEE & HIT of the target.
There is 1% to apply those effects per skill level in Steal Coin.
Those effects are buff for the user and debuff (of the same value) for the target.
Those effects last for a short period of time (7 seconds).
On monsters the ATK debuff is ten times higher (100/150/200/250/300% of the monster's level).
When Steal Coin is used those effects are applied, except on a monster whose coins were already stolen.
| Niveau | ATK buff/debuff | FLEE/HIT buff/debuff |
| 1 | 10% of Target's BaseLevel | 6% of Target's BaseLevel |
| 2 | 15% of Target's BaseLevel | 9% of Target's BaseLevel |
| 3 | 20% of Target's BaseLevel | 12% of Target's BaseLevel |
| 4 | 25% of Target's BaseLevel | 15% of Target's BaseLevel |
| 5 | 30% of Target's BaseLevel | 18% of Target's BaseLevel |
Creep Intimidate
Passive
Lv max 5
- ID
- 4273
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Intimidate.
| Niveau | Skill |
| 1 | Intimidate Level 1 |
| 2 | Intimidate Level 2 |
| 3 | Intimidate Level 3 |
| 4 | Intimidate Level 4 |
| 5 | Intimidate Level 5 |
Already in Skill Tree
Increase Intimidate's damage by 2/4/6/8/10% and grants 5/10/15/20/25% chance to autospell your plagia skill at a reduced level (1 + Level/2) upon use.
Creep Paradise
Passive
Lv max 5
- ID
- 4274
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Gangster Paradise.
| Niveau | Skill |
| 1 | Gangster Paradise Level 1 |
| 2 | Gangster Paradise Level 2 |
| 3 | Gangster Paradise Level 3 |
| 4 | Gangster Paradise Level 4 |
| 5 | Gangster Paradise Level 5 |
Already in Skill Tree
Increase the level of Gangster Paradise by 1 per Creep Paradise level (normal version, not minored).
Creep Plagia
Passive
Lv max 5
- ID
- 4275
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Plagiarism (and a minored Preserve level 1).
| Niveau | Skill |
| 1 | Plagiarism Level 1 & Preserve Level 1 |
| 2 | Plagiarism Level 2 & Preserve Level 1 |
| 3 | Plagiarism Level 3 & Preserve Level 1 |
| 4 | Plagiarism Level 4 & Preserve Level 1 |
| 5 | Plagiarism Level 5 & Preserve Level 1 |
Already in Skill Tree
Plagia skill has a reduced SP cost, reduced Casting Time and can be autospelled on physical attacks.
The autospell mode is chosen with @creep (or the Combat Modes menu): full mode casts the plagia skill at its level, halved mode casts it at (level + 1) / 2 but more often.
Full mode: 1.5% per Lv at close range, 1% per Lv at long range. Halved mode: 2% per Lv at close range, 1.5% per Lv at long range. Normal attacks (no skill) add 1% per Lv in both modes.
| Niveau | SP cost | Casting Time | Close range (full / halved) | Long range (full / halved) | Normal attacks |
| 1 | -4% | -2% | 1.5% / 2% | 1% / 1.5% | +1% |
| 2 | -8% | -4% | 3% / 4% | 2% / 3% | +2% |
| 3 | -12% | -6% | 4.5% / 6% | 3% / 4.5% | +3% |
| 4 | -16% | -8% | 6% / 8% | 4% / 6% | +4% |
| 5 | -20% | -10% | 7.5% / 10% | 5% / 7.5% | +5% |
- Self-targeted plagia skills are autocast on the user, others on the target.
Creep Raid
Passive
Lv max 5
- ID
- 4276
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Enable the use of a minored version of Raid.
| Niveau | Skill |
| 1 | Raid Level 1 |
| 2 | Raid Level 2 |
| 3 | Raid Level 3 |
| 4 | Raid Level 4 |
| 5 | Raid Level 5 |
Already in Skill Tree
Raid is not granted and no other effect is applied.
Creep Death
Passive
Lv max 5
- ID
- 4277
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Attacks have a chance to land the final blow (Coma) to an opponent with low HP: below 20% HP, the chance rises as the target's HP goes lower, up to the maximum rate.
| Niveau | HP threshold | Rate |
| 1 | 20% | up to 2% |
| 2 | 20% | up to 4% |
| 3 | 20% | up to 6% |
| 4 | 20% | up to 8% |
| 5 | 20% | up to 10% |
- The chance is the maximum rate x (20 - target HP%) / 20, and is reduced by the target's status resistance.
Creep Knowledge
Passive
Lv max 5
- ID
- 4278
- Type
- Passive
- Niveau max
- 5
- Coût d'apprentissage
- 1
Duration and chance to inflict common statuses increased.
| Niveau | Bonus |
| 1 | Status Duration and Rates +2% |
| 2 | Status Duration and Rates +2% |
| 3 | Status Duration and Rates +2% |
| 4 | Status Duration and Rates +2% |
| 5 | Status Duration and Rates +2% |
- The bonus multiplies the base chance and duration (a 25% chance becomes 25.5%).
Creep Stalk
Active
Lv max 5
- ID
- 4279
- Type
- Active
- Niveau max
- 5
- Coût d'apprentissage
- 2
- LP cost
- 5
- Casting Time
- 0.5 seconds (interruptible, not reduced by DEX)
- Cooldown
- 10 seconds
- Duration
- 7 seconds
User is less visible for a short period of time (7 seconds) and does better back damage.
Meanwhile the walking speed is slightly increased and monsters have less chance to target the user (depending on their INT: chance = Sneak Rate x 100 / (100 + INT); the Sneak Rate is capped at 75%).
| Niveau | Back damage | Walk Speed | Sneak Rate |
| 1 | +5% | Walk Speed +2% | 20% of base AGI |
| 2 | +10% | Walk Speed +4% | 40% of base AGI |
| 3 | +15% | Walk Speed +6% | 60% of base AGI |
| 4 | +20% | Walk Speed +8% | 80% of base AGI |
| 5 | +25% | Walk Speed +10% | 100% of base AGI |
Généré à partir des données du jeu (client skilldescript.lub, serveur skill_kugan_specialization_db.yml) · October 26, 2026